Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel/svm/svm_voronoi.h')
-rw-r--r--intern/cycles/kernel/svm/svm_voronoi.h156
1 files changed, 104 insertions, 52 deletions
diff --git a/intern/cycles/kernel/svm/svm_voronoi.h b/intern/cycles/kernel/svm/svm_voronoi.h
index 5d0b8a2a406..e5e350bf76a 100644
--- a/intern/cycles/kernel/svm/svm_voronoi.h
+++ b/intern/cycles/kernel/svm/svm_voronoi.h
@@ -18,10 +18,19 @@ CCL_NAMESPACE_BEGIN
/* Voronoi */
-ccl_device float voronoi_F1_distance(float3 p)
+ccl_device void voronoi_neighbors(float3 p, NodeVoronoiDistanceMetric distance, float e, float da[4], float3 pa[4])
{
- /* returns squared distance in da */
- float da = 1e10f;
+ /* Compute the distance to and the position of the closest neighbors to p.
+ *
+ * The neighbors are randomly placed, 1 each in a 3x3x3 grid (Worley pattern).
+ * The distances and points are returned in ascending order, i.e. da[0] and pa[0] will
+ * contain the distance to the closest point and its coordinates respectively.
+ */
+
+ da[0] = 1e10f;
+ da[1] = 1e10f;
+ da[2] = 1e10f;
+ da[3] = 1e10f;
int3 xyzi = quick_floor_to_int3(p);
@@ -31,71 +40,114 @@ ccl_device float voronoi_F1_distance(float3 p)
int3 ip = xyzi + make_int3(xx, yy, zz);
float3 fp = make_float3(ip.x, ip.y, ip.z);
float3 vp = fp + cellnoise3(fp);
- float d = len_squared(p - vp);
- da = min(d, da);
- }
- }
- }
-
- return da;
-}
-ccl_device float3 voronoi_F1_color(float3 p)
-{
- /* returns color of the nearest point */
- float da = 1e10f;
- float3 pa;
-
- int3 xyzi = quick_floor_to_int3(p);
+ float d;
+ switch(distance) {
+ case NODE_VORONOI_DISTANCE:
+ d = len_squared(p - vp);
+ break;
+ case NODE_VORONOI_MANHATTAN:
+ d = reduce_add(fabs(vp - p));
+ break;
+ case NODE_VORONOI_CHEBYCHEV:
+ d = max3(fabs(vp - p));
+ break;
+ case NODE_VORONOI_MINKOWSKI:
+ float3 n = fabs(vp - p);
+ if(e == 0.5f) {
+ d = sqr(reduce_add(sqrt(n)));
+ }
+ else {
+ d = powf(reduce_add(pow3(n, e)), 1.0f/e);
+ }
+ break;
+ }
- for(int xx = -1; xx <= 1; xx++) {
- for(int yy = -1; yy <= 1; yy++) {
- for(int zz = -1; zz <= 1; zz++) {
- int3 ip = xyzi + make_int3(xx, yy, zz);
- float3 fp = make_float3(ip.x, ip.y, ip.z);
- float3 vp = fp + cellnoise3(fp);
- float d = len_squared(p - vp);
+ /* To keep the shortest four distances and associated points we have to keep them in sorted order. */
+ if (d < da[0]) {
+ da[3] = da[2];
+ da[2] = da[1];
+ da[1] = da[0];
+ da[0] = d;
+
+ pa[3] = pa[2];
+ pa[2] = pa[1];
+ pa[1] = pa[0];
+ pa[0] = vp;
+ }
+ else if (d < da[1]) {
+ da[3] = da[2];
+ da[2] = da[1];
+ da[1] = d;
+
+ pa[3] = pa[2];
+ pa[2] = pa[1];
+ pa[1] = vp;
+ }
+ else if (d < da[2]) {
+ da[3] = da[2];
+ da[2] = d;
- if(d < da) {
- da = d;
- pa = vp;
+ pa[3] = pa[2];
+ pa[2] = vp;
+ }
+ else if (d < da[3]) {
+ da[3] = d;
+ pa[3] = vp;
}
}
}
}
-
- return cellnoise3(pa);
-}
-
-ccl_device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float3 p)
-{
- if(coloring == NODE_VORONOI_INTENSITY) {
- /* compute squared distance to the nearest neighbour */
- float fac = voronoi_F1_distance(p);
- return make_float4(fac, fac, fac, fac);
- }
- else {
- /* compute color of the nearest neighbour */
- float3 color = voronoi_F1_color(p);
- return make_float4(color.x, color.y, color.z, average(color));
- }
}
ccl_device void svm_node_tex_voronoi(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
- uint coloring = node.y;
- uint scale_offset, co_offset, fac_offset, color_offset;
+ uint4 node2 = read_node(kg, offset);
+
+ uint co_offset, coloring, distance, feature;
+ uint scale_offset, e_offset, fac_offset, color_offset;
- decode_node_uchar4(node.z, &scale_offset, &co_offset, &fac_offset, &color_offset);
+ decode_node_uchar4(node.y, &co_offset, &coloring, &distance, &feature);
+ decode_node_uchar4(node.z, &scale_offset, &e_offset, &fac_offset, &color_offset);
float3 co = stack_load_float3(stack, co_offset);
- float scale = stack_load_float_default(stack, scale_offset, node.w);
+ float scale = stack_load_float_default(stack, scale_offset, node2.x);
+ float exponent = stack_load_float_default(stack, e_offset, node2.y);
- float4 result = svm_voronoi((NodeVoronoiColoring)coloring, co*scale);
- float3 color = make_float3(result.x, result.y, result.z);
- float f = result.w;
+ float dist[4];
+ float3 neighbor[4];
+ voronoi_neighbors(co*scale, (NodeVoronoiDistanceMetric)distance, exponent, dist, neighbor);
+
+ float3 color;
+ float fac;
+ if(coloring == NODE_VORONOI_INTENSITY) {
+ switch(feature) {
+ case NODE_VORONOI_F1: fac = dist[0]; break;
+ case NODE_VORONOI_F2: fac = dist[1]; break;
+ case NODE_VORONOI_F3: fac = dist[2]; break;
+ case NODE_VORONOI_F4: fac = dist[3]; break;
+ case NODE_VORONOI_F2F1: fac = dist[1] - dist[0]; break;
+ }
+
+ color = make_float3(fac, fac, fac);
+ }
+ else {
+ /* NODE_VORONOI_CELLS */
+ switch(feature) {
+ case NODE_VORONOI_F1: color = neighbor[0]; break;
+ case NODE_VORONOI_F2: color = neighbor[1]; break;
+ case NODE_VORONOI_F3: color = neighbor[2]; break;
+ case NODE_VORONOI_F4: color = neighbor[3]; break;
+ /* Usefulness of this vector is questionable. Note F2 >= F1 but the
+ * individual vector components might not be. */
+ case NODE_VORONOI_F2F1: color = fabs(neighbor[1] - neighbor[0]); break;
+ }
+
+ color = cellnoise3(color);
+ fac = average(color);
+ }
- if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
+ if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, fac);
if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, color);
}