diff options
Diffstat (limited to 'intern/cycles/kernel/svm/svm_wood.h')
-rw-r--r-- | intern/cycles/kernel/svm/svm_wood.h | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/intern/cycles/kernel/svm/svm_wood.h b/intern/cycles/kernel/svm/svm_wood.h deleted file mode 100644 index 0f22e633766..00000000000 --- a/intern/cycles/kernel/svm/svm_wood.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - * Copyright 2011, Blender Foundation. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -CCL_NAMESPACE_BEGIN - -/* Wood */ - -__device_noinline float svm_wood(float3 p, float size, NodeWoodType type, NodeWaveType wave, NodeNoiseBasis basis, uint hard, float turb) -{ - float x = p.x; - float y = p.y; - float z = p.z; - - if(type == NODE_WOOD_BANDS) { - return noise_wave(wave, (x + y + z)*10.0f); - } - else if(type == NODE_WOOD_RINGS) { - return noise_wave(wave, sqrt(x*x + y*y + z*z)*20.0f); - } - else if (type == NODE_WOOD_BAND_NOISE) { - float wi = turb*noise_basis_hard(p/size, basis, hard); - return noise_wave(wave, (x + y + z)*10.0f + wi); - } - else if (type == NODE_WOOD_RING_NOISE) { - float wi = turb*noise_basis_hard(p/size, basis, hard); - return noise_wave(wave, sqrt(x*x + y*y + z*z)*20.0f + wi); - } - - return 0.0f; -} - -__device void svm_node_tex_wood(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) -{ - uint4 node2 = read_node(kg, offset); - - uint type, wave, basis, hard; - uint co_offset, size_offset, turbulence_offset, fac_offset; - - decode_node_uchar4(node.y, &type, &wave, &basis, &hard); - decode_node_uchar4(node.z, &co_offset, &size_offset, &turbulence_offset, &fac_offset); - - float3 co = stack_load_float3(stack, co_offset); - float size = stack_load_float_default(stack, size_offset, node2.y); - float turbulence = stack_load_float_default(stack, turbulence_offset, node2.z); - size = nonzerof(size, 1e-5f); - - float f = svm_wood(co, size, (NodeWoodType)type, (NodeWaveType)wave, - (NodeNoiseBasis)basis, hard, turbulence); - - stack_store_float(stack, fac_offset, f); -} - -CCL_NAMESPACE_END - |