diff options
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/CMakeLists.txt | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/data_template.h | 7 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/node_types_template.h | 110 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 683 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/types.h | 101 |
5 files changed, 463 insertions, 439 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt index 2b6c5ca1064..972febc44e8 100644 --- a/intern/cycles/kernel/CMakeLists.txt +++ b/intern/cycles/kernel/CMakeLists.txt @@ -140,6 +140,7 @@ set(SRC_KERNEL_SVM_HEADERS svm/math_util.h svm/mix.h svm/musgrave.h + svm/node_types_template.h svm/noise.h svm/noisetex.h svm/normal.h diff --git a/intern/cycles/kernel/data_template.h b/intern/cycles/kernel/data_template.h index 22f945f1335..b06ac62a5d8 100644 --- a/intern/cycles/kernel/data_template.h +++ b/intern/cycles/kernel/data_template.h @@ -194,6 +194,13 @@ KERNEL_STRUCT_MEMBER(integrator, int, direct_light_sampling_type) KERNEL_STRUCT_MEMBER(integrator, int, pad1) KERNEL_STRUCT_END(KernelIntegrator) +/* SVM. For shader specialization. */ + +KERNEL_STRUCT_BEGIN(KernelSVMUsage, svm_usage) +#define SHADER_NODE_TYPE(type) KERNEL_STRUCT_MEMBER(svm_usage, int, type) +#include "kernel/svm/node_types_template.h" +KERNEL_STRUCT_END(KernelSVMUsage) + #undef KERNEL_STRUCT_BEGIN #undef KERNEL_STRUCT_MEMBER #undef KERNEL_STRUCT_END diff --git a/intern/cycles/kernel/svm/node_types_template.h b/intern/cycles/kernel/svm/node_types_template.h new file mode 100644 index 00000000000..39d279be4cb --- /dev/null +++ b/intern/cycles/kernel/svm/node_types_template.h @@ -0,0 +1,110 @@ +/* SPDX-License-Identifier: Apache-2.0 + * Copyright 2011-2022 Blender Foundation */ + +#ifndef SHADER_NODE_TYPE +# define SHADER_NODE_TYPE(name) +#endif + +/* NOTE: for best OpenCL performance, item definition in the enum must + * match the switch case order in `svm.h`. */ + +SHADER_NODE_TYPE(NODE_END) +SHADER_NODE_TYPE(NODE_SHADER_JUMP) +SHADER_NODE_TYPE(NODE_CLOSURE_BSDF) +SHADER_NODE_TYPE(NODE_CLOSURE_EMISSION) +SHADER_NODE_TYPE(NODE_CLOSURE_BACKGROUND) +SHADER_NODE_TYPE(NODE_CLOSURE_SET_WEIGHT) +SHADER_NODE_TYPE(NODE_CLOSURE_WEIGHT) +SHADER_NODE_TYPE(NODE_EMISSION_WEIGHT) +SHADER_NODE_TYPE(NODE_MIX_CLOSURE) +SHADER_NODE_TYPE(NODE_JUMP_IF_ZERO) +SHADER_NODE_TYPE(NODE_JUMP_IF_ONE) +SHADER_NODE_TYPE(NODE_GEOMETRY) +SHADER_NODE_TYPE(NODE_CONVERT) +SHADER_NODE_TYPE(NODE_TEX_COORD) +SHADER_NODE_TYPE(NODE_VALUE_F) +SHADER_NODE_TYPE(NODE_VALUE_V) +SHADER_NODE_TYPE(NODE_ATTR) +SHADER_NODE_TYPE(NODE_VERTEX_COLOR) +SHADER_NODE_TYPE(NODE_GEOMETRY_BUMP_DX) +SHADER_NODE_TYPE(NODE_GEOMETRY_BUMP_DY) +SHADER_NODE_TYPE(NODE_SET_DISPLACEMENT) +SHADER_NODE_TYPE(NODE_DISPLACEMENT) +SHADER_NODE_TYPE(NODE_VECTOR_DISPLACEMENT) +SHADER_NODE_TYPE(NODE_TEX_IMAGE) +SHADER_NODE_TYPE(NODE_TEX_IMAGE_BOX) +SHADER_NODE_TYPE(NODE_TEX_NOISE) +SHADER_NODE_TYPE(NODE_SET_BUMP) +SHADER_NODE_TYPE(NODE_ATTR_BUMP_DX) +SHADER_NODE_TYPE(NODE_ATTR_BUMP_DY) +SHADER_NODE_TYPE(NODE_VERTEX_COLOR_BUMP_DX) +SHADER_NODE_TYPE(NODE_VERTEX_COLOR_BUMP_DY) +SHADER_NODE_TYPE(NODE_TEX_COORD_BUMP_DX) +SHADER_NODE_TYPE(NODE_TEX_COORD_BUMP_DY) +SHADER_NODE_TYPE(NODE_CLOSURE_SET_NORMAL) +SHADER_NODE_TYPE(NODE_ENTER_BUMP_EVAL) +SHADER_NODE_TYPE(NODE_LEAVE_BUMP_EVAL) +SHADER_NODE_TYPE(NODE_HSV) +SHADER_NODE_TYPE(NODE_CLOSURE_HOLDOUT) +SHADER_NODE_TYPE(NODE_FRESNEL) +SHADER_NODE_TYPE(NODE_LAYER_WEIGHT) +SHADER_NODE_TYPE(NODE_CLOSURE_VOLUME) +SHADER_NODE_TYPE(NODE_PRINCIPLED_VOLUME) +SHADER_NODE_TYPE(NODE_MATH) +SHADER_NODE_TYPE(NODE_VECTOR_MATH) +SHADER_NODE_TYPE(NODE_RGB_RAMP) +SHADER_NODE_TYPE(NODE_GAMMA) +SHADER_NODE_TYPE(NODE_BRIGHTCONTRAST) +SHADER_NODE_TYPE(NODE_LIGHT_PATH) +SHADER_NODE_TYPE(NODE_OBJECT_INFO) +SHADER_NODE_TYPE(NODE_PARTICLE_INFO) +SHADER_NODE_TYPE(NODE_HAIR_INFO) +SHADER_NODE_TYPE(NODE_POINT_INFO) +SHADER_NODE_TYPE(NODE_TEXTURE_MAPPING) +SHADER_NODE_TYPE(NODE_MAPPING) +SHADER_NODE_TYPE(NODE_MIN_MAX) +SHADER_NODE_TYPE(NODE_CAMERA) +SHADER_NODE_TYPE(NODE_TEX_ENVIRONMENT) +SHADER_NODE_TYPE(NODE_TEX_SKY) +SHADER_NODE_TYPE(NODE_TEX_GRADIENT) +SHADER_NODE_TYPE(NODE_TEX_VORONOI) +SHADER_NODE_TYPE(NODE_TEX_MUSGRAVE) +SHADER_NODE_TYPE(NODE_TEX_WAVE) +SHADER_NODE_TYPE(NODE_TEX_MAGIC) +SHADER_NODE_TYPE(NODE_TEX_CHECKER) +SHADER_NODE_TYPE(NODE_TEX_BRICK) +SHADER_NODE_TYPE(NODE_TEX_WHITE_NOISE) +SHADER_NODE_TYPE(NODE_NORMAL) +SHADER_NODE_TYPE(NODE_LIGHT_FALLOFF) +SHADER_NODE_TYPE(NODE_IES) +SHADER_NODE_TYPE(NODE_CURVES) +SHADER_NODE_TYPE(NODE_TANGENT) +SHADER_NODE_TYPE(NODE_NORMAL_MAP) +SHADER_NODE_TYPE(NODE_INVERT) +SHADER_NODE_TYPE(NODE_MIX) +SHADER_NODE_TYPE(NODE_SEPARATE_COLOR) +SHADER_NODE_TYPE(NODE_COMBINE_COLOR) +SHADER_NODE_TYPE(NODE_SEPARATE_VECTOR) +SHADER_NODE_TYPE(NODE_COMBINE_VECTOR) +SHADER_NODE_TYPE(NODE_SEPARATE_HSV) +SHADER_NODE_TYPE(NODE_COMBINE_HSV) +SHADER_NODE_TYPE(NODE_VECTOR_ROTATE) +SHADER_NODE_TYPE(NODE_VECTOR_TRANSFORM) +SHADER_NODE_TYPE(NODE_WIREFRAME) +SHADER_NODE_TYPE(NODE_WAVELENGTH) +SHADER_NODE_TYPE(NODE_BLACKBODY) +SHADER_NODE_TYPE(NODE_MAP_RANGE) +SHADER_NODE_TYPE(NODE_VECTOR_MAP_RANGE) +SHADER_NODE_TYPE(NODE_CLAMP) +SHADER_NODE_TYPE(NODE_BEVEL) +SHADER_NODE_TYPE(NODE_AMBIENT_OCCLUSION) +SHADER_NODE_TYPE(NODE_TEX_VOXEL) +SHADER_NODE_TYPE(NODE_AOV_START) +SHADER_NODE_TYPE(NODE_AOV_COLOR) +SHADER_NODE_TYPE(NODE_AOV_VALUE) +SHADER_NODE_TYPE(NODE_FLOAT_CURVE) + +/* Padding for struct alignment. */ +SHADER_NODE_TYPE(NODE_PAD1) + +#undef SHADER_NODE_TYPE diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index 624ef810e85..6495161fc97 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -204,6 +204,8 @@ CCL_NAMESPACE_END CCL_NAMESPACE_BEGIN +#define SVM_CASE(node) case node: + /* Main Interpreter Loop */ template<uint node_feature_mask, ShaderType type, typename ConstIntegratorGenericState> ccl_device void svm_eval_nodes(KernelGlobals kg, @@ -219,9 +221,10 @@ ccl_device void svm_eval_nodes(KernelGlobals kg, uint4 node = read_node(kg, &offset); switch (node.x) { - case NODE_END: - return; - case NODE_SHADER_JUMP: { + SVM_CASE(NODE_END) + return; + SVM_CASE(NODE_SHADER_JUMP) + { if (type == SHADER_TYPE_SURFACE) offset = node.y; else if (type == SHADER_TYPE_VOLUME) @@ -232,351 +235,349 @@ ccl_device void svm_eval_nodes(KernelGlobals kg, return; break; } - case NODE_CLOSURE_BSDF: - offset = svm_node_closure_bsdf<node_feature_mask, type>( - kg, sd, stack, node, path_flag, offset); - break; - case NODE_CLOSURE_EMISSION: - IF_KERNEL_NODES_FEATURE(EMISSION) - { - svm_node_closure_emission(sd, stack, node); - } - break; - case NODE_CLOSURE_BACKGROUND: - IF_KERNEL_NODES_FEATURE(EMISSION) - { - svm_node_closure_background(sd, stack, node); - } - break; - case NODE_CLOSURE_SET_WEIGHT: - svm_node_closure_set_weight(sd, node.y, node.z, node.w); - break; - case NODE_CLOSURE_WEIGHT: - svm_node_closure_weight(sd, stack, node.y); - break; - case NODE_EMISSION_WEIGHT: - IF_KERNEL_NODES_FEATURE(EMISSION) - { - svm_node_emission_weight(kg, sd, stack, node); - } - break; - case NODE_MIX_CLOSURE: - svm_node_mix_closure(sd, stack, node); - break; - case NODE_JUMP_IF_ZERO: - if (stack_load_float(stack, node.z) == 0.0f) - offset += node.y; - break; - case NODE_JUMP_IF_ONE: - if (stack_load_float(stack, node.z) == 1.0f) - offset += node.y; - break; - case NODE_GEOMETRY: - svm_node_geometry(kg, sd, stack, node.y, node.z); - break; - case NODE_CONVERT: - svm_node_convert(kg, sd, stack, node.y, node.z, node.w); - break; - case NODE_TEX_COORD: - offset = svm_node_tex_coord(kg, sd, path_flag, stack, node, offset); - break; - case NODE_VALUE_F: - svm_node_value_f(kg, sd, stack, node.y, node.z); - break; - case NODE_VALUE_V: - offset = svm_node_value_v(kg, sd, stack, node.y, offset); - break; - case NODE_ATTR: - svm_node_attr<node_feature_mask>(kg, sd, stack, node); - break; - case NODE_VERTEX_COLOR: - svm_node_vertex_color(kg, sd, stack, node.y, node.z, node.w); - break; - case NODE_GEOMETRY_BUMP_DX: - IF_KERNEL_NODES_FEATURE(BUMP) - { - svm_node_geometry_bump_dx(kg, sd, stack, node.y, node.z); - } - break; - case NODE_GEOMETRY_BUMP_DY: - IF_KERNEL_NODES_FEATURE(BUMP) - { - svm_node_geometry_bump_dy(kg, sd, stack, node.y, node.z); - } - break; - case NODE_SET_DISPLACEMENT: - svm_node_set_displacement<node_feature_mask>(kg, sd, stack, node.y); - break; - case NODE_DISPLACEMENT: - svm_node_displacement<node_feature_mask>(kg, sd, stack, node); - break; - case NODE_VECTOR_DISPLACEMENT: - offset = svm_node_vector_displacement<node_feature_mask>(kg, sd, stack, node, offset); - break; - case NODE_TEX_IMAGE: - offset = svm_node_tex_image(kg, sd, stack, node, offset); - break; - case NODE_TEX_IMAGE_BOX: - svm_node_tex_image_box(kg, sd, stack, node); - break; - case NODE_TEX_NOISE: - offset = svm_node_tex_noise(kg, sd, stack, node.y, node.z, node.w, offset); - break; - case NODE_SET_BUMP: - svm_node_set_bump<node_feature_mask>(kg, sd, stack, node); - break; - case NODE_ATTR_BUMP_DX: - IF_KERNEL_NODES_FEATURE(BUMP) - { - svm_node_attr_bump_dx(kg, sd, stack, node); - } - break; - case NODE_ATTR_BUMP_DY: - IF_KERNEL_NODES_FEATURE(BUMP) - { - svm_node_attr_bump_dy(kg, sd, stack, node); - } - break; - case NODE_VERTEX_COLOR_BUMP_DX: - IF_KERNEL_NODES_FEATURE(BUMP) - { - svm_node_vertex_color_bump_dx(kg, sd, stack, node.y, node.z, node.w); - } - break; - case NODE_VERTEX_COLOR_BUMP_DY: - IF_KERNEL_NODES_FEATURE(BUMP) - { - svm_node_vertex_color_bump_dy(kg, sd, stack, node.y, node.z, node.w); - } - break; - case NODE_TEX_COORD_BUMP_DX: - IF_KERNEL_NODES_FEATURE(BUMP) - { - offset = svm_node_tex_coord_bump_dx(kg, sd, path_flag, stack, node, offset); - } - break; - case NODE_TEX_COORD_BUMP_DY: - IF_KERNEL_NODES_FEATURE(BUMP) - { - offset = svm_node_tex_coord_bump_dy(kg, sd, path_flag, stack, node, offset); - } - break; - case NODE_CLOSURE_SET_NORMAL: - IF_KERNEL_NODES_FEATURE(BUMP) - { - svm_node_set_normal(kg, sd, stack, node.y, node.z); - } - break; - case NODE_ENTER_BUMP_EVAL: - IF_KERNEL_NODES_FEATURE(BUMP_STATE) - { - svm_node_enter_bump_eval(kg, sd, stack, node.y); - } - break; - case NODE_LEAVE_BUMP_EVAL: - IF_KERNEL_NODES_FEATURE(BUMP_STATE) - { - svm_node_leave_bump_eval(kg, sd, stack, node.y); - } - break; - case NODE_HSV: - svm_node_hsv(kg, sd, stack, node); - break; - - case