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Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h332
-rw-r--r--intern/cycles/kernel/svm/svm_types.h15
2 files changed, 346 insertions, 1 deletions
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 1885e1af851..9a3689a94f4 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -76,6 +76,338 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w);
switch(type) {
+ case CLOSURE_BSDF_PRINCIPLED_ID: {
+ uint specular_offset, roughness_offset, specular_tint_offset, anisotropic_offset, sheen_offset,
+ sheen_tint_offset, clearcoat_offset, clearcoat_gloss_offset, eta_offset, transparency_offset,
+ anisotropic_rotation_offset, refraction_roughness_offset;
+ uint4 data_node2 = read_node(kg, offset);
+
+ float3 T = stack_load_float3(stack, data_node.y);
+ decode_node_uchar4(data_node.z, &specular_offset, &roughness_offset, &specular_tint_offset, &anisotropic_offset);
+ decode_node_uchar4(data_node.w, &sheen_offset, &sheen_tint_offset, &clearcoat_offset, &clearcoat_gloss_offset);
+ decode_node_uchar4(data_node2.x, &eta_offset, &transparency_offset, &anisotropic_rotation_offset, &refraction_roughness_offset);
+
+ // get Disney principled parameters
+ float metallic = param1;
+ float subsurface = param2;
+ float specular = stack_load_float(stack, specular_offset);
+ float roughness = stack_load_float(stack, roughness_offset);
+ float specular_tint = stack_load_float(stack, specular_tint_offset);
+ float anisotropic = stack_load_float(stack, anisotropic_offset);
+ float sheen = stack_load_float(stack, sheen_offset);
+ float sheen_tint = stack_load_float(stack, sheen_tint_offset);
+ float clearcoat = stack_load_float(stack, clearcoat_offset);
+ float clearcoat_gloss = stack_load_float(stack, clearcoat_gloss_offset);
+ float transparency = stack_load_float(stack, transparency_offset);
+ float anisotropic_rotation = stack_load_float(stack, anisotropic_rotation_offset);
+ float refraction_roughness = stack_load_float(stack, refraction_roughness_offset);
+ float eta = fmaxf(stack_load_float(stack, eta_offset), 1e-5f);
+
+ ClosureType distribution = stack_valid(data_node2.y) ? (ClosureType) data_node2.y : CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
+
+ /* rotate tangent */
+ if(anisotropic_rotation != 0.0f)
+ T = rotate_around_axis(T, N, anisotropic_rotation * M_2PI_F);
+
+ /* calculate ior */
+ float ior = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta;
+
+ // calculate fresnel for refraction
+ float cosNO = dot(N, sd->I);
+ float fresnel = fresnel_dielectric_cos(cosNO, ior);
+
+ // calculate weights of the diffuse and specular part
+ float diffuse_weight = (1.0f - saturate(metallic)) * (1.0f - saturate(transparency));
+
+ float transp = saturate(transparency) * (1.0f - saturate(metallic));
+ float specular_weight = (1.0f - transp);
+
+ // get the base color
+ uint4 data_base_color = read_node(kg, offset);
+ float3 base_color = stack_valid(data_base_color.x) ? stack_load_float3(stack, data_base_color.x) :
+ make_float3(__uint_as_float(data_base_color.y), __uint_as_float(data_base_color.z), __uint_as_float(data_base_color.w));
+
+ // get the additional clearcoat normal and subsurface scattering radius
+ uint4 data_cn_ssr = read_node(kg, offset);
+ float3 clearcoat_normal = stack_valid(data_cn_ssr.x) ? stack_load_float3(stack, data_cn_ssr.x) : sd->N;
+ float3 subsurface_radius = stack_valid(data_cn_ssr.y) ? stack_load_float3(stack, data_cn_ssr.y) : make_float3(1.0f, 1.0f, 1.0f);
+
+ // get the subsurface color
+ uint4 data_subsurface_color = read_node(kg, offset);
+ float3 subsurface_color = stack_valid(data_subsurface_color.x) ? stack_load_float3(stack, data_subsurface_color.x) :
+ make_float3(__uint_as_float(data_subsurface_color.y), __uint_as_float(data_subsurface_color.z), __uint_as_float(data_subsurface_color.w));
+
+ float3 weight = sd->svm_closure_weight * mix_weight;
+
+#ifdef __SUBSURFACE__
+ float3 albedo = subsurface_color * subsurface + base_color * (1.0f - subsurface);
+ float3 subsurf_weight = weight * albedo * diffuse_weight;
+ float subsurf_sample_weight = fabsf(average(subsurf_weight));
+
+ /* disable in case of diffuse ancestor, can't see it well then and
+ * adds considerably noise due to probabilities of continuing path
