diff options
Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_attribute.h | 6 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_camera.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 140 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_displace.h | 10 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_fresnel.h | 14 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_geometry.h | 42 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_image.h | 6 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_light_path.h | 14 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_tex_coord.h | 114 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_vector_transform.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_wireframe.h | 37 |
12 files changed, 205 insertions, 184 deletions
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index b1561963e5d..e5e25eb6ca8 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -189,7 +189,7 @@ CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderType type, int path_flag) { float stack[SVM_STACK_SIZE]; - int offset = sd->shader & SHADER_MASK; + int offset = ccl_fetch(sd, shader) & SHADER_MASK; while(1) { uint4 node = read_node(kg, &offset); diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h index b63978b6e1f..025ae96f59d 100644 --- a/intern/cycles/kernel/svm/svm_attribute.h +++ b/intern/cycles/kernel/svm/svm_attribute.h @@ -22,12 +22,12 @@ ccl_device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd, uint4 node, NodeAttributeType *type, NodeAttributeType *mesh_type, AttributeElement *elem, int *offset, uint *out_offset) { - if(sd->object != OBJECT_NONE) { + if(ccl_fetch(sd, object) != OBJECT_NONE) { /* find attribute by unique id */ uint id = node.y; - uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride; + uint attr_offset = ccl_fetch(sd, object)*kernel_data.bvh.attributes_map_stride; #ifdef __HAIR__ - attr_offset = (sd->type & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset; + attr_offset = (ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)? attr_offset + ATTR_PRIM_CURVE: attr_offset; #endif uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset); diff --git a/intern/cycles/kernel/svm/svm_camera.h b/intern/cycles/kernel/svm/svm_camera.h index 90249dfd978..00678a49d70 100644 --- a/intern/cycles/kernel/svm/svm_camera.h +++ b/intern/cycles/kernel/svm/svm_camera.h @@ -23,7 +23,7 @@ ccl_device void svm_node_camera(KernelGlobals *kg, ShaderData *sd, float *stack, float3 vector; Transform tfm = kernel_data.cam.worldtocamera; - vector = transform_point(&tfm, sd->P); + vector = transform_point(&tfm, ccl_fetch(sd, P)); zdepth = vector.z; distance = len(vector); diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index 0d2d155f827..7cdcbc2d30c 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -25,12 +25,12 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type sc->data0 = eta; sc->data1 = 0.0f; sc->data2 = 0.0f; - sd->flag |= bsdf_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_refraction_setup(sc); } else { sc->data0 = 0.0f; sc->data1 = 0.0f; - sd->flag |= bsdf_reflection_setup(sc); + ccl_fetch(sd, flag) |= bsdf_reflection_setup(sc); } } else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID) { @@ -39,9 +39,9 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type sc->data2 = eta; if(refract) - sd->flag |= bsdf_microfacet_beckmann_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(sc); else - sd->flag |= bsdf_microfacet_beckmann_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(sc); } else { sc->data0 = roughness; @@ -49,23 +49,23 @@ ccl_device void svm_node_glass_setup(ShaderData *sd, ShaderClosure *sc, int type sc->data2 = eta; if(refract) - sd->flag |= bsdf_microfacet_ggx_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(sc); else - sd->flag |= bsdf_microfacet_ggx_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(sc); } } ccl_device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, ClosureType type, float mix_weight) { - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); - if(sd->num_closure < MAX_CLOSURE) { + if(ccl_fetch(sd, num_closure) < MAX_CLOSURE) { sc->weight *= mix_weight; sc->type = type; #ifdef __OSL__ sc->prim = NULL; #endif - sd->num_closure++; + ccl_fetch(sd, num_closure)++; return sc; } @@ -74,14 +74,15 @@ ccl_device_inline ShaderClosure *svm_node_closure_get_non_bsdf(ShaderData *sd, C ccl_device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float mix_weight) { - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); + float3 weight = sc->weight * mix_weight; float sample_weight = fabsf(average(weight)); - if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure < MAX_CLOSURE) { + if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure) < MAX_CLOSURE) { sc->weight = weight; sc->sample_weight = sample_weight; - sd->num_closure++; + ccl_fetch(sd, num_closure)++; #ifdef __OSL__ sc->prim = NULL; #endif @@ -93,14 +94,15 @@ ccl_device_inline ShaderClosure *svm_node_closure_get_bsdf(ShaderData *sd, float ccl_device_inline ShaderClosure *svm_node_closure_get_absorption(ShaderData *sd, float mix_weight) { - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); + float3 weight = (make_float3(1.0f, 1.0f, 1.0f) - sc->weight) * mix_weight; float sample_weight = fabsf(average(weight)); - if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure < MAX_CLOSURE) { + if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure) < MAX_CLOSURE) { sc->weight = weight; sc->sample_weight = sample_weight; - sd->num_closure++; + ccl_fetch(sd, num_closure)++; #ifdef __OSL__ sc->prim = NULL; #endif @@ -124,7 +126,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * if(mix_weight == 0.0f) return; - float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): sd->N; + float3 N = stack_valid(data_node.x)? stack_load_float3(stack, data_node.x): ccl_fetch(sd, N); float param1 = (stack_valid(param1_offset))? stack_load_float(stack, param1_offset): __uint_as_float(node.z); float param2 = (stack_valid(param2_offset))? stack_load_float(stack, param2_offset): __uint_as_float(node.w); @@ -142,13 +144,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data0 = 0.0f; sc->data1 = 0.0f; sc->data2 = 0.0f; - sd->flag |= bsdf_diffuse_setup(sc); + ccl_fetch(sd, flag) |= bsdf_diffuse_setup(sc); } else { sc->data0 = roughness; sc->data1 = 0.0f; sc->data2 = 0.0f; - sd->flag |= bsdf_oren_nayar_setup(sc); + ccl_fetch(sd, flag) |= bsdf_oren_nayar_setup(sc); } } break; @@ -161,7 +163,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data1 = 0.0f; sc->data2 = 0.0f; sc->N = N; - sd->flag |= bsdf_translucent_setup(sc); + ccl_fetch(sd, flag) |= bsdf_translucent_setup(sc); } break; } @@ -173,7 +175,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data1 = 0.0f; sc->data2 = 0.0f; sc->N = N; - sd->flag |= bsdf_transparent_setup(sc); + ccl_fetch(sd, flag) |= bsdf_transparent_setup(sc); } break; } @@ -195,13 +197,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * /* setup bsdf */ if(type == CLOSURE_BSDF_REFLECTION_ID) - sd->flag |= bsdf_reflection_setup(sc); + ccl_fetch(sd, flag) |= bsdf_reflection_setup(sc); else if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ID) - sd->flag |= bsdf_microfacet_beckmann_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_setup(sc); else if(type == CLOSURE_BSDF_MICROFACET_GGX_ID) - sd->flag |= bsdf_microfacet_ggx_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_setup(sc); else - sd->flag |= bsdf_ashikhmin_shirley_setup(sc); + ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_setup(sc); } break; @@ -219,7 +221,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->N = N; float eta = fmaxf(param2, 1e-5f); - eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; + eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta; /* setup bsdf */ if(type == CLOSURE_BSDF_REFRACTION_ID) { @@ -227,7 +229,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data1 = 0.0f; sc->data2 = 0.0f; - sd->flag |= bsdf_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_refraction_setup(sc); } else { sc->data0 = param1; @@ -235,9 +237,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data2 = eta; if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID) - sd->flag |= bsdf_microfacet_beckmann_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_refraction_setup(sc); else - sd->flag |= bsdf_microfacet_ggx_refraction_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_refraction_setup(sc); } } @@ -254,15 +256,15 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * #endif /* index of refraction */ float eta = fmaxf(param2, 1e-5f); - eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; + eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta; /* fresnel */ - float cosNO = dot(N, sd->I); + float cosNO = dot(N, ccl_fetch(sd, I)); float fresnel = fresnel_dielectric_cos(cosNO, eta); float roughness = param1; /* reflection */ - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); float3 weight = sc->weight; float sample_weight = sc->sample_weight; @@ -283,7 +285,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * #endif /* refraction */ - sc = &sd->closure[sd->num_closure]; + sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); sc->weight = weight; sc->sample_weight = sample_weight; @@ -332,11 +334,11 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data2 = 0.0f; if(type == CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID) - sd->flag |= bsdf_microfacet_beckmann_aniso_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_beckmann_aniso_setup(sc); else if(type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID) - sd->flag |= bsdf_microfacet_ggx_aniso_setup(sc); + ccl_fetch(sd, flag) |= bsdf_microfacet_ggx_aniso_setup(sc); else - sd->flag |= bsdf_ashikhmin_shirley_aniso_setup(sc); + ccl_fetch(sd, flag) |= bsdf_ashikhmin_shirley_aniso_setup(sc); } break; } @@ -350,7 +352,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data0 = saturate(param1); sc->data1 = 0.0f; sc->data2 = 