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Diffstat (limited to 'intern/cycles/kernel/svm/svm_closure.h')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h2147
1 files changed, 1122 insertions, 1025 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index a7e87715ed4..270fe4c8615 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -20,1140 +20,1237 @@ CCL_NAMESPACE_BEGIN
ccl_device_inline float3 sigma_from_concentration(float eumelanin, float pheomelanin)
{
- return eumelanin*make_float3(0.506f, 0.841f, 1.653f) + pheomelanin*make_float3(0.343f, 0.733f, 1.924f);
+ return eumelanin * make_float3(0.506f, 0.841f, 1.653f) +
+ pheomelanin * make_float3(0.343f, 0.733f, 1.924f);
}
ccl_device_inline float3 sigma_from_reflectance(float3 color, float azimuthal_roughness)
{
- float x = azimuthal_roughness;
- float roughness_fac = (((((0.245f*x) + 5.574f)*x - 10.73f)*x + 2.532f)*x - 0.215f)*x + 5.969f;
- float3 sigma = log3(color) / roughness_fac;
- return sigma * sigma;
+ float x = azimuthal_roughness;
+ float roughness_fac = (((((0.245f * x) + 5.574f) * x - 10.73f) * x + 2.532f) * x - 0.215f) * x +
+ 5.969f;
+ float3 sigma = log3(color) / roughness_fac;
+ return sigma * sigma;
}
/* Closure Nodes */
-ccl_device void svm_node_glass_setup(ShaderData *sd, MicrofacetBsdf *bsdf, int type, float eta, float roughness, bool refract)
+ccl_device void svm_node_glass_setup(
+ ShaderData *sd, MicrofacetBsdf *bsdf, int type, float eta, float roughness, bool refract)
{
- if(type == CLOSURE_BSDF_SHARP_GLASS_ID) {
- if(refract) {
- bsdf->alpha_y = 0.0f;
- bsdf->alpha_x = 0.0f;
- bsdf->ior = eta;
- sd->flag |= bsdf_refraction_setup(bsdf);
- }
- else {
- bsdf->alpha_y = 0.0f;
- bsdf->alpha_x = 0.0f;
- bsdf->ior = 0.0f;
- sd->flag |= bsdf_reflection_setup(bsdf);
- }
- }
- else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) {
- bsdf->alpha_x = roughness;
- bsdf->alpha_y = roughness;
- bsdf->ior = eta;
-
- if(refract)
- sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
- else
- sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
- }
- else {
- bsdf->alpha_x = roughness;
- bsdf->alpha_y = roughness;
- bsdf->ior = eta;
-
- if(refract)
- sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
- else
- sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
- }
+ if (type == CLOSURE_BSDF_SHARP_GLASS_ID) {
+ if (refract) {
+ bsdf->alpha_y = 0.0f;
+ bsdf->alpha_x = 0.0f;
+ bsdf->ior = eta;
+ sd->flag |= bsdf_refraction_setup(bsdf);
+ }
+ else {
+ bsdf->alpha_y = 0.0f;
+ bsdf->alpha_x = 0.0f;
+ bsdf->ior = 0.0f;
+ sd->flag |= bsdf_reflection_setup(bsdf);
+ }
+ }
+ else if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) {
+ bsdf->alpha_x = roughness;
+ bsdf->alpha_y = roughness;
+ bsdf->ior = eta;
+
+ if (refract)
+ sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
+ else
+ sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
+ }
+ else {
+ bsdf->alpha_x = roughness;
+ bsdf->alpha_y = roughness;
+ bsdf->ior = eta;
+
+ if (refract)
+ sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
+ else
+ sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
+ }
}
-ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ShaderType shader_type, int path_flag, int *offset)
+ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint4 node,
+ ShaderType shader_type,
+ int path_flag,
+ int *offset)
{
- uint type, param1_offset, param2_offset;
+ uint type, param1_offset, param2_offset;
- uint mix_weight_offset;
- decode_node_uchar4(node.y, &type, &param1_offset, &param2_offset, &mix_weight_offset);
- float mix_weight = (stack_valid(mix_weight_offset)? stack_load_float(stack, mix_weight_offset): 1.0f);
+ uint mix_weight_offset;
+ decode_node_uchar4(node.y, &type, &param1_offset, &param2_offset, &mix_weight_offset);
+ float mix_weight = (stack_valid(mix_weight_offset) ? stack_load_float(stack, mix_weight_offset) :
+ 1.0f);
- /* note we read this extra node before weight check, so offset is added */
- uint4 data_node = read_node(kg, offset);
+ /* note we read this extra node before weight check, so offset is added */
+ uint4 data_node = read_node(kg, offset);
- /* Only compute BSDF for surfaces, transparent variable is shared with volume extinction. */
- if(mix_weight == 0.0f || shader_type != SHADER_TYPE_SURFACE) {
- if(type == CLOSURE_BSDF_PRINCIPLED_ID) {
- /* Read all principled BSDF extra data to get the right offset. */
- read_node(kg, offset);
- read_node(kg, offset);
- read_node(kg, offset);
- read_node(kg, offset);
- }
+ /* Only compute BSDF for surfaces, transparent variable is shared with volume extinction. */
+ if (mix_weight == 0.0f || shader_type != SHADER_TYPE_SURFACE) {
+ if (type == CLOSURE_BSDF_PRINCIPLED_ID) {
+ /* Read all principled BSDF extra data to get the right offset. */
+ read_node(kg, offset);
+ read_node(kg, offset);
+ read_node(kg, offset);
+ read_node(kg, offset);
+ }
- return;
- }
+ return;
+ }
- float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): sd->N;
+ float3 N = stack_valid(data_node.x) ? stack_load_float3(stack, data_node.x) : sd->N;
- float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z);
- float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
+ float param1 = (stack_valid(param1_offset)) ? stack_load_float(stack, param1_offset) :
+ __uint_as_float(node.z);
+ float param2 = (stack_valid(param2_offset)) ? stack_load_float(stack, param2_offset) :
+ __uint_as_float(node.w);
- switch(type) {
+ switch (type) {
#ifdef __PRINCIPLED__
- case CLOSURE_BSDF_PRINCIPLED_ID: {
- uint specular_offset, roughness_offset, specular_tint_offset, anisotropic_offset, sheen_offset,
- sheen_tint_offset, clearcoat_offset, clearcoat_roughness_offset, eta_offset, transmission_offset,
- anisotropic_rotation_offset, transmission_roughness_offset;
- uint4 data_node2 = read_node(kg, offset);
-
- float3 T = stack_load_float3(stack, data_node.y);
- decode_node_uchar4(data_node.z, &specular_offset, &roughness_offset, &specular_tint_offset, &anisotropic_offset);
- decode_node_uchar4(data_node.w, &sheen_offset, &sheen_tint_offset, &clearcoat_offset, &clearcoat_roughness_offset);
- decode_node_uchar4(data_node2.x, &eta_offset, &transmission_offset, &anisotropic_rotation_offset, &transmission_roughness_offset);
-
- // get Disney principled parameters
- float metallic = param1;
- float subsurface = param2;
- float specular = stack_load_float(stack, specular_offset);
- float roughness = stack_load_float(stack, roughness_offset);
- float specular_tint = stack_load_float(stack, specular_tint_offset);
- float anisotropic = stack_load_float(stack, anisotropic_offset);
- float sheen = stack_load_float(stack, sheen_offset);
- float sheen_tint = stack_load_float(stack, sheen_tint_offset);
- float clearcoat = stack_load_float(stack, clearcoat_offset);
- float clearcoat_roughness = stack_load_float(stack, clearcoat_roughness_offset);
- float transmission = stack_load_float(stack, transmission_offset);
- float anisotropic_rotation = stack_load_float(stack, anisotropic_rotation_offset);
- float transmission_roughness = stack_load_float(stack, transmission_roughness_offset);
- float eta = fmaxf(stack_load_float(stack, eta_offset), 1e-5f);
-
- ClosureType distribution = (ClosureType) data_node2.y;
- ClosureType subsurface_method = (ClosureType) data_node2.z;
-
- /* rotate tangent */
- if(anisotropic_rotation != 0.0f)
- T = rotate_around_axis(T, N, anisotropic_rotation * M_2PI_F);
-
- /* calculate ior */
- float ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
-
- // calculate fresnel for refraction
- float cosNO = dot(N, sd->I);
- float fresnel = fresnel_dielectric_cos(cosNO, ior);
-
- // calculate weights of the diffuse and specular part
- float diffuse_weight = (1.0f - saturate(metallic)) * (1.0f - saturate(transmission));
-
- float final_transmission = saturate(transmission) * (1.0f - saturate(metallic));
- float specular_weight = (1.0f - final_transmission);
-
- // get the base color
- uint4 data_base_color = read_node(kg, offset);
- float3 base_color = stack_valid(data_base_color.x) ? stack_load_float3(stack, data_base_color.x) :
- make_float3(__uint_as_float(data_base_color.y), __uint_as_float(data_base_color.z), __uint_as_float(data_base_color.w));
-
- // get the additional clearcoat normal and subsurface scattering radius
- uint4 data_cn_ssr = read_node(kg, offset);
- float3 clearcoat_normal = stack_valid(data_cn_ssr.x) ? stack_load_float3(stack, data_cn_ssr.x) : sd->N;
- float3 subsurface_radius = stack_valid(data_cn_ssr.y) ? stack_load_float3(stack, data_cn_ssr.y) : make_float3(1.0f, 1.0f, 1.0f);
-
- // get the subsurface color
- uint4 data_subsurface_color = read_node(kg, offset);
- float3 subsurface_color = stack_valid(data_subsurface_color.x) ? stack_load_float3(stack, data_subsurface_color.x) :
- make_float3(__uint_as_float(data_subsurface_color.y), __uint_as_float(data_subsurface_color.z), __uint_as_float(data_subsurface_color.w));
-
- float3 weight = sd->svm_closure_weight * mix_weight;
-
-#ifdef __SUBSURFACE__
- float3 mixed_ss_base_color = subsurface_color * subsurface + base_color * (1.0f - subsurface);
- float3 subsurf_weight = weight * mixed_ss_base_color * diffuse_weight;
-
- /* disable in case of diffuse ancestor, can't see it well then and
- * adds considerably noise due to probabilities of continuing path
- * getting lower and lower */
- if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
- subsurface = 0.0f;
-
- /* need to set the base color in this case such that the
- * rays get the correctly mixed color after transmitting