+ * getting lower and lower */
+ if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
+ subsurface = 0.0f;
+ }
+
+ /* diffuse */
+ if(fabsf(average(base_color)) > CLOSURE_WEIGHT_CUTOFF) {
+ if(subsurface < CLOSURE_WEIGHT_CUTOFF && diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
+ float3 diff_weight = weight * base_color * diffuse_weight;
+
+ PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf*)bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
+
+ if(bsdf) {
+ bsdf->N = N;
+ bsdf->roughness = roughness;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_principled_diffuse_setup(bsdf);
+ }
+ }
+ else if(subsurface > CLOSURE_WEIGHT_CUTOFF && subsurf_sample_weight > CLOSURE_WEIGHT_CUTOFF) {
+ /* radius * scale */
+ float3 radius = subsurface_radius * subsurface;
+ /* sharpness */
+ float sharpness = 0.0f;
+ /* texture color blur */
+ float texture_blur = 0.0f;
+
+ /* create one closure per color channel */
+ Bssrdf *bssrdf = bssrdf_alloc(sd, make_float3(subsurf_weight.x, 0.0f, 0.0f));
+ if(bssrdf) {
+ bssrdf->sample_weight = subsurf_sample_weight;
+ bssrdf->radius = radius.x;
+ bssrdf->texture_blur = texture_blur;
+ bssrdf->albedo = albedo.x;
+ bssrdf->sharpness = sharpness;
+ bssrdf->N = N;
+ bssrdf->roughness = roughness;
+
+ /* setup bsdf */
+ sd->flag |= bssrdf_setup(bssrdf, (ClosureType)CLOSURE_BSSRDF_PRINCIPLED_ID);
+ }
+
+ bssrdf = bssrdf_alloc(sd, make_float3(0.0f, subsurf_weight.y, 0.0f));
+ if(bssrdf) {
+ bssrdf->sample_weight = subsurf_sample_weight;
+ bssrdf->radius = radius.y;
+ bssrdf->texture_blur = texture_blur;
+ bssrdf->albedo = albedo.y;
+ bssrdf->sharpness = sharpness;
+ bssrdf->N = N;
+ bssrdf->roughness = roughness;
+
+ /* setup bsdf */
+ sd->flag |= bssrdf_setup(bssrdf, (ClosureType)CLOSURE_BSSRDF_PRINCIPLED_ID);
+ }
+
+ bssrdf = bssrdf_alloc(sd, make_float3(0.0f, 0.0f, subsurf_weight.z));
+ if(bssrdf) {
+ bssrdf->sample_weight = subsurf_sample_weight;
+ bssrdf->radius = radius.z;
+ bssrdf->texture_blur = texture_blur;
+ bssrdf->albedo = albedo.z;
+ bssrdf->sharpness = sharpness;
+ bssrdf->N = N;
+ bssrdf->roughness = roughness;
+
+ /* setup bsdf */
+ sd->flag |= bssrdf_setup(bssrdf, (ClosureType)CLOSURE_BSSRDF_PRINCIPLED_ID);
+ }
+ }
+ }
+#else
+ /* diffuse */
+ if(diffuse_weight > CLOSURE_WEIGHT_CUTOFF) {
+ float3 diff_weight = weight * base_color * diffuse_weight;
+
+ PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf*)bsdf_alloc(sd, sizeof(PrincipledDiffuseBsdf), diff_weight);
+
+ if(bsdf) {
+ bsdf->N = N;
+ bsdf->roughness = roughness;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_principled_diffuse_setup(bsdf);
+ }
+ }
+#endif
+
+ /* sheen */
+ if(diffuse_weight > CLOSURE_WEIGHT_CUTOFF && sheen > CLOSURE_WEIGHT_CUTOFF) {
+ float m_cdlum = linear_rgb_to_gray(base_color);
+ float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum : make_float3(1.0f, 1.0f, 1.0f); // normalize lum. to isolate hue+sat
+
+ /* color of the sheen component */
+ float3 sheen_color = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - sheen_tint) + m_ctint * sheen_tint;
+
+ float3 sheen_weight = weight * sheen * sheen_color * diffuse_weight;
+
+ PrincipledSheenBsdf *bsdf = (PrincipledSheenBsdf*)bsdf_alloc(sd, sizeof(PrincipledSheenBsdf), sheen_weight);
+
+ if(bsdf) {
+ bsdf->N = N;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_principled_sheen_setup(bsdf);
+ }
+ }
+
+ /* specular reflection */
+#ifdef __CAUSTICS_TRICKS__
+ if(kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
+#endif
+ if(specular_weight > CLOSURE_WEIGHT_CUTOFF && (specular > CLOSURE_WEIGHT_CUTOFF || metallic > CLOSURE_WEIGHT_CUTOFF)) {
+ float3 spec_weight = weight * specular_weight;
+
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), spec_weight);
+ MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+
+ if(bsdf && extra) {
+ bsdf->N = N;
+ bsdf->ior = (2.0f / (1.0f - safe_sqrtf(0.08f * specular))) - 1.0f;
+ bsdf->T = T;
+ bsdf->extra = extra;
+
+ float aspect = safe_sqrtf(1.0f - anisotropic * 0.9f);
+ float r2 = roughness * roughness;
+
+ bsdf->alpha_x = fmaxf(0.001f, r2 / aspect);
+ bsdf->alpha_y = fmaxf(0.001f, r2 * aspect);
+
+ float m_cdlum = 0.3f * base_color.x + 0.6f * base_color.y + 0.1f * base_color.z; // luminance approx.
