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Diffstat (limited to 'intern/cycles/kernel/svm/svm_musgrave.h')
-rw-r--r--intern/cycles/kernel/svm/svm_musgrave.h237
1 files changed, 237 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_musgrave.h b/intern/cycles/kernel/svm/svm_musgrave.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Musgrave fBm
+ *
+ * H: fractal increment parameter
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ *
+ * from "Texturing and Modelling: A procedural approach"
+ */
+
+__device float noise_musgrave_fBm(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves)
+{
+ float rmd;
+ float value = 0.0f;
+ float pwr = 1.0f;
+ float pwHL = pow(lacunarity, -H);
+ int i;
+
+ for(i = 0; i < (int)octaves; i++) {
+ value += noise_basis(p, basis) * pwr;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ rmd = octaves - floor(octaves);
+ if(rmd != 0.0f)
+ value += rmd * noise_basis(p, basis) * pwr;
+
+ return value;
+}
+
+/* Musgrave Multifractal
+ *
+ * H: highest fractal dimension
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ */
+
+__device float noise_musgrave_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves)
+{
+ float rmd;
+ float value = 1.0f;
+ float pwr = 1.0f;
+ float pwHL = pow(lacunarity, -H);
+ int i;
+
+ for(i = 0; i < (int)octaves; i++) {
+ value *= (pwr * noise_basis(p, basis) + 1.0f);
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ rmd = octaves - floor(octaves);
+ if(rmd != 0.0f)
+ value *= (rmd * pwr * noise_basis(p, basis) + 1.0f); /* correct? */
+
+ return value;
+}
+
+/* Musgrave Heterogeneous Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+__device float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset)
+{
+ float value, increment, rmd;
+ float pwHL = pow(lacunarity, -H);
+ float pwr = pwHL;
+ int i;
+
+ /* first unscaled octave of function; later octaves are scaled */
+ value = offset + noise_basis(p, basis);
+ p *= lacunarity;
+
+ for(i = 1; i < (int)octaves; i++) {
+ increment = (noise_basis(p, basis) + offset) * pwr * value;
+ value += increment;
+ pwr *= pwHL;
+ p *= lacunarity;
+ }
+
+ rmd = octaves - floor(octaves);
+ if(rmd != 0.0f) {
+ increment = (noise_basis(p, basis) + offset) * pwr * value;
+ value += rmd * increment;
+ }
+
+ return value;
+}
+
+/* Hybrid Additive/Multiplicative Multifractal Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+__device float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset, float gain)
+{
+ float result, signal, weight, rmd;
+ float pwHL = pow(lacunarity, -H);
+ float pwr = pwHL;
+ int i;
+
+ result = noise_basis(p, basis) + offset;
+ weight = gain * result;
+ p *= lacunarity;
+
+ for(i = 1; (weight > 0.001f) && (i < (int)octaves); i++) {
+ if(weight > 1.0f)
+ weight = 1.0f;
+
+ signal = (noise_basis(p, basis) + offset) * pwr;
+ pwr *= pwHL;
+ result += weight * signal;
+ weight *= gain * signal;
+ p *= lacunarity;
+ }
+
+ rmd = octaves - floor(octaves);
+ if(rmd != 0.0f)
+ result += rmd * ((noise_basis(p, basis) + offset) * pwr);
+
+ return result;
+}
+
+/* Ridged Multifractal Terrain
+ *
+ * H: fractal dimension of the roughest area
+ * lacunarity: gap between successive frequencies
+ * octaves: number of frequencies in the fBm
+ * offset: raises the terrain from `sea level'
+ */
+
+__device float noise_musgrave_ridged_multi_fractal(float3 p, NodeNoiseBasis basis, float H, float lacunarity, float octaves, float offset, float gain)
+{
+ float result, signal, weight;
+ float pwHL = pow(lacunarity, -H);
+ float pwr = pwHL;
+ int i;
+
+ signal = offset - fabsf(noise_basis(p, basis));
+ signal *= signal;
+ result = signal;
+ weight = 1.0f;
+
+ for(i = 1; i < (int)octaves; i++) {
+ p *= lacunarity;
+ weight = clamp(signal * gain, 0.0f, 1.0f);
+ signal = offset - fabsf(noise_basis(p, basis));
+ signal *= signal;
+ signal *= weight;
+ result += signal * pwr;
+ pwr *= pwHL;
+ }
+
+ return result;
+}
+
+/* Shader */
+
+__device float svm_musgrave(NodeMusgraveType type, NodeNoiseBasis basis, float dimension, float lacunarity, float octaves, float offset, float intensity, float gain, float size, float3 p)
+{
+ p /= size;
+
+ if(type == NODE_MUSGRAVE_MULTIFRACTAL)
+ return intensity*noise_musgrave_multi_fractal(p, basis, dimension, lacunarity, octaves);
+ else if(type == NODE_MUSGRAVE_FBM)
+ return intensity*noise_musgrave_fBm(p, basis, dimension, lacunarity, octaves);
+ else if(type == NODE_MUSGRAVE_HYBRID_MULTIFRACTAL)
+ return intensity*noise_musgrave_hybrid_multi_fractal(p, basis, dimension, lacunarity, octaves, offset, gain);
+ else if(type == NODE_MUSGRAVE_RIDGED_MULTIFRACTAL)
+ return intensity*noise_musgrave_ridged_multi_fractal(p, basis, dimension, lacunarity, octaves, offset, gain);
+ else if(type == NODE_MUSGRAVE_HETERO_TERRAIN)
+ return intensity*noise_musgrave_hetero_terrain(p, basis, dimension, lacunarity, octaves, offset);
+
+ return 0.0f;
+}
+
+__device void svm_node_tex_musgrave(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+{
+ uint4 node2 = read_node(kg, offset);
+ uint4 node3 = read_node(kg, offset);
+
+ uint type, basis, co_offset, fac_offset;
+ uint dimension_offset, lacunarity_offset, octaves_offset, offset_offset;
+ uint gain_offset, size_offset;
+
+ decode_node_uchar4(node.y, &type, &basis, &co_offset, &fac_offset);
+ decode_node_uchar4(node.z, &dimension_offset, &lacunarity_offset, &octaves_offset, &offset_offset);
+ decode_node_uchar4(node.z, &gain_offset, &size_offset, NULL, NULL);
+
+ float3 co = stack_load_float3(stack, co_offset);
+ float dimension = stack_load_float_default(stack, dimension_offset, node2.x);
+ float lacunarity = stack_load_float_default(stack, lacunarity_offset, node2.y);
+ float octaves = stack_load_float_default(stack, octaves_offset, node2.z);
+ float foffset = stack_load_float_default(stack, offset_offset, node2.w);
+ float gain = stack_load_float_default(stack, gain_offset, node3.x);
+ float size = stack_load_float_default(stack, size_offset, node3.y);
+
+ dimension = fmaxf(dimension, 0.0f);
+ octaves = fmaxf(octaves, 0.0f);
+ lacunarity = fmaxf(lacunarity, 1e-5f);
+ size = nonzerof(size, 1e-5f);
+
+ float f = svm_musgrave((NodeMusgraveType)type, (NodeNoiseBasis)basis,
+ dimension, lacunarity, octaves, foffset, 1.0f, gain, size, co);
+
+ stack_store_float(stack, fac_offset, f);
+}
+
+CCL_NAMESPACE_END
+