NODE_CLOSURE_HOLDOUT: - svm_node_closure_holdout(sd, stack, node); - break; - case NODE_FRESNEL: - svm_node_fresnel(sd, stack, node.y, node.z, node.w); - break; - case NODE_LAYER_WEIGHT: - svm_node_layer_weight(sd, stack, node); - break; - case NODE_CLOSURE_VOLUME: - IF_KERNEL_NODES_FEATURE(VOLUME) - { - svm_node_closure_volume<type>(kg, sd, stack, node); - } - break; - case NODE_PRINCIPLED_VOLUME: - IF_KERNEL_NODES_FEATURE(VOLUME) - { - offset = svm_node_principled_volume<type>(kg, sd, stack, node, path_flag, offset); - } - break; - case NODE_MATH: - svm_node_math(kg, sd, stack, node.y, node.z, node.w); - break; - case NODE_VECTOR_MATH: - offset = svm_node_vector_math(kg, sd, stack, node.y, node.z, node.w, offset); - break; - case NODE_RGB_RAMP: - offset = svm_node_rgb_ramp(kg, sd, stack, node, offset); - break; - case NODE_GAMMA: - svm_node_gamma(sd, stack, node.y, node.z, node.w); - break; - case NODE_BRIGHTCONTRAST: - svm_node_brightness(sd, stack, node.y, node.z, node.w); - break; - case NODE_LIGHT_PATH: - svm_node_light_path<node_feature_mask>(kg, state, sd, stack, node.y, node.z, path_flag); - break; - case NODE_OBJECT_INFO: - svm_node_object_info(kg, sd, stack, node.y, node.z); - break; - case NODE_PARTICLE_INFO: - svm_node_particle_info(kg, sd, stack, node.y, node.z); - break; + SVM_CASE(NODE_CLOSURE_BSDF) + offset = svm_node_closure_bsdf<node_feature_mask, type>( + kg, sd, stack, node, path_flag, offset); + break; + SVM_CASE(NODE_CLOSURE_EMISSION) + IF_KERNEL_NODES_FEATURE(EMISSION) + { + svm_node_closure_emission(sd, stack, node); + } + break; + SVM_CASE(NODE_CLOSURE_BACKGROUND) + IF_KERNEL_NODES_FEATURE(EMISSION) + { + svm_node_closure_background(sd, stack, node); + } + break; + SVM_CASE(NODE_CLOSURE_SET_WEIGHT) + svm_node_closure_set_weight(sd, node.y, node.z, node.w); + break; + SVM_CASE(NODE_CLOSURE_WEIGHT) + svm_node_closure_weight(sd, stack, node.y); + break; + SVM_CASE(NODE_EMISSION_WEIGHT) + IF_KERNEL_NODES_FEATURE(EMISSION) + { + svm_node_emission_weight(kg, sd, stack, node); + } + break; + SVM_CASE(NODE_MIX_CLOSURE) + svm_node_mix_closure(sd, stack, node); + break; + SVM_CASE(NODE_JUMP_IF_ZERO) + if (stack_load_float(stack, node.z) == 0.0f) + offset += node.y; + break; + SVM_CASE(NODE_JUMP_IF_ONE) + if (stack_load_float(stack, node.z) == 1.0f) + offset += node.y; + break; + SVM_CASE(NODE_GEOMETRY) + svm_node_geometry(kg, sd, stack, node.y, node.z); + break; + SVM_CASE(NODE_CONVERT) + svm_node_convert(kg, sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_TEX_COORD) + offset = svm_node_tex_coord(kg, sd, path_flag, stack, node, offset); + break; + SVM_CASE(NODE_VALUE_F) + svm_node_value_f(kg, sd, stack, node.y, node.z); + break; + SVM_CASE(NODE_VALUE_V) + offset = svm_node_value_v(kg, sd, stack, node.y, offset); + break; + SVM_CASE(NODE_ATTR) + svm_node_attr<node_feature_mask>(kg, sd, stack, node); + break; + SVM_CASE(NODE_VERTEX_COLOR) + svm_node_vertex_color(kg, sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_GEOMETRY_BUMP_DX) + IF_KERNEL_NODES_FEATURE(BUMP) + { + svm_node_geometry_bump_dx(kg, sd, stack, node.y, node.z); + } + break; + SVM_CASE(NODE_GEOMETRY_BUMP_DY) + IF_KERNEL_NODES_FEATURE(BUMP) + { + svm_node_geometry_bump_dy(kg, sd, stack, node.y, node.z); + } + break; + SVM_CASE(NODE_SET_DISPLACEMENT) + svm_node_set_displacement<node_feature_mask>(kg, sd, stack, node.y); + break; + SVM_CASE(NODE_DISPLACEMENT) + svm_node_displacement<node_feature_mask>(kg, sd, stack, node); + break; + SVM_CASE(NODE_VECTOR_DISPLACEMENT) + offset = svm_node_vector_displacement<node_feature_mask>(kg, sd, stack, node, offset); + break; + SVM_CASE(NODE_TEX_IMAGE) + offset = svm_node_tex_image(kg, sd, stack, node, offset); + break; + SVM_CASE(NODE_TEX_IMAGE_BOX) + svm_node_tex_image_box(kg, sd, stack, node); + break; + SVM_CASE(NODE_TEX_NOISE) + offset = svm_node_tex_noise(kg, sd, stack, node.y, node.z, node.w, offset); + break; + SVM_CASE(NODE_SET_BUMP) + svm_node_set_bump<node_feature_mask>(kg, sd, stack, node); + break; + SVM_CASE(NODE_ATTR_BUMP_DX) + IF_KERNEL_NODES_FEATURE(BUMP) + { + svm_node_attr_bump_dx(kg, sd, stack, node); + } + break; + SVM_CASE(NODE_ATTR_BUMP_DY) + IF_KERNEL_NODES_FEATURE(BUMP) + { + svm_node_attr_bump_dy(kg, sd, stack, node); + } + break; + SVM_CASE(NODE_VERTEX_COLOR_BUMP_DX) + IF_KERNEL_NODES_FEATURE(BUMP) + { + svm_node_vertex_color_bump_dx(kg, sd, stack, node.y, node.z, node.w); + } + break; + SVM_CASE(NODE_VERTEX_COLOR_BUMP_DY) + IF_KERNEL_NODES_FEATURE(BUMP) + { + svm_node_vertex_color_bump_dy(kg, sd, stack, node.y, node.z, node.w); + } + break; + SVM_CASE(NODE_TEX_COORD_BUMP_DX) + IF_KERNEL_NODES_FEATURE(BUMP) + { + offset = svm_node_tex_coord_bump_dx(kg, sd, path_flag, stack, node, offset); + } + break; + SVM_CASE(NODE_TEX_COORD_BUMP_DY) + IF_KERNEL_NODES_FEATURE(BUMP) + { + offset = svm_node_tex_coord_bump_dy(kg, sd, path_flag, stack, node, offset); + } + break; + SVM_CASE(NODE_CLOSURE_SET_NORMAL) + IF_KERNEL_NODES_FEATURE(BUMP) + { + svm_node_set_normal(kg, sd, stack, node.y, node.z); + } + break; + SVM_CASE(NODE_ENTER_BUMP_EVAL) + IF_KERNEL_NODES_FEATURE(BUMP_STATE) + { + svm_node_enter_bump_eval(kg, sd, stack, node.y); + } + break; + SVM_CASE(NODE_LEAVE_BUMP_EVAL) + IF_KERNEL_NODES_FEATURE(BUMP_STATE) + { + svm_node_leave_bump_eval(kg, sd, stack, node.y); + } + break; + SVM_CASE(NODE_HSV) + svm_node_hsv(kg, sd, stack, node); + break; + SVM_CASE(NODE_CLOSURE_HOLDOUT) + svm_node_closure_holdout(sd, stack, node); + break; + SVM_CASE(NODE_FRESNEL) + svm_node_fresnel(sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_LAYER_WEIGHT) + svm_node_layer_weight(sd, stack, node); + break; + SVM_CASE(NODE_CLOSURE_VOLUME) + IF_KERNEL_NODES_FEATURE(VOLUME) + { + svm_node_closure_volume<type>(kg, sd, stack, node); + } + break; + SVM_CASE(NODE_PRINCIPLED_VOLUME) + IF_KERNEL_NODES_FEATURE(VOLUME) + { + offset = svm_node_principled_volume<type>(kg, sd, stack, node, path_flag, offset); + } + break; + SVM_CASE(NODE_MATH) + svm_node_math(kg, sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_VECTOR_MATH) + offset = svm_node_vector_math(kg, sd, stack, node.y, node.z, node.w, offset); + break; + SVM_CASE(NODE_RGB_RAMP) + offset = svm_node_rgb_ramp(kg, sd, stack, node, offset); + break; + SVM_CASE(NODE_GAMMA) + svm_node_gamma(sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_BRIGHTCONTRAST) + svm_node_brightness(sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_LIGHT_PATH) + svm_node_light_path<node_feature_mask>(kg, state, sd, stack, node.y, node.z, path_flag); + break; + SVM_CASE(NODE_OBJECT_INFO) + svm_node_object_info(kg, sd, stack, node.y, node.z); + break; + SVM_CASE(NODE_PARTICLE_INFO) + svm_node_particle_info(kg, sd, stack, node.y, node.z); + break; #if defined(__HAIR__) - case NODE_HAIR_INFO: - svm_node_hair_info(kg, sd, stack, node.y, node.z); - break; + SVM_CASE(NODE_HAIR_INFO) + svm_node_hair_info(kg, sd, stack, node.y, node.z); + break; #endif #if defined(__POINTCLOUD__) - case NODE_POINT_INFO: - svm_node_point_info(kg, sd, stack, node.y, node.z); - break; + SVM_CASE(NODE_POINT_INFO) + svm_node_point_info(kg, sd, stack, node.y, node.z); + break; #endif - case NODE_TEXTURE_MAPPING: - offset = svm_node_texture_mapping(kg, sd, stack, node.y, node.z, offset); - break; - case NODE_MAPPING: - svm_node_mapping(kg, sd, stack, node.y, node.z, node.w); - break; - case NODE_MIN_MAX: - offset = svm_node_min_max(kg, sd, stack, node.y, node.z, offset); - break; - case NODE_CAMERA: - svm_node_camera(kg, sd, stack, node.y, node.z, node.w); - break; - case NODE_TEX_ENVIRONMENT: - svm_node_tex_environment(kg, sd, stack, node); - break; - case NODE_TEX_SKY: - offset = svm_node_tex_sky(kg, sd, stack, node, offset); - break; - case NODE_TEX_GRADIENT: - svm_node_tex_gradient(sd, stack, node); - break; - case NODE_TEX_VORONOI: - offset = svm_node_tex_voronoi<node_feature_mask>( - kg, sd, stack, node.y, node.z, node.w, offset); - break; - case NODE_TEX_MUSGRAVE: - offset = svm_node_tex_musgrave(kg, sd, stack, node.y, node.z, node.w, offset); - break; - case NODE_TEX_WAVE: - offset = svm_node_tex_wave(kg, sd, stack, node, offset); - break; - case NODE_TEX_MAGIC: - offset = svm_node_tex_magic(kg, sd, stack, node, offset); - break; - case NODE_TEX_CHECKER: - svm_node_tex_checker(kg, sd, stack, node); - break; - case NODE_TEX_BRICK: - offset = svm_node_tex_brick(kg, sd, stack, node, offset); - break; - case NODE_TEX_WHITE_NOISE: - svm_node_tex_white_noise(kg, sd, stack, node.y, node.z, node.w); - break; - case NODE_NORMAL: - offset = svm_node_normal(kg, sd, stack, node.y, node.z, node.w, offset); - break; - case NODE_LIGHT_FALLOFF: - svm_node_light_falloff(sd, stack, node); - break; - case NODE_IES: - svm_node_ies(kg, sd, stack, node); - break; - case NODE_RGB_CURVES: - case NODE_VECTOR_CURVES: - offset = svm_node_curves(kg, sd, stack, node, offset); - break; - case NODE_FLOAT_CURVE: - offset = svm_node_curve(kg, sd, stack, node, offset); - break; - case NODE_TANGENT: - svm_node_tangent(kg, sd, stack, node); - break; - case NODE_NORMAL_MAP: - svm_node_normal_map(kg, sd, stack, node); - break; - case NODE_INVERT: - svm_node_invert(sd, stack, node.y, node.z, node.w); - break; - case NODE_MIX: - offset = svm_node_mix(kg, sd, stack, node.y, node.z, node.w, offset); - break; - case NODE_SEPARATE_COLOR: - svm_node_separate_color(kg, sd, stack, node.y, node.z, node.w); - break; - case NODE_COMBINE_COLOR: - svm_node_combine_color(kg, sd, stack, node.y, node.z, node.w); - break; - case NODE_SEPARATE_VECTOR: - svm_node_separate_vector(sd, stack, node.y, node.z, node.w); - break; - case NODE_COMBINE_VECTOR: - svm_node_combine_vector(sd, stack, node.y, node.z, node.w); - break; - case NODE_SEPARATE_HSV: - offset = svm_node_separate_hsv(kg, sd, stack, node.y, node.z, node.w, offset); - break; - case NODE_COMBINE_HSV: - offset = svm_node_combine_hsv(kg, sd, stack, node.y, node.z, node.w, offset); - break; - case NODE_VECTOR_ROTATE: - svm_node_vector_rotate(sd, stack, node.y, node.z, node.w); - break; - case NODE_VECTOR_TRANSFORM: - svm_node_vector_transform(kg, sd, stack, node); - break; - case NODE_WIREFRAME: - svm_node_wireframe(kg, sd, stack, node); - break; - case NODE_WAVELENGTH: - svm_node_wavelength(kg, sd, stack, node.y, node.z); - break; - case