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Diffstat (limited to 'intern/cycles/kernel/svm/svm_sky.h')
-rw-r--r--intern/cycles/kernel/svm/svm_sky.h283
1 files changed, 157 insertions, 126 deletions
diff --git a/intern/cycles/kernel/svm/svm_sky.h b/intern/cycles/kernel/svm/svm_sky.h
index 092f6e045d6..50fe0c8232f 100644
--- a/intern/cycles/kernel/svm/svm_sky.h
+++ b/intern/cycles/kernel/svm/svm_sky.h
@@ -20,8 +20,8 @@ CCL_NAMESPACE_BEGIN
ccl_device float sky_angle_between(float thetav, float phiv, float theta, float phi)
{
- float cospsi = sinf(thetav)*sinf(theta)*cosf(phi - phiv) + cosf(thetav)*cosf(theta);
- return safe_acosf(cospsi);
+ float cospsi = sinf(thetav) * sinf(theta) * cosf(phi - phiv) + cosf(thetav) * cosf(theta);
+ return safe_acosf(cospsi);
}
/*
@@ -30,36 +30,43 @@ ccl_device float sky_angle_between(float thetav, float phiv, float theta, float
*/
ccl_device float sky_perez_function(float *lam, float theta, float gamma)
{
- float ctheta = cosf(theta);
- float cgamma = cosf(gamma);
+ float ctheta = cosf(theta);
+ float cgamma = cosf(gamma);
- return (1.0f + lam[0]*expf(lam[1]/ctheta)) * (1.0f + lam[2]*expf(lam[3]*gamma) + lam[4]*cgamma*cgamma);
+ return (1.0f + lam[0] * expf(lam[1] / ctheta)) *
+ (1.0f + lam[2] * expf(lam[3] * gamma) + lam[4] * cgamma * cgamma);
}
-ccl_device float3 sky_radiance_old(KernelGlobals *kg, float3 dir,
- float sunphi, float suntheta,
- float radiance_x, float radiance_y, float radiance_z,
- float *config_x, float *config_y, float *config_z)
+ccl_device float3 sky_radiance_old(KernelGlobals *kg,
+ float3 dir,
+ float sunphi,
+ float suntheta,
+ float radiance_x,
+ float radiance_y,
+ float radiance_z,
+ float *config_x,
+ float *config_y,
+ float *config_z)
{
- /* convert vector to spherical coordinates */
- float2 spherical = direction_to_spherical(dir);
- float theta = spherical.x;
- float phi = spherical.y;
+ /* convert vector to spherical coordinates */
+ float2 spherical = direction_to_spherical(dir);
+ float theta = spherical.x;
+ float phi = spherical.y;
- /* angle between sun direction and dir */
- float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
+ /* angle between sun direction and dir */
+ float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
- /* clamp theta to horizon */
- theta = min(theta, M_PI_2_F - 0.001f);
+ /* clamp theta to horizon */
+ theta = min(theta, M_PI_2_F - 0.001f);
- /* compute xyY color space values */
- float x = radiance_y * sky_perez_function(config_y, theta, gamma);
- float y = radiance_z * sky_perez_function(config_z, theta, gamma);
- float Y = radiance_x * sky_perez_function(config_x, theta, gamma);
+ /* compute xyY color space values */
+ float x = radiance_y * sky_perez_function(config_y, theta, gamma);
+ float y = radiance_z * sky_perez_function(config_z, theta, gamma);
+ float Y = radiance_x * sky_perez_function(config_x, theta, gamma);
- /* convert to RGB */
- float3 xyz = xyY_to_xyz(x, y, Y);
- return xyz_to_rgb(kg, xyz);
+ /* convert to RGB */
+ float3 xyz = xyY_to_xyz(x, y, Y);
+ return xyz_to_rgb(kg, xyz);
}
/*
@@ -68,118 +75,142 @@ ccl_device float3 sky_radiance_old(KernelGlobals *kg, float3 dir,
*/
ccl_device float sky_radiance_internal(float *configuration, float theta, float gamma)
{
