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Diffstat (limited to 'intern/cycles/kernel/svm/wave.h')
-rw-r--r--intern/cycles/kernel/svm/wave.h133
1 files changed, 133 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/wave.h b/intern/cycles/kernel/svm/wave.h
new file mode 100644
index 00000000000..40e71b9d5df
--- /dev/null
+++ b/intern/cycles/kernel/svm/wave.h
@@ -0,0 +1,133 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+CCL_NAMESPACE_BEGIN
+
+/* Wave */
+
+ccl_device_noinline_cpu float svm_wave(NodeWaveType type,
+ NodeWaveBandsDirection bands_dir,
+ NodeWaveRingsDirection rings_dir,
+ NodeWaveProfile profile,
+ float3 p,
+ float distortion,
+ float detail,
+ float dscale,
+ float droughness,
+ float phase)
+{
+ /* Prevent precision issues on unit coordinates. */
+ p = (p + 0.000001f) * 0.999999f;
+
+ float n;
+
+ if (type == NODE_WAVE_BANDS) {
+ if (bands_dir == NODE_WAVE_BANDS_DIRECTION_X) {
+ n = p.x * 20.0f;
+ }
+ else if (bands_dir == NODE_WAVE_BANDS_DIRECTION_Y) {
+ n = p.y * 20.0f;
+ }
+ else if (bands_dir == NODE_WAVE_BANDS_DIRECTION_Z) {
+ n = p.z * 20.0f;
+ }
+ else { /* NODE_WAVE_BANDS_DIRECTION_DIAGONAL */
+ n = (p.x + p.y + p.z) * 10.0f;
+ }
+ }
+ else { /* NODE_WAVE_RINGS */
+ float3 rp = p;
+ if (rings_dir == NODE_WAVE_RINGS_DIRECTION_X) {
+ rp *= make_float3(0.0f, 1.0f, 1.0f);
+ }
+ else if (rings_dir == NODE_WAVE_RINGS_DIRECTION_Y) {
+ rp *= make_float3(1.0f, 0.0f, 1.0f);
+ }
+ else if (rings_dir == NODE_WAVE_RINGS_DIRECTION_Z) {
+ rp *= make_float3(1.0f, 1.0f, 0.0f);
+ }
+ /* else: NODE_WAVE_RINGS_DIRECTION_SPHERICAL */
+
+ n = len(rp) * 20.0f;
+ }
+
+ n += phase;
+
+ if (distortion != 0.0f)
+ n += distortion * (fractal_noise_3d(p * dscale, detail, droughness) * 2.0f - 1.0f);
+
+ if (profile == NODE_WAVE_PROFILE_SIN) {
+ return 0.5f + 0.5f * sinf(n - M_PI_2_F);
+ }
+ else if (profile == NODE_WAVE_PROFILE_SAW) {
+ n /= M_2PI_F;
+ return n - floorf(n);
+ }
+ else { /* NODE_WAVE_PROFILE_TRI */
+ n /= M_2PI_F;
+ return fabsf(n - floorf(n + 0.5f)) * 2.0f;
+ }
+}
+
+ccl_device_noinline int svm_node_tex_wave(
+ KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
+{
+ uint4 node2 = read_node(kg, &offset);
+ uint4 node3 = read_node(kg, &offset);
+
+ /* RNA properties */
+ uint type_offset, bands_dir_offset, rings_dir_offset, profile_offset;
+ /* Inputs, Outputs */
+ uint co_offset, scale_offset, distortion_offset, detail_offset, dscale_offset, droughness_offset,
+ phase_offset;
+ uint color_offset, fac_offset;
+
+ svm_unpack_node_uchar4(
+ node.y, &type_offset, &bands_dir_offset, &rings_dir_offset, &profile_offset);
+ svm_unpack_node_uchar3(node.z, &co_offset, &scale_offset, &distortion_offset);
+ svm_unpack_node_uchar4(
+ node.w, &detail_offset, &dscale_offset, &droughness_offset, &phase_offset);
+ svm_unpack_node_uchar2(node2.x, &color_offset, &fac_offset);
+
+ float3 co = stack_load_float3(stack, co_offset);
+ float scale = stack_load_float_default(stack, scale_offset, node2.y);
+ float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
+ float detail = stack_load_float_default(stack, detail_offset, node2.w);
+ float dscale = stack_load_float_default(stack, dscale_offset, node3.x);
+ float droughness = stack_load_float_default(stack, droughness_offset, node3.y);
+ float phase = stack_load_float_default(stack, phase_offset, node3.z);
+
+ float f = svm_wave((NodeWaveType)type_offset,
+ (NodeWaveBandsDirection)bands_dir_offset,
+ (NodeWaveRingsDirection)rings_dir_offset,
+ (NodeWaveProfile)profile_offset,
+ co * scale,
+ distortion,
+ detail,
+ dscale,
+ droughness,
+ phase);
+
+ if (stack_valid(fac_offset))
+ stack_store_float(stack, fac_offset, f);
+ if (stack_valid(color_offset))
+ stack_store_float3(stack, color_offset, make_float3(f, f, f));
+ return offset;
+}
+
+CCL_NAMESPACE_END