diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index bf9823aa53e..847195134e8 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -119,8 +119,8 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st float3 N = stack_valid(data_node.y)? stack_load_float3(stack, data_node.y): sd->N; #endif - float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __int_as_float(node.z); - float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __int_as_float(node.w); + float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z); + float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w); switch(type) { case CLOSURE_BSDF_DIFFUSE_ID: { @@ -422,8 +422,8 @@ __device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float * float mix_weight = 1.0f; #endif - float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __int_as_float(node.z); - //float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __int_as_float(node.w); + float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z); + //float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w); switch(type) { case CLOSURE_VOLUME_TRANSPARENT_ID: { @@ -553,13 +553,13 @@ __device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight __device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b) { - float3 weight = make_float3(__int_as_float(r), __int_as_float(g), __int_as_float(b)); + float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b)); svm_node_closure_store_weight(sd, weight); } __device void svm_node_emission_set_weight_total(KernelGlobals *kg, ShaderData *sd, uint r, uint g, uint b) { - float3 weight = make_float3(__int_as_float(r), __int_as_float(g), __int_as_float(b)); + float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b)); if(sd->object != ~0) weight /= object_surface_area(kg, sd->object); |