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Diffstat (limited to 'intern/cycles/kernel/svm/svm_math_util.h')
-rw-r--r--intern/cycles/kernel/svm/svm_math_util.h95
1 files changed, 65 insertions, 30 deletions
diff --git a/intern/cycles/kernel/svm/svm_math_util.h b/intern/cycles/kernel/svm/svm_math_util.h
index d8804226487..c87ca0defa7 100644
--- a/intern/cycles/kernel/svm/svm_math_util.h
+++ b/intern/cycles/kernel/svm/svm_math_util.h
@@ -16,38 +16,73 @@
CCL_NAMESPACE_BEGIN
-ccl_device float average_fac(float3 v)
-{
- return (fabsf(v.x) + fabsf(v.y) + fabsf(v.z)) / 3.0f;
-}
-
ccl_device void svm_vector_math(
- float *Fac, float3 *Vector, NodeVectorMath type, float3 Vector1, float3 Vector2)
+ float *value, float3 *vector, NodeVectorMathType type, float3 a, float3 b, float scale)
{
- if (type == NODE_VECTOR_MATH_ADD) {
- *Vector = Vector1 + Vector2;
- *Fac = average_fac(*Vector);
- }
- else if (type == NODE_VECTOR_MATH_SUBTRACT) {
- *Vector = Vector1 - Vector2;
- *Fac = average_fac(*Vector);
- }
- else if (type == NODE_VECTOR_MATH_AVERAGE) {
- *Vector = safe_normalize_len(Vector1 + Vector2, Fac);
- }
- else if (type == NODE_VECTOR_MATH_DOT_PRODUCT) {
- *Fac = dot(Vector1, Vector2);
- *Vector = make_float3(0.0f, 0.0f, 0.0f);
- }
- else if (type == NODE_VECTOR_MATH_CROSS_PRODUCT) {
- *Vector = safe_normalize_len(cross(Vector1, Vector2), Fac);
- }
- else if (type == NODE_VECTOR_MATH_NORMALIZE) {
- *Vector = safe_normalize_len(Vector1, Fac);
- }
- else {
- *Fac = 0.0f;
- *Vector = make_float3(0.0f, 0.0f, 0.0f);
+ switch (type) {
+ case NODE_VECTOR_MATH_ADD:
+ *vector = a + b;
+ break;
+ case NODE_VECTOR_MATH_SUBTRACT:
+ *vector = a - b;
+ break;
+ case NODE_VECTOR_MATH_MULTIPLY:
+ *vector = a * b;
+ break;
+ case NODE_VECTOR_MATH_DIVIDE:
+ *vector = safe_divide_float3_float3(a, b);
+ break;
+ case NODE_VECTOR_MATH_CROSS_PRODUCT:
+ *vector = cross(a, b);
+ break;
+ case NODE_VECTOR_MATH_PROJECT:
+ *vector = project(a, b);
+ break;
+ case NODE_VECTOR_MATH_REFLECT:
+ *vector = reflect(a, b);
+ break;
+ case NODE_VECTOR_MATH_DOT_PRODUCT:
+ *value = dot(a, b);
+ break;
+ case NODE_VECTOR_MATH_DISTANCE:
+ *value = distance(a, b);
+ break;
+ case NODE_VECTOR_MATH_LENGTH:
+ *value = len(a);
+ break;
+ case NODE_VECTOR_MATH_SCALE:
+ *vector = a * scale;
+ break;
+ case NODE_VECTOR_MATH_NORMALIZE:
+ *vector = safe_normalize(a);
+ break;
+ case NODE_VECTOR_MATH_SNAP:
+ *vector = floor(safe_divide_float3_float3(a, b)) * b;
+ break;
+ case NODE_VECTOR_MATH_FLOOR:
+ *vector = floor(a);
+ break;
+ case NODE_VECTOR_MATH_CEIL:
+ *vector = ceil(a);
+ break;
+ case NODE_VECTOR_MATH_MODULO:
+ *vector = make_float3(safe_modulo(a.x, b.x), safe_modulo(a.y, b.y), safe_modulo(a.z, b.z));
+ break;
+ case NODE_VECTOR_MATH_FRACTION:
+ *vector = fract(a);
+ break;
+ case NODE_VECTOR_MATH_ABSOLUTE:
+ *vector = fabs(a);
+ break;
+ case NODE_VECTOR_MATH_MINIMUM:
+ *vector = min(a, b);
+ break;
+ case NODE_VECTOR_MATH_MAXIMUM:
+ *vector = max(a, b);
+ break;
+ default:
+ *vector = make_float3(0.0f, 0.0f, 0.0f);
+ *value = 0.0f;
}
}