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Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index bf9823aa53e..847195134e8 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -119,8 +119,8 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
float3 N = stack_valid(data_node.y)? stack_load_float3(stack, data_node.y): sd->N;
#endif
- float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __int_as_float(node.z);
- float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __int_as_float(node.w);
+ float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z);
+ float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
switch(type) {
case CLOSURE_BSDF_DIFFUSE_ID: {
@@ -422,8 +422,8 @@ __device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *
float mix_weight = 1.0f;
#endif
- float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __int_as_float(node.z);
- //float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __int_as_float(node.w);
+ float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z);
+ //float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
switch(type) {
case CLOSURE_VOLUME_TRANSPARENT_ID: {
@@ -553,13 +553,13 @@ __device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight
__device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b)
{
- float3 weight = make_float3(__int_as_float(r), __int_as_float(g), __int_as_float(b));
+ float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b));
svm_node_closure_store_weight(sd, weight);
}
__device void svm_node_emission_set_weight_total(KernelGlobals *kg, ShaderData *sd, uint r, uint g, uint b)
{
- float3 weight = make_float3(__int_as_float(r), __int_as_float(g), __int_as_float(b));
+ float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b));
if(sd->object != ~0)
weight /= object_surface_area(kg, sd->object);