diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_wave.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_wave.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h new file mode 100644 index 00000000000..8f2131156c4 --- /dev/null +++ b/intern/cycles/kernel/svm/svm_wave.h @@ -0,0 +1,65 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +CCL_NAMESPACE_BEGIN + +/* Marble */ + +__device_noinline float svm_wave(NodeWoodType type, float3 p, float scale, float detail, float distortion, float dscale) +{ + float w, n; + + p *= scale; + + if(type == NODE_WAVE_BANDS) + n= (p.x + p.x + p.z)*10.0f; + else /* if(type == NODE_WAVE_RINGS) */ + n= len(p)*20.0f; + + if(distortion != 0.0f) + n += distortion * noise_turbulence(p*dscale, NODE_NOISE_PERLIN, detail, 0); + + w = noise_wave(NODE_WAVE_SINE, n); + + return w; +} + +__device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) +{ + uint4 node2 = read_node(kg, offset); + + uint type; + uint co_offset, scale_offset, detail_offset, dscale_offset, distortion_offset, color_offset, fac_offset; + + decode_node_uchar4(node.y, &type, &color_offset, &fac_offset, &dscale_offset); + decode_node_uchar4(node.z, &co_offset, &scale_offset, &detail_offset, &distortion_offset); + + float3 co = stack_load_float3(stack, co_offset); + float scale = stack_load_float_default(stack, scale_offset, node2.x); + float detail = stack_load_float_default(stack, detail_offset, node2.y); + float distortion = stack_load_float_default(stack, distortion_offset, node2.z); + float dscale = stack_load_float_default(stack, dscale_offset, node2.w); + + float f = svm_wave((NodeWoodType)type, co, scale, detail, distortion, dscale); + + if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f); + if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f)); +} + +CCL_NAMESPACE_END + |