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Diffstat (limited to 'intern/cycles/kernel/svm/svm_wave.h')
-rw-r--r--intern/cycles/kernel/svm/svm_wave.h131
1 files changed, 0 insertions, 131 deletions
diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h
deleted file mode 100644
index d04b7aa3476..00000000000
--- a/intern/cycles/kernel/svm/svm_wave.h
+++ /dev/null
@@ -1,131 +0,0 @@
-/*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Wave */
-
-ccl_device_noinline_cpu float svm_wave(NodeWaveType type,
- NodeWaveBandsDirection bands_dir,
- NodeWaveRingsDirection rings_dir,
- NodeWaveProfile profile,
- float3 p,
- float distortion,
- float detail,
- float dscale,
- float droughness,
- float phase)
-{
- /* Prevent precision issues on unit coordinates. */
- p = (p + 0.000001f) * 0.999999f;
-
- float n;
-
- if (type == NODE_WAVE_BANDS) {
- if (bands_dir == NODE_WAVE_BANDS_DIRECTION_X) {
- n = p.x * 20.0f;
- }
- else if (bands_dir == NODE_WAVE_BANDS_DIRECTION_Y) {
- n = p.y * 20.0f;
- }
- else if (bands_dir == NODE_WAVE_BANDS_DIRECTION_Z) {
- n = p.z * 20.0f;
- }
- else { /* NODE_WAVE_BANDS_DIRECTION_DIAGONAL */
- n = (p.x + p.y + p.z) * 10.0f;
- }
- }
- else { /* NODE_WAVE_RINGS */
- float3 rp = p;
- if (rings_dir == NODE_WAVE_RINGS_DIRECTION_X) {
- rp *= make_float3(0.0f, 1.0f, 1.0f);
- }
- else if (rings_dir == NODE_WAVE_RINGS_DIRECTION_Y) {
- rp *= make_float3(1.0f, 0.0f, 1.0f);
- }
- else if (rings_dir == NODE_WAVE_RINGS_DIRECTION_Z) {
- rp *= make_float3(1.0f, 1.0f, 0.0f);
- }
- /* else: NODE_WAVE_RINGS_DIRECTION_SPHERICAL */
-
- n = len(rp) * 20.0f;
- }
-
- n += phase;
-
- if (distortion != 0.0f)
- n += distortion * (fractal_noise_3d(p * dscale, detail, droughness) * 2.0f - 1.0f);
-
- if (profile == NODE_WAVE_PROFILE_SIN) {
- return 0.5f + 0.5f * sinf(n - M_PI_2_F);
- }
- else if (profile == NODE_WAVE_PROFILE_SAW) {
- n /= M_2PI_F;
- return n - floorf(n);
- }
- else { /* NODE_WAVE_PROFILE_TRI */
- n /= M_2PI_F;
- return fabsf(n - floorf(n + 0.5f)) * 2.0f;
- }
-}
-
-ccl_device_noinline int svm_node_tex_wave(
- KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
-{
- uint4 node2 = read_node(kg, &offset);
- uint4 node3 = read_node(kg, &offset);
-
- /* RNA properties */
- uint type_offset, bands_dir_offset, rings_dir_offset, profile_offset;
- /* Inputs, Outputs */
- uint co_offset, scale_offset, distortion_offset, detail_offset, dscale_offset, droughness_offset,
- phase_offset;
- uint color_offset, fac_offset;
-
- svm_unpack_node_uchar4(
- node.y, &type_offset, &bands_dir_offset, &rings_dir_offset, &profile_offset);
- svm_unpack_node_uchar3(node.z, &co_offset, &scale_offset, &distortion_offset);
- svm_unpack_node_uchar4(
- node.w, &detail_offset, &dscale_offset, &droughness_offset, &phase_offset);
- svm_unpack_node_uchar2(node2.x, &color_offset, &fac_offset);
-
- float3 co = stack_load_float3(stack, co_offset);
- float scale = stack_load_float_default(stack, scale_offset, node2.y);
- float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
- float detail = stack_load_float_default(stack, detail_offset, node2.w);
- float dscale = stack_load_float_default(stack, dscale_offset, node3.x);
- float droughness = stack_load_float_default(stack, droughness_offset, node3.y);
- float phase = stack_load_float_default(stack, phase_offset, node3.z);
-
- float f = svm_wave((NodeWaveType)type_offset,
- (NodeWaveBandsDirection)bands_dir_offset,
- (NodeWaveRingsDirection)rings_dir_offset,
- (NodeWaveProfile)profile_offset,
- co * scale,
- distortion,
- detail,
- dscale,
- droughness,
- phase);
-
- if (stack_valid(fac_offset))
- stack_store_float(stack, fac_offset, f);
- if (stack_valid(color_offset))
- stack_store_float3(stack, color_offset, make_float3(f, f, f));
- return offset;
-}
-
-CCL_NAMESPACE_END