0.0f; - sd->flag |= bsdf_ashikhmin_velvet_setup(sc); + ccl_fetch(sd, flag) |= bsdf_ashikhmin_velvet_setup(sc); } break; } @@ -366,9 +368,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data2 = 0.0f; if(type == CLOSURE_BSDF_DIFFUSE_TOON_ID) - sd->flag |= bsdf_diffuse_toon_setup(sc); + ccl_fetch(sd, flag) |= bsdf_diffuse_toon_setup(sc); else - sd->flag |= bsdf_glossy_toon_setup(sc); + ccl_fetch(sd, flag) |= bsdf_glossy_toon_setup(sc); } break; } @@ -376,7 +378,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * case CLOSURE_BSDF_HAIR_REFLECTION_ID: case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: { - if(sd->flag & SD_BACKFACING && sd->type & PRIMITIVE_ALL_CURVE) { + if(ccl_fetch(sd, flag) & SD_BACKFACING && ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) { ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight); if(sc) { @@ -389,11 +391,11 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->N = N; sc->data0 = 0.0f; sc->data1 = 0.0f; - sd->flag |= bsdf_transparent_setup(sc); + ccl_fetch(sd, flag) |= bsdf_transparent_setup(sc); } } else { - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); sc = svm_node_closure_get_bsdf(sd, mix_weight); if(sc) { @@ -402,18 +404,18 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->data1 = param2; sc->data2 = -stack_load_float(stack, data_node.z); - if(!(sd->type & PRIMITIVE_ALL_CURVE)) { - sc->T = normalize(sd->dPdv); + if(!(ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE)) { + sc->T = normalize(ccl_fetch(sd, dPdv)); sc->data2 = 0.0f; } else - sc->T = normalize(sd->dPdu); + sc->T = normalize(ccl_fetch(sd, dPdu)); if(type == CLOSURE_BSDF_HAIR_REFLECTION_ID) { - sd->flag |= bsdf_hair_reflection_setup(sc); + ccl_fetch(sd, flag) |= bsdf_hair_reflection_setup(sc); } else { - sd->flag |= bsdf_hair_transmission_setup(sc); + ccl_fetch(sd, flag) |= bsdf_hair_transmission_setup(sc); } } } @@ -423,9 +425,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * #endif #ifdef __SUBSURFACE__ +#ifndef __SPLIT_KERNEL__ +# define sc_next(sc) sc++ +# else +# define sc_next(sc) sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)) +# endif case CLOSURE_BSSRDF_CUBIC_ID: case CLOSURE_BSSRDF_GAUSSIAN_ID: { - ShaderClosure *sc = &sd->closure[sd->num_closure]; + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); float3 weight = sc->weight * mix_weight; float sample_weight = fabsf(average(weight)); @@ -435,7 +442,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * if(path_flag & PATH_RAY_DIFFUSE_ANCESTOR) param1 = 0.0f; - if(sample_weight > CLOSURE_WEIGHT_CUTOFF && sd->num_closure+2 < MAX_CLOSURE) { + if(sample_weight > CLOSURE_WEIGHT_CUTOFF && ccl_fetch(sd, num_closure)+2 < MAX_CLOSURE) { /* radius * scale */ float3 radius = stack_load_float3(stack, data_node.z)*param1; /* sharpness */ @@ -455,10 +462,10 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->prim = NULL; #endif sc->N = N; - sd->flag |= bssrdf_setup(sc, (ClosureType)type); + ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type); - sd->num_closure++; - sc++; + ccl_fetch(sd, num_closure)++; + sc_next(sc); } if(fabsf(weight.y) > 0.0f) { @@ -472,10 +479,10 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->prim = NULL; #endif sc->N = N; - sd->flag |= bssrdf_setup(sc, (ClosureType)type); + ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type); - sd->num_closure++; - sc++; + ccl_fetch(sd, num_closure)++; + sc_next(sc); } if(fabsf(weight.z) > 0.0f) { @@ -489,15 +496,16 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * sc->prim = NULL; #endif sc->N = N; - sd->flag |= bssrdf_setup(sc, (ClosureType)type); + ccl_fetch(sd, flag) |= bssrdf_setup(sc, (ClosureType)type); - sd->num_closure++; - sc++; + ccl_fetch(sd, num_closure)++; + sc_next(sc); } } break; } +# undef sc_next #endif default: break; @@ -525,7 +533,7 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float ShaderClosure *sc = svm_node_closure_get_absorption(sd, mix_weight * density); if(sc) { - sd->flag |= volume_absorption_setup(sc); + ccl_fetch(sd, flag) |= volume_absorption_setup(sc); } break; } @@ -535,7 +543,7 @@ ccl_device void svm_node_closure_volume(KernelGlobals *kg, ShaderData *sd, float if(sc) { sc->data0 = param2; /* g */ sc->data1 = 0.0f; - sd->flag |= volume_henyey_greenstein_setup(sc); + ccl_fetch(sd, flag) |= volume_henyey_greenstein_setup(sc); } break; } @@ -560,7 +568,7 @@ ccl_device void svm_node_closure_emission(ShaderData *sd, float *stack, uint4 no else svm_node_closure_get_non_bsdf(sd, CLOSURE_EMISSION_ID, 1.0f); - sd->flag |= SD_EMISSION; + ccl_fetch(sd, flag) |= SD_EMISSION; } ccl_device void svm_node_closure_background(ShaderData *sd, float *stack, uint4 node) @@ -594,7 +602,7 @@ ccl_device void svm_node_closure_holdout(ShaderData *sd, float *stack, uint4 nod else svm_node_closure_get_non_bsdf(sd, CLOSURE_HOLDOUT_ID, 1.0f); - sd->flag |= SD_HOLDOUT; + ccl_fetch(sd, flag) |= SD_HOLDOUT; } ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, uint4 node) @@ -612,15 +620,17 @@ ccl_device void