- * the object */
- base_color = mixed_ss_base_color;
- }
-
- /* diffuse */
- if(fabsf(average(mixed_ss_base_color)) > CLOSURE_WEIGHT_CUTOFF) {
- if(subsurface <= CLOSURE_WEIGHT_CUTOFF && diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
- float3 diff_weight = weight * base_color * diffuse_weight;
-
- PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf*)bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
-
- if(bsdf) {
- bsdf->N = N;
- bsdf->roughness = roughness;
-
- /* setup bsdf */
- sd->flag |= bsdf_principled_diffuse_setup(bsdf);
- }
- }
- else if(subsurface > CLOSURE_WEIGHT_CUTOFF) {
- Bssrdf *bssrdf = bssrdf_alloc(sd, subsurf_weight);
-
- if(bssrdf) {
- bssrdf->radius = subsurface_radius * subsurface;
- bssrdf->albedo = (subsurface_method == CLOSURE_BSSRDF_PRINCIPLED_ID)? subsurface_color: mixed_ss_base_color;
- bssrdf->texture_blur = 0.0f;
- bssrdf->sharpness = 0.0f;
- bssrdf->N = N;
- bssrdf->roughness = roughness;
-
- /* setup bsdf */
- sd->flag |= bssrdf_setup(sd, bssrdf, subsurface_method);
- }
- }
- }
-#else
- /* diffuse */
- if(diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
- float3 diff_weight = weight * base_color * diffuse_weight;
-
- PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf*)bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
-
- if(bsdf) {
- bsdf->N = N;
- bsdf->roughness = roughness;
-
- /* setup bsdf */
- sd->flag |= bsdf_principled_diffuse_setup(bsdf);
- }
- }
-#endif
-
- /* sheen */
- if(diffuse_weight > CLOSURE_WEIGHT_CUTOFF && sheen > CLOSURE_WEIGHT_CUTOFF) {
- float m_cdlum = linear_rgb_to_gray(kg, base_color);
- float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum : make_float3(1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat
-
- /* color of the sheen component */
- float3 sheen_color = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - sheen_tint) + m_ctint * sheen_tint;
-
- float3 sheen_weight = weight * sheen * sheen_color * diffuse_weight;
-
- PrincipledSheenBsdf *bsdf = (PrincipledSheenBsdf*)bsdf_alloc(sd, sizeof(PrincipledSheenBsdf), sheen_weight);
-
- if(bsdf) {
- bsdf->N = N;
-
- /* setup bsdf */
- sd->flag |= bsdf_principled_sheen_setup(bsdf);
- }
- }
-
- /* specular reflection */
+ case CLOSURE_BSDF_PRINCIPLED_ID: {
+ uint specular_offset, roughness_offset, specular_tint_offset, anisotropic_offset,
+ sheen_offset, sheen_tint_offset, clearcoat_offset, clearcoat_roughness_offset,
+ eta_offset, transmission_offset, anisotropic_rotation_offset,
+ transmission_roughness_offset;
+ uint4 data_node2 = read_node(kg, offset);
+
+ float3 T = stack_load_float3(stack, data_node.y);
+ decode_node_uchar4(data_node.z,
+ &specular_offset,
+ &roughness_offset,
+ &specular_tint_offset,
+ &anisotropic_offset);
+ decode_node_uchar4(data_node.w,
+ &sheen_offset,
+ &sheen_tint_offset,
+ &clearcoat_offset,
+ &clearcoat_roughness_offset);
+ decode_node_uchar4(data_node2.x,
+ &eta_offset,
+ &transmission_offset,
+ &anisotropic_rotation_offset,
+ &transmission_roughness_offset);
+
+ // get Disney principled parameters
+ float metallic = param1;
+ float subsurface = param2;
+ float specular = stack_load_float(stack, specular_offset);
+ float roughness = stack_load_float(stack, roughness_offset);
+ float specular_tint = stack_load_float(stack, specular_tint_offset);
+ float anisotropic = stack_load_float(stack, anisotropic_offset);
+ float sheen = stack_load_float(stack, sheen_offset);
+ float sheen_tint = stack_load_float(stack, sheen_tint_offset);
+ float clearcoat = stack_load_float(stack, clearcoat_offset);
+ float clearcoat_roughness = stack_load_float(stack, clearcoat_roughness_offset);
+ float transmission = stack_load_float(stack, transmission_offset);
+ float anisotropic_rotation = stack_load_float(stack, anisotropic_rotation_offset);
+ float transmission_roughness = stack_load_float(stack, transmission_roughness_offset);
+ float eta = fmaxf(stack_load_float(stack, eta_offset), 1e-5f);
+
+ ClosureType distribution = (ClosureType)data_node2.y;
+ ClosureType subsurface_method = (ClosureType)data_node2.z;
+
+ /* rotate tangent */
+ if (anisotropic_rotation != 0.0f)
+ T = rotate_around_axis(T, N, anisotropic_rotation * M_2PI_F);
+
+ /* calculate ior */
+ float ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
+
+ // calculate fresnel for refraction
+ float cosNO = dot(N, sd->I);
+ float fresnel = fresnel_dielectric_cos(cosNO, ior);
+
+ // calculate weights of the diffuse and specular part
+ float diffuse_weight = (1.0f - saturate(metallic)) * (1.0f - saturate(transmission));
+
+ float final_transmission = saturate(transmission) * (1.0f - saturate(metallic));
+ float specular_weight = (1.0f - final_transmission);
+
+ // get the base color
+ uint4 data_base_color = read_node(kg, offset);
+ float3 base_color = stack_valid(data_base_color.x) ?
+ stack_load_float3(stack, data_base_color.x) :
+ make_float3(__uint_as_float(data_base_color.y),
+ __uint_as_float(data_base_color.z),
+ __uint_as_float(data_base_color.w));
+
+ // get the additional clearcoat normal and subsurface scattering radius
+ uint4 data_cn_ssr = read_node(kg, offset);
+ float3 clearcoat_normal = stack_valid(data_cn_ssr.x) ?
+ stack_load_float3(stack, data_cn_ssr.x) :
+ sd->N;
+ float3 subsurface_radius = stack_valid(data_cn_ssr.y) ?
+ stack_load_float3(stack, data_cn_ssr.y) :
+ make_float3(1.0f, 1.0f, 1.0f);
+
+ // get the subsurface color
+ uint4 data_subsurface_color = read_node(kg, offset);
+ float3 subsurface_color = stack_valid(data_subsurface_color.x) ?
+ stack_load_float3(stack, data_subsurface_color.x) :
+ make_float3(__uint_as_float(data_subsurface_color.y),
+ __uint_as_float(data_subsurface_color.z),
+ __uint_as_float(data_subsurface_color.w));
+
+ float3 weight = sd->svm_closure_weight * mix_weight;
+
+# ifdef __SUBSURFACE__
+ float3 mixed_ss_base_color = subsurface_color * subsurface +
+ base_color * (1.0f - subsurface);
+ float3 subsurf_weight = weight * mixed_ss_base_color * diffuse_weight;
+
+ /* disable in case of diffuse ancestor, can't see it well then and
+ * adds considerably noise due to probabilities of continuing path
+ * getting lower and lower */
+ if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
+ subsurface = 0.0f;
+
+ /* need to set the base color in this case such that the
+ * rays get the correctly mixed color after transmitting
+ * the object */
+ base_color = mixed_ss_base_color;
+ }
+
+ /* diffuse */
+ if (fabsf(average(mixed_ss_base_color)) > CLOSURE_WEIGHT_CUTOFF) {
+ if (subsurface <= CLOSURE_WEIGHT_CUTOFF && diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
+ float3 diff_weight = weight * base_color * diffuse_weight;
+
+ PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf *)bsdf_alloc(
+ sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
+
+ if (bsdf) {
+ bsdf->N = N;
+ bsdf->roughness = roughness;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_principled_diffuse_setup(bsdf);
+ }
+ }
+ else if (subsurface > CLOSURE_WEIGHT_CUTOFF) {
+ Bssrdf *bssrdf = bssrdf_alloc(sd, subsurf_weight);
+
+ if (bssrdf) {
+ bssrdf->radius = subsurface_radius * subsurface;
+ bssrdf->albedo = (subsurface_method == CLOSURE_BSSRDF_PRINCIPLED_ID) ?
+ subsurface_color :
+ mixed_ss_base_color;
+ bssrdf->texture_blur = 0.0f;
+ bssrdf->sharpness = 0.0f;
+ bssrdf->N = N;
+ bssrdf->roughness = roughness;
+
+ /* setup bsdf */
+ sd->flag |= bssrdf_setup(sd, bssrdf, subsurface_method);
+ }
+ }
+ }
+# else
+ /* diffuse */
+ if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
+ float3 diff_weight = weight * base_color * diffuse_weight;
+
+ PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf *)bsdf_alloc(
+ sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
+
+ if (bsdf) {
+ bsdf->N = N;
+ bsdf->roughness = roughness;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_principled_diffuse_setup(bsdf);
+ }
+ }
+# endif
+
+ /* sheen */
+ if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF && sheen > CLOSURE_WEIGHT_CUTOFF) {
+ float m_cdlum = linear_rgb_to_gray(kg, base_color);
+ float3 m_ctint = m_cdlum > 0.0f ?
+ base_color / m_cdlum :
+ make_float3(1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat
+
+ /* color of the sheen component */
+ float3 sheen_color = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - sheen_tint) +
+ m_ctint * sheen_tint;
+
+ float3 sheen_weight = weight * sheen * sheen_color * diffuse_weight;
+
+ PrincipledSheenBsdf *bsdf = (PrincipledSheenBsdf *)bsdf_alloc(
+ sd, sizeof(PrincipledSheenBsdf), sheen_weight);
+
+ if (bsdf) {
+ bsdf->N = N;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_principled_sheen_setup(bsdf);
+ }
+ }
+
+ /* specular reflection */
+# ifdef __CAUSTICS_TRICKS__
+ if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
+# endif
+ if (specular_weight > CLOSURE_WEIGHT_CUTOFF &&
+ (specular > CLOSURE_WEIGHT_CUTOFF || metallic > CLOSURE_WEIGHT_CUTOFF)) {
+ float3 spec_weight = weight * specular_weight;
+
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc(
+ sd, sizeof(MicrofacetBsdf), spec_weight);
+ MicrofacetExtra *extra = (bsdf != NULL) ? (MicrofacetExtra *)closure_alloc_extra(
+ sd, sizeof(MicrofacetExtra)) :
+ NULL;
+
+ if (bsdf && extra) {
+ bsdf->N = N;
+ bsdf->ior = (2.0f / (1.0f - safe_sqrtf(0.08f * specular))) - 1.0f;
+ bsdf->T = T;
+ bsdf->extra = extra;
+
+ float aspect = safe_sqrtf(1.0f - anisotropic * 0.9f);
+ float r2 = roughness * roughness;
+
+ bsdf->alpha_x = r2 / aspect;
+ bsdf->alpha_y = r2 * aspect;
+
+ float m_cdlum = 0.3f * base_color.x + 0.6f * base_color.y +
+ 0.1f * base_color.z; // luminance approx.
