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Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h140
1 files changed, 75 insertions, 65 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 0d2d155f827..7cdcbc2d30c 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -25,12 +25,12 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type
sc->data0 = eta;
sc->data1 = 0.0f;
sc->data2 = 0.0f;
- sd->flag |= bsdf_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_refraction_setup(sc);
}
else {
sc->data0 = 0.0f;
sc->data1 = 0.0f;
- sd->flag |= bsdf_reflection_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_reflection_setup(sc);
}
}
else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) {
@@ -39,9 +39,9 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type
sc->data2 = eta;
if(refract)
- sd->flag |= bsdf_microfacet_beckmann_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(sc);
else
- sd->flag |= bsdf_microfacet_beckmann_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(sc);
}
else {
sc->data0 = roughness;
@@ -49,23 +49,23 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type
sc->data2 = eta;
if(refract)
- sd->flag |= bsdf_microfacet_ggx_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(sc);
else
- sd->flag |= bsdf_microfacet_ggx_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(sc);
}
}
ccl_device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, ClosureType type, float mix_weight)
{
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
- if(sd->num_closure < MAX_CLOSURE) {
+ if(ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
sc->weight *= mix_weight;
sc->type = type;
#ifdef __OSL__
sc->prim = NULL;
#endif
- sd->num_closure++;
+ ccl_fetch(sd, num_closure)++;
return sc;
}
@@ -74,14 +74,15 @@ ccl_device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, C
ccl_device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float mix_weight)
{
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
+
float3 weight = sc->weight * mix_weight;
float sample_weight = fabsf(average(weight));
- if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure < MAX_CLOSURE) {
+ if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
sc->weight = weight;
sc->sample_weight = sample_weight;
- sd->num_closure++;
+ ccl_fetch(sd, num_closure)++;
#ifdef __OSL__
sc->prim = NULL;
#endif
@@ -93,14 +94,15 @@ ccl_device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float
ccl_device_inline ShaderClosure *svm_node_closure_get_absorption(ShaderData *sd, float mix_weight)
{
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
+
float3 weight = (make_float3(1.0f, 1.0f, 1.0f) - sc->weight) * mix_weight;
float sample_weight = fabsf(average(weight));
- if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure < MAX_CLOSURE) {
+ if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
sc->weight = weight;
sc->sample_weight = sample_weight;
- sd->num_closure++;
+ ccl_fetch(sd, num_closure)++;
#ifdef __OSL__
sc->prim = NULL;
#endif
@@ -124,7 +126,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(mix_weight == 0.0f)
return;
- float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): sd->N;
+ float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): ccl_fetch(sd, N);
float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z);
float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
@@ -142,13 +144,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data0 = 0.0f;
sc->data1 = 0.0f;
sc->data2 = 0.0f;
- sd->flag |= bsdf_diffuse_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_diffuse_setup(sc);
}
else {
sc->data0 = roughness;
sc->data1 = 0.0f;
sc->data2 = 0.0f;
- sd->flag |= bsdf_oren_nayar_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_oren_nayar_setup(sc);
}
}
break;
@@ -161,7 +163,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = 0.0f;
sc->data2 = 0.0f;
sc->N = N;
- sd->flag |= bsdf_translucent_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_translucent_setup(sc);
}
break;
}
@@ -173,7 +175,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = 0.0f;
sc->data2 = 0.0f;
sc->N = N;
- sd->flag |= bsdf_transparent_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_transparent_setup(sc);
}
break;
}
@@ -195,13 +197,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
/* setup bsdf */