svm_node_closure_ambient_occlusion(ShaderData *sd, float *stack, else svm_node_closure_get_non_bsdf(sd, CLOSURE_AMBIENT_OCCLUSION_ID, 1.0f); - sd->flag |= SD_AO; + ccl_fetch(sd, flag) |= SD_AO; } /* Closure Nodes */ ccl_device_inline void svm_node_closure_store_weight(ShaderData *sd, float3 weight) { - if(sd->num_closure < MAX_CLOSURE) - sd->closure[sd->num_closure].weight = weight; + if(ccl_fetch(sd, num_closure) < MAX_CLOSURE) { + ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure)); + sc->weight = weight; + } } ccl_device void svm_node_closure_set_weight(ShaderData *sd, uint r, uint g, uint b) @@ -670,7 +680,7 @@ ccl_device void svm_node_mix_closure(ShaderData *sd, float *stack, uint4 node) ccl_device void svm_node_set_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_direction, uint out_normal) { float3 normal = stack_load_float3(stack, in_direction); - sd->N = normal; + ccl_fetch(sd, N) = normal; stack_store_float3(stack, out_normal, normal); } diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h index 4a058905a93..8d4b07c9973 100644 --- a/intern/cycles/kernel/svm/svm_displace.h +++ b/intern/cycles/kernel/svm/svm_displace.h @@ -25,11 +25,11 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac uint normal_offset, distance_offset, invert; decode_node_uchar4(node.y, &normal_offset, &distance_offset, &invert, NULL); - float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N; + float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N); /* get surface tangents from normal */ - float3 Rx = cross(sd->dP.dy, normal_in); - float3 Ry = cross(normal_in, sd->dP.dx); + float3 Rx = cross(ccl_fetch(sd, dP).dy, normal_in); + float3 Ry = cross(normal_in, ccl_fetch(sd, dP).dx); /* get bump values */ uint c_offset, x_offset, y_offset, strength_offset; @@ -40,7 +40,7 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac float h_y = stack_load_float(stack, y_offset); /* compute surface gradient and determinant */ - float det = dot(sd->dP.dx, Rx); + float det = dot(ccl_fetch(sd, dP).dx, Rx); float3 surfgrad = (h_x - h_c)*Rx + (h_y - h_c)*Ry; float absdet = fabsf(det); @@ -65,7 +65,7 @@ ccl_device void svm_node_set_bump(KernelGlobals *kg, ShaderData *sd, float *stac ccl_device void svm_node_set_displacement(ShaderData *sd, float *stack, uint fac_offset) { float d = stack_load_float(stack, fac_offset); - sd->P += sd->N*d*0.1f; /* todo: get rid of this factor */ + ccl_fetch(sd, P) += ccl_fetch(sd, N)*d*0.1f; /* todo: get rid of this factor */ } CCL_NAMESPACE_END diff --git a/intern/cycles/kernel/svm/svm_fresnel.h b/intern/cycles/kernel/svm/svm_fresnel.h index 3703ec55015..23c97d80cb0 100644 --- a/intern/cycles/kernel/svm/svm_fresnel.h +++ b/intern/cycles/kernel/svm/svm_fresnel.h @@ -23,12 +23,12 @@ ccl_device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset, uint normal_offset, out_offset; decode_node_uchar4(node, &normal_offset, &out_offset, NULL, NULL); float eta = (stack_valid(ior_offset))? stack_load_float(stack, ior_offset): __uint_as_float(ior_value); - float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N; + float3 normal_in = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N); eta = fmaxf(eta, 1e-5f); - eta = (sd->flag & SD_BACKFACING)? 1.0f/eta: eta; + eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f/eta: eta; - float f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta); + float f = fresnel_dielectric_cos(dot(ccl_fetch(sd, I), normal_in), eta); stack_store_float(stack, out_offset, f); } @@ -44,18 +44,18 @@ ccl_device void svm_node_layer_weight(ShaderData *sd, float *stack, uint4 node) decode_node_uchar4(node.w, &type, &normal_offset, &out_offset, NULL); float blend = (stack_valid(blend_offset))? stack_load_float(stack, blend_offset): __uint_as_float(blend_value); - float3 normal_in = (stack_valid(normal_offset))? stack_load_float3(stack, normal_offset): sd->N; + float3 normal_in = (stack_valid(normal_offset))? stack_load_float3(stack, normal_offset): ccl_fetch(sd, N); float f; if(type == NODE_LAYER_WEIGHT_FRESNEL) { float eta = fmaxf(1.0f - blend, 1e-5f); - eta = (sd->flag & SD_BACKFACING)? eta: 1.0f/eta; + eta = (ccl_fetch(sd, flag) & SD_BACKFACING)? eta: 1.0f/eta; - f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta); + f = fresnel_dielectric_cos(dot(ccl_fetch(sd, I), normal_in), eta); } else { - f = fabsf(dot(sd->I, normal_in)); + f = fabsf(dot(ccl_fetch(sd, I), normal_in)); if(blend != 0.5f) { blend = clamp(blend, 0.0f, 1.0f-1e-5f); diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h index efbefa77d28..bb06254c3a9 100644 --- a/intern/cycles/kernel/svm/svm_geometry.h +++ b/intern/cycles/kernel/svm/svm_geometry.h @@ -23,15 +23,15 @@ ccl_device void svm_node_geometry(KernelGlobals *kg, ShaderData *sd, float *stac float3 data; switch(type) { - case NODE_GEOM_P: data = sd->P; break; - case NODE_GEOM_N: data = sd->N; break; + case NODE_GEOM_P: data = ccl_fetch(sd, P); break; + case NODE_GEOM_N: data = ccl_fetch(sd, N); break; #ifdef __DPDU__ case NODE_GEOM_T: data = primitive_tangent(kg, sd); break; #endif - case NODE_GEOM_I: data = sd->I; break; - case NODE_GEOM_Ng: data = sd->Ng; break; + case NODE_GEOM_I: data = ccl_fetch(sd, I); break; + case NODE_GEOM_Ng: data = ccl_fetch(sd, Ng); break; #ifdef __UV__ - case NODE_GEOM_uv: data = make_float3(sd->u, sd->v, 0.0f); break; + case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u), ccl_fetch(sd, v), 0.0f); break; #endif } @@ -44,8 +44,8 @@ ccl_device void svm_node_geometry_bump_dx(KernelGlobals *kg, ShaderData *sd, flo float3 data; switch(type) { - case NODE_GEOM_P: data = sd->P + sd->dP.dx; break; - case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dx, sd->v + sd->dv.dx, 0.0f); break; + case NODE_GEOM_P: data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx; break; + case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u) + ccl_fetch(sd, du).dx, ccl_fetch(sd, v) + ccl_fetch(sd, dv).dx, 0.0f); break; default: svm_node_geometry(kg, sd, stack, type, out_offset); return; } @@ -61,8 +61,8 @@ ccl_device void svm_node_geometry_bump_dy(KernelGlobals *kg, ShaderData *sd, flo float3 data; switch(type) { - case NODE_GEOM_P: data = sd->P + sd->dP.dy; break; - case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dy, sd->v + sd->dv.dy, 0.0f); break; + case NODE_GEOM_P: data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy; break; + case NODE_GEOM_uv: data = make_float3(ccl_fetch(sd, u) + ccl_fetch(sd, du).dy, ccl_fetch(sd, v) + ccl_fetch(sd, dv).dy, 0.0f); break; default: svm_node_geometry(kg, sd, stack, type, out_offset); return; } @@ -83,9 +83,9 @@ ccl_device void svm_node_object_info(KernelGlobals *kg, ShaderData *sd, float *s stack_store_float3(stack, out_offset, object_location(kg, sd)); return; } - case NODE_INFO_OB_INDEX: data = object_pass_id(kg, sd->object); break; + case NODE_INFO_OB_INDEX: data = object_pass_id(kg, ccl_fetch(sd, object)); break; case NODE_INFO_MAT_INDEX: data = shader_pass_id(kg, sd); break; - case NODE_INFO_OB_RANDOM: data = object_random_number(kg, sd->object); break; + case NODE_INFO_OB_RANDOM: data = object_random_number(kg, ccl_fetch(sd, object)); break; default: data = 0.0f; break; } @@ -98,44 +98,44 @@ ccl_device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float { switch(type) { case NODE_INFO_PAR_INDEX: { - int particle_id = object_particle_id(kg, sd->object); + int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); stack_store_float(stack, out_offset, particle_index(kg, particle_id)); break; } case NODE_INFO_PAR_AGE: { - int particle_id = object_particle_id(kg, sd->object); + int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); stack_store_float(stack, out_offset, particle_age(kg, particle_id)); break; } case NODE_INFO_PAR_LIFETIME: { - int particle_id = object_particle_id(kg, sd->object); + int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); stack_store_float(stack, out_offset, particle_lifetime(kg, particle_id)); break; } case NODE_INFO_PAR_LOCATION: { - int particle_id = object_particle_id(kg, sd->object); + int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); stack_store_float3(stack, out_offset, particle_location(kg, particle_id)); break; } #if 0 /* XXX float4 currently not supported in SVM stack */ case NODE_INFO_PAR_ROTATION: { - int particle_id = object_particle_id(kg, sd->object); + int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id)); break; } #endif case NODE_INFO_PAR_SIZE: { - int particle_id = object_particle_id(kg, sd->object); + int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); stack_store_float(stack, out_offset, particle_size(kg, particle_id)); break; } case NODE_INFO_PAR_VELOCITY: { - int particle_id = object_particle_id(kg, sd->object); + int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); stack_store_float3(stack, out_offset, particle_velocity(kg, particle_id)); break; } case NODE_INFO_PAR_ANGULAR_VELOCITY: { - int particle_id = object_particle_id(kg, sd->object); + int particle_id = object_particle_id(kg, ccl_fetch(sd, object)); stack_store_float3(stack, out_offset, particle_angular_velocity(kg, particle_id)); break; } @@ -153,7 +153,7 @@ ccl_device void svm_node_hair_info(KernelGlobals *kg, ShaderData *sd, float *sta switch(type) { case NODE_INFO_CURVE_IS_STRAND: { - data = (sd->type & PRIMITIVE_ALL_CURVE) != 0; + data = (ccl_fetch(sd, type) & PRIMITIVE_ALL_CURVE) != 0; stack_store_float(stack, out_offset, data); break; } @@ -165,7 +165,7 @@ ccl_device void svm_node_hair_info(KernelGlobals *kg, ShaderData *sd, float *sta break; } /*case NODE_INFO_CURVE_FADE: { - data = sd->curve_transparency; + data = ccl_fetch(sd, curve_transparency); stack_store_float(stack, out_offset, data); break; }*/ diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h index 08a6c01162c..caf0b37ba35 100644 --- a/intern/cycles/kernel/svm/svm_image.h +++ b/intern/cycles/kernel/svm/svm_image.h @@ -392,10 +392,10 @@ ccl_device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *sta ccl_device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { /* get object space normal */ - float3 N = sd->N; + float3 N = ccl_fetch(sd, N); - N = sd->N; - if(sd->object != OBJECT_NONE) + N = ccl_fetch(sd, N); + if(ccl_fetch(sd, object) != OBJECT_NONE) object_inverse_normal_transform(kg, sd, &N); /* project from direction vector to barycentric coordinates in triangles */ diff --git a/intern/cycles/kernel/svm/svm_light_path.h b/intern/cycles/kernel/svm/svm_light_path.h index ffadafb1d0c..a235dd35224 100644 --- a/intern/cycles/kernel/svm/svm_light_path.h +++ b/intern/cycles/kernel/svm/svm_light_path.h @@ -31,10 +31,10 @@ ccl_device void svm_node_light_path(ShaderData *sd, float *stack, uint type, uin case NODE_LP_reflection: info = (path_flag & PATH_RAY_REFLECT)? 