diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 183 |
1 files changed, 103 insertions, 80 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index 30110db3ef9..c495ebb35bd 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -11,7 +11,7 @@ * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and - * limitations under the License + * limitations under the License. */ CCL_NAMESPACE_BEGIN @@ -25,10 +25,14 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type sc->data0 = eta; sc->data1 = 0.0f; sc->data2 = 0.0f; - sd->flag |= bsdf_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_refraction_setup(sc); + } + else { + sc->data0 = 0.0f; + sc->data1 = 0.0f; + sc->data2 = 0.0f; + ccl_fetch(sd, flag) |= bsdf_reflection_setup(sc); } - else - sd->flag |= bsdf_reflection_setup(sc); } else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) { sc->data0 = roughness; @@ -36,9 +40,9 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type sc->data2 = eta; if(refract) - sd->flag |= bsdf_microfacet_beckmann_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(sc); else - sd->flag |= bsdf_microfacet_beckmann_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(sc); } else { sc->data0 = roughness; @@ -46,23 +50,26 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type sc->data2 = eta; if(refract) - sd->flag |= bsdf_microfacet_ggx_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(sc); else - sd->flag |= bsdf_microfacet_ggx_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(sc); } } ccl_device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, ClosureType type, float mix_weight) { - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); - if(sd->num_closure < MAX_CLOSURE) { + if(ccl_fetch(sd, num_closure) < MAX_CLOSURE) { sc->weight *= mix_weight; sc->type = type; + sc->data0 = 0.0f; + sc->data1 = 0.0f; + sc->data2 = 0.0f; #ifdef __OSL__ sc->prim = NULL; #endif - sd->num_closure++; + ccl_fetch(sd, num_closure)++; return sc; } @@ -71,14 +78,15 @@ ccl_device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, C ccl_device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float mix_weight) { - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); + float3 weight = sc->weight * mix_weight; float sample_weight = fabsf(average(weight)); - if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure < MAX_CLOSURE) { + if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure) < MAX_CLOSURE) { sc->weight = weight; sc->sample_weight = sample_weight; - sd->num_closure++; + ccl_fetch(sd, num_closure)++; #ifdef __OSL__ sc->prim = NULL; #endif @@ -90,14 +98,15 @@ ccl_device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float ccl_device_inline ShaderClosure *svm_node_closure_get_absorption(ShaderData *sd, float mix_weight) { - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); + float3 weight = (make_float3(1.0f, 1.0f, 1.0f) - sc->weight) * mix_weight; float sample_weight = fabsf(average(weight)); - if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure < MAX_CLOSURE) { + if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure) < MAX_CLOSURE) { sc->weight = weight; sc->sample_weight = sample_weight; - sd->num_closure++; + ccl_fetch(sd, num_closure)++; #ifdef __OSL__ sc->prim = NULL; #endif @@ -121,7 +130,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * if(mix_weight == 0.0f) return; - float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): sd->N; + float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): ccl_fetch(sd, N); float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z); float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w); @@ -139,13 +148,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data0 = 0.0f; sc->data1 = 0.0f; sc->data2 = 0.0f; - sd->flag |= bsdf_diffuse_setup(sc); + ccl_fetch(sd, flag) |= bsdf_diffuse_setup(sc); } else { sc->data0 = roughness; sc->data1 = 0.0f; sc->data2 = 0.0f; - sd->flag |= bsdf_oren_nayar_setup(sc); + ccl_fetch(sd, flag) |= bsdf_oren_nayar_setup(sc); } } break; @@ -158,7 +167,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data1 = 0.0f; sc->data2 = 0.0f; sc->N = N; - sd->flag |= bsdf_translucent_setup(sc); + ccl_fetch(sd, flag) |= bsdf_translucent_setup(sc); } break; } @@ -170,7 +179,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data1 = 0.0f; sc->data2 = 0.0f; sc->N = N; - sd->flag |= bsdf_transparent_setup(sc); + ccl_fetch(sd, flag) |= bsdf_transparent_setup(sc); } break; } @@ -192,13 +201,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * /* setup bsdf */ if(type == CLOSURE_BSDF_REFLECTION_ID) - sd->flag |= bsdf_reflection_setup(sc); + ccl_fetch(sd, flag) |= bsdf_reflection_setup(sc); else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID) - sd->flag |= bsdf_microfacet_beckmann_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(sc); else