+ float3 m_ctint = m_cdlum > 0.0f ? base_color / m_cdlum : make_float3(0.0f, 0.0f, 0.0f); // normalize lum. to isolate hue+sat
+ float3 tmp_col = make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint) + m_ctint * specular_tint;
+
+ bsdf->extra->cspec0 = (specular * 0.08f * tmp_col) * (1.0f - metallic) + base_color * metallic;
+ bsdf->extra->color = base_color;
+
+ /* setup bsdf */
+ if(distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID || roughness <= 0.075f) /* use single-scatter GGX */
+ sd->flag |= bsdf_microfacet_ggx_aniso_fresnel_setup(bsdf);
+ else /* use multi-scatter GGX */
+ sd->flag |= bsdf_microfacet_multi_ggx_aniso_fresnel_setup(bsdf);
+ }
+ }
+#ifdef __CAUSTICS_TRICKS__
+ }
+#endif
+
+ /* BSDF */
+#ifdef __CAUSTICS_TRICKS__
+ if(kernel_data.integrator.caustics_reflective || kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0) {
+#endif
+ if(transp > CLOSURE_WEIGHT_CUTOFF) {
+ float3 glass_weight = weight * transp;
+ float3 cspec0 = base_color * specular_tint + make_float3(1.0f, 1.0f, 1.0f) * (1.0f - specular_tint);
+
+ if(roughness <= 5e-2f || distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID) { /* use single-scatter GGX */
+ float refl_roughness = roughness;
+
+ /* reflection */
+#ifdef __CAUSTICS_TRICKS__
+ if(kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0)
+#endif
+ {
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), glass_weight*fresnel);
+ MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+
+ if(bsdf && extra) {
+ bsdf->N = N;
+ bsdf->extra = extra;
+
+ bsdf->alpha_x = refl_roughness * refl_roughness;
+ bsdf->alpha_y = refl_roughness * refl_roughness;
+ bsdf->ior = ior;
+
+ bsdf->extra->color = base_color;
+ bsdf->extra->cspec0 = cspec0;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf);
+ }
+ }
+
+ /* refraction */
+#ifdef __CAUSTICS_TRICKS__
+ if(kernel_data.integrator.caustics_refractive || (path_flag & PATH_RAY_DIFFUSE) == 0)
+#endif
+ {
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), base_color*glass_weight*(1.0f - fresnel));
+
+ if(bsdf) {
+ bsdf->N = N;
+
+ if(distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID)
+ refraction_roughness = 1.0f - (1.0f - refl_roughness) * (1.0f - refraction_roughness);
+ else
+ refraction_roughness = refl_roughness;
+
+ bsdf->alpha_x = refraction_roughness * refraction_roughness;
+ bsdf->alpha_y = refraction_roughness * refraction_roughness;
+ bsdf->ior = ior;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_microfacet_ggx_refraction_setup(bsdf);
+ }
+ }
+ }
+ else { /* use multi-scatter GGX */
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), glass_weight);
+ MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+
+ if(bsdf && extra) {
+ bsdf->N = N;
+ bsdf->extra = extra;
+ bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+
+ bsdf->alpha_x = roughness * roughness;
+ bsdf->alpha_y = roughness * roughness;
+ bsdf->ior = ior;
+
+ bsdf->extra->color = base_color;
+ bsdf->extra->cspec0 = cspec0;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf);
+ }
+ }
+ }
+#ifdef __CAUSTICS_TRICKS__
+ }
+#endif
+
+ /* clearcoat */
+#ifdef __CAUSTICS_TRICKS__
+ if(kernel_data.integrator.caustics_reflective || (path_flag & PATH_RAY_DIFFUSE) == 0) {
+#endif
+ if(clearcoat > CLOSURE_WEIGHT_CUTOFF) {
+ MicrofacetBsdf *bsdf = (MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), weight);
+ MicrofacetExtra *extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
+
+ if(bsdf && extra) {
+ bsdf->N = clearcoat_normal;
+ bsdf->ior = 1.5f;
+ bsdf->extra = extra;
+
+ bsdf->alpha_x = 0.1f * (1.0f - clearcoat_gloss) + 0.001f * clearcoat_gloss;
+ bsdf->alpha_y = 0.1f * (1.0f - clearcoat_gloss) + 0.001f * clearcoat_gloss;
+
+ bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
+ bsdf->extra->clearcoat = clearcoat;
