diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_voxel.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_voxel.h | 49 |
1 files changed, 23 insertions, 26 deletions
diff --git a/intern/cycles/kernel/svm/svm_voxel.h b/intern/cycles/kernel/svm/svm_voxel.h index 43b433683e0..26d8cc71d3b 100644 --- a/intern/cycles/kernel/svm/svm_voxel.h +++ b/intern/cycles/kernel/svm/svm_voxel.h @@ -19,37 +19,34 @@ CCL_NAMESPACE_BEGIN /* TODO(sergey): Think of making it more generic volume-type attribute * sampler. */ -ccl_device void svm_node_tex_voxel(KernelGlobals *kg, - ShaderData *sd, - float *stack, - uint4 node, - int *offset) +ccl_device void svm_node_tex_voxel( + KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { - uint co_offset, density_out_offset, color_out_offset, space; - decode_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space); + uint co_offset, density_out_offset, color_out_offset, space; + decode_node_uchar4(node.z, &co_offset, &density_out_offset, &color_out_offset, &space); #ifdef __VOLUME__ - int id = node.y; - float3 co = stack_load_float3(stack, co_offset); - if(space == NODE_TEX_VOXEL_SPACE_OBJECT) { - co = volume_normalized_position(kg, sd, co); - } - else { - kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD); - Transform tfm; - tfm.x = read_node_float(kg, offset); - tfm.y = read_node_float(kg, offset); - tfm.z = read_node_float(kg, offset); - co = transform_point(&tfm, co); - } + int id = node.y; + float3 co = stack_load_float3(stack, co_offset); + if (space == NODE_TEX_VOXEL_SPACE_OBJECT) { + co = volume_normalized_position(kg, sd, co); + } + else { + kernel_assert(space == NODE_TEX_VOXEL_SPACE_WORLD); + Transform tfm; + tfm.x = read_node_float(kg, offset); + tfm.y = read_node_float(kg, offset); + tfm.z = read_node_float(kg, offset); + co = transform_point(&tfm, co); + } - float4 r = kernel_tex_image_interp_3d(kg, id, co.x, co.y, co.z, INTERPOLATION_NONE); + float4 r = kernel_tex_image_interp_3d(kg, id, co.x, co.y, co.z, INTERPOLATION_NONE); #else - float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f); + float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f); #endif - if(stack_valid(density_out_offset)) - stack_store_float(stack, density_out_offset, r.w); - if(stack_valid(color_out_offset)) - stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z)); + if (stack_valid(density_out_offset)) + stack_store_float(stack, density_out_offset, r.w); + if (stack_valid(color_out_offset)) + stack_store_float3(stack, color_out_offset, make_float3(r.x, r.y, r.z)); } CCL_NAMESPACE_END |