+ float3 m_ctint = m_cdlum > 0.0f ?
+ base_color / m_cdlum :
+ make_float3(
+ 0.0f, 0.0f, 0.0f); // normalize lum. to isolate hue+sat
+ float3 tmp_col = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint) +
+ m_ctint * specular_tint;
+
+ bsdf->extra->cspec0 = (specular * 0.08f * tmp_col) * (1.0f - metallic) +
+ base_color * metallic;
+ bsdf->extra->color = base_color;
+ bsdf->extra->clearcoat = 0.0f;
+
+ /* setup bsdf */
+ if (distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID ||
+ roughness <= 0.075f) /* use single-scatter GGX */
+ sd->flag |= bsdf_microfacet_ggx_aniso_fresnel_setup(bsdf, sd);
+ else /* use multi-scatter GGX */
+ sd->flag |= bsdf_microfacet_multi_ggx_aniso_fresnel_setup(bsdf, sd);
+ }
+ }
+# ifdef __CAUSTICS_TRICKS__
+ }
+# endif
+
+ /* BSDF */
+# ifdef __CAUSTICS_TRICKS__
+ if (kernel_data.integrator.caustics_reflective ||
+ kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0) {
+# endif
+ if (final_transmission > CLOSURE_WEIGHT_CUTOFF) {
+ float3 glass_weight = weight * final_transmission;
+ float3 cspec0 = base_color * specular_tint +
+ make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint);
+
+ if (roughness <= 5e-2f ||
+ distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID) { /* use single-scatter GGX */
+ float refl_roughness = roughness;
+
+ /* reflection */
+# ifdef __CAUSTICS_TRICKS__
+ if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0)
+# endif
+ {
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc(
+ sd, sizeof(MicrofacetBsdf), glass_weight * fresnel);
+ MicrofacetExtra *extra = (bsdf != NULL) ? (MicrofacetExtra *)closure_alloc_extra(
+ sd, sizeof(MicrofacetExtra)) :
+ NULL;
+
+ if (bsdf && extra) {
+ bsdf->N = N;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra = extra;
+
+ bsdf->alpha_x = refl_roughness * refl_roughness;
+ bsdf->alpha_y = refl_roughness * refl_roughness;
+ bsdf->ior = ior;
+
+ bsdf->extra->color = base_color;
+ bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->clearcoat = 0.0f;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
+ }
+ }
+
+ /* refraction */
+# ifdef __CAUSTICS_TRICKS__
+ if (kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
+# endif
+ {
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc(
+ sd, sizeof(MicrofacetBsdf), base_color * glass_weight * (1.0f - fresnel));
+ if (bsdf) {
+ bsdf->N = N;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra = NULL;
+
+ if (distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID)
+ transmission_roughness = 1.0f - (1.0f - refl_roughness) *
+ (1.0f - transmission_roughness);
+ else
+ transmission_roughness = refl_roughness;
+
+ bsdf->alpha_x = transmission_roughness * transmission_roughness;
+ bsdf->alpha_y = transmission_roughness * transmission_roughness;
+ bsdf->ior = ior;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
+ }
+ }
+ }
+ else { /* use multi-scatter GGX */
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc(
+ sd, sizeof(MicrofacetBsdf), glass_weight);
+ MicrofacetExtra *extra = (bsdf != NULL) ? (MicrofacetExtra *)closure_alloc_extra(
+ sd, sizeof(MicrofacetExtra)) :
+ NULL;
+
+ if (bsdf && extra) {
+ bsdf->N = N;
+ bsdf->extra = extra;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+
+ bsdf->alpha_x = roughness * roughness;
+ bsdf->alpha_y = roughness * roughness;
+ bsdf->ior = ior;
+
+ bsdf->extra->color = base_color;
+ bsdf->extra->cspec0 = cspec0;
+ bsdf->extra->clearcoat = 0.0f;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
+ }
+ }
+ }
+# ifdef __CAUSTICS_TRICKS__
+ }
+# endif
+
+ /* clearcoat */
+# ifdef __CAUSTICS_TRICKS__
+ if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
+# endif
+ if (clearcoat > CLOSURE_WEIGHT_CUTOFF) {
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
+ MicrofacetExtra *extra = (bsdf != NULL) ? (MicrofacetExtra *)closure_alloc_extra(
+ sd, sizeof(MicrofacetExtra)) :
+ NULL;
+
+ if (bsdf && extra) {
+ bsdf->N = clearcoat_normal;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->ior = 1.5f;
+ bsdf->extra = extra;
+
+ bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness;
+ bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness;
+
+ bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
+ bsdf->extra->clearcoat = clearcoat;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
+ }
+ }
+# ifdef __CAUSTICS_TRICKS__
+ }
+# endif
+
+ break;
+ }
+#endif /* __PRINCIPLED__ */
+ case CLOSURE_BSDF_DIFFUSE_ID: {
+ float3 weight = sd->svm_closure_weight * mix_weight;
+ OrenNayarBsdf *bsdf = (OrenNayarBsdf *)bsdf_alloc(sd, sizeof(OrenNayarBsdf), weight);
+
+ if (bsdf) {
+ bsdf->N = N;
+
+ float roughness = param1;
+
+ if (roughness == 0.0f) {
+ sd->flag |= bsdf_diffuse_setup((DiffuseBsdf *)bsdf);
+ }
+ else {
+ bsdf->roughness = roughness;
+ sd->flag |= bsdf_oren_nayar_setup(bsdf);
+ }
+ }
+ break;
+ }
+ case CLOSURE_BSDF_TRANSLUCENT_ID: {
+ float3 weight = sd->svm_closure_weight * mix_weight;
+ DiffuseBsdf *bsdf = (DiffuseBsdf *)bsdf_alloc(sd, sizeof(DiffuseBsdf), weight);
+
+ if (bsdf) {
+ bsdf->N = N;
+ sd->flag |= bsdf_translucent_setup(bsdf);
+ }
+ break;
+ }
+ case CLOSURE_BSDF_TRANSPARENT_ID: {
+ float3 weight = sd->svm_closure_weight * mix_weight;
+ bsdf_transparent_setup(sd, weight, path_flag);
+ break;
+ }
+ case CLOSURE_BSDF_REFLECTION_ID:
+ case CLOSURE_BSDF_MICROFACET_GGX_ID:
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
+ case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
+ case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID: {
#ifdef __CAUSTICS_TRICKS__
- if(kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
+ if (!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
+ break;
#endif
- if(specular_weight > CLOSURE_WEIGHT_CUTOFF && (specular > CLOSURE_WEIGHT_CUTOFF || metallic > CLOSURE_WEIGHT_CUTOFF)) {
- float3 spec_weight = weight * specular_weight;
-
- MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), spec_weight);
- MicrofacetExtra *extra = (bsdf != NULL)
- ? (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra))
- : NULL;
-
- if(bsdf && extra) {
- bsdf->N = N;
- bsdf->ior = (2.0f / (1.0f - safe_sqrtf(0.08f * specular))) - 1.0f;
- bsdf->T = T;
- bsdf->extra = extra;
-
- float aspect = safe_sqrtf(1.0f - anisotropic * 0.9f);
- float r2 = roughness * roughness;
-
- bsdf->alpha_x = r2 / aspect;
- bsdf->alpha_y = r2 * aspect;
-
- float m_cdlum = 0.3f * base_color.x + 0.6f * base_color.y + 0.1f * base_color.z; // luminance approx.
