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Diffstat (limited to 'intern/cycles/kernel/svm/svm.h')
-rw-r--r--intern/cycles/kernel/svm/svm.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index a8f99d23b7d..fae9f783483 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -30,8 +30,7 @@
* in local memory on the GPU, as it would take too many register and indexes in
* ways not known at compile time. This seems the only solution even though it
* may be slow, with two positive factors. If the same shader is being executed,
- * memory access will be coalesced, and on fermi cards, memory will actually be
- * cached.
+ * memory access will be coalesced and cached.
*
* The result of shader execution will be a single closure. This means the
* closure type, associated label, data and weight. Sampling from multiple