diff options
Diffstat (limited to 'intern/cycles/kernel/svm/white_noise.h')
-rw-r--r-- | intern/cycles/kernel/svm/white_noise.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/intern/cycles/kernel/svm/white_noise.h b/intern/cycles/kernel/svm/white_noise.h new file mode 100644 index 00000000000..d275a3f7068 --- /dev/null +++ b/intern/cycles/kernel/svm/white_noise.h @@ -0,0 +1,82 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +CCL_NAMESPACE_BEGIN + +ccl_device_noinline void svm_node_tex_white_noise(KernelGlobals kg, + ccl_private ShaderData *sd, + ccl_private float *stack, + uint dimensions, + uint inputs_stack_offsets, + uint ouptuts_stack_offsets) +{ + uint vector_stack_offset, w_stack_offset, value_stack_offset, color_stack_offset; + svm_unpack_node_uchar2(inputs_stack_offsets, &vector_stack_offset, &w_stack_offset); + svm_unpack_node_uchar2(ouptuts_stack_offsets, &value_stack_offset, &color_stack_offset); + + float3 vector = stack_load_float3(stack, vector_stack_offset); + float w = stack_load_float(stack, w_stack_offset); + + if (stack_valid(color_stack_offset)) { + float3 color; + switch (dimensions) { + case 1: + color = hash_float_to_float3(w); + break; + case 2: + color = hash_float2_to_float3(make_float2(vector.x, vector.y)); + break; + case 3: + color = hash_float3_to_float3(vector); + break; + case 4: + color = hash_float4_to_float3(make_float4(vector.x, vector.y, vector.z, w)); + break; + default: + color = make_float3(1.0f, 0.0f, 1.0f); + kernel_assert(0); + break; + } + stack_store_float3(stack, color_stack_offset, color); + } + + if (stack_valid(value_stack_offset)) { + float value; + switch (dimensions) { + case 1: + value = hash_float_to_float(w); + break; + case 2: + value = hash_float2_to_float(make_float2(vector.x, vector.y)); + break; + case 3: + value = hash_float3_to_float(vector); + break; + case 4: + value = hash_float4_to_float(make_float4(vector.x, vector.y, vector.z, w)); + break; + default: + value = 0.0f; + kernel_assert(0); + break; + } + stack_store_float(stack, value_stack_offset, value); + } +} + +CCL_NAMESPACE_END |