- float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum : make_float3(0.0f, 0.0f, 0.0f); // normalize lum. to isolate hue+sat
- float3 tmp_col = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint) + m_ctint * specular_tint;
-
- bsdf->extra->cspec0 = (specular * 0.08f * tmp_col) * (1.0f - metallic) + base_color * metallic;
- bsdf->extra->color = base_color;
- bsdf->extra->clearcoat = 0.0f;
-
- /* setup bsdf */
- if(distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID || roughness <= 0.075f) /* use single-scatter GGX */
- sd->flag |= bsdf_microfacet_ggx_aniso_fresnel_setup(bsdf, sd);
- else /* use multi-scatter GGX */
- sd->flag |= bsdf_microfacet_multi_ggx_aniso_fresnel_setup(bsdf, sd);
- }
- }
+ float3 weight = sd->svm_closure_weight * mix_weight;
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
+
+ if (!bsdf) {
+ break;
+ }
+
+ float roughness = sqr(param1);
+
+ bsdf->N = N;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->alpha_x = roughness;
+ bsdf->alpha_y = roughness;
+ bsdf->ior = 0.0f;
+ bsdf->extra = NULL;
+
+ /* setup bsdf */
+ if (type == CLOSURE_BSDF_REFLECTION_ID)
+ sd->flag |= bsdf_reflection_setup(bsdf);
+ else if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID)
+ sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
+ else if (type == CLOSURE_BSDF_MICROFACET_GGX_ID)
+ sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
+ else if (type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID) {
+ kernel_assert(stack_valid(data_node.z));
+ bsdf->extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+ if (bsdf->extra) {
+ bsdf->extra->color = stack_load_float3(stack, data_node.z);
+ bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->clearcoat = 0.0f;
+ sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
+ }
+ }
+ else {
+ sd->flag |= bsdf_ashikhmin_shirley_setup(bsdf);
+ }
+
+ break;
+ }
+ case CLOSURE_BSDF_REFRACTION_ID:
+ case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: {
#ifdef __CAUSTICS_TRICKS__
- }
+ if (!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
+ break;
#endif
-
- /* BSDF */
+ float3 weight = sd->svm_closure_weight * mix_weight;
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
+
+ if (bsdf) {
+ bsdf->N = N;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra = NULL;
+
+ float eta = fmaxf(param2, 1e-5f);
+ eta = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
+
+ /* setup bsdf */
+ if (type == CLOSURE_BSDF_REFRACTION_ID) {
+ bsdf->alpha_x = 0.0f;
+ bsdf->alpha_y = 0.0f;
+ bsdf->ior = eta;
+
+ sd->flag |= bsdf_refraction_setup(bsdf);
+ }
+ else {
+ float roughness = sqr(param1);
+ bsdf->alpha_x = roughness;
+ bsdf->alpha_y = roughness;
+ bsdf->ior = eta;
+
+ if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID)
+ sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
+ else
+ sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
+ }
+ }
+
+ break;
+ }
+ case CLOSURE_BSDF_SHARP_GLASS_ID:
+ case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID:
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID: {
#ifdef __CAUSTICS_TRICKS__
- if(kernel_data.integrator.caustics_reflective || kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0) {
+ if (!kernel_data.integrator.caustics_reflective &&
+ !kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE)) {
+ break;
+ }
#endif
- if(final_transmission > CLOSURE_WEIGHT_CUTOFF) {
- float3 glass_weight = weight * final_transmission;
- float3 cspec0 = base_color * specular_tint + make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint);
+ float3 weight = sd->svm_closure_weight * mix_weight;
- if(roughness <= 5e-2f || distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID) { /* use single-scatter GGX */
- float refl_roughness = roughness;
+ /* index of refraction */
+ float eta = fmaxf(param2, 1e-5f);
+ eta = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
- /* reflection */
-#ifdef __CAUSTICS_TRICKS__
- if(kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0)
-#endif
- {
- MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), glass_weight*fresnel);
- MicrofacetExtra *extra = (bsdf != NULL)
- ? (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra))
- : NULL;
-
- if(bsdf && extra) {
- bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra = extra;
-
- bsdf->alpha_x = refl_roughness * refl_roughness;
- bsdf->alpha_y = refl_roughness * refl_roughness;
- bsdf->ior = ior;
-
- bsdf->extra->color = base_color;
- bsdf->extra->cspec0 = cspec0;
- bsdf->extra->clearcoat = 0.0f;
-
- /* setup bsdf */
- sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
- }
- }
-
- /* refraction */
-#ifdef __CAUSTICS_TRICKS__
- if(kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
-#endif
- {
- MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), base_color*glass_weight*(1.0f - fresnel));
- if(bsdf) {
- bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra = NULL;
-
- if(distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID)
- transmission_roughness = 1.0f - (1.0f - refl_roughness) * (1.0f - transmission_roughness);
- else
- transmission_roughness = refl_roughness;
-
- bsdf->alpha_x = transmission_roughness * transmission_roughness;
- bsdf->alpha_y = transmission_roughness * transmission_roughness;
- bsdf->ior = ior;
-
- /* setup bsdf */
- sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
- }
- }
- }
- else { /* use multi-scatter GGX */
- MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), glass_weight);
- MicrofacetExtra *extra = (bsdf != NULL)
- ? (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra))
- : NULL;
-
- if(bsdf && extra) {
- bsdf->N = N;
- bsdf->extra = extra;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
-
- bsdf->alpha_x = roughness * roughness;
- bsdf->alpha_y = roughness * roughness;
- bsdf->ior = ior;
-
- bsdf->extra->color = base_color;
- bsdf->extra->cspec0 = cspec0;
- bsdf->extra->clearcoat = 0.0f;
-
- /* setup bsdf */
- sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
- }
- }
- }
-#ifdef __CAUSTICS_TRICKS__
- }
-#endif
+ /* fresnel */
+ float cosNO = dot(N, sd->I);
+ float fresnel = fresnel_dielectric_cos(cosNO, eta);
+ float roughness = sqr(param1);
- /* clearcoat */
+ /* reflection */
#ifdef __CAUSTICS_TRICKS__
- if(kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
+ if (kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0)
#endif
- if(clearcoat > CLOSURE_WEIGHT_CUTOFF) {
- MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
- MicrofacetExtra *extra = (bsdf != NULL)
- ? (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra))
- : NULL;
-
- if(bsdf && extra) {
- bsdf->N = clearcoat_normal;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->ior = 1.5f;
- bsdf->extra = extra;
-
- bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness;
- bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness;
-
- bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
- bsdf->extra->clearcoat = clearcoat;
-
- /* setup bsdf */
- sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd);
- }
- }
+ {
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc(
+ sd, sizeof(MicrofacetBsdf), weight * fresnel);
+
+ if (bsdf) {
+ bsdf->N = N;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra = NULL;
+ svm_node_glass_setup(sd, bsdf, type, eta, roughness, false);
+ }
+ }
+
+ /* refraction */
#ifdef __CAUSTICS_TRICKS__
- }
+ if (kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
#endif
-
- break;
- }
-#endif /* __PRINCIPLED__ */
- case CLOSURE_BSDF_DIFFUSE_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
- OrenNayarBsdf *bsdf = (OrenNayarBsdf*)bsdf_alloc(sd, sizeof(OrenNayarBsdf), weight);
-
- if(bsdf) {
- bsdf->N = N;
-
- float roughness = param1;
-
- if(roughness == 0.0f) {
- sd->flag |= bsdf_diffuse_setup((DiffuseBsdf*)bsdf);
- }
- else {
- bsdf->roughness = roughness;
- sd->flag |= bsdf_oren_nayar_setup(bsdf);
- }
- }
- break;
- }
- case CLOSURE_BSDF_TRANSLUCENT_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
- DiffuseBsdf *bsdf = (DiffuseBsdf*)bsdf_alloc(sd, sizeof(DiffuseBsdf), weight);
-
- if(bsdf) {
- bsdf->N = N;
- sd->flag |= bsdf_translucent_setup(bsdf);
- }
- break;
- }
- case CLOSURE_BSDF_TRANSPARENT_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
- bsdf_transparent_setup(sd, weight, path_flag);
- break;
- }
- case CLOSURE_BSDF_REFLECTION_ID:
- case CLOSURE_BSDF_MICROFACET_GGX_ID:
- case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
- case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
- case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID: {
+ {
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc(
+ sd, sizeof(MicrofacetBsdf), weight * (1.0f - fresnel));
+
+ if (bsdf) {
+ bsdf->N = N;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra = NULL;
+ svm_node_glass_setup(sd, bsdf, type, eta, roughness, true);
+ }
+ }
+
+ break;
+ }
+ case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID: {
#ifdef __CAUSTICS_TRICKS__
- if(!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
- break;
+ if (!kernel_data.integrator.caustics_reflective &&
+ !kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
+ break;
#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
- MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
-
- if(!bsdf) {
- break;
- }
-
- float roughness = sqr(param1);
-
- bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->alpha_x = roughness;
- bsdf->alpha_y = roughness;
- bsdf->ior = 0.0f;
- bsdf->extra = NULL;
-
- /* setup bsdf */
- if(type == CLOSURE_BSDF_REFLECTION_ID)
- sd->flag |= bsdf_reflection_setup(bsdf);
- else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID)
- sd->flag |= bsdf_microfacet_beckmann_setup(bsdf);
- else if(type == CLOSURE_BSDF_MICROFACET_GGX_ID)
- sd->flag |= bsdf_microfacet_ggx_setup(bsdf);
- else if(type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID) {
- kernel_assert(stack_valid(data_node.z));
- bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
- if(bsdf->extra) {
- bsdf->extra->color = stack_load_float3(stack, data_node.z);
- bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra->clearcoat = 0.0f;
- sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
- }
- }
- else {
- sd->flag |= bsdf_ashikhmin_shirley_setup(bsdf);
- }
-
- break;
- }
- case CLOSURE_BSDF_REFRACTION_ID:
- case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
- case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: {
+ float3 weight = sd->svm_closure_weight * mix_weight;
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
+ if (!bsdf) {
+ break;
+ }
+
+ MicrofacetExtra *extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+ if (!extra) {
+ break;
+ }
+
+ bsdf->N = N;
+ bsdf->extra = extra;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+
+ float roughness = sqr(param1);
+ bsdf->alpha_x = roughness;
+ bsdf->alpha_y = roughness;
+ float eta = fmaxf(param2, 1e-5f);
+ bsdf->ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
+
+ kernel_assert(stack_valid(data_node.z));
+ bsdf->extra->color = stack_load_float3(stack, data_node.z);
+ bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->clearcoat = 0.0f;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
+ break;
+ }
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID:
+ case CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID:
+ case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_ID:
+ case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID: {
#ifdef __CAUSTICS_TRICKS__
- if(!kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
- break;
+ if (!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
+ break;
#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
- MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
-
- if(bsdf) {
- bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra = NULL;
-
- float eta = fmaxf(param2, 1e-5f);
- eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
-
- /* setup bsdf */
- if(type == CLOSURE_BSDF_REFRACTION_ID) {
- bsdf->alpha_x = 0.0f;
- bsdf->alpha_y = 0.0f;
- bsdf->ior = eta;
-
- sd->flag |= bsdf_refraction_setup(bsdf);
- }
- else {
- float roughness = sqr(param1);
- bsdf->alpha_x = roughness;
- bsdf->alpha_y = roughness;
- bsdf->ior = eta;
-
- if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID)
- sd->flag |= bsdf_microfacet_beckmann_refraction_setup(bsdf);
- else
- sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
- }
- }
-
- break;
- }
- case CLOSURE_BSDF_SHARP_GLASS_ID:
- case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID:
- case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID: {
+ float3 weight = sd->svm_closure_weight * mix_weight;
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf *)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
+
+ if (bsdf) {
+ bsdf->N = N;
+ bsdf->extra = NULL;
+ bsdf->T = stack_load_float3(stack, data_node.y);
+
+ /* rotate tangent */
+ float rotation = stack_load_float(stack, data_node.z);
+
+ if (rotation != 0.0f)
+ bsdf->T = rotate_around_axis(bsdf->T, bsdf->N, rotation * M_2PI_F);
+
+ /* compute roughness */
+ float roughness = sqr(param1);
+ float anisotropy = clamp(param2, -0.99f, 0.99f);
+
+ if (anisotropy < 0.0f) {
+ bsdf->alpha_x = roughness / (1.0f + anisotropy);
+ bsdf->alpha_y = roughness * (1.0f + anisotropy);
+ }
+ else {
+ bsdf->alpha_x = roughness * (1.0f - anisotropy);
+ bsdf->alpha_y = roughness / (1.0f - anisotropy);
+ }
+
+ bsdf->ior = 0.0f;
+
+ if (type == CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID) {
+ sd->flag |= bsdf_microfacet_beckmann_aniso_setup(bsdf);
+ }
+ else if (type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID) {
+ sd->flag |= bsdf_microfacet_ggx_aniso_setup(bsdf);
+ }
+ else if (type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_ID) {
+ kernel_assert(stack_valid(data_node.w));
+ bsdf->extra = (MicrofacetExtra *)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+ if (bsdf->extra) {
+ bsdf->extra->color = stack_load_float3(stack, data_node.w);
+ bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+ bsdf->extra->clearcoat = 0.0f;
+ sd->flag |= bsdf_microfacet_multi_ggx_aniso_setup(bsdf);
+ }
+ }
+ else
+ sd->flag |= bsdf_ashikhmin_shirley_aniso_setup(bsdf);
+ }
+ break;
+ }
+ case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: {
+ float3 weight = sd->svm_closure_weight * mix_weight;
+ VelvetBsdf *bsdf = (VelvetBsdf *)bsdf_alloc(sd, sizeof(VelvetBsdf), weight);
+
+ if (bsdf) {
+ bsdf->N = N;
+
+ bsdf->sigma = saturate(param1);
+ sd->flag |= bsdf_ashikhmin_velvet_setup(bsdf);
+ }
+ break;
+ }
+ case CLOSURE_BSDF_GLOSSY_TOON_ID:
#ifdef __CAUSTICS_TRICKS__
- if(!kernel_data.integrator.caustics_reflective &&
- !kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
- {
- break;
- }
+ if (!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
+ break;
+ ATTR_FALLTHROUGH;
#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
-
- /* index of refraction */
- float eta = fmaxf(param2, 1e-5f);
- eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
-
- /* fresnel */
- float cosNO = dot(N, sd->I);
- float fresnel = fresnel_dielectric_cos(cosNO, eta);
- float roughness = sqr(param1);
-
- /* reflection */
-#ifdef __CAUSTICS_TRICKS__
- if(kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0)
-#endif
- {
- MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight*fresnel);
-
- if(bsdf) {
- bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra = NULL;
- svm_node_glass_setup(sd, bsdf, type, eta, roughness, false);
- }
- }
-
- /* refraction */
-#ifdef __CAUSTICS_TRICKS__
- if(kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
-#endif
- {
- MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight*(1.0f - fresnel));
-
- if(bsdf) {
- bsdf->N = N;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra = NULL;
- svm_node_glass_setup(sd, bsdf, type, eta, roughness, true);
- }
- }
-
- break;
- }
- case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID: {
-#ifdef __CAUSTICS_TRICKS__
- if(!kernel_data.integrator.caustics_reflective && !kernel_data.integrator.caustics_refractive && (path_flag & PATH_RAY_DIFFUSE))
- break;
-#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
- MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
- if(!bsdf) {
- break;
- }
-
- MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
- if(!extra) {
- break;
- }
-
- bsdf->N = N;
- bsdf->extra = extra;
- bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
-
- float roughness = sqr(param1);
- bsdf->alpha_x = roughness;
- bsdf->alpha_y = roughness;
- float eta = fmaxf(param2, 1e-5f);
- bsdf->ior = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
-
- kernel_assert(stack_valid(data_node.z));
- bsdf->extra->color = stack_load_float3(stack, data_node.z);
- bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra->clearcoat = 0.0f;
-
- /* setup bsdf */
- sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
- break;
- }
- case CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID:
- case CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID:
- case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_ID:
- case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID: {
-#ifdef __CAUSTICS_TRICKS__
- if(!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
- break;
-#endif
- float3 weight = sd->svm_closure_weight * mix_weight;
- MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
-
- if(bsdf) {
- bsdf->N = N;
- bsdf->extra = NULL;
- bsdf->T = stack_load_float3(stack, data_node.y);
-
- /* rotate tangent */
- float rotation = stack_load_float(stack, data_node.z);
-
- if(rotation != 0.0f)
- bsdf->T = rotate_around_axis(bsdf->T, bsdf->N, rotation * M_2PI_F);
-
- /* compute roughness */
- float roughness = sqr(param1);
- float anisotropy = clamp(param2, -0.99f, 0.99f);
-
- if(anisotropy < 0.0f) {
- bsdf->alpha_x = roughness/(1.0f + anisotropy);
- bsdf->alpha_y = roughness*(1.0f + anisotropy);
- }
- else {
- bsdf->alpha_x = roughness*(1.0f - anisotropy);
- bsdf->alpha_y = roughness/(1.0f - anisotropy);
- }
-
- bsdf->ior = 0.0f;
-
- if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID) {
- sd->flag |= bsdf_microfacet_beckmann_aniso_setup(bsdf);
- }
- else if(type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID) {
- sd->flag |= bsdf_microfacet_ggx_aniso_setup(bsdf);
- }
- else if(type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_ID) {
- kernel_assert(stack_valid(data_node.w));
- bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
- if(bsdf->extra) {
- bsdf->extra->color = stack_load_float3(stack, data_node.w);
- bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
- bsdf->extra->clearcoat = 0.0f;
- sd->flag |= bsdf_microfacet_multi_ggx_aniso_setup(bsdf);
- }
- }
- else
- sd->flag |= bsdf_ashikhmin_shirley_aniso_setup(bsdf);
- }
- break;
- }
- case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
- VelvetBsdf *bsdf = (VelvetBsdf*)bsdf_alloc(sd, sizeof(VelvetBsdf), weight);
-
- if(bsdf) {
- bsdf->N = N;
-
- bsdf->sigma = saturate(param1);
- sd->flag |= bsdf_ashikhmin_velvet_setup(bsdf);
- }
- break;
- }
- case CLOSURE_BSDF_GLOSSY_TOON_ID:
-#ifdef __CAUSTICS_TRICKS__
- if(!kernel_data.integrator.caustics_reflective && (path_flag & PATH_RAY_DIFFUSE))
- break;
- ATTR_FALLTHROUGH;
-#endif
- case CLOSURE_BSDF_DIFFUSE_TOON_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
- ToonBsdf *bsdf = (ToonBsdf*)bsdf_alloc(sd, sizeof(ToonBsdf), weight);
-
- if(bsdf) {
- bsdf->N = N;
- bsdf->size = param1;
- bsdf->smooth = param2;
-
- if(type == CLOSURE_BSDF_DIFFUSE_TOON_ID)
- sd->flag |= bsdf_diffuse_toon_setup(bsdf);
- else
- sd->flag |= bsdf_glossy_toon_setup(bsdf);
- }
- break;
- }
+ case CLOSURE_BSDF_DIFFUSE_TOON_ID: {
+ float3 weight = sd->svm_closure_weight * mix_weight;
+ ToonBsdf *bsdf = (ToonBsdf *)bsdf_alloc(sd, sizeof(ToonBsdf), weight);
+
+ if (bsdf) {
+ bsdf->N = N;
+ bsdf->size = param1;
+ bsdf->smooth = param2;
+
+ if (type == CLOSURE_BSDF_DIFFUSE_TOON_ID)
+ sd->flag |= bsdf_diffuse_toon_setup(bsdf);
+ else
+ sd->flag |= bsdf_glossy_toon_setup(bsdf);
+ }
+ break;
+ }
#ifdef __HAIR__
- case CLOSURE_BSDF_HAIR_PRINCIPLED_ID: {
- uint4 data_node2 = read_node(kg, offset);
- uint4 data_node3 = read_node(kg, offset);
- uint4 data_node4 = read_node(kg, offset);
-
- float3 weight = sd->svm_closure_weight * mix_weight;
-
- uint offset_ofs, ior_ofs, color_ofs, parametrization;
- decode_node_uchar4(data_node.y, &offset_ofs, &ior_ofs, &color_ofs, &parametrization);
- float alpha = stack_load_float_default(stack, offset_ofs, data_node.z);
- float ior = stack_load_float_default(stack, ior_ofs, data_node.w);
-
