diff options
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 3 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 38 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_fresnel.h | 44 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_image.h | 18 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_types.h | 8 |
5 files changed, 73 insertions, 38 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index a5d95c1b394..65d92a91df9 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -282,6 +282,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT case NODE_FRESNEL: svm_node_fresnel(sd, stack, node.y, node.z, node.w); break; + case NODE_BLEND_WEIGHT: + svm_node_blend_weight(sd, stack, node); + break; case NODE_SET_DISPLACEMENT: svm_node_set_displacement(sd, stack, node.y); break; diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index aaf2926f60d..68f91408f1f 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -102,23 +102,19 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st if(kernel_data.integrator.no_caustics && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - ShaderClosure *sc = svm_node_closure_get(sd); svm_node_closure_set_mix_weight(sc, mix_weight); - /* index of refraction */ - float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f); - eta = 1.0f/eta; - - /* fresnel */ - float cosNO = dot(sd->N, sd->I); - float fresnel = fresnel_dielectric_cos(cosNO, eta); float roughness = param1; - sc->weight *= fresnel; - /* setup bsdf */ - svm_node_glossy_setup(sd, sc, type, eta, roughness, false); + if(type == CLOSURE_BSDF_REFLECTION_ID) + bsdf_reflection_setup(sd, sc); + else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID) + bsdf_microfacet_beckmann_setup(sd, sc, roughness, 1.0f, false); + else + bsdf_microfacet_ggx_setup(sd, sc, roughness, 1.0f, false); + break; } case CLOSURE_BSDF_REFRACTION_ID: @@ -128,10 +124,9 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st if(kernel_data.integrator.no_caustics && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - /* index of refraction */ - float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f); - eta = (sd->flag & SD_BACKFACING)? eta: 1.0f/eta; + float eta = fmaxf(param2, 1.0f + 1e-5f); + eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; /* fresnel */ float cosNO = dot(sd->N, sd->I); @@ -173,7 +168,6 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st if(kernel_data.integrator.no_caustics && (path_flag & PATH_RAY_DIFFUSE)) break; #endif - ShaderClosure *sc = svm_node_closure_get(sd); svm_node_closure_set_mix_weight(sc, mix_weight); @@ -190,17 +184,6 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st /* sigma */ float sigma = clamp(param1, 0.0f, 1.0f); - - /* index of refraction */ - float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f); - eta = 1.0f/eta; - - /* fresnel */ - float cosNO = dot(sd->N, sd->I); - float fresnel = fresnel_dielectric_cos(cosNO, eta); - - sc->weight *= fresnel; - bsdf_ashikhmin_velvet_setup(sd, sc, sigma); break; } @@ -308,7 +291,8 @@ __device void svm_node_emission_weight(KernelGlobals *kg, ShaderData *sd, float uint strength_offset = node.z; uint total_power = node.w; - float3 weight = stack_load_float3(stack, color_offset)*stack_load_float(stack, strength_offset); + float strength = stack_load_float(stack, strength_offset); + float3 weight = stack_load_float3(stack, color_offset)*strength; if(total_power && sd->object != ~0) weight /= object_surface_area(kg, sd->object); diff --git a/intern/cycles/kernel/svm/svm_fresnel.h b/intern/cycles/kernel/svm/svm_fresnel.h index f6122fa3071..1b9d99506e3 100644 --- a/intern/cycles/kernel/svm/svm_fresnel.h +++ b/intern/cycles/kernel/svm/svm_fresnel.h @@ -20,12 +20,48 @@ CCL_NAMESPACE_BEGIN /* Fresnel Node */ -__device void svm_node_fresnel(ShaderData *sd, float *stack, uint fresnel_offset, uint fresnel_value, uint