diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_voronoi.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_voronoi.h | 156 |
1 files changed, 104 insertions, 52 deletions
diff --git a/intern/cycles/kernel/svm/svm_voronoi.h b/intern/cycles/kernel/svm/svm_voronoi.h index 5d0b8a2a406..e5e350bf76a 100644 --- a/intern/cycles/kernel/svm/svm_voronoi.h +++ b/intern/cycles/kernel/svm/svm_voronoi.h @@ -18,10 +18,19 @@ CCL_NAMESPACE_BEGIN /* Voronoi */ -ccl_device float voronoi_F1_distance(float3 p) +ccl_device void voronoi_neighbors(float3 p, NodeVoronoiDistanceMetric distance, float e, float da[4], float3 pa[4]) { - /* returns squared distance in da */ - float da = 1e10f; + /* Compute the distance to and the position of the closest neighbors to p. + * + * The neighbors are randomly placed, 1 each in a 3x3x3 grid (Worley pattern). + * The distances and points are returned in ascending order, i.e. da[0] and pa[0] will + * contain the distance to the closest point and its coordinates respectively. + */ + + da[0] = 1e10f; + da[1] = 1e10f; + da[2] = 1e10f; + da[3] = 1e10f; int3 xyzi = quick_floor_to_int3(p); @@ -31,71 +40,114 @@ ccl_device float voronoi_F1_distance(float3 p) int3 ip = xyzi + make_int3(xx, yy, zz); float3 fp = make_float3(ip.x, ip.y, ip.z); float3 vp = fp + cellnoise3(fp); - float d = len_squared(p - vp); - da = min(d, da); - } - } - } - - return da; -} -ccl_device float3 voronoi_F1_color(float3 p) -{ - /* returns color of the nearest point */ - float da = 1e10f; - float3 pa; - - int3 xyzi = quick_floor_to_int3(p); + float d; + switch(distance) { + case NODE_VORONOI_DISTANCE: + d = len_squared(p - vp); + break; + case NODE_VORONOI_MANHATTAN: + d = reduce_add(fabs(vp - p)); + break; + case NODE_VORONOI_CHEBYCHEV: + d = max3(fabs(vp - p)); + break; + case NODE_VORONOI_MINKOWSKI: + float3 n = fabs(vp - p); + if(e == 0.5f) { + d = sqr(reduce_add(sqrt(n))); + } + else { + d = powf(reduce_add(pow3(n, e)), 1.0f/e); + } + break; + } - for(int xx = -1; xx <= 1; xx++) { - for(int yy = -1; yy <= 1; yy++) { - for(int zz = -1; zz <= 1; zz++) { - int3 ip = xyzi + make_int3(xx, yy, zz); - float3 fp = make_float3(ip.x, ip.y, ip.z); - float3 vp = fp + cellnoise3(fp); - float d = len_squared(p - vp); + /* To keep the shortest four distances and associated points we have to keep them in sorted order. */ + if (d < da[0]) { + da[3] = da[2]; + da[2] = da[1]; + da[1] = da[0]; + da[0] = d; + + pa[3] = pa[2]; + pa[2] = pa[1]; + pa[1] = pa[0]; + pa[0] = vp; + } + else if (d < da[1]) { + da[3] = da[2]; + da[2] = da[1]; + da[1] = d; + + pa[3] = pa[2]; + pa[2] = pa[1]; + pa[1] = vp; + } + else if (d < da[2]) { + da[3] = da[2]; + da[2] = d; - if(d < da) { - da = d; - pa = vp; + pa[3] = pa[2]; + pa[2] = vp; + } + else if (d < da[3]) { + da[3] = d; + pa[3] = vp; } } } } - - return cellnoise3(pa); -} - -ccl_device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float3 p) -{ - if(coloring == NODE_VORONOI_INTENSITY) { - /* compute squared distance to the nearest neighbour */ - float fac = voronoi_F1_distance(p); - return make_float4(fac, fac, fac, fac); - } - else { - /* compute color of the nearest neighbour */ - float3 color = voronoi_F1_color(p); - return make_float4(color.x, color.y, color.z, average(color)); - } } ccl_device void svm_node_tex_voronoi(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { - uint coloring = node.y; - uint scale_offset, co_offset, fac_offset, color_offset; + uint4 node2 = read_node(kg, offset); + + uint co_offset, coloring, distance, feature; + uint scale_offset, e_offset, fac_offset, color_offset; - decode_node_uchar4(node.z, &scale_offset, &co_offset, &fac_offset, &color_offset); + decode_node_uchar4(node.y, &co_offset, &coloring, &distance, &feature); + decode_node_uchar4(node.z, &scale_offset, &e_offset, &fac_offset, &color_offset); float3 co = stack_load_float3(stack, co_offset); - float scale = stack_load_float_default(stack, scale_offset, node.w); + float scale = stack_load_float_default(stack, scale_offset, node2.x); + float exponent = stack_load_float_default(stack, e_offset, node2.y); - float4 result = svm_voronoi((NodeVoronoiColoring)coloring, co*scale); - float3 color = make_float3(result.x, result.y, result.z); - float f = result.w; + float dist[4]; + float3 neighbor[4]; + voronoi_neighbors(co*scale, (NodeVoronoiDistanceMetric)distance, exponent, dist, neighbor); + + float3 color; + float fac; + if(coloring == NODE_VORONOI_INTENSITY) { + switch(feature) { + case NODE_VORONOI_F1: fac = dist[0]; break; + case NODE_VORONOI_F2: fac = dist[1]; break; + case NODE_VORONOI_F3: fac = dist[2]; break; + case NODE_VORONOI_F4: fac = dist[3]; break; + case NODE_VORONOI_F2F1: fac = dist[1] - dist[0]; break; + } + + color = make_float3(fac, fac, fac); + } + else { + /* NODE_VORONOI_CELLS */ + switch(feature) { + case NODE_VORONOI_F1: color = neighbor[0]; break; + case NODE_VORONOI_F2: color = neighbor[1]; break; + case NODE_VORONOI_F3: color = neighbor[2]; break; + case NODE_VORONOI_F4: color = neighbor[3]; break; + /* Usefulness of this vector is questionable. Note F2 >= F1 but the + * individual vector components might not be. */ + case NODE_VORONOI_F2F1: color = fabs(neighbor[1] - neighbor[0]); break; + } + + color = cellnoise3(color); + fac = average(color); + } - if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f); + if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, fac); if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, color); } |