- uint coat_ofs, melanin_ofs, melanin_redness_ofs, absorption_coefficient_ofs;
- decode_node_uchar4(data_node2.x, &coat_ofs, &melanin_ofs, &melanin_redness_ofs, &absorption_coefficient_ofs);
-
- uint tint_ofs, random_ofs, random_color_ofs, random_roughness_ofs;
- decode_node_uchar4(data_node3.x, &tint_ofs, &random_ofs, &random_color_ofs, &random_roughness_ofs);
-
- const AttributeDescriptor attr_descr_random = find_attribute(kg, sd, data_node4.y);
- float random = 0.0f;
- if(attr_descr_random.offset != ATTR_STD_NOT_FOUND) {
- random = primitive_surface_attribute_float(kg, sd, attr_descr_random, NULL, NULL);
- }
- else {
- random = stack_load_float_default(stack, random_ofs, data_node3.y);
- }
-
-
- PrincipledHairBSDF *bsdf = (PrincipledHairBSDF*)bsdf_alloc(sd, sizeof(PrincipledHairBSDF), weight);
- if(bsdf) {
- PrincipledHairExtra *extra = (PrincipledHairExtra*)closure_alloc_extra(sd, sizeof(PrincipledHairExtra));
-
- if(!extra)
- break;
-
- /* Random factors range: [-randomization/2, +randomization/2]. */
- float random_roughness = stack_load_float_default(stack, random_roughness_ofs, data_node3.w);
- float factor_random_roughness = 1.0f + 2.0f*(random - 0.5f)*random_roughness;
- float roughness = param1 * factor_random_roughness;
- float radial_roughness = param2 * factor_random_roughness;
-
- /* Remap Coat value to [0, 100]% of Roughness. */
- float coat = stack_load_float_default(stack, coat_ofs, data_node2.y);
- float m0_roughness = 1.0f - clamp(coat, 0.0f, 1.0f);
-
- bsdf->N = N;
- bsdf->v = roughness;
- bsdf->s = radial_roughness;
- bsdf->m0_roughness = m0_roughness;
- bsdf->alpha = alpha;
- bsdf->eta = ior;
- bsdf->extra = extra;
-
- switch(parametrization) {
- case NODE_PRINCIPLED_HAIR_DIRECT_ABSORPTION: {
- float3 absorption_coefficient = stack_load_float3(stack, absorption_coefficient_ofs);
- bsdf->sigma = absorption_coefficient;
- break;
- }
- case NODE_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION: {
- float melanin = stack_load_float_default(stack, melanin_ofs, data_node2.z);
- float melanin_redness = stack_load_float_default(stack, melanin_redness_ofs, data_node2.w);
-
- /* Randomize melanin. */
- float random_color = stack_load_float_default(stack, random_color_ofs, data_node3.z);
- random_color = clamp(random_color, 0.0f, 1.0f);
- float factor_random_color = 1.0f + 2.0f * (random - 0.5f) * random_color;
- melanin *= factor_random_color;
-
- /* Map melanin 0..inf from more perceptually linear 0..1. */
- melanin = -logf(fmaxf(1.0f - melanin, 0.0001f));
-
- /* Benedikt Bitterli's melanin ratio remapping. */
- float eumelanin = melanin * (1.0f - melanin_redness);
- float pheomelanin = melanin * melanin_redness;
- float3 melanin_sigma = sigma_from_concentration(eumelanin, pheomelanin);
-
- /* Optional tint. */
- float3 tint = stack_load_float3(stack, tint_ofs);
- float3 tint_sigma = sigma_from_reflectance(tint, radial_roughness);
-
- bsdf->sigma = melanin_sigma + tint_sigma;
- break;
- }
- case NODE_PRINCIPLED_HAIR_REFLECTANCE: {
- float3 color = stack_load_float3(stack, color_ofs);
- bsdf->sigma = sigma_from_reflectance(color, radial_roughness);
- break;
- }
- default: {
- /* Fallback to brownish hair, same as defaults for melanin. */
- kernel_assert(!"Invalid Principled Hair parametrization!");
- bsdf->sigma = sigma_from_concentration(0.0f, 0.8054375f);
- break;
- }
- }
-
- sd->flag |= bsdf_principled_hair_setup(sd, bsdf);
- }
- break;
- }
- case CLOSURE_BSDF_HAIR_REFLECTION_ID:
- case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
-
- if(sd->flag & SD_BACKFACING && sd->type & PRIMITIVE_ALL_CURVE) {
- /* todo: giving a fixed weight here will cause issues when
- * mixing multiple BSDFS. energy will not be conserved and
- * the throughput can blow up after multiple bounces. we
- * better figure out a way to skip backfaces from rays
- * spawned by transmission from the front */
- bsdf_transparent_setup(sd, make_float3(1.0f, 1.0f, 1.0f), path_flag);
- }
- else {
- HairBsdf *bsdf = (HairBsdf*)bsdf_alloc(sd, sizeof(HairBsdf), weight);
-
- if(bsdf) {
- bsdf->N = N;
- bsdf->roughness1 = param1;
- bsdf->roughness2 = param2;
- bsdf->offset = -stack_load_float(stack, data_node.z);
-
- if(stack_valid(data_node.y)) {
- bsdf->T = normalize(stack_load_float3(stack, data_node.y));
- }
- else if(!(sd->type & PRIMITIVE_ALL_CURVE)) {
- bsdf->T = normalize(sd->dPdv);
- bsdf->offset = 0.0f;
- }
- else
- bsdf->T = normalize(sd->dPdu);
-
- if(type == CLOSURE_BSDF_HAIR_REFLECTION_ID) {
- sd->flag |= bsdf_hair_reflection_setup(bsdf);
- }
- else {
- sd->flag |= bsdf_hair_transmission_setup(bsdf);
- }
- }
- }
-
- break;
- }
-#endif /* __HAIR__ */
+ case CLOSURE_BSDF_HAIR_PRINCIPLED_ID: {
+ uint4 data_node2 = read_node(kg, offset);
+ uint4 data_node3 = read_node(kg, offset);
+ uint4 data_node4 = read_node(kg, offset);
+
+ float3 weight = sd->svm_closure_weight * mix_weight;
+
+ uint offset_ofs, ior_ofs, color_ofs, parametrization;
+ decode_node_uchar4(data_node.y, &offset_ofs, &ior_ofs, &color_ofs, &parametrization);
+ float alpha = stack_load_float_default(stack, offset_ofs, data_node.z);
+ float ior = stack_load_float_default(stack, ior_ofs, data_node.w);
+
+ uint coat_ofs, melanin_ofs, melanin_redness_ofs, absorption_coefficient_ofs;
+ decode_node_uchar4(data_node2.x,
+ &coat_ofs,
+ &melanin_ofs,
+ &melanin_redness_ofs,
+ &absorption_coefficient_ofs);
+
+ uint tint_ofs, random_ofs, random_color_ofs, random_roughness_ofs;
+ decode_node_uchar4(
+ data_node3.x, &tint_ofs, &random_ofs, &random_color_ofs, &random_roughness_ofs);
+
+ const AttributeDescriptor attr_descr_random = find_attribute(kg, sd, data_node4.y);
+ float random = 0.0f;
+ if (attr_descr_random.offset != ATTR_STD_NOT_FOUND) {
+ random = primitive_surface_attribute_float(kg, sd, attr_descr_random, NULL, NULL);
+ }
+ else {
+ random = stack_load_float_default(stack, random_ofs, data_node3.y);
+ }
+
+ PrincipledHairBSDF *bsdf = (PrincipledHairBSDF *)bsdf_alloc(
+ sd, sizeof(PrincipledHairBSDF), weight);
+ if (bsdf) {
+ PrincipledHairExtra *extra = (PrincipledHairExtra *)closure_alloc_extra(
+ sd, sizeof(PrincipledHairExtra));
+
+ if (!extra)
+ break;
+
+ /* Random factors range: [-randomization/2, +randomization/2]. */
+ float random_roughness = stack_load_float_default(
+ stack, random_roughness_ofs, data_node3.w);
+ float factor_random_roughness = 1.0f + 2.0f * (random - 0.5f) * random_roughness;
+ float roughness = param1 * factor_random_roughness;
+ float radial_roughness = param2 * factor_random_roughness;
+
+ /* Remap Coat value to [0, 100]% of Roughness. */
+ float coat = stack_load_float_default(stack, coat_ofs, data_node2.y);
+ float m0_roughness = 1.0f - clamp(coat, 0.0f, 1.0f);
+
+ bsdf->N = N;
+ bsdf->v = roughness;
+ bsdf->s = radial_roughness;
+ bsdf->m0_roughness = m0_roughness;
+ bsdf->alpha = alpha;
+ bsdf->eta = ior;
+ bsdf->extra = extra;
+
+ switch (parametrization) {
+ case NODE_PRINCIPLED_HAIR_DIRECT_ABSORPTION: {
+ float3 absorption_coefficient = stack_load_float3(stack, absorption_coefficient_ofs);
+ bsdf->sigma = absorption_coefficient;
+ break;
+ }
+ case NODE_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION: {
+ float melanin = stack_load_float_default(stack, melanin_ofs, data_node2.z);
+ float melanin_redness = stack_load_float_default(
+ stack, melanin_redness_ofs, data_node2.w);
+
+ /* Randomize melanin. */
+ float random_color = stack_load_float_default(stack, random_color_ofs, data_node3.z);
+ random_color = clamp(random_color, 0.0f, 1.0f);
+ float factor_random_color = 1.0f + 2.0f * (random - 0.5f) * random_color;
+ melanin *= factor_random_color;
+
+ /* Map melanin 0..inf from more perceptually linear 0..1. */
+ melanin = -logf(fmaxf(1.0f - melanin, 0.0001f));
+
+ /* Benedikt Bitterli's melanin ratio remapping. */
+ float eumelanin = melanin * (1.0f - melanin_redness);
+ float pheomelanin = melanin * melanin_redness;
+ float3 melanin_sigma = sigma_from_concentration(eumelanin, pheomelanin);
+
+ /* Optional tint. */
+ float3 tint = stack_load_float3(stack, tint_ofs);
+ float3 tint_sigma = sigma_from_reflectance(tint, radial_roughness);
+
+ bsdf->sigma = melanin_sigma + tint_sigma;
+ break;
+ }
+ case NODE_PRINCIPLED_HAIR_REFLECTANCE: {
+ float3 color = stack_load_float3(stack, color_ofs);
+ bsdf->sigma = sigma_from_reflectance(color, radial_roughness);
+ break;
+ }
+ default: {
+ /* Fallback to brownish hair, same as defaults for melanin. */
+ kernel_assert(!"Invalid Principled Hair parametrization!");
+ bsdf->sigma = sigma_from_concentration(0.0f, 0.8054375f);
+ break;
+ }
+ }
+
+ sd->flag |= bsdf_principled_hair_setup(sd, bsdf);
+ }
+ break;
+ }
+ case CLOSURE_BSDF_HAIR_REFLECTION_ID:
+ case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
+ float3 weight = sd->svm_closure_weight * mix_weight;
+
+ if (sd->flag & SD_BACKFACING && sd->type & PRIMITIVE_ALL_CURVE) {
+ /* todo: giving a fixed weight here will cause issues when
+ * mixing multiple BSDFS. energy will not be conserved and
+ * the throughput can blow up after multiple bounces. we
+ * better figure out a way to skip backfaces from rays
+ * spawned by transmission from the front */
+ bsdf_transparent_setup(sd, make_float3(1.0f, 1.0f, 1.0f), path_flag);
+ }
+ else {
+ HairBsdf *bsdf = (HairBsdf *)bsdf_alloc(sd, sizeof(HairBsdf), weight);
+
+ if (bsdf) {
+ bsdf->N = N;
+ bsdf->roughness1 = param1;
+ bsdf->roughness2 = param2;
+ bsdf->offset = -stack_load_float(stack, data_node.z);
+
+ if (stack_valid(data_node.y)) {
+ bsdf->T = normalize(stack_load_float3(stack, data_node.y));
+ }
+ else if (!(sd->type & PRIMITIVE_ALL_CURVE)) {
+ bsdf->T = normalize(sd->dPdv);
+ bsdf->offset = 0.0f;
+ }
+ else
+ bsdf->T = normalize(sd->dPdu);
+
+ if (type == CLOSURE_BSDF_HAIR_REFLECTION_ID) {
+ sd->flag |= bsdf_hair_reflection_setup(bsdf);
+ }
+ else {
+ sd->flag |= bsdf_hair_transmission_setup(bsdf);
+ }
+ }
+ }
+
+ break;
+ }
+#endif /* __HAIR__ */
#ifdef __SUBSURFACE__
- case CLOSURE_BSSRDF_CUBIC_ID:
- case CLOSURE_BSSRDF_GAUSSIAN_ID:
- case CLOSURE_BSSRDF_BURLEY_ID:
- case CLOSURE_BSSRDF_RANDOM_WALK_ID: {
- float3 weight = sd->svm_closure_weight * mix_weight;
- Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
-
- if(bssrdf) {
- /* disable in case of diffuse ancestor, can't see it well then and
- * adds considerably noise due to probabilities of continuing path