if(type == CLOSURE_BSDF_REFLECTION_ID)
- sd->flag |= bsdf_reflection_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_reflection_setup(sc);
else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID)
- sd->flag |= bsdf_microfacet_beckmann_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(sc);
else if(type == CLOSURE_BSDF_MICROFACET_GGX_ID)
- sd->flag |= bsdf_microfacet_ggx_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(sc);
else
- sd->flag |= bsdf_ashikhmin_shirley_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_setup(sc);
}
break;
@@ -219,7 +221,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->N = N;
float eta = fmaxf(param2, 1e-5f);
- eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
+ eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta;
/* setup bsdf */
if(type == CLOSURE_BSDF_REFRACTION_ID) {
@@ -227,7 +229,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = 0.0f;
sc->data2 = 0.0f;
- sd->flag |= bsdf_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_refraction_setup(sc);
}
else {
sc->data0 = param1;
@@ -235,9 +237,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data2 = eta;
if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID)
- sd->flag |= bsdf_microfacet_beckmann_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(sc);
else
- sd->flag |= bsdf_microfacet_ggx_refraction_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(sc);
}
}
@@ -254,15 +256,15 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
#endif
/* index of refraction */
float eta = fmaxf(param2, 1e-5f);
- eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
+ eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta;
/* fresnel */
- float cosNO = dot(N, sd->I);
+ float cosNO = dot(N, ccl_fetch(sd, I));
float fresnel = fresnel_dielectric_cos(cosNO, eta);
float roughness = param1;
/* reflection */
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
float3 weight = sc->weight;
float sample_weight = sc->sample_weight;
@@ -283,7 +285,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
#endif
/* refraction */
- sc = &sd->closure[sd->num_closure];
+ sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
sc->weight = weight;
sc->sample_weight = sample_weight;
@@ -332,11 +334,11 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data2 = 0.0f;
if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID)
- sd->flag |= bsdf_microfacet_beckmann_aniso_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_aniso_setup(sc);
else if(type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID)
- sd->flag |= bsdf_microfacet_ggx_aniso_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_aniso_setup(sc);
else
- sd->flag |= bsdf_ashikhmin_shirley_aniso_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_aniso_setup(sc);
}
break;
}
@@ -350,7 +352,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data0 = saturate(param1);
sc->data1 = 0.0f;
sc->data2 = 0.0f;
- sd->flag |= bsdf_ashikhmin_velvet_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_ashikhmin_velvet_setup(sc);
}
break;
}
@@ -366,9 +368,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data2 = 0.0f;
if(type == CLOSURE_BSDF_DIFFUSE_TOON_ID)
- sd->flag |= bsdf_diffuse_toon_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_diffuse_toon_setup(sc);
else
- sd->flag |= bsdf_glossy_toon_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_glossy_toon_setup(sc);
}
break;
}
@@ -376,7 +378,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
- if(sd->flag & SD_BACKFACING && sd->type & PRIMITIVE_ALL_CURVE) {
+ if(ccl_fetch(sd, flag) & SD_BACKFACING && ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) {
ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight);
if(sc) {
@@ -389,11 +391,11 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->N = N;
sc->data0 = 0.0f;
sc->data1 = 0.0f;
- sd->flag |= bsdf_transparent_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_transparent_setup(sc);
}
}
else {
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
sc = svm_node_closure_get_bsdf(sd, mix_weight);
if(sc) {
@@ -402,18 +404,18 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->data1 = param2;
sc->data2 = -stack_load_float(stack, data_node.z);
- if(!(sd->type & PRIMITIVE_ALL_CURVE)) {
- sc->T = normalize(sd->dPdv);
