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Diffstat (limited to 'intern/cycles/kernel/svm/svm_tex_coord.h')
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h36
1 files changed, 24 insertions, 12 deletions
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index 8869001015b..295d5e9f65b 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -22,8 +22,12 @@ CCL_NAMESPACE_BEGIN
/* Texture Coordinate Node */
-ccl_device_noinline int svm_node_tex_coord(
- const KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint4 node, int offset)
+ccl_device_noinline int svm_node_tex_coord(ccl_global const KernelGlobals *kg,
+ ccl_private ShaderData *sd,
+ int path_flag,
+ ccl_private float *stack,
+ uint4 node,
+ int offset)
{
float3 data;
uint type = node.y;
@@ -99,8 +103,12 @@ ccl_device_noinline int svm_node_tex_coord(
return offset;
}
-ccl_device_noinline int svm_node_tex_coord_bump_dx(
- const KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint4 node, int offset)
+ccl_device_noinline int svm_node_tex_coord_bump_dx(ccl_global const KernelGlobals *kg,
+ ccl_private ShaderData *sd,
+ int path_flag,
+ ccl_private float *stack,
+ uint4 node,
+ int offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
@@ -180,8 +188,12 @@ ccl_device_noinline int svm_node_tex_coord_bump_dx(
#endif
}
-ccl_device_noinline int svm_node_tex_coord_bump_dy(
- const KernelGlobals *kg, ShaderData *sd, int path_flag, float *stack, uint4 node, int offset)
+ccl_device_noinline int svm_node_tex_coord_bump_dy(ccl_global const KernelGlobals *kg,
+ ccl_private ShaderData *sd,
+ int path_flag,
+ ccl_private float *stack,
+ uint4 node,
+ int offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
@@ -261,9 +273,9 @@ ccl_device_noinline int svm_node_tex_coord_bump_dy(
#endif
}
-ccl_device_noinline void svm_node_normal_map(const KernelGlobals *kg,
- ShaderData *sd,
- float *stack,
+ccl_device_noinline void svm_node_normal_map(ccl_global const KernelGlobals *kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
uint4 node)
{
uint color_offset, strength_offset, normal_offset, space;
@@ -354,9 +366,9 @@ ccl_device_noinline void svm_node_normal_map(const KernelGlobals *kg,
stack_store_float3(stack, normal_offset, N);
}
-ccl_device_noinline void svm_node_tangent(const KernelGlobals *kg,
- ShaderData *sd,
- float *stack,
+ccl_device_noinline void svm_node_tangent(ccl_global const KernelGlobals *kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
uint4 node)
{
uint tangent_offset, direction_type, axis;