+
+ /* setup bsdf */
+ sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf);
+ }
+ }
+#ifdef __CAUSTICS_TRICKS__
+ }
+#endif
+
+ break;
+ }
case CLOSURE_BSDF_DIFFUSE_ID: {
float3 weight = sd->svm_closure_weight * mix_weight;
OrenNayarBsdf *bsdf = (OrenNayarBsdf*)bsdf_alloc(sd, sizeof(OrenNayarBsdf), weight);
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 47209ddfbab..4a8cdb60952 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -397,17 +397,24 @@ typedef enum ClosureType {
CLOSURE_BSDF_DIFFUSE_ID,
CLOSURE_BSDF_OREN_NAYAR_ID,
CLOSURE_BSDF_DIFFUSE_RAMP_ID,
+ CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID,
+ CLOSURE_BSDF_PRINCIPLED_SHEEN_ID,
CLOSURE_BSDF_DIFFUSE_TOON_ID,
/* Glossy */
CLOSURE_BSDF_GLOSSY_ID,
CLOSURE_BSDF_REFLECTION_ID,
CLOSURE_BSDF_MICROFACET_GGX_ID,
+ CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID,
+ CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID,
CLOSURE_BSDF_MICROFACET_BECKMANN_ID,
CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID,
+ CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID,
CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID,
CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID,
+ CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID,
CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_ID,
+ CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_FRESNEL_ID,
CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID,
CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID,
CLOSURE_BSDF_ASHIKHMIN_VELVET_ID,
@@ -424,16 +431,19 @@ typedef enum ClosureType {
CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID,
CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID,
CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID,
+ CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID,
CLOSURE_BSDF_SHARP_GLASS_ID,
CLOSURE_BSDF_HAIR_TRANSMISSION_ID,
/* Special cases */
CLOSURE_BSDF_BSSRDF_ID,
+ CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID,
CLOSURE_BSDF_TRANSPARENT_ID,
/* BSSRDF */
CLOSURE_BSSRDF_CUBIC_ID,
CLOSURE_BSSRDF_GAUSSIAN_ID,
+ CLOSURE_BSSRDF_PRINCIPLED_ID,
CLOSURE_BSSRDF_BURLEY_ID,
/* Other */
@@ -447,6 +457,8 @@ typedef enum ClosureType {
CLOSURE_VOLUME_ABSORPTION_ID,
CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID,
+ CLOSURE_BSDF_PRINCIPLED_ID,
+
NBUILTIN_CLOSURES
} ClosureType;
@@ -455,7 +467,7 @@ typedef enum ClosureType {
#define CLOSURE_IS_BSDF_DIFFUSE(type) (type >= CLOSURE_BSDF_DIFFUSE_ID && type <= CLOSURE_BSDF_DIFFUSE_TOON_ID)
#define CLOSURE_IS_BSDF_GLOSSY(type) (type >= CLOSURE_BSDF_GLOSSY_ID && type <= CLOSURE_BSDF_HAIR_REFLECTION_ID)
#define CLOSURE_IS_BSDF_TRANSMISSION(type) (type >= CLOSURE_BSDF_TRANSMISSION_ID && type <= CLOSURE_BSDF_HAIR_TRANSMISSION_ID)
-#define CLOSURE_IS_BSDF_BSSRDF(type) (type == CLOSURE_BSDF_BSSRDF_ID)
+#define CLOSURE_IS_BSDF_BSSRDF(type) (type == CLOSURE_BSDF_BSSRDF_ID || type == CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID)
#define CLOSURE_IS_BSDF_ANISOTROPIC(type) (type >= CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID && type <= CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID)
#define CLOSURE_IS_BSDF_MULTISCATTER(type) (type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID ||\
type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_ID || \
@@ -469,6 +481,7 @@ typedef enum ClosureType {
#define CLOSURE_IS_AMBIENT_OCCLUSION(type) (type == CLOSURE_AMBIENT_OCCLUSION_ID)
#define CLOSURE_IS_PHASE(type) (type == CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID)
#define CLOSURE_IS_GLASS(type) (type >= CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID && type <= CLOSURE_BSDF_SHARP_GLASS_ID)
+#define CLOSURE_IS_PRINCIPLED(type) (type == CLOSURE_BSDF_PRINCIPLED_ID)
#define CLOSURE_WEIGHT_CUTOFF 1e-5f