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Diffstat (limited to 'intern/cycles/kernel/svm/svm_wave.h')
-rw-r--r--intern/cycles/kernel/svm/svm_wave.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h
new file mode 100644
index 00000000000..8f2131156c4
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_wave.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Marble */
+
+__device_noinline float svm_wave(NodeWoodType type, float3 p, float scale, float detail, float distortion, float dscale)
+{
+ float w, n;
+
+ p *= scale;
+
+ if(type == NODE_WAVE_BANDS)
+ n= (p.x + p.x + p.z)*10.0f;
+ else /* if(type == NODE_WAVE_RINGS) */
+ n= len(p)*20.0f;
+
+ if(distortion != 0.0f)
+ n += distortion * noise_turbulence(p*dscale, NODE_NOISE_PERLIN, detail, 0);
+
+ w = noise_wave(NODE_WAVE_SINE, n);
+
+ return w;
+}
+
+__device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+{
+ uint4 node2 = read_node(kg, offset);
+
+ uint type;
+ uint co_offset, scale_offset, detail_offset, dscale_offset, distortion_offset, color_offset, fac_offset;
+
+ decode_node_uchar4(node.y, &type, &color_offset, &fac_offset, &dscale_offset);
+ decode_node_uchar4(node.z, &co_offset, &scale_offset, &detail_offset, &distortion_offset);
+
+ float3 co = stack_load_float3(stack, co_offset);
+ float scale = stack_load_float_default(stack, scale_offset, node2.x);
+ float detail = stack_load_float_default(stack, detail_offset, node2.y);
+ float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
+ float dscale = stack_load_float_default(stack, dscale_offset, node2.w);
+
+ float f = svm_wave((NodeWoodType)type, co, scale, detail, distortion, dscale);
+
+ if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
+ if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f));
+}
+
+CCL_NAMESPACE_END
+