diff options
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_sky.h | 136 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_types.h | 5 |
3 files changed, 131 insertions, 12 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 2cf507f9c89..168127c620c 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -255,7 +255,7 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT #endif #ifdef __PROCEDURAL_TEXTURES__ case NODE_TEX_SKY: - svm_node_tex_sky(kg, sd, stack, node.y, node.z); + svm_node_tex_sky(kg, sd, stack, node, &offset); break; case NODE_TEX_GRADIENT: svm_node_tex_gradient(sd, stack, node); diff --git a/intern/cycles/kernel/svm/svm_sky.h b/intern/cycles/kernel/svm/svm_sky.h index c4e0ca3e242..cb6e5def4bd 100644 --- a/intern/cycles/kernel/svm/svm_sky.h +++ b/intern/cycles/kernel/svm/svm_sky.h @@ -16,10 +16,7 @@ CCL_NAMESPACE_BEGIN -/* - * "A Practical Analytic Model for Daylight" - * A. J. Preetham, Peter Shirley, Brian Smits - */ +/* Sky texture */ __device float sky_angle_between(float thetav, float phiv, float theta, float phi) { @@ -27,6 +24,10 @@ __device float sky_angle_between(float thetav, float phiv, float theta, float ph return safe_acosf(cospsi); } +/* + * "A Practical Analytic Model for Daylight" + * A. J. Preetham, Peter Shirley, Brian Smits + */ __device float sky_perez_function(__constant float *lam, float theta, float gamma) { float ctheta = cosf(theta); @@ -35,7 +36,10 @@ __device float sky_perez_function(__constant float *lam, float theta, float gamm return (1.0f + lam[0]*expf(lam[1]/ctheta)) * (1.0f + lam[2]*expf(lam[3]*gamma) + lam[4]*cgamma*cgamma); } -__device float3 sky_radiance(KernelGlobals *kg, float3 dir) +__device float3 sky_radiance_old(KernelGlobals *kg, float3 dir, + float sunphi, float suntheta, + float radiance_x, float radiance_y, float radiance_z, + float *config_x, float *config_y, float *config_z) { /* convert vector to spherical coordinates */ float2 spherical = direction_to_spherical(dir); @@ -43,25 +47,135 @@ __device float3 sky_radiance(KernelGlobals *kg, float3 dir) float phi = spherical.y; /* angle between sun direction and dir */ - float gamma = sky_angle_between(theta, phi, kernel_data.sunsky.theta, kernel_data.sunsky.phi); + float gamma = sky_angle_between(theta, phi, suntheta, sunphi); /* clamp theta to horizon */ theta = min(theta, M_PI_2_F - 0.001f); /* compute xyY color space values */ - float x = kernel_data.sunsky.zenith_x * sky_perez_function(kernel_data.sunsky.perez_x, theta, gamma); - float y = kernel_data.sunsky.zenith_y * sky_perez_function(kernel_data.sunsky.perez_y, theta, gamma); - float Y = kernel_data.sunsky.zenith_Y * sky_perez_function(kernel_data.sunsky.perez_Y, theta, gamma); + float x = radiance_y * sky_perez_function(config_y, theta, gamma); + float y = radiance_z * sky_perez_function(config_z, theta, gamma); + float Y = radiance_x * sky_perez_function(config_x, theta, gamma); /* convert to RGB */ float3 xyz = xyY_to_xyz(x, y, Y); return xyz_to_rgb(xyz.x, xyz.y, xyz.z); } -__device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack, uint dir_offset, uint out_offset) +/* + * "An Analytic Model for Full Spectral Sky-Dome Radiance" + * Lukas Hosek, Alexander Wilkie + */ +__device float sky_radiance_internal(__constant float *configuration, float theta, float gamma) +{ + float ctheta = cosf(theta); + float cgamma = cosf(gamma); + + float expM = expf(configuration[4] * gamma); + float rayM = cgamma * cgamma; + float