diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_sepcomb_hsv.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_sepcomb_hsv.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h new file mode 100644 index 00000000000..d349d0efe87 --- /dev/null +++ b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h @@ -0,0 +1,56 @@ +/* + * Copyright 2013, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +CCL_NAMESPACE_BEGIN + +__device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint hue_in, uint saturation_in, uint value_in, int *offset) +{ + uint4 node1 = read_node(kg, offset); + uint color_out = node1.y; + + float hue = stack_load_float(stack, hue_in); + float saturation = stack_load_float(stack, saturation_in); + float value = stack_load_float(stack, value_in); + + /* Combine, and convert back to RGB */ + float3 color = hsv_to_rgb(make_float3(hue, saturation, value)); + + if (stack_valid(color_out)) + stack_store_float3(stack, color_out, color); +} + +__device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint color_in, uint hue_out, uint saturation_out, int *offset) +{ + uint4 node1 = read_node(kg, offset); + uint value_out = node1.y; + + float3 color = stack_load_float3(stack, color_in); + + /* Convert to HSV */ + color = rgb_to_hsv(color); + + if (stack_valid(hue_out)) + stack_store_float(stack, hue_out, color.x); + if (stack_valid(saturation_out)) + stack_store_float(stack, saturation_out, color.y); + if (stack_valid(value_out)) + stack_store_float(stack, value_out, color.z); +} + +CCL_NAMESPACE_END + |