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Diffstat (limited to 'intern/cycles/kernel/svm/svm_tex_coord.h')
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h170
1 files changed, 170 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
new file mode 100644
index 00000000000..bcf3716ae57
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -0,0 +1,170 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Texture Coordinate Node */
+
+__device float3 svm_background_offset(KernelGlobals *kg)
+{
+ Transform cameratoworld = kernel_data.cam.cameratoworld;
+ return make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
+}
+
+__device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+{
+ float3 data;
+
+ switch(type) {
+ case NODE_TEXCO_OBJECT: {
+ if(sd->object != ~0) {
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
+ data = transform(&tfm, sd->P);
+ }
+ else
+ data = sd->P;
+ break;
+ }
+ case NODE_TEXCO_CAMERA: {
+ Transform tfm = kernel_data.cam.worldtocamera;
+
+ if(sd->object != ~0)
+ data = transform(&tfm, sd->P);
+ else
+ data = transform(&tfm, sd->P + svm_background_offset(kg));
+ break;
+ }
+ case NODE_TEXCO_WINDOW: {
+ Transform tfm = kernel_data.cam.worldtondc;
+
+ if(sd->object != ~0)
+ data = transform(&tfm, sd->P);
+ else
+ data = transform(&tfm, sd->P + svm_background_offset(kg));
+ break;
+ }
+ case NODE_TEXCO_REFLECTION: {
+ if(sd->object != ~0)
+ data = sd->I - 2.0f*dot(sd->N, sd->I)*sd->N;
+ else
+ data = sd->I;
+ break;
+ }
+ }
+
+ stack_store_float3(stack, out_offset, data);
+}
+
+__device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+{
+#ifdef __RAY_DIFFERENTIALS__
+ float3 data;
+
+ switch(type) {
+ case NODE_TEXCO_OBJECT: {
+ if(sd->object != ~0) {
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
+ data = transform(&tfm, sd->P + sd->dP.dx);
+ }
+ else
+ data = sd->P + sd->dP.dx;
+ break;
+ }
+ case NODE_TEXCO_CAMERA: {
+ Transform tfm = kernel_data.cam.worldtocamera;
+
+ if(sd->object != ~0)
+ data = transform(&tfm, sd->P + sd->dP.dx);
+ else
+ data = transform(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg));
+ break;
+ }
+ case NODE_TEXCO_WINDOW: {
+ Transform tfm = kernel_data.cam.worldtondc;
+
+ if(sd->object != ~0)
+ data = transform(&tfm, sd->P + sd->dP.dx);
+ else
+ data = transform(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg));
+ break;
+ }
+ case NODE_TEXCO_REFLECTION: {
+ if(sd->object != ~0)
+ data = sd->I - 2.0f*dot(sd->N, sd->I)*sd->N;
+ else
+ data = sd->I;
+ break;
+ }
+ }
+
+ stack_store_float3(stack, out_offset, data);
+#else
+ svm_node_tex_coord(kg, sd, stack, type, out_offset);
+#endif
+}
+
+__device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+{
+#ifdef __RAY_DIFFERENTIALS__
+ float3 data;
+
+ switch(type) {
+ case NODE_TEXCO_OBJECT: {
+ if(sd->object != ~0) {
+ Transform tfm = object_fetch_transform(kg, sd->object, OBJECT_INVERSE_TRANSFORM);
+ data = transform(&tfm, sd->P + sd->dP.dy);
+ }
+ else
+ data = sd->P + sd->dP.dy;
+ break;
+ }
+ case NODE_TEXCO_CAMERA: {
+ Transform tfm = kernel_data.cam.worldtocamera;
+
+ if(sd->object != ~0)
+ data = transform(&tfm, sd->P + sd->dP.dy);
+ else
+ data = transform(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg));
+ break;
+ }
+ case NODE_TEXCO_WINDOW: {
+ Transform tfm = kernel_data.cam.worldtondc;
+
+ if(sd->object != ~0)
+ data = transform(&tfm, sd->P + sd->dP.dy);
+ else
+ data = transform(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg));
+ break;
+ }
+ case NODE_TEXCO_REFLECTION: {
+ if(sd->object != ~0)
+ data = sd->I - 2.0f*dot(sd->N, sd->I)*sd->N;
+ else
+ data = sd->I;
+ break;
+ }
+ }
+
+ stack_store_float3(stack, out_offset, data);
+#else
+ svm_node_tex_coord(kg, sd, stack, type, out_offset);
+#endif
+}
+
+CCL_NAMESPACE_END
+