mieM = (1.0f + rayM) / powf((1.0f + configuration[8]*configuration[8] - 2.0f*configuration[8]*cgamma), 1.5f); + float zenith = sqrt(ctheta); + + return (1.0f + configuration[0] * expf(configuration[1] / (ctheta + 0.01f))) * + (configuration[2] + configuration[3] * expM + configuration[5] * rayM + configuration[6] * mieM + configuration[7] * zenith); +} + +__device float3 sky_radiance_new(KernelGlobals *kg, float3 dir, + float sunphi, float suntheta, + float radiance_x, float radiance_y, float radiance_z, + float *config_x, float *config_y, float *config_z) { + /* convert vector to spherical coordinates */ + float2 spherical = direction_to_spherical(dir); + float theta = spherical.x; + float phi = spherical.y; + + /* angle between sun direction and dir */ + float gamma = sky_angle_between(theta, phi, suntheta, sunphi); + + /* clamp theta to horizon */ + theta = min(theta, M_PI_2_F - 0.001f); + + /* compute xyz color space values */ + float x = sky_radiance_internal(config_x, theta, gamma) * radiance_x; + float y = sky_radiance_internal(config_y, theta, gamma) * radiance_y; + float z = sky_radiance_internal(config_z, theta, gamma) * radiance_z; + + /* convert to RGB and adjust strength */ + return xyz_to_rgb(x, y, z) * (M_2PI_F/683); +} + +__device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) +{ + /* Define variables */ + float sunphi, suntheta, radiance_x, radiance_y, radiance_z; + float config_x[9], config_y[9], config_z[9]; + + /* Load data */ + uint dir_offset = node.y; + uint out_offset = node.z; + int sky_model = node.w; + + float4 data = read_node_float(kg, offset); + sunphi = data.x; + suntheta = data.y; + radiance_x = data.z; + radiance_y = data.w; + + data = read_node_float(kg, offset); + radiance_z = data.x; + config_x[0] = data.y; + config_x[1] = data.z; + config_x[2] = data.w; + + data = read_node_float(kg, offset); + config_x[3] = data.x; + config_x[4] = data.y; + config_x[5] = data.z; + config_x[6] = data.w; + + data = read_node_float(kg, offset); + config_x[7] = data.x; + config_x[8] = data.y; + config_y[0] = data.z; + config_y[1] = data.w; + + data = read_node_float(kg, offset); + config_y[2] = data.x; + config_y[3] = data.y; + config_y[4] = data.z; + config_y[5] = data.w; + + data = read_node_float(kg, offset); + config_y[6] = data.x; + config_y[7] = data.y; + config_y[8] = data.z; + config_z[0] = data.w; + + data = read_node_float(kg, offset); + config_z[1] = data.x; + config_z[2] = data.y; + config_z[3] = data.z; + config_z[4] = data.w; + + data = read_node_float(kg, offset); + config_z[5] = data.x; + config_z[6] = data.y; + config_z[7] = data.z; + config_z[8] = data.w; + float3 dir = stack_load_float3(stack, dir_offset); - float3 f = sky_radiance(kg, dir); + float3 f; + + /* Compute Sky */ + if(sky_model == 0) + f = sky_radiance_old(kg, dir, sunphi, suntheta, + radiance_x, radiance_y, radiance_z, + config_x, config_y, config_z); + else + f = sky_radiance_new(kg, dir, sunphi, suntheta, + radiance_x, radiance_y, radiance_z, + config_x, config_y, config_z); stack_store_float3(stack, out_offset, f); } diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index 68f2ba041a1..e2b299e661d 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -285,6 +285,11 @@ typedef enum NodeWaveType { NODE_WAVE_RINGS } NodeWaveType; +typedef enum NodeSkyType { + NODE_SKY_OLD, + NODE_SKY_NEW +} NodeSkyType; + typedef enum NodeGradientType { NODE_BLEND_LINEAR, NODE_BLEND_QUADRATIC, |