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Diffstat (limited to 'intern/cycles/kernel/svm/svm_attribute.h')
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h154
1 files changed, 154 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
new file mode 100644
index 00000000000..3a94f08d42f
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -0,0 +1,154 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Attribute Node */
+
+__device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
+ uint4 node, NodeAttributeType *type,
+ NodeAttributeType *mesh_type, AttributeElement *elem, uint *offset, uint *out_offset)
+{
+ if(sd->object != ~0) {
+ /* find attribute by unique id */
+ uint id = node.y;
+ uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
+ uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
+
+ while(attr_map.x != id)
+ attr_map = kernel_tex_fetch(__attributes_map, ++attr_offset);
+
+ /* return result */
+ *elem = (AttributeElement)attr_map.y;
+ *offset = attr_map.z;
+ *mesh_type = (NodeAttributeType)attr_map.w;
+ }
+ else {
+ /* background */
+ *elem = ATTR_ELEMENT_NONE;
+ *offset = 0;
+ *mesh_type = (NodeAttributeType)node.w;
+ }
+
+ *out_offset = node.z;
+ *type = (NodeAttributeType)node.w;
+}
+
+__device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+{
+ NodeAttributeType type, mesh_type;
+ AttributeElement elem;
+ uint offset, out_offset;
+
+ svm_node_attr_init(kg, sd, node, &type, &mesh_type, &elem, &offset, &out_offset);
+
+ /* fetch and store attribute */
+ if(type == NODE_ATTR_FLOAT) {
+ if(mesh_type == NODE_ATTR_FLOAT) {
+ float f = triangle_attribute_float(kg, sd, elem, offset, NULL, NULL);
+ stack_store_float(stack, out_offset, f);
+ }
+ else {
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, NULL);
+ stack_store_float(stack, out_offset, average(f));
+ }
+ }
+ else {
+ if(mesh_type == NODE_ATTR_FLOAT3) {
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, NULL);
+ stack_store_float3(stack, out_offset, f);
+ }
+ else {
+ float f = triangle_attribute_float(kg, sd, elem, offset, NULL, NULL);
+ stack_store_float3(stack, out_offset, make_float3(f, f, f));
+ }
+ }
+}
+
+__device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+{
+ NodeAttributeType type, mesh_type;
+ AttributeElement elem;
+ uint offset, out_offset;
+
+ svm_node_attr_init(kg, sd, node, &type, &mesh_type, &elem, &offset, &out_offset);
+
+ /* fetch and store attribute */
+ if(type == NODE_ATTR_FLOAT) {
+ if(mesh_type == NODE_ATTR_FLOAT) {
+ float dx;
+ float f = triangle_attribute_float(kg, sd, elem, offset, &dx, NULL);
+ stack_store_float(stack, out_offset, f+dx);
+ }
+ else {
+ float3 dx;
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, &dx, NULL);
+ stack_store_float(stack, out_offset, average(f+dx));
+ }
+ }
+ else {
+ if(mesh_type == NODE_ATTR_FLOAT3) {
+ float3 dx;
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, &dx, NULL);
+ stack_store_float3(stack, out_offset, f+dx);
+ }
+ else {
+ float dx;
+ float f = triangle_attribute_float(kg, sd, elem, offset, &dx, NULL);
+ stack_store_float3(stack, out_offset, make_float3(f+dx, f+dx, f+dx));
+ }
+ }
+}
+
+__device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+{
+ NodeAttributeType type, mesh_type;
+ AttributeElement elem;
+ uint offset, out_offset;
+
+ svm_node_attr_init(kg, sd, node, &type, &mesh_type, &elem, &offset, &out_offset);
+
+ /* fetch and store attribute */
+ if(type == NODE_ATTR_FLOAT) {
+ if(mesh_type == NODE_ATTR_FLOAT) {
+ float dy;
+ float f = triangle_attribute_float(kg, sd, elem, offset, NULL, &dy);
+ stack_store_float(stack, out_offset, f+dy);
+ }
+ else {
+ float3 dy;
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, &dy);
+ stack_store_float(stack, out_offset, average(f+dy));
+ }
+ }
+ else {
+ if(mesh_type == NODE_ATTR_FLOAT3) {
+ float3 dy;
+ float3 f = triangle_attribute_float3(kg, sd, elem, offset, NULL, &dy);
+ stack_store_float3(stack, out_offset, f+dy);
+ }
+ else {
+ float dy;
+ float f = triangle_attribute_float(kg, sd, elem, offset, NULL, &dy);
+ stack_store_float3(stack, out_offset, make_float3(f+dy, f+dy, f+dy));
+ }
+ }
+}
+
+CCL_NAMESPACE_END
+