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Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r--intern/cycles/kernel/svm/svm.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index abeb8fa7457..6c849f5b2fc 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -20,7 +20,7 @@
/* Shader Virtual Machine
*
* A shader is a list of nodes to be executed. These are simply read one after
- * the other and executed, using an node counter. Each node and it's associated
+ * the other and executed, using an node counter. Each node and its associated
* data is encoded as one or more uint4's in a 1D texture. If the data is larger
* than an uint4, the node can increase the node counter to compensate for this.
* Floats are encoded as int and then converted to float again.