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Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm.h3
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h38
-rw-r--r--intern/cycles/kernel/svm/svm_fresnel.h44
-rw-r--r--intern/cycles/kernel/svm/svm_image.h18
-rw-r--r--intern/cycles/kernel/svm/svm_types.h8
5 files changed, 73 insertions, 38 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index a5d95c1b394..65d92a91df9 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -282,6 +282,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_FRESNEL:
svm_node_fresnel(sd, stack, node.y, node.z, node.w);
break;
+ case NODE_BLEND_WEIGHT:
+ svm_node_blend_weight(sd, stack, node);
+ break;
case NODE_SET_DISPLACEMENT:
svm_node_set_displacement(sd, stack, node.y);
break;
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index aaf2926f60d..68f91408f1f 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -102,23 +102,19 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
if(kernel_data.integrator.no_caustics && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
-
ShaderClosure *sc = svm_node_closure_get(sd);
svm_node_closure_set_mix_weight(sc, mix_weight);
- /* index of refraction */
- float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f);
- eta = 1.0f/eta;
-
- /* fresnel */
- float cosNO = dot(sd->N, sd->I);
- float fresnel = fresnel_dielectric_cos(cosNO, eta);
float roughness = param1;
- sc->weight *= fresnel;
-
/* setup bsdf */
- svm_node_glossy_setup(sd, sc, type, eta, roughness, false);
+ if(type == CLOSURE_BSDF_REFLECTION_ID)
+ bsdf_reflection_setup(sd, sc);
+ else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID)
+ bsdf_microfacet_beckmann_setup(sd, sc, roughness, 1.0f, false);
+ else
+ bsdf_microfacet_ggx_setup(sd, sc, roughness, 1.0f, false);
+
break;
}
case CLOSURE_BSDF_REFRACTION_ID:
@@ -128,10 +124,9 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
if(kernel_data.integrator.no_caustics && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
-
/* index of refraction */
- float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f);
- eta = (sd->flag & SD_BACKFACING)? eta: 1.0f/eta;
+ float eta = fmaxf(param2, 1.0f + 1e-5f);
+ eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
/* fresnel */
float cosNO = dot(sd->N, sd->I);
@@ -173,7 +168,6 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
if(kernel_data.integrator.no_caustics && (path_flag & PATH_RAY_DIFFUSE))
break;
#endif
-
ShaderClosure *sc = svm_node_closure_get(sd);
svm_node_closure_set_mix_weight(sc, mix_weight);
@@ -190,17 +184,6 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
/* sigma */
float sigma = clamp(param1, 0.0f, 1.0f);
-
- /* index of refraction */
- float eta = clamp(1.0f-param2, 1e-5f, 1.0f - 1e-5f);
- eta = 1.0f/eta;
-
- /* fresnel */
- float cosNO = dot(sd->N, sd->I);
- float fresnel = fresnel_dielectric_cos(cosNO, eta);
-
- sc->weight *= fresnel;
-
bsdf_ashikhmin_velvet_setup(sd, sc, sigma);
break;
}
@@ -308,7 +291,8 @@ __device void svm_node_emission_weight(KernelGlobals *kg, ShaderData *sd, float
uint strength_offset = node.z;
uint total_power = node.w;
- float3 weight = stack_load_float3(stack, color_offset)*stack_load_float(stack, strength_offset);
+ float strength = stack_load_float(stack, strength_offset);
+ float3 weight = stack_load_float3(stack, color_offset)*strength;
if(total_power && sd->object != ~0)
weight /= object_surface_area(kg, sd->object);
diff --git a/intern/cycles/kernel/svm/svm_fresnel.h b/intern/cycles/kernel/svm/svm_fresnel.h
index f6122fa3071..1b9d99506e3 100644
--- a/intern/cycles/kernel/svm/svm_fresnel.h
+++ b/intern/cycles/kernel/svm/svm_fresnel.h
@@ -20,12 +20,48 @@ CCL_NAMESPACE_BEGIN
/* Fresnel Node */
-__device void svm_node_fresnel(ShaderData *sd, float *stack, uint fresnel_offset, uint fresnel_value, uint out_offset)