- * getting lower and lower */
- if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
- param1 = 0.0f;
-
- bssrdf->radius = stack_load_float3(stack, data_node.z)*param1;
- bssrdf->albedo = sd->svm_closure_weight;
- bssrdf->texture_blur = param2;
- bssrdf->sharpness = stack_load_float(stack, data_node.w);
- bssrdf->N = N;
- bssrdf->roughness = 0.0f;
- sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type);
- }
-
- break;
- }
+ case CLOSURE_BSSRDF_CUBIC_ID:
+ case CLOSURE_BSSRDF_GAUSSIAN_ID:
+ case CLOSURE_BSSRDF_BURLEY_ID:
+ case CLOSURE_BSSRDF_RANDOM_WALK_ID: {
+ float3 weight = sd->svm_closure_weight * mix_weight;
+ Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
+
+ if (bssrdf) {
+ /* disable in case of diffuse ancestor, can't see it well then and
+ * adds considerably noise due to probabilities of continuing path
+ * getting lower and lower */
+ if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
+ param1 = 0.0f;
+
+ bssrdf->radius = stack_load_float3(stack, data_node.z) * param1;
+ bssrdf->albedo = sd->svm_closure_weight;
+ bssrdf->texture_blur = param2;
+ bssrdf->sharpness = stack_load_float(stack, data_node.w);
+ bssrdf->N = N;
+ bssrdf->roughness = 0.0f;
+ sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type);
+ }
+
+ break;
+ }
#endif
- default:
- break;
- }
+ default:
+ break;
+ }
}
-ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ShaderType shader_type)
+ccl_device void svm_node_closure_volume(
+ KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ShaderType shader_type)
{
#ifdef __VOLUME__
- /* Only sum extinction for volumes, variable is shared with surface transparency. */
- if(shader_type != SHADER_TYPE_VOLUME) {
- return;
- }
-
- uint type, density_offset, anisotropy_offset;
-
- uint mix_weight_offset;
- decode_node_uchar4(node.y, &type, &density_offset, &anisotropy_offset, &mix_weight_offset);
- float mix_weight = (stack_valid(mix_weight_offset)? stack_load_float(stack, mix_weight_offset): 1.0f);
-
- if(mix_weight == 0.0f) {
- return;
- }
-
- float density = (stack_valid(density_offset))? stack_load_float(stack, density_offset): __uint_as_float(node.z);
- density = mix_weight * fmaxf(density, 0.0f);
-
- /* Compute scattering coefficient. */
- float3 weight = sd->svm_closure_weight;
-
- if(type == CLOSURE_VOLUME_ABSORPTION_ID) {
- weight = make_float3(1.0f, 1.0f, 1.0f) - weight;
- }
-
- weight *= density;
-
- /* Add closure for volume scattering. */
- if(type == CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID) {
- HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume*)bsdf_alloc(sd, sizeof(HenyeyGreensteinVolume), weight);
-
- if(volume) {
- float anisotropy = (stack_valid(anisotropy_offset))? stack_load_float(stack, anisotropy_offset): __uint_as_float(node.w);
- volume->g = anisotropy; /* g */
- sd->flag |= volume_henyey_greenstein_setup(volume);
- }
- }
-
- /* Sum total extinction weight. */
- volume_extinction_setup(sd, weight);
+ /* Only sum extinction for volumes, variable is shared with surface transparency. */
+ if (shader_type != SHADER_TYPE_VOLUME) {
+ return;
+ }
+
+ uint type, density_offset, anisotropy_offset;
+
+ uint mix_weight_offset;
+ decode_node_uchar4(node.y, &type, &density_offset, &anisotropy_offset, &mix_weight_offset);
+ float mix_weight = (stack_valid(mix_weight_offset) ? stack_load_float(stack, mix_weight_offset) :
+ 1.0f);
+
+ if (mix_weight == 0.0f) {
+ return;
+ }
+
+ float density = (stack_valid(density_offset)) ? stack_load_float(stack, density_offset) :
+ __uint_as_float(node.z);
+ density = mix_weight * fmaxf(density, 0.0f);
+
+ /* Compute scattering coefficient. */
+ float3 weight = sd->svm_closure_weight;
+
+ if (type == CLOSURE_VOLUME_ABSORPTION_ID) {
+ weight = make_float3(1.0f, 1.0f, 1.0f) - weight;
+ }
+
+ weight *= density;
+
+ /* Add closure for volume scattering. */
+ if (type == CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID) {
+ HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume *)bsdf_alloc(
+ sd, sizeof(HenyeyGreensteinVolume), weight);
+
+ if (volume) {
+ float anisotropy = (stack_valid(anisotropy_offset)) ?
+ stack_load_float(stack, anisotropy_offset) :
+ __uint_as_float(node.w);
+ volume->g = anisotropy; /* g */
+ sd->flag |= volume_henyey_greenstein_setup(volume);
+ }
+ }
+
+ /* Sum total extinction weight. */
+ volume_extinction_setup(sd, weight);
#endif
}
-ccl_device void svm_node_principled_volume(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ShaderType shader_type, int path_flag, int *offset)
+ccl_device void svm_node_principled_volume(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint4 node,
+ ShaderType shader_type,
+ int path_flag,
+ int *offset)
{
#ifdef __VOLUME__
- uint4 value_node = read_node(kg, offset);
- uint4 attr_node = read_node(kg, offset);
-
- /* Only sum extinction for volumes, variable is shared with surface transparency. */
- if(shader_type != SHADER_TYPE_VOLUME) {
- return;
- }
-
- uint density_offset, anisotropy_offset, absorption_color_offset, mix_weight_offset;
- decode_node_uchar4(node.y, &density_offset, &anisotropy_offset, &absorption_color_offset, &mix_weight_offset);
- float mix_weight = (stack_valid(mix_weight_offset)? stack_load_float(stack, mix_weight_offset): 1.0f);
-
- if(mix_weight == 0.0f) {
- return;
- }
-
- /* Compute density. */
- float primitive_density = 1.0f;
- float density = (stack_valid(density_offset))? stack_load_float(stack, density_offset): __uint_as_float(value_node.x);
- density = mix_weight * fmaxf(density, 0.0f);
-
- if(density > CLOSURE_WEIGHT_CUTOFF) {
- /* Density and color attribute lookup if available. */
- const AttributeDescriptor attr_density = find_attribute(kg, sd, attr_node.x);
- if(attr_density.offset != ATTR_STD_NOT_FOUND) {
- primitive_density = primitive_volume_attribute_float(kg, sd, attr_density);
- density = fmaxf(density * primitive_density, 0.0f);
- }
- }
-
- if(density > CLOSURE_WEIGHT_CUTOFF) {
- /* Compute scattering color. */
- float3 color = sd->svm_closure_weight;
-
- const AttributeDescriptor attr_color = find_attribute(kg, sd, attr_node.y);
- if(attr_color.offset != ATTR_STD_NOT_FOUND) {
- color *= primitive_volume_attribute_float3(kg, sd, attr_color);
- }
-
- /* Add closure for volume scattering. */
- HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume*)bsdf_alloc(sd, sizeof(HenyeyGreensteinVolume), color * density);
- if(volume) {
- float anisotropy = (stack_valid(anisotropy_offset))? stack_load_float(stack, anisotropy_offset): __uint_as_float(value_node.y);
- volume->g = anisotropy;
- sd->flag |= volume_henyey_greenstein_setup(volume);
- }
-
- /* Add extinction weight. */
- float3 zero = make_float3(0.0f, 0.0f, 0.0f);
- float3 one = make_float3(1.0f, 1.0f, 1.0f);
- float3 absorption_color = max(sqrt(stack_load_float3(stack, absorption_color_offset)), zero);
- float3 absorption = max(one - color, zero) * max(one - absorption_color, zero);
- volume_extinction_setup(sd, (color + absorption) * density);
- }
-
- /* Compute emission. */
- if(path_flag & PATH_RAY_SHADOW) {
- /* Don't need emission for shadows. */
- return;
- }
-
- uint emission_offset, emission_color_offset, blackbody_offset, temperature_offset;
- decode_node_uchar4(node.z, &emission_offset, &emission_color_offset, &blackbody_offset, &temperature_offset);
- float emission = (stack_valid(emission_offset))? stack_load_float(stack, emission_offset): __uint_as_float(value_node.z);
- float blackbody = (stack_valid(blackbody_offset))? stack_load_float(stack, blackbody_offset): __uint_as_float(value_node.w);
-
- if(emission > CLOSURE_WEIGHT_CUTOFF) {
- float3 emission_color = stack_load_float3(stack, emission_color_offset);
- emission_setup(sd, emission * emission_color);
- }
-
- if(blackbody > CLOSURE_WEIGHT_CUTOFF) {
- float T = stack_load_float(stack, temperature_offset);
-
- /* Add flame temperature from attribute if available. */
- const AttributeDescriptor attr_temperature = find_attribute(kg, sd, attr_node.z);
- if(attr_temperature.offset != ATTR_STD_NOT_FOUND) {
- float temperature = primitive_volume_attribute_float(kg, sd, attr_temperature);
- T *= fmaxf(temperature, 0.0f);
- }
-
- T = fmaxf(T, 0.0f);
-
- /* Stefan-Boltzmann law. */
- float T4 = sqr(sqr(T));
- float sigma = 5.670373e-8f * 1e-6f / M_PI_F;
- float intensity = sigma * mix(1.0f, T4, blackbody);
-
- if(intensity > CLOSURE_WEIGHT_CUTOFF) {
- float3 blackbody_tint = stack_load_float3(stack, node.w);
- float3 bb = blackbody_tint * intensity * svm_math_blackbody_color(T);
- emission_setup(sd, bb);
- }
- }
+ uint4 value_node = read_node(kg, offset);
+ uint4 attr_node = read_node(kg, offset);
+
+ /* Only sum extinction for volumes, variable is shared with surface transparency. */
+ if (shader_type != SHADER_TYPE_VOLUME) {
+ return;
+ }
+
+ uint density_offset, anisotropy_offset, absorption_color_offset, mix_weight_offset;
+ decode_node_uchar4(
+ node.y, &density_offset, &anisotropy_offset, &absorption_color_offset, &mix_weight_offset);
+ float mix_weight = (stack_valid(mix_weight_offset) ? stack_load_float(stack, mix_weight_offset) :
+ 1.0f);
+
+ if (mix_weight == 0.0f) {
+ return;
+ }
+
+ /* Compute density. */
+ float primitive_density = 1.0f;
+ float density = (stack_valid(density_offset)) ? stack_load_float(stack, density_offset) :
+ __uint_as_float(value_node.x);
+ density = mix_weight * fmaxf(density, 0.0f);
+
+ if (density > CLOSURE_WEIGHT_CUTOFF) {
+ /* Density and color attribute lookup if available. */
+ const AttributeDescriptor attr_density = find_attribute(kg, sd, attr_node.x);
+ if (attr_density.offset != ATTR_STD_NOT_FOUND) {
+ primitive_density = primitive_volume_attribute_float(kg, sd, attr_density);
+ density = fmaxf(density * primitive_density, 0.0f);
+ }
+ }
+
+ if (density > CLOSURE_WEIGHT_CUTOFF) {
+ /* Compute scattering color. */
+ float3 color = sd->svm_closure_weight;
+
+ const AttributeDescriptor attr_color = find_attribute(kg, sd, attr_node.y);
+ if (attr_color.offset != ATTR_STD_NOT_FOUND) {
+ color *= primitive_volume_attribute_float3(kg, sd, attr_color);
+ }
+
+ /* Add closure for volume scattering. */
+ HenyeyGreensteinVolume *volume = (HenyeyGreensteinVolume *)bsdf_alloc(
+ sd, sizeof(HenyeyGreensteinVolume), color * density);
+ if (volume) {
+ float anisotropy = (stack_valid(anisotropy_offset)) ?
