diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_brick.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_brick.h | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/intern/cycles/kernel/svm/svm_brick.h b/intern/cycles/kernel/svm/svm_brick.h index 90fa2a99b67..744d9ff16c5 100644 --- a/intern/cycles/kernel/svm/svm_brick.h +++ b/intern/cycles/kernel/svm/svm_brick.h @@ -36,7 +36,7 @@ ccl_device_noinline float2 svm_brick(float3 p, float mortar_size, float mortar_s float x, y; rownum = floor_to_int(p.y / row_height); - + if(offset_frequency && squash_frequency) { brick_width *= (rownum % squash_frequency) ? 1.0f : squash_amount; /* squash */ offset = (rownum % offset_frequency) ? 0.0f : (brick_width*offset_amount); /* offset */ @@ -66,31 +66,31 @@ ccl_device_noinline float2 svm_brick(float3 p, float mortar_size, float mortar_s } ccl_device void svm_node_tex_brick(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) -{ +{ uint4 node2 = read_node(kg, offset); uint4 node3 = read_node(kg, offset); uint4 node4 = read_node(kg, offset); - + /* Input and Output Sockets */ uint co_offset, color1_offset, color2_offset, mortar_offset, scale_offset; uint mortar_size_offset, bias_offset, brick_width_offset, row_height_offset; uint color_offset, fac_offset, mortar_smooth_offset; - + /* RNA properties */ uint offset_frequency, squash_frequency; - + decode_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &mortar_offset); decode_node_uchar4(node.z, &scale_offset, &mortar_size_offset, &bias_offset, &brick_width_offset); decode_node_uchar4(node.w, &row_height_offset, &color_offset, &fac_offset, &mortar_smooth_offset); - + decode_node_uchar4(node2.x, &offset_frequency, &squash_frequency, NULL, NULL); float3 co = stack_load_float3(stack, co_offset); - + float3 color1 = stack_load_float3(stack, color1_offset); float3 color2 = stack_load_float3(stack, color2_offset); float3 mortar = stack_load_float3(stack, mortar_offset); - + float scale = stack_load_float_default(stack, scale_offset, node2.y); float mortar_size = stack_load_float_default(stack, mortar_size_offset, node2.z); float mortar_smooth = stack_load_float_default(stack, mortar_smooth_offset, node4.x); @@ -99,13 +99,13 @@ ccl_device void svm_node_tex_brick(KernelGlobals *kg, ShaderData *sd, float *sta float row_height = stack_load_float_default(stack, row_height_offset, node3.y); float offset_amount = __int_as_float(node3.z); float squash_amount = __int_as_float(node3.w); - + float2 f2 = svm_brick(co*scale, mortar_size, mortar_smooth, bias, brick_width, row_height, offset_amount, offset_frequency, squash_amount, squash_frequency); float tint = f2.x; float f = f2.y; - + if(f != 1.0f) { float facm = 1.0f - tint; color1 = facm * color1 + tint * color2; @@ -118,4 +118,3 @@ ccl_device void svm_node_tex_brick(KernelGlobals *kg, ShaderData *sd, float *sta } CCL_NAMESPACE_END - |