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Diffstat (limited to 'intern/cycles/kernel/svm/svm_voronoi.h')
-rw-r--r--intern/cycles/kernel/svm/svm_voronoi.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_voronoi.h b/intern/cycles/kernel/svm/svm_voronoi.h
new file mode 100644
index 00000000000..f5ee7851a51
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_voronoi.h
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+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Voronoi */
+
+__device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float scale, float3 p)
+{
+ /* compute distance and point coordinate of 4 nearest neighbours */
+ float da[4];
+ float3 pa[4];
+
+ voronoi(p*scale, NODE_VORONOI_DISTANCE_SQUARED, 1.0f, da, pa);
+
+ /* output */
+ float fac;
+ float3 color;
+
+ if(coloring == NODE_VORONOI_INTENSITY) {
+ fac = fabsf(da[0]);
+ color = make_float3(fac, fac, fac);
+ }
+ else {
+ color = cellnoise_color(pa[0]);
+ fac= average(color);
+ }
+
+ return make_float4(color.x, color.y, color.z, fac);
+}
+
+__device void svm_node_tex_voronoi(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+{
+ uint coloring = node.y;
+ uint scale_offset, co_offset, fac_offset, color_offset;
+
+ decode_node_uchar4(node.z, &scale_offset, &co_offset, &fac_offset, &color_offset);
+
+ float3 co = stack_load_float3(stack, co_offset);
+ float scale = stack_load_float_default(stack, scale_offset, node.w);
+
+ float4 result = svm_voronoi((NodeVoronoiColoring)coloring, scale, co);
+ float3 color = make_float3(result.x, result.y, result.z);
+ float f = result.w;
+
+ if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
+ if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, color);
+}
+
+CCL_NAMESPACE_END
+