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Diffstat (limited to 'intern/cycles/kernel/svm/svm_mapping.h')
-rw-r--r--intern/cycles/kernel/svm/svm_mapping.h82
1 files changed, 0 insertions, 82 deletions
diff --git a/intern/cycles/kernel/svm/svm_mapping.h b/intern/cycles/kernel/svm/svm_mapping.h
deleted file mode 100644
index ed420e5bc3d..00000000000
--- a/intern/cycles/kernel/svm/svm_mapping.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Mapping Node */
-
-ccl_device_noinline void svm_node_mapping(KernelGlobals kg,
- ccl_private ShaderData *sd,
- ccl_private float *stack,
- uint type,
- uint inputs_stack_offsets,
- uint result_stack_offset)
-{
- uint vector_stack_offset, location_stack_offset, rotation_stack_offset, scale_stack_offset;
- svm_unpack_node_uchar4(inputs_stack_offsets,
- &vector_stack_offset,
- &location_stack_offset,
- &rotation_stack_offset,
- &scale_stack_offset);
-
- float3 vector = stack_load_float3(stack, vector_stack_offset);
- float3 location = stack_load_float3(stack, location_stack_offset);
- float3 rotation = stack_load_float3(stack, rotation_stack_offset);
- float3 scale = stack_load_float3(stack, scale_stack_offset);
-
- float3 result = svm_mapping((NodeMappingType)type, vector, location, rotation, scale);
- stack_store_float3(stack, result_stack_offset, result);
-}
-
-/* Texture Mapping */
-
-ccl_device_noinline int svm_node_texture_mapping(KernelGlobals kg,
- ccl_private ShaderData *sd,
- ccl_private float *stack,
- uint vec_offset,
- uint out_offset,
- int offset)
-{
- float3 v = stack_load_float3(stack, vec_offset);
-
- Transform tfm;
- tfm.x = read_node_float(kg, &offset);
- tfm.y = read_node_float(kg, &offset);
- tfm.z = read_node_float(kg, &offset);
-
- float3 r = transform_point(&tfm, v);
- stack_store_float3(stack, out_offset, r);
- return offset;
-}
-
-ccl_device_noinline int svm_node_min_max(KernelGlobals kg,
- ccl_private ShaderData *sd,
- ccl_private float *stack,
- uint vec_offset,
- uint out_offset,
- int offset)
-{
- float3 v = stack_load_float3(stack, vec_offset);
-
- float3 mn = float4_to_float3(read_node_float(kg, &offset));
- float3 mx = float4_to_float3(read_node_float(kg, &offset));
-
- float3 r = min(max(mn, v), mx);
- stack_store_float3(stack, out_offset, r);
- return offset;
-}
-
-CCL_NAMESPACE_END