1.0f: 0.0f; break; case NODE_LP_transmission: info = (path_flag & PATH_RAY_TRANSMIT)? 1.0f: 0.0f; break; case NODE_LP_volume_scatter: info = (path_flag & PATH_RAY_VOLUME_SCATTER)? 1.0f: 0.0f; break; - case NODE_LP_backfacing: info = (sd->flag & SD_BACKFACING)? 1.0f: 0.0f; break; - case NODE_LP_ray_length: info = sd->ray_length; break; - case NODE_LP_ray_depth: info = (float)sd->ray_depth; break; - case NODE_LP_ray_transparent: info = (float)sd->transparent_depth; break; + case NODE_LP_backfacing: info = (ccl_fetch(sd, flag) & SD_BACKFACING)? 1.0f: 0.0f; break; + case NODE_LP_ray_length: info = ccl_fetch(sd, ray_length); break; + case NODE_LP_ray_depth: info = (float)ccl_fetch(sd, ray_depth); break; + case NODE_LP_ray_transparent: info = (float)ccl_fetch(sd, transparent_depth); break; } stack_store_float(stack, out_offset, info); @@ -53,14 +53,14 @@ ccl_device void svm_node_light_falloff(ShaderData *sd, float *stack, uint4 node) switch(type) { case NODE_LIGHT_FALLOFF_QUADRATIC: break; - case NODE_LIGHT_FALLOFF_LINEAR: strength *= sd->ray_length; break; - case NODE_LIGHT_FALLOFF_CONSTANT: strength *= sd->ray_length*sd->ray_length; break; + case NODE_LIGHT_FALLOFF_LINEAR: strength *= ccl_fetch(sd, ray_length); break; + case NODE_LIGHT_FALLOFF_CONSTANT: strength *= ccl_fetch(sd, ray_length)*ccl_fetch(sd, ray_length); break; } float smooth = stack_load_float(stack, smooth_offset); if(smooth > 0.0f) { - float squared = sd->ray_length*sd->ray_length; + float squared = ccl_fetch(sd, ray_length)*ccl_fetch(sd, ray_length); strength *= squared/(smooth + squared); } diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h index a399acf3c0f..eebd9bee420 100644 --- a/intern/cycles/kernel/svm/svm_tex_coord.h +++ b/intern/cycles/kernel/svm/svm_tex_coord.h @@ -31,9 +31,9 @@ ccl_device void svm_node_tex_coord(KernelGlobals *kg, switch(type) { case NODE_TEXCO_OBJECT: { - data = sd->P; + data = ccl_fetch(sd, P); if(node.w == 0) { - if(sd->object != OBJECT_NONE) { + if(ccl_fetch(sd, object) != OBJECT_NONE) { object_inverse_position_transform(kg, sd, &data); } } @@ -48,48 +48,48 @@ ccl_device void svm_node_tex_coord(KernelGlobals *kg, break; } case NODE_TEXCO_NORMAL: { - data = sd->N; - if(sd->object != OBJECT_NONE) + data = ccl_fetch(sd, N); + if(ccl_fetch(sd, object) != OBJECT_NONE) object_inverse_normal_transform(kg, sd, &data); break; } case NODE_TEXCO_CAMERA: { Transform tfm = kernel_data.cam.worldtocamera; - if(sd->object != OBJECT_NONE) - data = transform_point(&tfm, sd->P); + if(ccl_fetch(sd, object) != OBJECT_NONE) + data = transform_point(&tfm, ccl_fetch(sd, P)); else - data = transform_point(&tfm, sd->P + camera_position(kg)); + data = transform_point(&tfm, ccl_fetch(sd, P) + camera_position(kg)); break; } case NODE_TEXCO_WINDOW: { - if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) - data = camera_world_to_ndc(kg, sd, sd->ray_P); + if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) + data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P)); else - data = camera_world_to_ndc(kg, sd, sd->P); + data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P)); data.z = 0.0f; break; } case NODE_TEXCO_REFLECTION: { - if(sd->object != OBJECT_NONE) - data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I; + if(ccl_fetch(sd, object) != OBJECT_NONE) + data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I); else - data = sd->I; + data = ccl_fetch(sd, I); break; } case NODE_TEXCO_DUPLI_GENERATED: { - data = object_dupli_generated(kg, sd->object); + data = object_dupli_generated(kg, ccl_fetch(sd, object)); break; } case NODE_TEXCO_DUPLI_UV: { - data = object_dupli_uv(kg, sd->object); + data = object_dupli_uv(kg, ccl_fetch(sd, object)); break; } case NODE_TEXCO_VOLUME_GENERATED: { - data = sd->P; + data = ccl_fetch(sd, P); #ifdef __VOLUME__ - if(sd->object != OBJECT_NONE) + if(ccl_fetch(sd, object) != OBJECT_NONE) data = volume_normalized_position(kg, sd, data); #endif break; @@ -113,9 +113,9 @@ ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, switch(type) { case NODE_TEXCO_OBJECT: { - data = sd->P + sd->dP.dx; + data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx; if(node.w == 0) { - if(sd->object != OBJECT_NONE) { + if(ccl_fetch(sd, object) != OBJECT_NONE) { object_inverse_position_transform(kg, sd, &data); } } @@ -130,48 +130,48 @@ ccl_device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, break; } case NODE_TEXCO_NORMAL: { - data = sd->N; - if(sd->object != OBJECT_NONE) + data = ccl_fetch(sd, N); + if(ccl_fetch(sd, object) != OBJECT_NONE) object_inverse_normal_transform(kg, sd, &data); break; } case NODE_TEXCO_CAMERA: { Transform tfm = kernel_data.cam.worldtocamera; - if(sd->object != OBJECT_NONE) - data = transform_point(&tfm, sd->P + sd->dP.dx); + if(ccl_fetch(sd, object) != OBJECT_NONE) + data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx); else - data = transform_point(&tfm, sd->P + sd->dP.dx + camera_position(kg)); + data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx + camera_position(kg)); break; } case NODE_TEXCO_WINDOW: { - if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) - data = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dx); + if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) + data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P) + ccl_fetch(sd, ray_dP).dx); else - data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx); + data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx); data.z = 0.0f; break; } case NODE_TEXCO_REFLECTION: { - if(sd->object != OBJECT_NONE) - data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I; + if(ccl_fetch(sd, object) != OBJECT_NONE) + data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I); else - data = sd->I; + data = ccl_fetch(sd, I); break; } case NODE_TEXCO_DUPLI_GENERATED: { - data = object_dupli_generated(kg, sd->object); + data = object_dupli_generated(kg, ccl_fetch(sd, object)); break; } case NODE_TEXCO_DUPLI_UV: { - data = object_dupli_uv(kg, sd->object); + data = object_dupli_uv(kg, ccl_fetch(sd, object)); break; } case NODE_TEXCO_VOLUME_GENERATED: { - data = sd->P + sd->dP.dx; + data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dx; #ifdef __VOLUME__ - if(sd->object != OBJECT_NONE) + if(ccl_fetch(sd, object) != OBJECT_NONE) data = volume_normalized_position(kg, sd, data); #endif break; @@ -198,9 +198,9 @@ ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, switch(type) { case NODE_TEXCO_OBJECT: { - data = sd->P + sd->dP.dy; + data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy; if(node.w == 0) { - if(sd->object != OBJECT_NONE) { + if(ccl_fetch(sd, object) != OBJECT_NONE) { object_inverse_position_transform(kg, sd, &data); } } @@ -215,48 +215,48 @@ ccl_device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, break; } case NODE_TEXCO_NORMAL: { - data = sd->N; - if(sd->object != OBJECT_NONE) + data = ccl_fetch(sd, N); + if(ccl_fetch(sd, object) != OBJECT_NONE) object_inverse_normal_transform(kg, sd, &data); break; } case NODE_TEXCO_CAMERA: { Transform tfm = kernel_data.cam.worldtocamera; - if(sd->object != OBJECT_NONE) - data = transform_point(&tfm, sd->P + sd->dP.dy); + if(ccl_fetch(sd, object) != OBJECT_NONE) + data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy); else - data = transform_point(&tfm, sd->P + sd->dP.dy + camera_position(kg)); + data = transform_point(&tfm, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy + camera_position(kg)); break; } case NODE_TEXCO_WINDOW: { - if((path_flag & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) - data = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dy); + if((path_flag & PATH_RAY_CAMERA) && ccl_fetch(sd, object) == OBJECT_NONE && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) + data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, ray_P) + ccl_fetch(sd, ray_dP).dy); else - data = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy); + data = camera_world_to_ndc(kg, sd, ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy); data.z = 0.0f; break; } case NODE_TEXCO_REFLECTION: { - if(sd->object != OBJECT_NONE) - data = 2.0f*dot(sd->N, sd->I)*sd->N - sd->I; + if(ccl_fetch(sd, object) != OBJECT_NONE) + data = 2.0f*dot(ccl_fetch(sd, N), ccl_fetch(sd, I))*ccl_fetch(sd, N) - ccl_fetch(sd, I); else - data = sd->I; + data = ccl_fetch(sd, I); break; } case NODE_TEXCO_DUPLI_GENERATED: { - data = object_dupli_generated(kg, sd->object); + data = object_dupli_generated(kg, ccl_fetch(sd, object)); break; } case NODE_TEXCO_DUPLI_UV: { - data = object_dupli_uv(kg, sd->object); + data = object_dupli_uv(kg, ccl_fetch(sd, object)); break; } case NODE_TEXCO_VOLUME_GENERATED: { - data = sd->P + sd->dP.dy; + data = ccl_fetch(sd, P) + ccl_fetch(sd, dP).dy; #ifdef __VOLUME__ - if(sd->object != OBJECT_NONE) + if(ccl_fetch(sd, object) != OBJECT_NONE) data = volume_normalized_position(kg, sd, data); #endif break; @@ -281,7 +281,7 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st if(space == NODE_NORMAL_MAP_TANGENT) { /* tangent space */ - if(sd->object == OBJECT_NONE) { + if(ccl_fetch(sd, object) == OBJECT_NONE) { stack_store_float3(stack, normal_offset, make_float3(0.0f, 0.0f, 0.0f)); return; } @@ -302,11 +302,11 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st float sign = primitive_attribute_float(kg, sd, attr_sign_elem, attr_sign_offset, NULL, NULL); float3 