diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_stucci.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_stucci.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_stucci.h b/intern/cycles/kernel/svm/svm_stucci.h new file mode 100644 index 00000000000..be8883b6388 --- /dev/null +++ b/intern/cycles/kernel/svm/svm_stucci.h @@ -0,0 +1,63 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +CCL_NAMESPACE_BEGIN + +/* Stucci */ + +__device float svm_stucci(NodeStucciType type, NodeNoiseBasis basis, int hard, float turbulence, float size, float3 p) +{ + p /= size; + + float b2 = noise_basis_hard(p, basis, hard); + float ofs = turbulence/200.0f; + + if(type != NODE_STUCCI_PLASTIC) + ofs *= b2*b2; + + float r = noise_basis_hard(make_float3(p.x, p.y, p.z+ofs), basis, hard); + + if(type == NODE_STUCCI_WALL_OUT) + r = 1.0f - r; + + return fmaxf(r, 0.0f); +} + +__device void svm_node_tex_stucci(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) +{ + uint4 node2 = read_node(kg, offset); + + uint type, basis, hard; + uint size_offset, turbulence_offset, co_offset, fac_offset; + + decode_node_uchar4(node.y, &type, &basis, &hard, NULL); + decode_node_uchar4(node.z, &size_offset, &turbulence_offset, &co_offset, &fac_offset); + + float3 co = stack_load_float3(stack, co_offset); + float size = stack_load_float_default(stack, size_offset, node2.x); + float turbulence = stack_load_float_default(stack, turbulence_offset, node2.y); + size = nonzerof(size, 1e-5f); + + float f = svm_stucci((NodeStucciType)type, (NodeNoiseBasis)basis, hard, + turbulence, size, co); + + stack_store_float(stack, fac_offset, f); +} + +CCL_NAMESPACE_END + |