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Diffstat (limited to 'intern/cycles/kernel/svm/svm_light_path.h')
-rw-r--r--intern/cycles/kernel/svm/svm_light_path.h12
1 files changed, 8 insertions, 4 deletions
diff --git a/intern/cycles/kernel/svm/svm_light_path.h b/intern/cycles/kernel/svm/svm_light_path.h
index a235dd35224..f35ea05048b 100644
--- a/intern/cycles/kernel/svm/svm_light_path.h
+++ b/intern/cycles/kernel/svm/svm_light_path.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Light Path Node */
-ccl_device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uint out_offset, int path_flag)
+ccl_device void svm_node_light_path(ShaderData *sd, ccl_addr_space PathState *state, float *stack, uint type, uint out_offset, int path_flag)
{
float info = 0.0f;
@@ -33,8 +33,9 @@ ccl_device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uin
case NODE_LP_volume_scatter: info = (path_flag & PATH_RAY_VOLUME_SCATTER)? 1.0f: 0.0f; break;
case NODE_LP_backfacing: info = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f: 0.0f; break;
case NODE_LP_ray_length: info = ccl_fetch(sd, ray_length); break;
- case NODE_LP_ray_depth: info = (float)ccl_fetch(sd, ray_depth); break;
- case NODE_LP_ray_transparent: info = (float)ccl_fetch(sd, transparent_depth); break;
+ case NODE_LP_ray_depth: info = (float)state->bounce; break;
+ case NODE_LP_ray_transparent: info = (float)state->transparent_bounce; break;
+ case NODE_LP_ray_transmission: info = (float)state->transmission_bounce; break;
}
stack_store_float(stack, out_offset, info);
@@ -61,7 +62,10 @@ ccl_device void svm_node_light_falloff(ShaderData *sd, float *stack, uint4 node)
if(smooth > 0.0f) {
float squared = ccl_fetch(sd, ray_length)*ccl_fetch(sd, ray_length);
- strength *= squared/(smooth + squared);
+ /* Distant lamps set the ray length to FLT_MAX, which causes squared to overflow. */
+ if(isfinite(squared)) {
+ strength *= squared/(smooth + squared);
+ }
}
stack_store_float(stack, out_offset, strength);