normal; - if(sd->shader & SHADER_SMOOTH_NORMAL) { + if(ccl_fetch(sd, shader) & SHADER_SMOOTH_NORMAL) { normal = primitive_attribute_float3(kg, sd, attr_normal_elem, attr_normal_offset, NULL, NULL); } else { - normal = sd->Ng; + normal = ccl_fetch(sd, Ng); object_inverse_normal_transform(kg, sd, &normal); } @@ -337,7 +337,7 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st if(strength != 1.0f) { strength = max(strength, 0.0f); - N = normalize(sd->N + (N - sd->N)*strength); + N = normalize(ccl_fetch(sd, N) + (N - ccl_fetch(sd, N))*strength); } stack_store_float3(stack, normal_offset, N); @@ -367,7 +367,7 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack float3 generated; if(attr_offset == ATTR_STD_NOT_FOUND) - generated = sd->P; + generated = ccl_fetch(sd, P); else generated = primitive_attribute_float3(kg, sd, attr_elem, attr_offset, NULL, NULL); @@ -380,7 +380,7 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack } object_normal_transform(kg, sd, &tangent); - tangent = cross(sd->N, normalize(cross(tangent, sd->N))); + tangent = cross(ccl_fetch(sd, N), normalize(cross(tangent, ccl_fetch(sd, N)))); stack_store_float3(stack, tangent_offset, tangent); } diff --git a/intern/cycles/kernel/svm/svm_vector_transform.h b/intern/cycles/kernel/svm/svm_vector_transform.h index 4e92f27acdb..4c32130d06d 100644 --- a/intern/cycles/kernel/svm/svm_vector_transform.h +++ b/intern/cycles/kernel/svm/svm_vector_transform.h @@ -33,7 +33,7 @@ ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, flo NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito; Transform tfm; - bool is_object = (sd->object != OBJECT_NONE); + bool is_object = (ccl_fetch(sd, object) != OBJECT_NONE); bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL); /* From world */ diff --git a/intern/cycles/kernel/svm/svm_wireframe.h b/intern/cycles/kernel/svm/svm_wireframe.h index eaa17f8ce57..30ccd523add 100644 --- a/intern/cycles/kernel/svm/svm_wireframe.h +++ b/intern/cycles/kernel/svm/svm_wireframe.h @@ -41,9 +41,9 @@ ccl_device float wireframe(KernelGlobals *kg, float3 *P) { #ifdef __HAIR__ - if(sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE) + if(ccl_fetch(sd, prim) != PRIM_NONE && ccl_fetch(sd, type) & PRIMITIVE_ALL_TRIANGLE) #else - if(sd->prim != PRIM_NONE) + if(ccl_fetch(sd, prim) != PRIM_NONE) #endif { float3 Co[3]; @@ -52,12 +52,12 @@ ccl_device float wireframe(KernelGlobals *kg, /* Triangles */ int np = 3; - if(sd->type & PRIMITIVE_TRIANGLE) - triangle_vertices(kg, sd->prim, Co); + if(ccl_fetch(sd, type) & PRIMITIVE_TRIANGLE) + triangle_vertices(kg, ccl_fetch(sd, prim), Co); else - motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, Co); + motion_triangle_vertices(kg, ccl_fetch(sd, object), ccl_fetch(sd, prim), ccl_fetch(sd, time), Co); - if(!(sd->flag & SD_TRANSFORM_APPLIED)) { + if(!(ccl_fetch(sd, flag) & SD_TRANSFORM_APPLIED)) { object_position_transform(kg, sd, &Co[0]); object_position_transform(kg, sd, &Co[1]); object_position_transform(kg, sd, &Co[2]); @@ -66,8 +66,8 @@ ccl_device float wireframe(KernelGlobals *kg, if(pixel_size) { // Project the derivatives of P to the viewing plane defined // by I so we have a measure of how big is a pixel at this point - float pixelwidth_x = len(sd->dP.dx - dot(sd->dP.dx, sd->I) * sd->I); - float pixelwidth_y = len(sd->dP.dy - dot(sd->dP.dy, sd->I) * sd->I); + float pixelwidth_x = len(ccl_fetch(sd, dP).dx - dot(ccl_fetch(sd, dP).dx, ccl_fetch(sd, I)) * ccl_fetch(sd, I)); + float pixelwidth_y = len(ccl_fetch(sd, dP).dy - dot(ccl_fetch(sd, dP).dy, ccl_fetch(sd, I)) * ccl_fetch(sd, I)); // Take the average of both axis' length pixelwidth = (pixelwidth_x + pixelwidth_y) * 0.5f; } @@ -106,16 +106,27 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg, int pixel_size = (int)use_pixel_size; /* Calculate wireframe */ - float f = wireframe(kg, sd, size, pixel_size, &sd->P); +#ifdef __SPLIT_KERNEL__ + /* TODO(sergey): This is because sd is actually a global space, + * which makes it difficult to re-use same wireframe() function. + * + * With OpenCL 2.0 it's possible to avoid this change, but for until + * then we'll be living with such an exception. + */ + float3 P = ccl_fetch(sd, P); + float f = wireframe(kg, sd, size, pixel_size, &P); +#else + float f = wireframe(kg, sd, size, pixel_size, &ccl_fetch(sd, P)); +#endif /* TODO(sergey): Think of faster way to calculate derivatives. */ if(bump_offset == NODE_BUMP_OFFSET_DX) { - float3 Px = sd->P - sd->dP.dx; - f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(sd->dP.dx); + float3 Px = ccl_fetch(sd, P) - ccl_fetch(sd, dP).dx; + f += (f - wireframe(kg, sd, size, pixel_size, &Px)) / len(ccl_fetch(sd, dP).dx); } else if(bump_offset == NODE_BUMP_OFFSET_DY) { - float3 Py = sd->P - sd->dP.dy; - f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(sd->dP.dy); + float3 Py = ccl_fetch(sd, P) - ccl_fetch(sd, dP).dy; + f += (f - wireframe(kg, sd, size, pixel_size, &Py)) / len(ccl_fetch(sd, dP).dy); } if(stack_valid(out_fac)) |