- float ctheta = cosf(theta);
- float cgamma = cosf(gamma);
-
- float expM = expf(configuration[4] * gamma);
- float rayM = cgamma * cgamma;
- float mieM = (1.0f + rayM) / powf((1.0f + configuration[8]*configuration[8] - 2.0f*configuration[8]*cgamma), 1.5f);
- float zenith = sqrtf(ctheta);
-
- return (1.0f + configuration[0] * expf(configuration[1] / (ctheta + 0.01f))) *
- (configuration[2] + configuration[3] * expM + configuration[5] * rayM + configuration[6] * mieM + configuration[7] * zenith);
+ float ctheta = cosf(theta);
+ float cgamma = cosf(gamma);
+
+ float expM = expf(configuration[4] * gamma);
+ float rayM = cgamma * cgamma;
+ float mieM = (1.0f + rayM) / powf((1.0f + configuration[8] * configuration[8] -
+ 2.0f * configuration[8] * cgamma),
+ 1.5f);
+ float zenith = sqrtf(ctheta);
+
+ return (1.0f + configuration[0] * expf(configuration[1] / (ctheta + 0.01f))) *
+ (configuration[2] + configuration[3] * expM + configuration[5] * rayM +
+ configuration[6] * mieM + configuration[7] * zenith);
}
-ccl_device float3 sky_radiance_new(KernelGlobals *kg, float3 dir,
- float sunphi, float suntheta,
- float radiance_x, float radiance_y, float radiance_z,
- float *config_x, float *config_y, float *config_z)
+ccl_device float3 sky_radiance_new(KernelGlobals *kg,
+ float3 dir,
+ float sunphi,
+ float suntheta,
+ float radiance_x,
+ float radiance_y,
+ float radiance_z,
+ float *config_x,
+ float *config_y,
+ float *config_z)
{
- /* convert vector to spherical coordinates */
- float2 spherical = direction_to_spherical(dir);
- float theta = spherical.x;
- float phi = spherical.y;
+ /* convert vector to spherical coordinates */
+ float2 spherical = direction_to_spherical(dir);
+ float theta = spherical.x;
+ float phi = spherical.y;
- /* angle between sun direction and dir */
- float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
+ /* angle between sun direction and dir */
+ float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
- /* clamp theta to horizon */
- theta = min(theta, M_PI_2_F - 0.001f);
+ /* clamp theta to horizon */
+ theta = min(theta, M_PI_2_F - 0.001f);
- /* compute xyz color space values */
- float x = sky_radiance_internal(config_x, theta, gamma) * radiance_x;
- float y = sky_radiance_internal(config_y, theta, gamma) * radiance_y;
- float z = sky_radiance_internal(config_z, theta, gamma) * radiance_z;
+ /* compute xyz color space values */
+ float x = sky_radiance_internal(config_x, theta, gamma) * radiance_x;
+ float y = sky_radiance_internal(config_y, theta, gamma) * radiance_y;
+ float z = sky_radiance_internal(config_z, theta, gamma) * radiance_z;
- /* convert to RGB and adjust strength */
- return xyz_to_rgb(kg, make_float3(x, y, z)) * (M_2PI_F/683);
+ /* convert to RGB and adjust strength */
+ return xyz_to_rgb(kg, make_float3(x, y, z)) * (M_2PI_F / 683);
}
-ccl_device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+ccl_device void svm_node_tex_sky(
+ KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
- /* Define variables */
- float sunphi, suntheta, radiance_x, radiance_y, radiance_z;
- float config_x[9], config_y[9], config_z[9];
-
- /* Load data */
- uint dir_offset = node.y;
- uint out_offset = node.z;
- int sky_model = node.w;
-
- float4 data = read_node_float(kg, offset);
