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Diffstat (limited to 'intern/cycles/kernel/svm/svm_sepcomb_hsv.h')
-rw-r--r--intern/cycles/kernel/svm/svm_sepcomb_hsv.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
new file mode 100644
index 00000000000..d349d0efe87
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
@@ -0,0 +1,56 @@
+/*
+ * Copyright 2013, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+__device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint hue_in, uint saturation_in, uint value_in, int *offset)
+{
+ uint4 node1 = read_node(kg, offset);
+ uint color_out = node1.y;
+
+ float hue = stack_load_float(stack, hue_in);
+ float saturation = stack_load_float(stack, saturation_in);
+ float value = stack_load_float(stack, value_in);
+
+ /* Combine, and convert back to RGB */
+ float3 color = hsv_to_rgb(make_float3(hue, saturation, value));
+
+ if (stack_valid(color_out))
+ stack_store_float3(stack, color_out, color);
+}
+
+__device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint color_in, uint hue_out, uint saturation_out, int *offset)
+{
+ uint4 node1 = read_node(kg, offset);
+ uint value_out = node1.y;
+
+ float3 color = stack_load_float3(stack, color_in);
+
+ /* Convert to HSV */
+ color = rgb_to_hsv(color);
+
+ if (stack_valid(hue_out))
+ stack_store_float(stack, hue_out, color.x);
+ if (stack_valid(saturation_out))
+ stack_store_float(stack, saturation_out, color.y);
+ if (stack_valid(value_out))
+ stack_store_float(stack, value_out, color.z);
+}
+
+CCL_NAMESPACE_END
+