out_offset) +__device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset, uint ior_value, uint out_offset) { - float fresnel = (stack_valid(fresnel_offset))? stack_load_float(stack, fresnel_offset): __int_as_float(fresnel_value); - fresnel = fmaxf(1.0f - fresnel, 0.00001f); + float eta = (stack_valid(ior_offset))? stack_load_float(stack, ior_offset): __int_as_float(ior_value); + eta = fmaxf(eta, 1.0f + 1e-5f); + eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; - float f = fresnel_dielectric_cos(dot(sd->I, sd->N), (sd->flag & SD_BACKFACING)? fresnel: 1.0f/fresnel); + float f = fresnel_dielectric_cos(dot(sd->I, sd->N), eta); + + stack_store_float(stack, out_offset, f); +} + +/* Blend Weight Node */ + +__device void svm_node_blend_weight(ShaderData *sd, float *stack, uint4 node) +{ + uint blend_offset = node.y; + uint blend_value = node.z; + float blend = (stack_valid(blend_offset))? stack_load_float(stack, blend_offset): __int_as_float(blend_value); + + uint type, out_offset; + decode_node_uchar4(node.w, &type, &out_offset, NULL, NULL); + + float f; + + if(type == NODE_BLEND_WEIGHT_FRESNEL) { + float eta = fmaxf(1.0f - blend, 1e-5f); + eta = (sd->flag & SD_BACKFACING)? eta: 1.0f/eta; + + f = fresnel_dielectric_cos(dot(sd->I, sd->N), eta); + } + else { + f = fabsf(dot(sd->I, sd->N)); + + if(blend != 0.5f) { + blend = clamp(blend, 0.0f, 1.0f); + blend = (blend < 0.5f)? 2.0f*blend: 0.5f/(1.0f - blend); + + f = powf(f, blend); + } + + f = 1.0f - f; + } stack_store_float(stack, out_offset, f); } diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h index 586e35c6465..62e24166970 100644 --- a/intern/cycles/kernel/svm/svm_image.h +++ b/intern/cycles/kernel/svm/svm_image.h @@ -147,9 +147,9 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y) __device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { uint id = node.y; - uint co_offset, out_offset, srgb; + uint co_offset, out_offset, alpha_offset, srgb; - decode_node_uchar4(node.z, &co_offset, &out_offset, &srgb, NULL); + decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb); float3 co = stack_load_float3(stack, co_offset); float4 f = svm_image_texture(kg, id, co.x, co.y); @@ -161,15 +161,18 @@ __device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack r.z = color_srgb_to_scene_linear(r.z); } - stack_store_float3(stack, out_offset, r); + if(stack_valid(out_offset)) + stack_store_float3(stack, out_offset, r); + if(stack_valid(alpha_offset)) + stack_store_float(stack, alpha_offset, f.w); } __device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { uint id = node.y; - uint co_offset, out_offset, srgb; + uint co_offset, out_offset, alpha_offset, srgb; - decode_node_uchar4(node.z, &co_offset, &out_offset, &srgb, NULL); + decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb); float3 co = stack_load_float3(stack, co_offset); float u = (atan2f(co.y, co.x) + M_PI_F)/(2*M_PI_F); @@ -183,7 +186,10 @@ __device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float r.z = color_srgb_to_scene_linear(r.z); } - stack_store_float3(stack, out_offset, r); + if(stack_valid(out_offset)) + stack_store_float3(stack, out_offset, r); + if(stack_valid(alpha_offset)) + stack_store_float(stack, alpha_offset, f.w); } CCL_NAMESPACE_END diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index 98e4a5ee583..483f3c76f3c 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -82,7 +82,8 @@ typedef enum NodeType { NODE_ATTR_BUMP_DX = 4400, NODE_ATTR_BUMP_DY = 4500, NODE_TEX_ENVIRONMENT = 4600, - NODE_CLOSURE_HOLDOUT = 4700 + NODE_CLOSURE_HOLDOUT = 4700, + NODE_BLEND_WEIGHT = 4800 } NodeType; typedef enum NodeAttributeType { @@ -249,6 +250,11 @@ typedef enum NodeVoronoiColoring { NODE_VORONOI_POSITION_OUTLINE_INTENSITY } NodeVoronoiColoring; +typedef enum NodeBlendWeightType { + NODE_BLEND_WEIGHT_FRESNEL, + NODE_BLEND_WEIGHT_FACING +} NodeBlendWeightType; + typedef enum ShaderType { SHADER_TYPE_SURFACE, SHADER_TYPE_VOLUME, |