Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/svm/svm_musgrave.h')
-rw-r--r--intern/cycles/kernel/svm/svm_musgrave.h59
1 files changed, 31 insertions, 28 deletions
diff --git a/intern/cycles/kernel/svm/svm_musgrave.h b/intern/cycles/kernel/svm/svm_musgrave.h
index be327f7f262..34cf7868f07 100644
--- a/intern/cycles/kernel/svm/svm_musgrave.h
+++ b/intern/cycles/kernel/svm/svm_musgrave.h
@@ -36,14 +36,14 @@ __device_noinline float noise_musgrave_fBm(float3 p, NodeNoiseBasis basis, float
int i;
for(i = 0; i < (int)octaves; i++) {
- value += noise_basis(p, basis) * pwr;
+ value += snoise(p) * pwr;
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if(rmd != 0.0f)
- value += rmd * noise_basis(p, basis) * pwr;
+ value += rmd * snoise(p) * pwr;
return value;
}
@@ -64,14 +64,14 @@ __device_noinline float noise_musgrave_multi_fractal(float3 p, NodeNoiseBasis ba
int i;
for(i = 0; i < (int)octaves; i++) {
- value *= (pwr * noise_basis(p, basis) + 1.0f);
+ value *= (pwr * snoise(p) + 1.0f);
pwr *= pwHL;
p *= lacunarity;
}
rmd = octaves - floor(octaves);
if(rmd != 0.0f)
- value *= (rmd * pwr * noise_basis(p, basis) + 1.0f); /* correct? */
+ value *= (rmd * pwr * snoise(p) + 1.0f); /* correct? */
return value;
}
@@ -92,11 +92,11 @@ __device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis b
int i;
/* first unscaled octave of function; later octaves are scaled */
- value = offset + noise_basis(p, basis);
+ value = offset + snoise(p);
p *= lacunarity;
for(i = 1; i < (int)octaves; i++) {
- increment = (noise_basis(p, basis) + offset) * pwr * value;
+ increment = (snoise(p) + offset) * pwr * value;
value += increment;
pwr *= pwHL;
p *= lacunarity;
@@ -104,7 +104,7 @@ __device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis b
rmd = octaves - floor(octaves);
if(rmd != 0.0f) {
- increment = (noise_basis(p, basis) + offset) * pwr * value;
+ increment = (snoise(p) + offset) * pwr * value;
value += rmd * increment;
}
@@ -126,7 +126,7 @@ __device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseB
float pwr = pwHL;
int i;
- result = noise_basis(p, basis) + offset;
+ result = snoise(p) + offset;
weight = gain * result;
p *= lacunarity;
@@ -134,7 +134,7 @@ __device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseB
if(weight > 1.0f)
weight = 1.0f;
- signal = (noise_basis(p, basis) + offset) * pwr;
+ signal = (snoise(p) + offset) * pwr;
pwr *= pwHL;
result += weight * signal;
weight *= gain * signal;
@@ -143,7 +143,7 @@ __device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseB
rmd = octaves - floor(octaves);
if(rmd != 0.0f)
- result += rmd * ((noise_basis(p, basis) + offset) * pwr);
+ result += rmd * ((snoise(p) + offset) * pwr);
return result;
}
@@ -163,7 +163,7 @@ __device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseB
float pwr = pwHL;
int i;
- signal = offset - fabsf(noise_basis(p, basis));
+ signal = offset - fabsf(snoise(p));
signal *= signal;
result = signal;
weight = 1.0f;
@@ -171,7 +171,7 @@ __device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseB
for(i = 1; i < (int)octaves; i++) {
p *= lacunarity;
weight = clamp(signal * gain, 0.0f, 1.0f);
- signal = offset - fabsf(noise_basis(p, basis));
+ signal = offset - fabsf(snoise(p));
signal *= signal;
signal *= weight;
result += signal * pwr;
@@ -183,9 +183,10 @@ __device_noinline float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseB
/* Shader */
-__device float svm_musgrave(NodeMusgraveType type, NodeNoiseBasis basis, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float size, float3 p)
+__device float svm_musgrave(NodeMusgraveType type, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float scale, float3 p)
{
- p /= size;
+ NodeNoiseBasis basis = NODE_NOISE_PERLIN;
+ p *= scale;
if(type == NODE_MUSGRAVE_MULTIFRACTAL)
return intensity*noise_musgrave_multi_fractal(p, basis, dimension, lacunarity, octaves);
@@ -206,31 +207,33 @@ __device void svm_node_tex_musgrave(KernelGlobals *kg, ShaderData *sd, float *st
uint4 node2 = read_node(kg, offset);
uint4 node3 = read_node(kg, offset);
- uint type, basis, co_offset, fac_offset;
- uint dimension_offset, lacunarity_offset, octaves_offset, offset_offset;
- uint gain_offset, size_offset;
+ uint type, co_offset, color_offset, fac_offset;
+ uint dimension_offset, lacunarity_offset, detail_offset, offset_offset;
+ uint gain_offset, scale_offset;
- decode_node_uchar4(node.y, &type, &basis, &co_offset, &fac_offset);
- decode_node_uchar4(node.z, &dimension_offset, &lacunarity_offset, &octaves_offset, &offset_offset);
- decode_node_uchar4(node.z, &gain_offset, &size_offset, NULL, NULL);
+ decode_node_uchar4(node.y, &type, &co_offset, &color_offset, &fac_offset);
+ decode_node_uchar4(node.z, &dimension_offset, &lacunarity_offset, &detail_offset, &offset_offset);
+ decode_node_uchar4(node.z, &gain_offset, &scale_offset, NULL, NULL);
float3 co = stack_load_float3(stack, co_offset);
float dimension = stack_load_float_default(stack, dimension_offset, node2.x);
float lacunarity = stack_load_float_default(stack, lacunarity_offset, node2.y);
- float octaves = stack_load_float_default(stack, octaves_offset, node2.z);
+ float detail = stack_load_float_default(stack, detail_offset, node2.z);
float foffset = stack_load_float_default(stack, offset_offset, node2.w);
float gain = stack_load_float_default(stack, gain_offset, node3.x);
- float size = stack_load_float_default(stack, size_offset, node3.y);
+ float scale = stack_load_float_default(stack, scale_offset, node3.y);
- dimension = fmaxf(dimension, 0.0f);
- octaves = fmaxf(octaves, 0.0f);
+ dimension = fmaxf(dimension, 1e-5f);
+ detail = clamp(detail, 0.0f, 16.0f);
lacunarity = fmaxf(lacunarity, 1e-5f);
- size = nonzerof(size, 1e-5f);
- float f = svm_musgrave((NodeMusgraveType)type, (NodeNoiseBasis)basis,
- dimension, lacunarity, octaves, foffset, 1.0f, gain, size, co);
+ float f = svm_musgrave((NodeMusgraveType)type,
+ dimension, lacunarity, detail, foffset, 1.0f, gain, scale, co);
- stack_store_float(stack, fac_offset, f);
+ if(stack_valid(fac_offset))
+ stack_store_float(stack, fac_offset, f);
+ if(stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, make_float3(f, f, f));
}
CCL_NAMESPACE_END