diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_gradient.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_gradient.h | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/intern/cycles/kernel/svm/svm_gradient.h b/intern/cycles/kernel/svm/svm_gradient.h deleted file mode 100644 index 8cc37be606f..00000000000 --- a/intern/cycles/kernel/svm/svm_gradient.h +++ /dev/null @@ -1,82 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -CCL_NAMESPACE_BEGIN - -/* Gradient */ - -ccl_device float svm_gradient(float3 p, NodeGradientType type) -{ - float x, y, z; - - x = p.x; - y = p.y; - z = p.z; - - if (type == NODE_BLEND_LINEAR) { - return x; - } - else if (type == NODE_BLEND_QUADRATIC) { - float r = fmaxf(x, 0.0f); - return r * r; - } - else if (type == NODE_BLEND_EASING) { - float r = fminf(fmaxf(x, 0.0f), 1.0f); - float t = r * r; - - return (3.0f * t - 2.0f * t * r); - } - else if (type == NODE_BLEND_DIAGONAL) { - return (x + y) * 0.5f; - } - else if (type == NODE_BLEND_RADIAL) { - return atan2f(y, x) / M_2PI_F + 0.5f; - } - else { - /* Bias a little bit for the case where p is a unit length vector, - * to get exactly zero instead of a small random value depending - * on float precision. */ - float r = fmaxf(0.999999f - sqrtf(x * x + y * y + z * z), 0.0f); - - if (type == NODE_BLEND_QUADRATIC_SPHERE) - return r * r; - else if (type == NODE_BLEND_SPHERICAL) - return r; - } - - return 0.0f; -} - -ccl_device_noinline void svm_node_tex_gradient(ccl_private ShaderData *sd, - ccl_private float *stack, - uint4 node) -{ - uint type, co_offset, color_offset, fac_offset; - - svm_unpack_node_uchar4(node.y, &type, &co_offset, &fac_offset, &color_offset); - - float3 co = stack_load_float3(stack, co_offset); - - float f = svm_gradient(co, (NodeGradientType)type); - f = saturate(f); - - if (stack_valid(fac_offset)) - stack_store_float(stack, fac_offset, f); - if (stack_valid(color_offset)) - stack_store_float3(stack, color_offset, make_float3(f, f, f)); -} - -CCL_NAMESPACE_END |