diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_voronoi.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_voronoi.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_voronoi.h b/intern/cycles/kernel/svm/svm_voronoi.h new file mode 100644 index 00000000000..f5ee7851a51 --- /dev/null +++ b/intern/cycles/kernel/svm/svm_voronoi.h @@ -0,0 +1,66 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +CCL_NAMESPACE_BEGIN + +/* Voronoi */ + +__device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float scale, float3 p) +{ + /* compute distance and point coordinate of 4 nearest neighbours */ + float da[4]; + float3 pa[4]; + + voronoi(p*scale, NODE_VORONOI_DISTANCE_SQUARED, 1.0f, da, pa); + + /* output */ + float fac; + float3 color; + + if(coloring == NODE_VORONOI_INTENSITY) { + fac = fabsf(da[0]); + color = make_float3(fac, fac, fac); + } + else { + color = cellnoise_color(pa[0]); + fac= average(color); + } + + return make_float4(color.x, color.y, color.z, fac); +} + +__device void svm_node_tex_voronoi(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) +{ + uint coloring = node.y; + uint scale_offset, co_offset, fac_offset, color_offset; + + decode_node_uchar4(node.z, &scale_offset, &co_offset, &fac_offset, &color_offset); + + float3 co = stack_load_float3(stack, co_offset); + float scale = stack_load_float_default(stack, scale_offset, node.w); + + float4 result = svm_voronoi((NodeVoronoiColoring)coloring, scale, co); + float3 color = make_float3(result.x, result.y, result.z); + float f = result.w; + + if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f); + if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, color); +} + +CCL_NAMESPACE_END + |