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Diffstat (limited to 'intern/cycles/kernel/svm/svm_wood.h')
-rw-r--r--intern/cycles/kernel/svm/svm_wood.h69
1 files changed, 0 insertions, 69 deletions
diff --git a/intern/cycles/kernel/svm/svm_wood.h b/intern/cycles/kernel/svm/svm_wood.h
deleted file mode 100644
index 0f22e633766..00000000000
--- a/intern/cycles/kernel/svm/svm_wood.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-CCL_NAMESPACE_BEGIN
-
-/* Wood */
-
-__device_noinline float svm_wood(float3 p, float size, NodeWoodType type, NodeWaveType wave, NodeNoiseBasis basis, uint hard, float turb)
-{
- float x = p.x;
- float y = p.y;
- float z = p.z;
-
- if(type == NODE_WOOD_BANDS) {
- return noise_wave(wave, (x + y + z)*10.0f);
- }
- else if(type == NODE_WOOD_RINGS) {
- return noise_wave(wave, sqrt(x*x + y*y + z*z)*20.0f);
- }
- else if (type == NODE_WOOD_BAND_NOISE) {
- float wi = turb*noise_basis_hard(p/size, basis, hard);
- return noise_wave(wave, (x + y + z)*10.0f + wi);
- }
- else if (type == NODE_WOOD_RING_NOISE) {
- float wi = turb*noise_basis_hard(p/size, basis, hard);
- return noise_wave(wave, sqrt(x*x + y*y + z*z)*20.0f + wi);
- }
-
- return 0.0f;
-}
-
-__device void svm_node_tex_wood(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
-{
- uint4 node2 = read_node(kg, offset);
-
- uint type, wave, basis, hard;
- uint co_offset, size_offset, turbulence_offset, fac_offset;
-
- decode_node_uchar4(node.y, &type, &wave, &basis, &hard);
- decode_node_uchar4(node.z, &co_offset, &size_offset, &turbulence_offset, &fac_offset);
-
- float3 co = stack_load_float3(stack, co_offset);
- float size = stack_load_float_default(stack, size_offset, node2.y);
- float turbulence = stack_load_float_default(stack, turbulence_offset, node2.z);
- size = nonzerof(size, 1e-5f);
-
- float f = svm_wood(co, size, (NodeWoodType)type, (NodeWaveType)wave,
- (NodeNoiseBasis)basis, hard, turbulence);
-
- stack_store_float(stack, fac_offset, f);
-}
-
-CCL_NAMESPACE_END
-