+__device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset, uint ior_value, uint out_offset)
{
- float fresnel = (stack_valid(fresnel_offset))? stack_load_float(stack, fresnel_offset): __int_as_float(fresnel_value);
- fresnel = fmaxf(1.0f - fresnel, 0.00001f);
+ float eta = (stack_valid(ior_offset))? stack_load_float(stack, ior_offset): __int_as_float(ior_value);
+ eta = fmaxf(eta, 1.0f + 1e-5f);
+ eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta;
- float f = fresnel_dielectric_cos(dot(sd->I, sd->N), (sd->flag & SD_BACKFACING)? fresnel: 1.0f/fresnel);
+ float f = fresnel_dielectric_cos(dot(sd->I, sd->N), eta);
+
+ stack_store_float(stack, out_offset, f);
+}
+
+/* Blend Weight Node */
+
+__device void svm_node_blend_weight(ShaderData *sd, float *stack, uint4 node)
+{
+ uint blend_offset = node.y;
+ uint blend_value = node.z;
+ float blend = (stack_valid(blend_offset))? stack_load_float(stack, blend_offset): __int_as_float(blend_value);
+
+ uint type, out_offset;
+ decode_node_uchar4(node.w, &type, &out_offset, NULL, NULL);
+
+ float f;
+
+ if(type == NODE_BLEND_WEIGHT_FRESNEL) {
+ float eta = fmaxf(1.0f - blend, 1e-5f);
+ eta = (sd->flag & SD_BACKFACING)? eta: 1.0f/eta;
+
+ f = fresnel_dielectric_cos(dot(sd->I, sd->N), eta);
+ }
+ else {
+ f = fabsf(dot(sd->I, sd->N));
+
+ if(blend != 0.5f) {
+ blend = clamp(blend, 0.0f, 1.0f);
+ blend = (blend < 0.5f)? 2.0f*blend: 0.5f/(1.0f - blend);
+
+ f = powf(f, blend);
+ }
+
+ f = 1.0f - f;
+ }
stack_store_float(stack, out_offset, f);
}
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 586e35c6465..62e24166970 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -147,9 +147,9 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y)
__device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint id = node.y;
- uint co_offset, out_offset, srgb;
+ uint co_offset, out_offset, alpha_offset, srgb;
- decode_node_uchar4(node.z, &co_offset, &out_offset, &srgb, NULL);
+ decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb);
float3 co = stack_load_float3(stack, co_offset);
float4 f = svm_image_texture(kg, id, co.x, co.y);
@@ -161,15 +161,18 @@ __device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack
r.z = color_srgb_to_scene_linear(r.z);
}
- stack_store_float3(stack, out_offset, r);
+ if(stack_valid(out_offset))
+ stack_store_float3(stack, out_offset, r);
+ if(stack_valid(alpha_offset))
+ stack_store_float(stack, alpha_offset, f.w);
}
__device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
uint id = node.y;
- uint co_offset, out_offset, srgb;
+ uint co_offset, out_offset, alpha_offset, srgb;
- decode_node_uchar4(node.z, &co_offset, &out_offset, &srgb, NULL);
+ decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb);
float3 co = stack_load_float3(stack, co_offset);
float u = (atan2f(co.y, co.x) + M_PI_F)/(2*M_PI_F);
@@ -183,7 +186,10 @@ __device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float
r.z = color_srgb_to_scene_linear(r.z);
}
- stack_store_float3(stack, out_offset, r);
+ if(stack_valid(out_offset))
+ stack_store_float3(stack, out_offset, r);
+ if(stack_valid(alpha_offset))
+ stack_store_float(stack, alpha_offset, f.w);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 98e4a5ee583..483f3c76f3c 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -82,7 +82,8 @@ typedef enum NodeType {
NODE_ATTR_BUMP_DX = 4400,
NODE_ATTR_BUMP_DY = 4500,
NODE_TEX_ENVIRONMENT = 4600,
- NODE_CLOSURE_HOLDOUT = 4700
+ NODE_CLOSURE_HOLDOUT = 4700,
+ NODE_BLEND_WEIGHT = 4800
} NodeType;
typedef enum NodeAttributeType {
@@ -249,6 +250,11 @@ typedef enum NodeVoronoiColoring {
NODE_VORONOI_POSITION_OUTLINE_INTENSITY
} NodeVoronoiColoring;
+typedef enum NodeBlendWeightType {
+ NODE_BLEND_WEIGHT_FRESNEL,
+ NODE_BLEND_WEIGHT_FACING
+} NodeBlendWeightType;
+
typedef enum ShaderType {
SHADER_TYPE_SURFACE,
SHADER_TYPE_VOLUME,