Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/svm/svm_vector_rotate.h')
-rw-r--r--intern/cycles/kernel/svm/svm_vector_rotate.h83
1 files changed, 0 insertions, 83 deletions
diff --git a/intern/cycles/kernel/svm/svm_vector_rotate.h b/intern/cycles/kernel/svm/svm_vector_rotate.h
deleted file mode 100644
index c20f9b2556f..00000000000
--- a/intern/cycles/kernel/svm/svm_vector_rotate.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
- * Copyright 2011-2020 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Vector Rotate */
-
-ccl_device_noinline void svm_node_vector_rotate(ccl_private ShaderData *sd,
- ccl_private float *stack,
- uint input_stack_offsets,
- uint axis_stack_offsets,
- uint result_stack_offset)
-{
- uint type, vector_stack_offset, rotation_stack_offset, center_stack_offset, axis_stack_offset,
- angle_stack_offset, invert;
-
- svm_unpack_node_uchar4(
- input_stack_offsets, &type, &vector_stack_offset, &rotation_stack_offset, &invert);
- svm_unpack_node_uchar3(
- axis_stack_offsets, &center_stack_offset, &axis_stack_offset, &angle_stack_offset);
-
- if (stack_valid(result_stack_offset)) {
-
- float3 vector = stack_load_float3(stack, vector_stack_offset);
- float3 center = stack_load_float3(stack, center_stack_offset);
- float3 result = make_float3(0.0f, 0.0f, 0.0f);
-
- if (type == NODE_VECTOR_ROTATE_TYPE_EULER_XYZ) {
- float3 rotation = stack_load_float3(stack, rotation_stack_offset); // Default XYZ.
- Transform rotationTransform = euler_to_transform(rotation);
- if (invert) {
- result = transform_direction_transposed(&rotationTransform, vector - center) + center;
- }
- else {
- result = transform_direction(&rotationTransform, vector - center) + center;
- }
- }
- else {
- float3 axis;
- float axis_length;
- switch (type) {
- case NODE_VECTOR_ROTATE_TYPE_AXIS_X:
- axis = make_float3(1.0f, 0.0f, 0.0f);
- axis_length = 1.0f;
- break;
- case NODE_VECTOR_ROTATE_TYPE_AXIS_Y:
- axis = make_float3(0.0f, 1.0f, 0.0f);
- axis_length = 1.0f;
- break;
- case NODE_VECTOR_ROTATE_TYPE_AXIS_Z:
- axis = make_float3(0.0f, 0.0f, 1.0f);
- axis_length = 1.0f;
- break;
- default:
- axis = stack_load_float3(stack, axis_stack_offset);
- axis_length = len(axis);
- break;
- }
- float angle = stack_load_float(stack, angle_stack_offset);
- angle = invert ? -angle : angle;
- result = (axis_length != 0.0f) ?
- rotate_around_axis(vector - center, axis / axis_length, angle) + center :
- vector;
- }
-
- stack_store_float3(stack, result_stack_offset, result);
- }
-}
-
-CCL_NAMESPACE_END