+ if(!(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)) {
+ sc->T = normalize(ccl_fetch(sd, dPdv));
sc->data2 = 0.0f;
}
else
- sc->T = normalize(sd->dPdu);
+ sc->T = normalize(ccl_fetch(sd, dPdu));
if(type == CLOSURE_BSDF_HAIR_REFLECTION_ID) {
- sd->flag |= bsdf_hair_reflection_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_hair_reflection_setup(sc);
}
else {
- sd->flag |= bsdf_hair_transmission_setup(sc);
+ ccl_fetch(sd, flag) |= bsdf_hair_transmission_setup(sc);
}
}
}
@@ -423,9 +425,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
#endif
#ifdef __SUBSURFACE__
+#ifndef __SPLIT_KERNEL__
+# define sc_next(sc) sc++
+# else
+# define sc_next(sc) sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure))
+# endif
case CLOSURE_BSSRDF_CUBIC_ID:
case CLOSURE_BSSRDF_GAUSSIAN_ID: {
- ShaderClosure *sc = &sd->closure[sd->num_closure];
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
float3 weight = sc->weight * mix_weight;
float sample_weight = fabsf(average(weight));
@@ -435,7 +442,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
param1 = 0.0f;
- if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure+2 < MAX_CLOSURE) {
+ if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure)+2 < MAX_CLOSURE) {
/* radius * scale */
float3 radius = stack_load_float3(stack, data_node.z)*param1;
/* sharpness */
@@ -455,10 +462,10 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->prim = NULL;
#endif
sc->N = N;
- sd->flag |= bssrdf_setup(sc, (ClosureType)type);
+ ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type);
- sd->num_closure++;
- sc++;
+ ccl_fetch(sd, num_closure)++;
+ sc_next(sc);
}
if(fabsf(weight.y) > 0.0f) {
@@ -472,10 +479,10 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->prim = NULL;
#endif
sc->N = N;
- sd->flag |= bssrdf_setup(sc, (ClosureType)type);
+ ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type);
- sd->num_closure++;
- sc++;
+ ccl_fetch(sd, num_closure)++;
+ sc_next(sc);
}
if(fabsf(weight.z) > 0.0f) {
@@ -489,15 +496,16 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
sc->prim = NULL;
#endif
sc->N = N;
- sd->flag |= bssrdf_setup(sc, (ClosureType)type);
+ ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type);
- sd->num_closure++;
- sc++;
+ ccl_fetch(sd, num_closure)++;
+ sc_next(sc);
}
}
break;
}
+# undef sc_next
#endif
default:
break;
@@ -525,7 +533,7 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float
ShaderClosure *sc = svm_node_closure_get_absorption(sd, mix_weight * density);
if(sc) {
- sd->flag |= volume_absorption_setup(sc);
+ ccl_fetch(sd, flag) |= volume_absorption_setup(sc);
}
break;
}
@@ -535,7 +543,7 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float
if(sc) {
sc->data0 = param2; /* g */
sc->data1 = 0.0f;
- sd->flag |= volume_henyey_greenstein_setup(sc);
+ ccl_fetch(sd, flag) |= volume_henyey_greenstein_setup(sc);
}
break;
}
@@ -560,7 +568,7 @@ ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 no
else
svm_node_closure_get_non_bsdf(sd, CLOSURE_EMISSION_ID, 1.0f);
- sd->flag |= SD_EMISSION;
+ ccl_fetch(sd, flag) |= SD_EMISSION;
}
ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node)
@@ -594,7 +602,7 @@ ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 nod
else
svm_node_closure_get_non_bsdf(sd, CLOSURE_HOLDOUT_ID, 1.0f);
- sd->flag |= SD_HOLDOUT;
+ ccl_fetch(sd, flag) |= SD_HOLDOUT;
}
ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, uint4 node)
@@ -612,15 +620,17 @@ ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack,
else
svm_node_closure_get_non_bsdf(sd, CLOSURE_AMBIENT_OCCLUSION_ID, 1.0f);
- sd->flag |= SD_AO;
+ ccl_fetch(sd, flag) |= SD_AO;
}
/* Closure Nodes */
ccl_device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight)
{
- if(sd->num_closure < MAX_CLOSURE)
- sd->closure[sd->num_closure].weight = weight;
+ if(ccl_fetch(sd, num_closure) < MAX_CLOSURE) {
+ ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
+ sc->weight = weight;
+ }
}
ccl_device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b)
@@ -670,7 +680,7 @@ ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node)
ccl_device void svm_node_set_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal)
{
float3 normal = stack_load_float3(stack, in_direction);
- sd->N = normal;
+ ccl_fetch(sd, N) = normal;
stack_store_float3(stack, out_normal, normal);
}