diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_gradient.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_gradient.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_gradient.h b/intern/cycles/kernel/svm/svm_gradient.h new file mode 100644 index 00000000000..c7013800d6b --- /dev/null +++ b/intern/cycles/kernel/svm/svm_gradient.h @@ -0,0 +1,80 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +CCL_NAMESPACE_BEGIN + +/* Gradient */ + +__device float svm_gradient(float3 p, NodeBlendType type) +{ + float x, y, z; + + x= p.x; + y= p.y; + z= p.z; + + if(type == NODE_BLEND_LINEAR) { + return x; + } + else if(type == NODE_BLEND_QUADRATIC) { + float r = fmaxf(x, 0.0f); + return r*r; + } + else if(type == NODE_BLEND_EASING) { + float r = fminf(fmaxf(x, 0.0f), 1.0f); + float t = r*r; + + return (3.0f*t - 2.0f*t*r); + } + else if(type == NODE_BLEND_DIAGONAL) { + return (x + y)/2.0f; + } + else if(type == NODE_BLEND_RADIAL) { + return atan2(y, x)/(2.0f*M_PI_F) + 0.5f; + } + else { + float r = fmaxf(1.0f - sqrtf(x*x + y*y + z*z), 0.0f); + + if(type == NODE_BLEND_QUADRATIC_SPHERE) + return r*r; + else if(type == NODE_BLEND_SPHERICAL) + return r; + } + + return 0.0f; +} + +__device void svm_node_tex_gradient(ShaderData *sd, float *stack, uint4 node) +{ + uint type, co_offset, color_offset, fac_offset; + + decode_node_uchar4(node.y, &type, &co_offset, &fac_offset, &color_offset); + + float3 co = stack_load_float3(stack, co_offset); + + float f = svm_gradient(co, (NodeBlendType)type); + f = clamp(f, 0.0f, 1.0f); + + if(stack_valid(fac_offset)) + stack_store_float(stack, fac_offset, f); + if(stack_valid(color_offset)) + stack_store_float3(stack, color_offset, make_float3(f, f, f)); +} + +CCL_NAMESPACE_END + |