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Diffstat (limited to 'intern/cycles/kernel/svm/svm_aov.h')
-rw-r--r--intern/cycles/kernel/svm/svm_aov.h42
1 files changed, 28 insertions, 14 deletions
diff --git a/intern/cycles/kernel/svm/svm_aov.h b/intern/cycles/kernel/svm/svm_aov.h
index 899e466d099..26dec9717b3 100644
--- a/intern/cycles/kernel/svm/svm_aov.h
+++ b/intern/cycles/kernel/svm/svm_aov.h
@@ -14,36 +14,50 @@
* limitations under the License.
*/
+#include "kernel/kernel_write_passes.h"
+
CCL_NAMESPACE_BEGIN
-ccl_device_inline bool svm_node_aov_check(ccl_addr_space PathState *state,
- ccl_global float *buffer)
+ccl_device_inline bool svm_node_aov_check(const int path_flag, ccl_global float *render_buffer)
{
- int path_flag = state->flag;
-
bool is_primary = (path_flag & PATH_RAY_CAMERA) && (!(path_flag & PATH_RAY_SINGLE_PASS_DONE));
- return ((buffer != NULL) && is_primary);
+ return ((render_buffer != NULL) && is_primary);
}
-ccl_device void svm_node_aov_color(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ccl_global float *buffer)
+ccl_device void svm_node_aov_color(INTEGRATOR_STATE_CONST_ARGS,
+ ShaderData *sd,
+ float *stack,
+ uint4 node,
+ ccl_global float *render_buffer)
{
float3 val = stack_load_float3(stack, node.y);
- if (buffer) {
- kernel_write_pass_float4(buffer + kernel_data.film.pass_aov_color + 4 * node.z,
- make_float4(val.x, val.y, val.z, 1.0f));
+ if (render_buffer && !INTEGRATOR_STATE_IS_NULL) {
+ const uint32_t render_pixel_index = INTEGRATOR_STATE(path, render_pixel_index);
+ const uint64_t render_buffer_offset = (uint64_t)render_pixel_index *
+ kernel_data.film.pass_stride;
+ ccl_global float *buffer = render_buffer + render_buffer_offset +
+ (kernel_data.film.pass_aov_color + node.z);
+ kernel_write_pass_float3(buffer, make_float3(val.x, val.y, val.z));
}
}
-ccl_device void svm_node_aov_value(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ccl_global float *buffer)
+ccl_device void svm_node_aov_value(INTEGRATOR_STATE_CONST_ARGS,
+ ShaderData *sd,
+ float *stack,
+ uint4 node,
+ ccl_global float *render_buffer)
{
float val = stack_load_float(stack, node.y);
- if (buffer) {
- kernel_write_pass_float(buffer + kernel_data.film.pass_aov_value + node.z, val);
+ if (render_buffer && !INTEGRATOR_STATE_IS_NULL) {
+ const uint32_t render_pixel_index = INTEGRATOR_STATE(path, render_pixel_index);
+ const uint64_t render_buffer_offset = (uint64_t)render_pixel_index *
+ kernel_data.film.pass_stride;
+ ccl_global float *buffer = render_buffer + render_buffer_offset +
+ (kernel_data.film.pass_aov_value + node.z);
+ kernel_write_pass_float(buffer, val);
}
}
CCL_NAMESPACE_END