diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h new file mode 100644 index 00000000000..fe9edc36e95 --- /dev/null +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -0,0 +1,208 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +CCL_NAMESPACE_BEGIN + +/* Closure Nodes */ + +__device void svm_node_closure_bsdf(ShaderData *sd, uint type, int iparam1, int iparam2, float randb) +{ + float param1 = __int_as_float(iparam1); + float param2 = __int_as_float(iparam2); + + switch(type) { + case CLOSURE_BSDF_DIFFUSE_ID: + bsdf_diffuse_setup(sd, sd->N); + break; + case CLOSURE_BSDF_TRANSLUCENT_ID: + bsdf_translucent_setup(sd, sd->N); + break; + case CLOSURE_BSDF_TRANSPARENT_ID: + bsdf_transparent_setup(sd); + break; + case CLOSURE_BSDF_REFLECTION_ID: + case CLOSURE_BSDF_MICROFACET_GGX_ID: + case CLOSURE_BSDF_MICROFACET_BECKMANN_ID: { + /* roughness */ + /* index of refraction */ + float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f); + eta = 1.0f/eta; + + /* fresnel */ + float cosNO = dot(sd->N, sd->I); + float fresnel = fresnel_dielectric_cos(cosNO, eta); + + sd->svm_closure_weight *= fresnel; + + /* setup bsdf */ + if(type == CLOSURE_BSDF_REFLECTION_ID) { + bsdf_reflection_setup(sd, sd->N); + } + else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID) { + float roughness = param1; + bsdf_microfacet_beckmann_setup(sd, sd->N, roughness, eta, false); + } + else { + float roughness = param1; + bsdf_microfacet_ggx_setup(sd, sd->N, roughness, eta, false); + } + break; + } + case CLOSURE_BSDF_REFRACTION_ID: + case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID: + case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: { + /* index of refraction */ + float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f); + eta = (sd->flag & SD_BACKFACING)? eta: 1.0f/eta; + + /* fresnel */ + float cosNO = dot(sd->N, sd->I); + float fresnel = fresnel_dielectric_cos(cosNO, eta); + bool refract = (fresnel < randb); + + /* setup bsdf */ + if(type == CLOSURE_BSDF_REFRACTION_ID) { + if(refract) + bsdf_refraction_setup(sd, sd->N, eta); + else + bsdf_reflection_setup(sd, sd->N); + } + else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID) { + float roughness = param1; + bsdf_microfacet_beckmann_setup(sd, sd->N, roughness, eta, refract); + } + else { + float roughness = param1; + bsdf_microfacet_ggx_setup(sd, sd->N, roughness, eta, refract); + } + break; + } +#ifdef __DPDU__ + case CLOSURE_BSDF_WARD_ID: { + float roughness_u = param1; + float roughness_v = param2; + bsdf_ward_setup(sd, sd->N, normalize(sd->dPdu), roughness_u, roughness_v); + break; + } +#endif + case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: { + /* sigma */ + float sigma = clamp(param1, 0.0f, 1.0f); + + /* index of refraction */ + float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f); + eta = 1.0f/eta; + + /* fresnel */ + float cosNO = dot(sd->N, sd->I); + float fresnel = fresnel_dielectric_cos(cosNO, eta); + + sd->svm_closure_weight *= fresnel; + + bsdf_ashikhmin_velvet_setup(sd, sd->N, sigma); + break; + } + default: + return; + } +} + +__device void svm_node_closure_emission(ShaderData *sd) +{ + sd->svm_closure = CLOSURE_EMISSION_ID; + sd->flag |= SD_EMISSION; +} + +__device void svm_node_closure_background(ShaderData *sd) +{ + sd->svm_closure = CLOSURE_BACKGROUND_ID; +} + +/* Closure Nodes */ + +__device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b) +{ + sd->svm_closure_weight.x = __int_as_float(r); + sd->svm_closure_weight.y = __int_as_float(g); + sd->svm_closure_weight.z = __int_as_float(b); +} + +__device void svm_node_emission_set_weight_total(KernelGlobals *kg, ShaderData *sd, uint r, uint g, uint b) +{ + sd->svm_closure_weight.x = __int_as_float(r); + sd->svm_closure_weight.y = __int_as_float(g); + sd->svm_closure_weight.z = __int_as_float(b); + + if(sd->object != ~0) + sd->svm_closure_weight /= object_surface_area(kg, sd->object); +} + +__device void svm_node_closure_weight(ShaderData *sd, float *stack, uint weight_offset) +{ + sd->svm_closure_weight = stack_load_float3(stack, weight_offset); +} + +__device void svm_node_emission_weight(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) +{ + uint color_offset = node.y; + uint strength_offset = node.z; + uint total_power = node.w; + + sd->svm_closure_weight = stack_load_float3(stack, color_offset)*stack_load_float(stack, strength_offset); + + if(total_power && sd->object != ~0) + sd->svm_closure_weight /= object_surface_area(kg, sd->object); +} + +__device void svm_node_mix_closure(ShaderData *sd, float *stack, + uint weight_offset, uint node_jump, int *offset, float *randb) +{ + float weight = stack_load_float(stack, weight_offset); + weight = clamp(weight, 0.0f, 1.0f); + + /* pick a closure and make the random number uniform over 0..1 again. + closure 1 starts on the next node, for closure 2 the start is at an + offset from the current node, so we jump */ + if(*randb < weight) { + *offset += node_jump; + *randb = (*randb - weight)/(1.0f - weight); + } + else + *randb = *randb/weight; +} + +__device void svm_node_add_closure(ShaderData *sd, float *stack, uint unused, + uint node_jump, int *offset, float *randb, float *closure_weight) +{ + float weight = 0.5f; + + /* pick one of the two closures with probability 0.5. sampling quality + is not going to be great, for that we'd need to evaluate the weights + of the two closures being added */ + if(*randb < weight) { + *offset += node_jump; + *randb = (*randb - weight)/(1.0f - weight); + } + else + *randb = *randb/weight; + + *closure_weight *= 2.0f; +} + +CCL_NAMESPACE_END + |