if(type == CLOSURE_BSDF_MICROFACET_GGX_ID) - sd->flag |= bsdf_microfacet_ggx_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(sc); else - sd->flag |= bsdf_ashikhmin_shirley_setup(sc); + ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_setup(sc); } break; @@ -216,7 +225,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->N = N; float eta = fmaxf(param2, 1e-5f); - eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; + eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta; /* setup bsdf */ if(type == CLOSURE_BSDF_REFRACTION_ID) { @@ -224,7 +233,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data1 = 0.0f; sc->data2 = 0.0f; - sd->flag |= bsdf_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_refraction_setup(sc); } else { sc->data0 = param1; @@ -232,9 +241,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data2 = eta; if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID) - sd->flag |= bsdf_microfacet_beckmann_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(sc); else - sd->flag |= bsdf_microfacet_ggx_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(sc); } } @@ -251,15 +260,15 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * #endif /* index of refraction */ float eta = fmaxf(param2, 1e-5f); - eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; + eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta; /* fresnel */ - float cosNO = dot(N, sd->I); + float cosNO = dot(N, ccl_fetch(sd, I)); float fresnel = fresnel_dielectric_cos(cosNO, eta); float roughness = param1; /* reflection */ - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); float3 weight = sc->weight; float sample_weight = sc->sample_weight; @@ -280,15 +289,17 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * #endif /* refraction */ - sc = &sd->closure[sd->num_closure]; - sc->weight = weight; - sc->sample_weight = sample_weight; + if(ccl_fetch(sd, num_closure) < MAX_CLOSURE) { + sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); + sc->weight = weight; + sc->sample_weight = sample_weight; - sc = svm_node_closure_get_bsdf(sd, mix_weight*(1.0f - fresnel)); + sc = svm_node_closure_get_bsdf(sd, mix_weight*(1.0f - fresnel)); - if(sc) { - sc->N = N; - svm_node_glass_setup(sd, sc, type, eta, roughness, true); + if(sc) { + sc->N = N; + svm_node_glass_setup(sd, sc, type, eta, roughness, true); + } } break; @@ -328,12 +339,12 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data2 = 0.0f; - if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID) - sd->flag |= bsdf_microfacet_beckmann_aniso_setup(sc); - else if (type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID) - sd->flag |= bsdf_microfacet_ggx_aniso_setup(sc); + if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID) + ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_aniso_setup(sc); + else if(type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID) + ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_aniso_setup(sc); else - sd->flag |= bsdf_ashikhmin_shirley_aniso_setup(sc); + ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_aniso_setup(sc); } break; } @@ -344,10 +355,10 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->N = N; /* sigma */ - sc->data0 = clamp(param1, 0.0f, 1.0f); + sc->data0 = saturate(param1); sc->data1 = 0.0f; sc->data2 = 0.0f; - sd->flag |= bsdf_ashikhmin_velvet_setup(sc); + ccl_fetch(sd, flag) |= bsdf_ashikhmin_velvet_setup(sc); } break; } @@ -362,10 +373,10 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data1 = param2; sc->data2 = 0.0f; - if (type == CLOSURE_BSDF_DIFFUSE_TOON_ID) - sd->flag |= bsdf_diffuse_toon_setup(sc); + if(type == CLOSURE_BSDF_DIFFUSE_TOON_ID) + ccl_fetch(sd, flag) |= bsdf_diffuse_toon_setup(sc); else - sd->flag |= bsdf_glossy_toon_setup(sc); + ccl_fetch(sd, flag) |= bsdf_glossy_toon_setup(sc); } break; } @@ -373,7 +384,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * case CLOSURE_BSDF_HAIR_REFLECTION_ID: case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: { - if(sd->flag & SD_BACKFACING && sd->type & PRIMITIVE_ALL_CURVE) { + if(ccl_fetch(sd, flag) & SD_BACKFACING && ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) { ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight); if(sc) { @@ -384,11 +395,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * * spawned by transmission from the front */ sc->weight = make_float3(1.0f, 1.0f, 1.0f); sc->N = N; - sd->flag |= bsdf_transparent_setup(sc); + sc->data0 = 0.0f; + sc->data1 = 0.0f; + sc->data2 = 0.0f; + ccl_fetch(sd, flag) |= bsdf_transparent_setup(sc); } } else { - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); sc = svm_node_closure_get_bsdf(sd, mix_weight); if(sc) { @@ -397,18 +411,18 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data1 = param2; sc->data2 = -stack_load_float(stack, data_node.z); - if(!