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Diffstat (limited to 'intern/cycles/kernel/svm/svm_wireframe.h')
-rw-r--r--intern/cycles/kernel/svm/svm_wireframe.h125
1 files changed, 0 insertions, 125 deletions
diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h
deleted file mode 100644
index d75976d23e1..00000000000
--- a/intern/cycles/kernel/svm/svm_wireframe.h
+++ /dev/null
@@ -1,125 +0,0 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2013, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Wireframe Node */
-
-ccl_device_inline float wireframe(KernelGlobals kg,
- ccl_private ShaderData *sd,
- float size,
- int pixel_size,
- ccl_private float3 *P)
-{
-#ifdef __HAIR__
- if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE)
-#else
- if (sd->prim != PRIM_NONE)
-#endif
- {
- float3 Co[3];
- float pixelwidth = 1.0f;
-
- /* Triangles */
- int np = 3;
-
- if (sd->type & PRIMITIVE_TRIANGLE)
- triangle_vertices(kg, sd->prim, Co);
- else
- motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, Co);
-
- if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
- object_position_transform(kg, sd, &Co[0]);
- object_position_transform(kg, sd, &Co[1]);
- object_position_transform(kg, sd, &Co[2]);
- }
-
- if (pixel_size) {
- // Project the derivatives of P to the viewing plane defined
- // by I so we have a measure of how big is a pixel at this point
- float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I);
- float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I);
- // Take the average of both axis' length
- pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f;
- }
-
- // Use half the width as the neighbor face will render the
- // other half. And take the square for fast comparison
- pixelwidth *= 0.5f * size;
- pixelwidth *= pixelwidth;
- for (int i = 0; i < np; i++) {
- int i2 = i ? i - 1 : np - 1;
- float3 dir = *P - Co[i];
- float3 edge = Co[i] - Co[i2];
- float3 crs = cross(edge, dir);
- // At this point dot(crs, crs) / dot(edge, edge) is
- // the square of area / length(edge) == square of the
- // distance to the edge.
- if (dot(crs, crs) < (dot(edge, edge) * pixelwidth))
- return 1.0f;
- }
- }
- return 0.0f;
-}
-
-ccl_device_noinline void svm_node_wireframe(KernelGlobals kg,
- ccl_private ShaderData *sd,
- ccl_private float *stack,
- uint4 node)
-{
- uint in_size = node.y;
- uint out_fac = node.z;
- uint use_pixel_size, bump_offset;
- svm_unpack_node_uchar2(node.w, &use_pixel_size, &bump_offset);
-
- /* Input Data */
- float size = stack_load_float(stack, in_size);
- int pixel_size = (int)use_pixel_size;
-
- /* Calculate wireframe */
- float f = wireframe(kg, sd, size, pixel_size, &sd->P);
-
- /* TODO(sergey): Think of faster way to calculate derivatives. */
- if (bump_offset == NODE_BUMP_OFFSET_DX) {
- float3 Px = sd->P - sd->dP.dx;
- f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(sd->dP.dx);
- }
- else if (bump_offset == NODE_BUMP_OFFSET_DY) {
- float3 Py = sd->P - sd->dP.dy;
- f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(sd->dP.dy);
- }
-
- if (stack_valid(out_fac))
- stack_store_float(stack, out_fac, f);
-}
-
-CCL_NAMESPACE_END