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Diffstat (limited to 'intern/cycles/kernel/svm/svm_fractal_noise.h')
-rw-r--r--intern/cycles/kernel/svm/svm_fractal_noise.h52
1 files changed, 28 insertions, 24 deletions
diff --git a/intern/cycles/kernel/svm/svm_fractal_noise.h b/intern/cycles/kernel/svm/svm_fractal_noise.h
index 5b2e4a28fce..57fa8c690ac 100644
--- a/intern/cycles/kernel/svm/svm_fractal_noise.h
+++ b/intern/cycles/kernel/svm/svm_fractal_noise.h
@@ -17,114 +17,118 @@
CCL_NAMESPACE_BEGIN
/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
-ccl_device_noinline float fractal_noise_1d(float p, float octaves)
+ccl_device_noinline float fractal_noise_1d(float p, float octaves, float roughness)
{
float fscale = 1.0f;
float amp = 1.0f;
+ float maxamp = 0.0f;
float sum = 0.0f;
octaves = clamp(octaves, 0.0f, 16.0f);
int n = float_to_int(octaves);
for (int i = 0; i <= n; i++) {
float t = noise_1d(fscale * p);
sum += t * amp;
- amp *= 0.5f;
+ maxamp += amp;
+ amp *= clamp(roughness, 0.0f, 1.0f);
fscale *= 2.0f;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float t = noise_1d(fscale * p);
float sum2 = sum + t * amp;
- sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
- sum2 *= ((float)(1 << (n + 1)) / (float)((1 << (n + 2)) - 1));
+ sum /= maxamp;
+ sum2 /= maxamp + amp;
return (1.0f - rmd) * sum + rmd * sum2;
}
else {
- sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
- return sum;
+ return sum / maxamp;
}
}
/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
-ccl_device_noinline float fractal_noise_2d(float2 p, float octaves)
+ccl_device_noinline float fractal_noise_2d(float2 p, float octaves, float roughness)
{
float fscale = 1.0f;
float amp = 1.0f;
+ float maxamp = 0.0f;
float sum = 0.0f;
octaves = clamp(octaves, 0.0f, 16.0f);
int n = float_to_int(octaves);
for (int i = 0; i <= n; i++) {
float t = noise_2d(fscale * p);
sum += t * amp;
- amp *= 0.5f;
+ maxamp += amp;
+ amp *= clamp(roughness, 0.0f, 1.0f);
fscale *= 2.0f;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float t = noise_2d(fscale * p);
float sum2 = sum + t * amp;
- sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
- sum2 *= ((float)(1 << (n + 1)) / (float)((1 << (n + 2)) - 1));
+ sum /= maxamp;
+ sum2 /= maxamp + amp;
return (1.0f - rmd) * sum + rmd * sum2;
}
else {
- sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
- return sum;
+ return sum / maxamp;
}
}
/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
-ccl_device_noinline float fractal_noise_3d(float3 p, float octaves)
+ccl_device_noinline float fractal_noise_3d(float3 p, float octaves, float roughness)
{
float fscale = 1.0f;
float amp = 1.0f;
+ float maxamp = 0.0f;
float sum = 0.0f;
octaves = clamp(octaves, 0.0f, 16.0f);
int n = float_to_int(octaves);
for (int i = 0; i <= n; i++) {
float t = noise_3d(fscale * p);
sum += t * amp;
- amp *= 0.5f;
+ maxamp += amp;
+ amp *= clamp(roughness, 0.0f, 1.0f);
fscale *= 2.0f;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float t = noise_3d(fscale * p);
float sum2 = sum + t * amp;
- sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
- sum2 *= ((float)(1 << (n + 1)) / (float)((1 << (n + 2)) - 1));
+ sum /= maxamp;
+ sum2 /= maxamp + amp;
return (1.0f - rmd) * sum + rmd * sum2;
}
else {
- sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
- return sum;
+ return sum / maxamp;
}
}
/* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */
-ccl_device_noinline float fractal_noise_4d(float4 p, float octaves)
+ccl_device_noinline float fractal_noise_4d(float4 p, float octaves, float roughness)
{
float fscale = 1.0f;
float amp = 1.0f;
+ float maxamp = 0.0f;
float sum = 0.0f;
octaves = clamp(octaves, 0.0f, 16.0f);
int n = float_to_int(octaves);
for (int i = 0; i <= n; i++) {
float t = noise_4d(fscale * p);
sum += t * amp;
- amp *= 0.5f;
+ maxamp += amp;
+ amp *= clamp(roughness, 0.0f, 1.0f);
fscale *= 2.0f;
}
float rmd = octaves - floorf(octaves);
if (rmd != 0.0f) {
float t = noise_4d(fscale * p);
float sum2 = sum + t * amp;
- sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
- sum2 *= ((float)(1 << (n + 1)) / (float)((1 << (n + 2)) - 1));
+ sum /= maxamp;
+ sum2 /= maxamp + amp;
return (1.0f - rmd) * sum + rmd * sum2;
}
else {
- sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
- return sum;
+ return sum / maxamp;
}
}