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Diffstat (limited to 'intern/cycles/kernel/svm/svm_noisetex.h')
-rw-r--r--intern/cycles/kernel/svm/svm_noisetex.h218
1 files changed, 0 insertions, 218 deletions
diff --git a/intern/cycles/kernel/svm/svm_noisetex.h b/intern/cycles/kernel/svm/svm_noisetex.h
deleted file mode 100644
index 3fe33f72b59..00000000000
--- a/intern/cycles/kernel/svm/svm_noisetex.h
+++ /dev/null
@@ -1,218 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* The following offset functions generate random offsets to be added to texture
- * coordinates to act as a seed since the noise functions don't have seed values.
- * A seed value is needed for generating distortion textures and color outputs.
- * The offset's components are in the range [100, 200], not too high to cause
- * bad precision and not too small to be noticeable. We use float seed because
- * OSL only support float hashes.
- */
-
-ccl_device_inline float random_float_offset(float seed)
-{
- return 100.0f + hash_float_to_float(seed) * 100.0f;
-}
-
-ccl_device_inline float2 random_float2_offset(float seed)
-{
- return make_float2(100.0f + hash_float2_to_float(make_float2(seed, 0.0f)) * 100.0f,
- 100.0f + hash_float2_to_float(make_float2(seed, 1.0f)) * 100.0f);
-}
-
-ccl_device_inline float3 random_float3_offset(float seed)
-{
- return make_float3(100.0f + hash_float2_to_float(make_float2(seed, 0.0f)) * 100.0f,
- 100.0f + hash_float2_to_float(make_float2(seed, 1.0f)) * 100.0f,
- 100.0f + hash_float2_to_float(make_float2(seed, 2.0f)) * 100.0f);
-}
-
-ccl_device_inline float4 random_float4_offset(float seed)
-{
- return make_float4(100.0f + hash_float2_to_float(make_float2(seed, 0.0f)) * 100.0f,
- 100.0f + hash_float2_to_float(make_float2(seed, 1.0f)) * 100.0f,
- 100.0f + hash_float2_to_float(make_float2(seed, 2.0f)) * 100.0f,
- 100.0f + hash_float2_to_float(make_float2(seed, 3.0f)) * 100.0f);
-}
-
-ccl_device void noise_texture_1d(float co,
- float detail,
- float roughness,
- float distortion,
- bool color_is_needed,
- ccl_private float *value,
- ccl_private float3 *color)
-{
- float p = co;
- if (distortion != 0.0f) {
- p += snoise_1d(p + random_float_offset(0.0f)) * distortion;
- }
-
- *value = fractal_noise_1d(p, detail, roughness);
- if (color_is_needed) {
- *color = make_float3(*value,
- fractal_noise_1d(p + random_float_offset(1.0f), detail, roughness),
- fractal_noise_1d(p + random_float_offset(2.0f), detail, roughness));
- }
-}
-
-ccl_device void noise_texture_2d(float2 co,
- float detail,
- float roughness,
- float distortion,
- bool color_is_needed,
- ccl_private float *value,
- ccl_private float3 *color)
-{
- float2 p = co;
- if (distortion != 0.0f) {
- p += make_float2(snoise_2d(p + random_float2_offset(0.0f)) * distortion,
- snoise_2d(p + random_float2_offset(1.0f)) * distortion);
- }
-
- *value = fractal_noise_2d(p, detail, roughness);
- if (color_is_needed) {
- *color = make_float3(*value,
- fractal_noise_2d(p + random_float2_offset(2.0f), detail, roughness),
- fractal_noise_2d(p + random_float2_offset(3.0f), detail, roughness));
- }
-}
-
-ccl_device void noise_texture_3d(float3 co,
- float detail,
- float roughness,
- float distortion,
- bool color_is_needed,
- ccl_private float *value,
- ccl_private float3 *color)
-{
- float3 p = co;
- if (distortion != 0.0f) {