(sd->type & PRIMITIVE_ALL_CURVE)) { - sc->T = normalize(sd->dPdv); + if(!(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)) { + sc->T = normalize(ccl_fetch(sd, dPdv)); sc->data2 = 0.0f; } else - sc->T = sd->dPdu; + sc->T = normalize(ccl_fetch(sd, dPdu)); if(type == CLOSURE_BSDF_HAIR_REFLECTION_ID) { - sd->flag |= bsdf_hair_reflection_setup(sc); + ccl_fetch(sd, flag) |= bsdf_hair_reflection_setup(sc); } else { - sd->flag |= bsdf_hair_transmission_setup(sc); + ccl_fetch(sd, flag) |= bsdf_hair_transmission_setup(sc); } } } @@ -418,9 +432,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * #endif #ifdef __SUBSURFACE__ +#ifndef __SPLIT_KERNEL__ +# define sc_next(sc) sc++ +# else +# define sc_next(sc) sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)) +# endif case CLOSURE_BSSRDF_CUBIC_ID: case CLOSURE_BSSRDF_GAUSSIAN_ID: { - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); float3 weight = sc->weight * mix_weight; float sample_weight = fabsf(average(weight)); @@ -430,7 +449,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR) param1 = 0.0f; - if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure+2 < MAX_CLOSURE) { + if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure)+2 < MAX_CLOSURE) { /* radius * scale */ float3 radius = stack_load_float3(stack, data_node.z)*param1; /* sharpness */ @@ -450,10 +469,10 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->prim = NULL; #endif sc->N = N; - sd->flag |= bssrdf_setup(sc, (ClosureType)type); + ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type); - sd->num_closure++; - sc++; + ccl_fetch(sd, num_closure)++; + sc_next(sc); } if(fabsf(weight.y) > 0.0f) { @@ -467,10 +486,10 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->prim = NULL; #endif sc->N = N; - sd->flag |= bssrdf_setup(sc, (ClosureType)type); + ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type); - sd->num_closure++; - sc++; + ccl_fetch(sd, num_closure)++; + sc_next(sc); } if(fabsf(weight.z) > 0.0f) { @@ -484,15 +503,16 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->prim = NULL; #endif sc->N = N; - sd->flag |= bssrdf_setup(sc, (ClosureType)type); + ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type); - sd->num_closure++; - sc++; + ccl_fetch(sd, num_closure)++; + sc_next(sc); } } break; } +# undef sc_next #endif default: break; @@ -520,7 +540,7 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float ShaderClosure *sc = svm_node_closure_get_absorption(sd, mix_weight * density); if(sc) { - sd->flag |= volume_absorption_setup(sc); + ccl_fetch(sd, flag) |= volume_absorption_setup(sc); } break; } @@ -528,9 +548,10 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight * density); if(sc) { - float g = param2; - sc->data0 = g; - sd->flag |= volume_henyey_greenstein_setup(sc); + sc->data0 = param2; /* g */ + sc->data1 = 0.0f; + sc->data2 = 0.0f; + ccl_fetch(sd, flag) |= volume_henyey_greenstein_setup(sc); } break; } @@ -555,7 +576,7 @@ ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 no else svm_node_closure_get_non_bsdf(sd, CLOSURE_EMISSION_ID, 1.0f); - sd->flag |= SD_EMISSION; + ccl_fetch(sd, flag) |= SD_EMISSION; } ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node) @@ -589,7 +610,7 @@ ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 nod else svm_node_closure_get_non_bsdf(sd, CLOSURE_HOLDOUT_ID, 1.0f); - sd->flag |= SD_HOLDOUT; + ccl_fetch(sd, flag) |= SD_HOLDOUT; } ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, uint4 node) @@ -607,15 +628,17 @@ ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, else svm_node_closure_get_non_bsdf(sd, CLOSURE_AMBIENT_OCCLUSION_ID, 1.0f); - sd->flag |= SD_AO; + ccl_fetch(sd, flag) |= SD_AO; } /* Closure Nodes */ ccl_device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight) { - if(sd->num_closure < MAX_CLOSURE) - sd->closure[sd->num_closure].weight = weight; + if(ccl_fetch(sd, num_closure) < MAX_CLOSURE) { + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); + sc->weight = weight; + } } ccl_device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b) @@ -650,7 +673,7 @@ ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node) decode_node_uchar4(node.y, &weight_offset, &in_weight_offset, &weight1_offset, &weight2_offset); float weight = stack_load_float(stack, weight_offset); - weight = clamp(weight, 0.0f, 1.0f); + weight = saturate(weight); float in_weight = (stack_valid(in_weight_offset))? stack_load_float(stack, in_weight_offset): 1.0f; @@ -665,7 +688,7 @@ ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node) ccl_device void svm_node_set_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal) { float3 normal = stack_load_float3(stack, in_direction); - sd->N = normal; + ccl_fetch(sd, N) = normal; stack_store_float3(stack, out_normal, normal); } |