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Diffstat (limited to 'intern/cycles/kernel/svm/svm_gradient.h')
-rw-r--r--intern/cycles/kernel/svm/svm_gradient.h84
1 files changed, 42 insertions, 42 deletions
diff --git a/intern/cycles/kernel/svm/svm_gradient.h b/intern/cycles/kernel/svm/svm_gradient.h
index 177e0506dee..c315564fbc2 100644
--- a/intern/cycles/kernel/svm/svm_gradient.h
+++ b/intern/cycles/kernel/svm/svm_gradient.h
@@ -20,61 +20,61 @@ CCL_NAMESPACE_BEGIN
ccl_device float svm_gradient(float3 p, NodeGradientType type)
{
- float x, y, z;
+ float x, y, z;
- x = p.x;
- y = p.y;
- z = p.z;
+ x = p.x;
+ y = p.y;
+ z = p.z;
- if(type == NODE_BLEND_LINEAR) {
- return x;
- }
- else if(type == NODE_BLEND_QUADRATIC) {
- float r = fmaxf(x, 0.0f);
- return r*r;
- }
- else if(type == NODE_BLEND_EASING) {
- float r = fminf(fmaxf(x, 0.0f), 1.0f);
- float t = r*r;
+ if (type == NODE_BLEND_LINEAR) {
+ return x;
+ }
+ else if (type == NODE_BLEND_QUADRATIC) {
+ float r = fmaxf(x, 0.0f);
+ return r * r;
+ }
+ else if (type == NODE_BLEND_EASING) {
+ float r = fminf(fmaxf(x, 0.0f), 1.0f);
+ float t = r * r;
- return (3.0f*t - 2.0f*t*r);
- }
- else if(type == NODE_BLEND_DIAGONAL) {
- return (x + y) * 0.5f;
- }
- else if(type == NODE_BLEND_RADIAL) {
- return atan2f(y, x) / M_2PI_F + 0.5f;
- }
- else {
- /* Bias a little bit for the case where p is a unit length vector,
- * to get exactly zero instead of a small random value depending
- * on float precision. */
- float r = fmaxf(0.999999f - sqrtf(x*x + y*y + z*z), 0.0f);
+ return (3.0f * t - 2.0f * t * r);
+ }
+ else if (type == NODE_BLEND_DIAGONAL) {
+ return (x + y) * 0.5f;
+ }
+ else if (type == NODE_BLEND_RADIAL) {
+ return atan2f(y, x) / M_2PI_F + 0.5f;
+ }
+ else {
+ /* Bias a little bit for the case where p is a unit length vector,
+ * to get exactly zero instead of a small random value depending
+ * on float precision. */
+ float r = fmaxf(0.999999f - sqrtf(x * x + y * y + z * z), 0.0f);
- if(type == NODE_BLEND_QUADRATIC_SPHERE)
- return r*r;
- else if(type == NODE_BLEND_SPHERICAL)
- return r;
- }
+ if (type == NODE_BLEND_QUADRATIC_SPHERE)
+ return r * r;
+ else if (type == NODE_BLEND_SPHERICAL)
+ return r;
+ }
- return 0.0f;
+ return 0.0f;
}
ccl_device void svm_node_tex_gradient(ShaderData *sd, float *stack, uint4 node)
{
- uint type, co_offset, color_offset, fac_offset;
+ uint type, co_offset, color_offset, fac_offset;
- decode_node_uchar4(node.y, &type, &co_offset, &fac_offset, &color_offset);
+ decode_node_uchar4(node.y, &type, &co_offset, &fac_offset, &color_offset);
- float3 co = stack_load_float3(stack, co_offset);
+ float3 co = stack_load_float3(stack, co_offset);
- float f = svm_gradient(co, (NodeGradientType)type);
- f = saturate(f);
+ float f = svm_gradient(co, (NodeGradientType)type);
+ f = saturate(f);
- if(stack_valid(fac_offset))
- stack_store_float(stack, fac_offset, f);
- if(stack_valid(color_offset))
- stack_store_float3(stack, color_offset, make_float3(f, f, f));
+ if (stack_valid(fac_offset))
+ stack_store_float(stack, fac_offset, f);
+ if (stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, make_float3(f, f, f));
}
CCL_NAMESPACE_END