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Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index f3bbd7a7dac..c05da61ba5a 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -79,13 +79,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
#ifdef __PRINCIPLED__
case CLOSURE_BSDF_PRINCIPLED_ID: {
uint specular_offset, roughness_offset, specular_tint_offset, anisotropic_offset, sheen_offset,
- sheen_tint_offset, clearcoat_offset, clearcoat_gloss_offset, eta_offset, transmission_offset,
+ sheen_tint_offset, clearcoat_offset, clearcoat_roughness_offset, eta_offset, transmission_offset,
anisotropic_rotation_offset, transmission_roughness_offset;
uint4 data_node2 = read_node(kg, offset);
float3 T = stack_load_float3(stack, data_node.y);
decode_node_uchar4(data_node.z, &specular_offset, &roughness_offset, &specular_tint_offset, &anisotropic_offset);
- decode_node_uchar4(data_node.w, &sheen_offset, &sheen_tint_offset, &clearcoat_offset, &clearcoat_gloss_offset);
+ decode_node_uchar4(data_node.w, &sheen_offset, &sheen_tint_offset, &clearcoat_offset, &clearcoat_roughness_offset);
decode_node_uchar4(data_node2.x, &eta_offset, &transmission_offset, &anisotropic_rotation_offset, &transmission_roughness_offset);
// get Disney principled parameters
@@ -98,7 +98,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
float sheen = stack_load_float(stack, sheen_offset);
float sheen_tint = stack_load_float(stack, sheen_tint_offset);
float clearcoat = stack_load_float(stack, clearcoat_offset);
- float clearcoat_gloss = stack_load_float(stack, clearcoat_gloss_offset);
+ float clearcoat_roughness = stack_load_float(stack, clearcoat_roughness_offset);
float transmission = stack_load_float(stack, transmission_offset);
float anisotropic_rotation = stack_load_float(stack, anisotropic_rotation_offset);
float transmission_roughness = stack_load_float(stack, transmission_roughness_offset);
@@ -398,8 +398,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
bsdf->ior = 1.5f;
bsdf->extra = extra;
- bsdf->alpha_x = 0.1f * (1.0f - clearcoat_gloss) + 0.001f * clearcoat_gloss;
- bsdf->alpha_y = 0.1f * (1.0f - clearcoat_gloss) + 0.001f * clearcoat_gloss;
+ bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness;
+ bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness;
bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
bsdf->extra->clearcoat = clearcoat;