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Diffstat (limited to 'intern/cycles/kernel/svm')
-rw-r--r--intern/cycles/kernel/svm/svm_ao.h4
-rw-r--r--intern/cycles/kernel/svm/svm_bevel.h4
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h4
-rw-r--r--intern/cycles/kernel/svm/svm_math_util.h8
-rw-r--r--intern/cycles/kernel/svm/svm_voronoi.h8
5 files changed, 14 insertions, 14 deletions
diff --git a/intern/cycles/kernel/svm/svm_ao.h b/intern/cycles/kernel/svm/svm_ao.h
index d2d36cefd50..0337c88a543 100644
--- a/intern/cycles/kernel/svm/svm_ao.h
+++ b/intern/cycles/kernel/svm/svm_ao.h
@@ -98,11 +98,11 @@ ccl_device void svm_node_ao(KernelGlobals *kg,
float3 normal = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N;
float ao = svm_ao(kg, sd, normal, state, dist, samples, flags);
- if (stack_valid(out_ao_offset)) {
+ if(stack_valid(out_ao_offset)) {
stack_store_float(stack, out_ao_offset, ao);
}
- if (stack_valid(out_color_offset)) {
+ if(stack_valid(out_color_offset)) {
float3 color = stack_load_float3(stack, color_offset);
stack_store_float3(stack, out_color_offset, ao * color);
}
diff --git a/intern/cycles/kernel/svm/svm_bevel.h b/intern/cycles/kernel/svm/svm_bevel.h
index 19cdb71c20f..79d0fb6ddbe 100644
--- a/intern/cycles/kernel/svm/svm_bevel.h
+++ b/intern/cycles/kernel/svm/svm_bevel.h
@@ -148,11 +148,11 @@ ccl_device_noinline float3 svm_bevel(
int prim = kernel_tex_fetch(__prim_index, isect.hits[hit].prim);
int shader = kernel_tex_fetch(__tri_shader, prim);
- if (shader & SHADER_SMOOTH_NORMAL) {
+ if(shader & SHADER_SMOOTH_NORMAL) {
float u = isect.hits[hit].u;
float v = isect.hits[hit].v;
- if (sd->type & PRIMITIVE_TRIANGLE) {
+ if(sd->type & PRIMITIVE_TRIANGLE) {
N = triangle_smooth_normal(kg, N, prim, u, v);
}
#ifdef __OBJECT_MOTION__
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index aa253223c93..cce0e0eefe0 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -757,7 +757,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
const AttributeDescriptor attr_descr_random = find_attribute(kg, sd, data_node4.y);
float random = 0.0f;
- if (attr_descr_random.offset != ATTR_STD_NOT_FOUND) {
+ if(attr_descr_random.offset != ATTR_STD_NOT_FOUND) {
random = primitive_attribute_float(kg, sd, attr_descr_random, NULL, NULL);
}
else {
@@ -769,7 +769,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
if(bsdf) {
PrincipledHairExtra *extra = (PrincipledHairExtra*)closure_alloc_extra(sd, sizeof(PrincipledHairExtra));
- if (!extra)
+ if(!extra)
break;
/* Random factors range: [-randomization/2, +randomization/2]. */
diff --git a/intern/cycles/kernel/svm/svm_math_util.h b/intern/cycles/kernel/svm/svm_math_util.h
index d3490ab284f..669b174e4a3 100644
--- a/intern/cycles/kernel/svm/svm_math_util.h
+++ b/intern/cycles/kernel/svm/svm_math_util.h
@@ -94,13 +94,13 @@ ccl_device float svm_math(NodeMath type, float Fac1, float Fac2)
Fac = fabsf(Fac1);
else if(type == NODE_MATH_ARCTAN2)
Fac = atan2f(Fac1, Fac2);
- else if (type == NODE_MATH_FLOOR)
+ else if(type == NODE_MATH_FLOOR)
Fac = floorf(Fac1);
- else if (type == NODE_MATH_CEIL)
+ else if(type == NODE_MATH_CEIL)
Fac = ceilf(Fac1);
- else if (type == NODE_MATH_FRACT)
+ else if(type == NODE_MATH_FRACT)
Fac = Fac1 - floorf(Fac1);
- else if (type == NODE_MATH_SQRT)
+ else if(type == NODE_MATH_SQRT)
Fac = safe_sqrtf(Fac1);
else if(type == NODE_MATH_CLAMP)
Fac = saturate(Fac1);
diff --git a/intern/cycles/kernel/svm/svm_voronoi.h b/intern/cycles/kernel/svm/svm_voronoi.h
index 4e66e87611f..d661df54ead 100644
--- a/intern/cycles/kernel/svm/svm_voronoi.h
+++ b/intern/cycles/kernel/svm/svm_voronoi.h
@@ -70,7 +70,7 @@ ccl_device void voronoi_neighbors(float3 p, NodeVoronoiDistanceMetric distance,
}
/* To keep the shortest four distances and associated points we have to keep them in sorted order. */
- if (d < da[0]) {
+ if(d < da[0]) {
da[3] = da[2];
da[2] = da[1];
da[1] = da[0];
@@ -81,7 +81,7 @@ ccl_device void voronoi_neighbors(float3 p, NodeVoronoiDistanceMetric distance,
pa[1] = pa[0];
pa[0] = vp;
}
- else if (d < da[1]) {
+ else if(d < da[1]) {
da[3] = da[2];
da[2] = da[1];
da[1] = d;
@@ -90,14 +90,14 @@ ccl_device void voronoi_neighbors(float3 p, NodeVoronoiDistanceMetric distance,
pa[2] = pa[1];
pa[1] = vp;
}
- else if (d < da[2]) {
+ else if(d < da[2]) {
da[3] = da[2];
da[2] = d;
pa[3] = pa[2];
pa[2] = vp;
}
- else if (d < da[3]) {
+ else if(d < da[3]) {
da[3] = d;
pa[3] = vp;
}