diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_hsv.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_hsv.h | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/intern/cycles/kernel/svm/svm_hsv.h b/intern/cycles/kernel/svm/svm_hsv.h deleted file mode 100644 index 978c4c2d781..00000000000 --- a/intern/cycles/kernel/svm/svm_hsv.h +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef __SVM_HSV_H__ -#define __SVM_HSV_H__ - -CCL_NAMESPACE_BEGIN - -ccl_device_noinline void svm_node_hsv(KernelGlobals kg, - ccl_private ShaderData *sd, - ccl_private float *stack, - uint4 node) -{ - uint in_color_offset, fac_offset, out_color_offset; - uint hue_offset, sat_offset, val_offset; - svm_unpack_node_uchar3(node.y, &in_color_offset, &fac_offset, &out_color_offset); - svm_unpack_node_uchar3(node.z, &hue_offset, &sat_offset, &val_offset); - - float fac = stack_load_float(stack, fac_offset); - float3 in_color = stack_load_float3(stack, in_color_offset); - float3 color = in_color; - - float hue = stack_load_float(stack, hue_offset); - float sat = stack_load_float(stack, sat_offset); - float val = stack_load_float(stack, val_offset); - - color = rgb_to_hsv(color); - - /* Remember: `fmodf` doesn't work for negative numbers here. */ - color.x = fmodf(color.x + hue + 0.5f, 1.0f); - color.y = saturate(color.y * sat); - color.z *= val; - - color = hsv_to_rgb(color); - - color.x = fac * color.x + (1.0f - fac) * in_color.x; - color.y = fac * color.y + (1.0f - fac) * in_color.y; - color.z = fac * color.z + (1.0f - fac) * in_color.z; - - /* Clamp color to prevent negative values caused by over saturation. */ - color.x = max(color.x, 0.0f); - color.y = max(color.y, 0.0f); - color.z = max(color.z, 0.0f); - - if (stack_valid(out_color_offset)) - stack_store_float3(stack, out_color_offset, color); -} - -CCL_NAMESPACE_END - -#endif /* __SVM_HSV_H__ */ |