- sunphi = data.x;
- suntheta = data.y;
- radiance_x = data.z;
- radiance_y = data.w;
-
- data = read_node_float(kg, offset);
- radiance_z = data.x;
- config_x[0] = data.y;
- config_x[1] = data.z;
- config_x[2] = data.w;
-
- data = read_node_float(kg, offset);
- config_x[3] = data.x;
- config_x[4] = data.y;
- config_x[5] = data.z;
- config_x[6] = data.w;
-
- data = read_node_float(kg, offset);
- config_x[7] = data.x;
- config_x[8] = data.y;
- config_y[0] = data.z;
- config_y[1] = data.w;
-
- data = read_node_float(kg, offset);
- config_y[2] = data.x;
- config_y[3] = data.y;
- config_y[4] = data.z;
- config_y[5] = data.w;
-
- data = read_node_float(kg, offset);
- config_y[6] = data.x;
- config_y[7] = data.y;
- config_y[8] = data.z;
- config_z[0] = data.w;
-
- data = read_node_float(kg, offset);
- config_z[1] = data.x;
- config_z[2] = data.y;
- config_z[3] = data.z;
- config_z[4] = data.w;
-
- data = read_node_float(kg, offset);
- config_z[5] = data.x;
- config_z[6] = data.y;
- config_z[7] = data.z;
- config_z[8] = data.w;
-
- float3 dir = stack_load_float3(stack, dir_offset);
- float3 f;
-
- /* Compute Sky */
- if(sky_model == 0) {
- f = sky_radiance_old(kg, dir, sunphi, suntheta,
- radiance_x, radiance_y, radiance_z,
- config_x, config_y, config_z);
- }
- else {
- f = sky_radiance_new(kg, dir, sunphi, suntheta,
- radiance_x, radiance_y, radiance_z,
- config_x, config_y, config_z);
- }
-
- stack_store_float3(stack, out_offset, f);
+ /* Define variables */
+ float sunphi, suntheta, radiance_x, radiance_y, radiance_z;
+ float config_x[9], config_y[9], config_z[9];
+
+ /* Load data */
+ uint dir_offset = node.y;
+ uint out_offset = node.z;
+ int sky_model = node.w;
+
+ float4 data = read_node_float(kg, offset);
+ sunphi = data.x;
+ suntheta = data.y;
+ radiance_x = data.z;
+ radiance_y = data.w;
+
+ data = read_node_float(kg, offset);
+ radiance_z = data.x;
+ config_x[0] = data.y;
+ config_x[1] = data.z;
+ config_x[2] = data.w;
+
+ data = read_node_float(kg, offset);
+ config_x[3] = data.x;
+ config_x[4] = data.y;
+ config_x[5] = data.z;
+ config_x[6] = data.w;
+
+ data = read_node_float(kg, offset);
+ config_x[7] = data.x;
+ config_x[8] = data.y;
+ config_y[0] = data.z;
+ config_y[1] = data.w;
+
+ data = read_node_float(kg, offset);
+ config_y[2] = data.x;
+ config_y[3] = data.y;
+ config_y[4] = data.z;
+ config_y[5] = data.w;
+
+ data = read_node_float(kg, offset);
+ config_y[6] = data.x;
+ config_y[7] = data.y;
+ config_y[8] = data.z;
+ config_z[0] = data.w;
+
+ data = read_node_float(kg, offset);
+ config_z[1] = data.x;
+ config_z[2] = data.y;
+ config_z[3] = data.z;
+ config_z[4] = data.w;
+
+ data = read_node_float(kg, offset);
+ config_z[5] = data.x;
+ config_z[6] = data.y;
+ config_z[7] = data.z;
+ config_z[8] = data.w;
+
+ float3 dir = stack_load_float3(stack, dir_offset);
+ float3 f;
+
+ /* Compute Sky */
+ if (sky_model == 0) {
+ f = sky_radiance_old(kg,
+ dir,
+ sunphi,
+ suntheta,
+ radiance_x,
+ radiance_y,
+ radiance_z,
+ config_x,
+ config_y,
+ config_z);
+ }
+ else {
+ f = sky_radiance_new(kg,
+ dir,
+ sunphi,
+ suntheta,
+ radiance_x,
+ radiance_y,
+ radiance_z,
+ config_x,
+ config_y,
+ config_z);
+ }
+
+ stack_store_float3(stack, out_offset, f);
}
CCL_NAMESPACE_END