+ stack_load_float(stack, anisotropy_offset) :
+ __uint_as_float(value_node.y);
+ volume->g = anisotropy;
+ sd->flag |= volume_henyey_greenstein_setup(volume);
+ }
+
+ /* Add extinction weight. */
+ float3 zero = make_float3(0.0f, 0.0f, 0.0f);
+ float3 one = make_float3(1.0f, 1.0f, 1.0f);
+ float3 absorption_color = max(sqrt(stack_load_float3(stack, absorption_color_offset)), zero);
+ float3 absorption = max(one - color, zero) * max(one - absorption_color, zero);
+ volume_extinction_setup(sd, (color + absorption) * density);
+ }
+
+ /* Compute emission. */
+ if (path_flag & PATH_RAY_SHADOW) {
+ /* Don't need emission for shadows. */
+ return;
+ }
+
+ uint emission_offset, emission_color_offset, blackbody_offset, temperature_offset;
+ decode_node_uchar4(
+ node.z, &emission_offset, &emission_color_offset, &blackbody_offset, &temperature_offset);
+ float emission = (stack_valid(emission_offset)) ? stack_load_float(stack, emission_offset) :
+ __uint_as_float(value_node.z);
+ float blackbody = (stack_valid(blackbody_offset)) ? stack_load_float(stack, blackbody_offset) :
+ __uint_as_float(value_node.w);
+
+ if (emission > CLOSURE_WEIGHT_CUTOFF) {
+ float3 emission_color = stack_load_float3(stack, emission_color_offset);
+ emission_setup(sd, emission * emission_color);
+ }
+
+ if (blackbody > CLOSURE_WEIGHT_CUTOFF) {
+ float T = stack_load_float(stack, temperature_offset);
+
+ /* Add flame temperature from attribute if available. */
+ const AttributeDescriptor attr_temperature = find_attribute(kg, sd, attr_node.z);
+ if (attr_temperature.offset != ATTR_STD_NOT_FOUND) {
+ float temperature = primitive_volume_attribute_float(kg, sd, attr_temperature);
+ T *= fmaxf(temperature, 0.0f);
+ }
+
+ T = fmaxf(T, 0.0f);
+
+ /* Stefan-Boltzmann law. */
+ float T4 = sqr(sqr(T));
+ float sigma = 5.670373e-8f * 1e-6f / M_PI_F;
+ float intensity = sigma * mix(1.0f, T4, blackbody);
+
+ if (intensity > CLOSURE_WEIGHT_CUTOFF) {
+ float3 blackbody_tint = stack_load_float3(stack, node.w);
+ float3 bb = blackbody_tint * intensity * svm_math_blackbody_color(T);
+ emission_setup(sd, bb);
+ }
+ }
#endif
}
ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 node)
{
- uint mix_weight_offset = node.y;
- float3 weight = sd->svm_closure_weight;
+ uint mix_weight_offset = node.y;
+ float3 weight = sd->svm_closure_weight;
- if(stack_valid(mix_weight_offset)) {
- float mix_weight = stack_load_float(stack, mix_weight_offset);
+ if (stack_valid(mix_weight_offset)) {
+ float mix_weight = stack_load_float(stack, mix_weight_offset);
- if(mix_weight == 0.0f)
- return;
+ if (mix_weight == 0.0f)
+ return;
- weight *= mix_weight;
- }
+ weight *= mix_weight;
+ }
- emission_setup(sd, weight);
+ emission_setup(sd, weight);
}
ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node)
{
- uint mix_weight_offset = node.y;
- float3 weight = sd->svm_closure_weight;
+ uint mix_weight_offset = node.y;
+ float3 weight = sd->svm_closure_weight;
- if(stack_valid(mix_weight_offset)) {
- float mix_weight = stack_load_float(stack, mix_weight_offset);
+ if (stack_valid(mix_weight_offset)) {
+ float mix_weight = stack_load_float(stack, mix_weight_offset);
- if(mix_weight == 0.0f)
- return;
+ if (mix_weight == 0.0f)
+ return;
- weight *= mix_weight;
- }
+ weight *= mix_weight;
+ }
- background_setup(sd, weight);
+ background_setup(sd, weight);
}
ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 node)
{
- uint mix_weight_offset = node.y;
+ uint mix_weight_offset = node.y;
- if(stack_valid(mix_weight_offset)) {
- float mix_weight = stack_load_float(stack, mix_weight_offset);
+ if (stack_valid(mix_weight_offset)) {
+ float mix_weight = stack_load_float(stack, mix_weight_offset);
- if(mix_weight == 0.0f)
- return;
+ if (mix_weight == 0.0f)
+ return;
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight * mix_weight);
- }
- else
- closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight);
+ closure_alloc(
+ sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight * mix_weight);
+ }
+ else
+ closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, sd->svm_closure_weight);
- sd->flag |= SD_HOLDOUT;
+ sd->flag |= SD_HOLDOUT;
}
/* Closure Nodes */
ccl_device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight)
{
- sd->svm_closure_weight = weight;
+ sd->svm_closure_weight = weight;
}
ccl_device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b)
{
- float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b));
- svm_node_closure_store_weight(sd, weight);
+ float3 weight = make_float3(__uint_as_float(r), __uint_as_float(g), __uint_as_float(b));
+ svm_node_closure_store_weight(sd, weight);
}
ccl_device void svm_node_closure_weight(ShaderData *sd, float *stack, uint weight_offset)
{
- float3 weight = stack_load_float3(stack, weight_offset);
+ float3 weight = stack_load_float3(stack, weight_offset);
- svm_node_closure_store_weight(sd, weight);
+ svm_node_closure_store_weight(sd, weight);
}
-ccl_device void svm_node_emission_weight(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
+ccl_device void svm_node_emission_weight(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint4 node)
{
- uint color_offset = node.y;
- uint strength_offset = node.z;
+ uint color_offset = node.y;
+ uint strength_offset = node.z;
- float strength = stack_load_float(stack, strength_offset);
- float3 weight = stack_load_float3(stack, color_offset)*strength;
+ float strength = stack_load_float(stack, strength_offset);
+ float3 weight = stack_load_float3(stack, color_offset) * strength;
- svm_node_closure_store_weight(sd, weight);
+ svm_node_closure_store_weight(sd, weight);
}
ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node)
{
- /* fetch weight from blend input, previous mix closures,
- * and write to stack to be used by closure nodes later */
- uint weight_offset, in_weight_offset, weight1_offset, weight2_offset;
- decode_node_uchar4(node.y, &weight_offset, &in_weight_offset, &weight1_offset, &weight2_offset);
+ /* fetch weight from blend input, previous mix closures,
+ * and write to stack to be used by closure nodes later */
+ uint weight_offset, in_weight_offset, weight1_offset, weight2_offset;
+ decode_node_uchar4(node.y, &weight_offset, &in_weight_offset, &weight1_offset, &weight2_offset);
- float weight = stack_load_float(stack, weight_offset);
- weight = saturate(weight);
+ float weight = stack_load_float(stack, weight_offset);
+ weight = saturate(weight);
- float in_weight = (stack_valid(in_weight_offset))? stack_load_float(stack, in_weight_offset): 1.0f;
+ float in_weight = (stack_valid(in_weight_offset)) ? stack_load_float(stack, in_weight_offset) :
+ 1.0f;
- if(stack_valid(weight1_offset))
- stack_store_float(stack, weight1_offset, in_weight*(1.0f - weight));
- if(stack_valid(weight2_offset))
- stack_store_float(stack, weight2_offset, in_weight*weight);
+ if (stack_valid(weight1_offset))
+ stack_store_float(stack, weight1_offset, in_weight * (1.0f - weight));
+ if (stack_valid(weight2_offset))
+ stack_store_float(stack, weight2_offset, in_weight * weight);
}
/* (Bump) normal */
-ccl_device void svm_node_set_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal)
+ccl_device void svm_node_set_normal(
+ KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal)
{
- float3 normal = stack_load_float3(stack, in_direction);
- sd->N = normal;
- stack_store_float3(stack, out_normal, normal);
+ float3 normal = stack_load_float3(stack, in_direction);
+ sd->N = normal;
+ stack_store_float3(stack, out_normal, normal);
}
CCL_NAMESPACE_END