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Diffstat (limited to 'intern/cycles/kernel/types.h')
-rw-r--r--intern/cycles/kernel/types.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/intern/cycles/kernel/types.h b/intern/cycles/kernel/types.h
index 7762c95275e..f55ace1a227 100644
--- a/intern/cycles/kernel/types.h
+++ b/intern/cycles/kernel/types.h
@@ -178,6 +178,7 @@ enum PathTraceDimension {
enum SamplingPattern {
SAMPLING_PATTERN_SOBOL = 0,
SAMPLING_PATTERN_PMJ = 1,
+ SAMPLING_PATTERN_SOBOL_BURLEY = 2,
SAMPLING_NUM_PATTERNS,
};
@@ -413,9 +414,9 @@ typedef enum CryptomatteType {
} CryptomatteType;
typedef struct BsdfEval {
- float3 diffuse;
- float3 glossy;
- float3 sum;
+ Spectrum diffuse;
+ Spectrum glossy;
+ Spectrum sum;
} BsdfEval;
/* Closure Filter */
@@ -709,7 +710,7 @@ typedef struct AttributeMap {
* padded to be 16 bytes, while it's only 12 bytes on the GPU. */
#define SHADER_CLOSURE_BASE \
- float3 weight; \
+ Spectrum weight; \
ClosureType type; \
float sample_weight; \
float3 N
@@ -718,10 +719,9 @@ typedef struct ccl_align(16) ShaderClosure
{
SHADER_CLOSURE_BASE;
-#ifndef __KERNEL_GPU__
- float pad[2];
-#endif
- float data[10];
+ /* Extra space for closures to store data, somewhat arbitrary but closures
+ * assert that their size fits. */
+ char pad[sizeof(Spectrum) * 2 + sizeof(float) * 4];
}
ShaderClosure;
@@ -874,10 +874,10 @@ typedef struct ccl_align(16) ShaderData
float ray_length;
#ifdef __RAY_DIFFERENTIALS__
- /* differential of P. these are orthogonal to Ng, not N */
- differential3 dP;
- /* differential of I */
- differential3 dI;
+ /* Radius of differential of P. */
+ float dP;
+ /* Radius of differential of I. */
+ float dI;
/* differential of u, v */
differential du;
differential dv;
@@ -912,12 +912,12 @@ typedef struct ccl_align(16) ShaderData
/* Closure data, we store a fixed array of closures */
int num_closure;
int num_closure_left;
- float3 svm_closure_weight;
+ Spectrum svm_closure_weight;
/* Closure weights summed directly, so we can evaluate
* emission and shadow transparency with MAX_CLOSURE 0. */
- float3 closure_emission_background;
- float3 closure_transparent_extinction;
+ Spectrum closure_emission_background;
+ Spectrum closure_transparent_extinction;
/* At the end so we can adjust size in ShaderDataTinyStorage. */
struct ShaderClosure closure[MAX_CLOSURE];
@@ -948,7 +948,7 @@ ShaderDataCausticsStorage;
* Used for decoupled direct/indirect light closure storage. */
typedef struct ShaderVolumeClosure {
- float3 weight;
+ Spectrum weight;
float sample_weight;
float g;
} ShaderVolumeClosure;