- p += make_float3(snoise_3d(p + random_float3_offset(0.0f)) * distortion,
- snoise_3d(p + random_float3_offset(1.0f)) * distortion,
- snoise_3d(p + random_float3_offset(2.0f)) * distortion);
- }
-
- *value = fractal_noise_3d(p, detail, roughness);
- if (color_is_needed) {
- *color = make_float3(*value,
- fractal_noise_3d(p + random_float3_offset(3.0f), detail, roughness),
- fractal_noise_3d(p + random_float3_offset(4.0f), detail, roughness));
- }
-}
-
-ccl_device void noise_texture_4d(float4 co,
- float detail,
- float roughness,
- float distortion,
- bool color_is_needed,
- ccl_private float *value,
- ccl_private float3 *color)
-{
- float4 p = co;
- if (distortion != 0.0f) {
- p += make_float4(snoise_4d(p + random_float4_offset(0.0f)) * distortion,
- snoise_4d(p + random_float4_offset(1.0f)) * distortion,
- snoise_4d(p + random_float4_offset(2.0f)) * distortion,
- snoise_4d(p + random_float4_offset(3.0f)) * distortion);
- }
-
- *value = fractal_noise_4d(p, detail, roughness);
- if (color_is_needed) {
- *color = make_float3(*value,
- fractal_noise_4d(p + random_float4_offset(4.0f), detail, roughness),
- fractal_noise_4d(p + random_float4_offset(5.0f), detail, roughness));
- }
-}
-
-ccl_device_noinline int svm_node_tex_noise(KernelGlobals kg,
- ccl_private ShaderData *sd,
- ccl_private float *stack,
- uint dimensions,
- uint offsets1,
- uint offsets2,
- int offset)
-{
- uint vector_stack_offset, w_stack_offset, scale_stack_offset;
- uint detail_stack_offset, roughness_stack_offset, distortion_stack_offset;
- uint value_stack_offset, color_stack_offset;
-
- svm_unpack_node_uchar4(
- offsets1, &vector_stack_offset, &w_stack_offset, &scale_stack_offset, &detail_stack_offset);
- svm_unpack_node_uchar4(offsets2,
- &roughness_stack_offset,
- &distortion_stack_offset,
- &value_stack_offset,
- &color_stack_offset);
-
- uint4 defaults1 = read_node(kg, &offset);
- uint4 defaults2 = read_node(kg, &offset);
-
- float3 vector = stack_load_float3(stack, vector_stack_offset);
- float w = stack_load_float_default(stack, w_stack_offset, defaults1.x);
- float scale = stack_load_float_default(stack, scale_stack_offset, defaults1.y);
- float detail = stack_load_float_default(stack, detail_stack_offset, defaults1.z);
- float roughness = stack_load_float_default(stack, roughness_stack_offset, defaults1.w);
- float distortion = stack_load_float_default(stack, distortion_stack_offset, defaults2.x);
-
- vector *= scale;
- w *= scale;
-
- float value;
- float3 color;
- switch (dimensions) {
- case 1:
- noise_texture_1d(
- w, detail, roughness, distortion, stack_valid(color_stack_offset), &value, &color);
- break;
- case 2:
- noise_texture_2d(make_float2(vector.x, vector.y),
- detail,
- roughness,
- distortion,
- stack_valid(color_stack_offset),
- &value,
- &color);
- break;
- case 3:
- noise_texture_3d(
- vector, detail, roughness, distortion, stack_valid(color_stack_offset), &value, &color);
- break;
- case 4:
- noise_texture_4d(make_float4(vector.x, vector.y, vector.z, w),
- detail,
- roughness,
- distortion,
- stack_valid(color_stack_offset),
- &value,
- &color);
- break;
- default:
- kernel_assert(0);
- }
-
- if (stack_valid(value_stack_offset)) {
- stack_store_float(stack, value_stack_offset, value);
- }
- if (stack_valid(color_stack_offset)) {
- stack_store_float3(stack, color_stack_offset, color);
- }
- return offset;
-}
-
-CCL_NAMESPACE_END