NODE_BLACKBODY: - svm_node_blackbody(kg, sd, stack, node.y, node.z); - break; - case NODE_MAP_RANGE: - offset = svm_node_map_range(kg, sd, stack, node.y, node.z, node.w, offset); - break; - case NODE_VECTOR_MAP_RANGE: - offset = svm_node_vector_map_range(kg, sd, stack, node.y, node.z, node.w, offset); - break; - case NODE_CLAMP: - offset = svm_node_clamp(kg, sd, stack, node.y, node.z, node.w, offset); - break; + SVM_CASE(NODE_TEXTURE_MAPPING) + offset = svm_node_texture_mapping(kg, sd, stack, node.y, node.z, offset); + break; + SVM_CASE(NODE_MAPPING) + svm_node_mapping(kg, sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_MIN_MAX) + offset = svm_node_min_max(kg, sd, stack, node.y, node.z, offset); + break; + SVM_CASE(NODE_CAMERA) + svm_node_camera(kg, sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_TEX_ENVIRONMENT) + svm_node_tex_environment(kg, sd, stack, node); + break; + SVM_CASE(NODE_TEX_SKY) + offset = svm_node_tex_sky(kg, sd, stack, node, offset); + break; + SVM_CASE(NODE_TEX_GRADIENT) + svm_node_tex_gradient(sd, stack, node); + break; + SVM_CASE(NODE_TEX_VORONOI) + offset = svm_node_tex_voronoi<node_feature_mask>( + kg, sd, stack, node.y, node.z, node.w, offset); + break; + SVM_CASE(NODE_TEX_MUSGRAVE) + offset = svm_node_tex_musgrave(kg, sd, stack, node.y, node.z, node.w, offset); + break; + SVM_CASE(NODE_TEX_WAVE) + offset = svm_node_tex_wave(kg, sd, stack, node, offset); + break; + SVM_CASE(NODE_TEX_MAGIC) + offset = svm_node_tex_magic(kg, sd, stack, node, offset); + break; + SVM_CASE(NODE_TEX_CHECKER) + svm_node_tex_checker(kg, sd, stack, node); + break; + SVM_CASE(NODE_TEX_BRICK) + offset = svm_node_tex_brick(kg, sd, stack, node, offset); + break; + SVM_CASE(NODE_TEX_WHITE_NOISE) + svm_node_tex_white_noise(kg, sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_NORMAL) + offset = svm_node_normal(kg, sd, stack, node.y, node.z, node.w, offset); + break; + SVM_CASE(NODE_LIGHT_FALLOFF) + svm_node_light_falloff(sd, stack, node); + break; + SVM_CASE(NODE_IES) + svm_node_ies(kg, sd, stack, node); + break; + SVM_CASE(NODE_CURVES) + offset = svm_node_curves(kg, sd, stack, node, offset); + break; + SVM_CASE(NODE_FLOAT_CURVE) + offset = svm_node_curve(kg, sd, stack, node, offset); + break; + SVM_CASE(NODE_TANGENT) + svm_node_tangent(kg, sd, stack, node); + break; + SVM_CASE(NODE_NORMAL_MAP) + svm_node_normal_map(kg, sd, stack, node); + break; + SVM_CASE(NODE_INVERT) + svm_node_invert(sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_MIX) + offset = svm_node_mix(kg, sd, stack, node.y, node.z, node.w, offset); + break; + SVM_CASE(NODE_SEPARATE_COLOR) + svm_node_separate_color(kg, sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_COMBINE_COLOR) + svm_node_combine_color(kg, sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_SEPARATE_VECTOR) + svm_node_separate_vector(sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_COMBINE_VECTOR) + svm_node_combine_vector(sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_SEPARATE_HSV) + offset = svm_node_separate_hsv(kg, sd, stack, node.y, node.z, node.w, offset); + break; + SVM_CASE(NODE_COMBINE_HSV) + offset = svm_node_combine_hsv(kg, sd, stack, node.y, node.z, node.w, offset); + break; + SVM_CASE(NODE_VECTOR_ROTATE) + svm_node_vector_rotate(sd, stack, node.y, node.z, node.w); + break; + SVM_CASE(NODE_VECTOR_TRANSFORM) + svm_node_vector_transform(kg, sd, stack, node); + break; + SVM_CASE(NODE_WIREFRAME) + svm_node_wireframe(kg, sd, stack, node); + break; + SVM_CASE(NODE_WAVELENGTH) + svm_node_wavelength(kg, sd, stack, node.y, node.z); + break; + SVM_CASE(NODE_BLACKBODY) + svm_node_blackbody(kg, sd, stack, node.y, node.z); + break; + SVM_CASE(NODE_MAP_RANGE) + offset = svm_node_map_range(kg, sd, stack, node.y, node.z, node.w, offset); + break; + SVM_CASE(NODE_VECTOR_MAP_RANGE) + offset = svm_node_vector_map_range(kg, sd, stack, node.y, node.z, node.w, offset); + break; + SVM_CASE(NODE_CLAMP) + offset = svm_node_clamp(kg, sd, stack, node.y, node.z, node.w, offset); + break; #ifdef __SHADER_RAYTRACE__ - case NODE_BEVEL: - svm_node_bevel<node_feature_mask>(kg, state, sd, stack, node); - break; - case NODE_AMBIENT_OCCLUSION: - svm_node_ao<node_feature_mask>(kg, state, sd, stack, node); - break; + SVM_CASE(NODE_BEVEL) + svm_node_bevel<node_feature_mask>(kg, state, sd, stack, node); + break; + SVM_CASE(NODE_AMBIENT_OCCLUSION) + svm_node_ao<node_feature_mask>(kg, state, sd, stack, node); + break; #endif - case NODE_TEX_VOXEL: - IF_KERNEL_NODES_FEATURE(VOLUME) - { - offset = svm_node_tex_voxel(kg, sd, stack, node, offset); - } - break; - case NODE_AOV_START: - if (!svm_node_aov_check(path_flag, render_buffer)) { - return; - } - break; - case NODE_AOV_COLOR: - svm_node_aov_color<node_feature_mask>(kg, state, sd, stack, node, render_buffer); - break; - case NODE_AOV_VALUE: - svm_node_aov_value<node_feature_mask>(kg, state, sd, stack, node, render_buffer); - break; + SVM_CASE(NODE_TEX_VOXEL) + IF_KERNEL_NODES_FEATURE(VOLUME) + { + offset = svm_node_tex_voxel(kg, sd, stack, node, offset); + } + break; + SVM_CASE(NODE_AOV_START) + if (!svm_node_aov_check(path_flag, render_buffer)) { + return; + } + break; + SVM_CASE(NODE_AOV_COLOR) + svm_node_aov_color<node_feature_mask>(kg, state, sd, stack, node, render_buffer); + break; + SVM_CASE(NODE_AOV_VALUE) + svm_node_aov_value<node_feature_mask>(kg, state, sd, stack, node, render_buffer); + break; default: kernel_assert(!"Unknown node type was passed to the SVM machine"); return; diff --git a/intern/cycles/kernel/svm/types.h b/intern/cycles/kernel/svm/types.h index 82109ec4c4f..12d0ec141e6 100644 --- a/intern/cycles/kernel/svm/types.h +++ b/intern/cycles/kernel/svm/types.h @@ -17,104 +17,9 @@ CCL_NAMESPACE_BEGIN /* Nodes */ typedef enum ShaderNodeType { - NODE_END = 0, - NODE_SHADER_JUMP, - NODE_CLOSURE_BSDF, - NODE_CLOSURE_EMISSION, - NODE_CLOSURE_BACKGROUND, - NODE_CLOSURE_SET_WEIGHT, - NODE_CLOSURE_WEIGHT, - NODE_EMISSION_WEIGHT, - NODE_MIX_CLOSURE, - NODE_JUMP_IF_ZERO, - NODE_JUMP_IF_ONE, - NODE_GEOMETRY, - NODE_CONVERT, - NODE_TEX_COORD, - NODE_VALUE_F, - NODE_VALUE_V, - NODE_ATTR, - NODE_VERTEX_COLOR, - NODE_GEOMETRY_BUMP_DX, - NODE_GEOMETRY_BUMP_DY, - NODE_SET_DISPLACEMENT, - NODE_DISPLACEMENT, - NODE_VECTOR_DISPLACEMENT, - NODE_TEX_IMAGE, - NODE_TEX_IMAGE_BOX, - NODE_TEX_NOISE, - NODE_SET_BUMP, - NODE_ATTR_BUMP_DX, - NODE_ATTR_BUMP_DY, - NODE_VERTEX_COLOR_BUMP_DX, - NODE_VERTEX_COLOR_BUMP_DY, - NODE_TEX_COORD_BUMP_DX, - NODE_TEX_COORD_BUMP_DY, - NODE_CLOSURE_SET_NORMAL, - NODE_ENTER_BUMP_EVAL, - NODE_LEAVE_BUMP_EVAL, - NODE_HSV, - NODE_CLOSURE_HOLDOUT, - NODE_FRESNEL, - NODE_LAYER_WEIGHT, - NODE_CLOSURE_VOLUME, - NODE_PRINCIPLED_VOLUME, - NODE_MATH, - NODE_VECTOR_MATH, - NODE_RGB_RAMP, - NODE_GAMMA, - NODE_BRIGHTCONTRAST, - NODE_LIGHT_PATH, - NODE_OBJECT_INFO, - NODE_PARTICLE_INFO, - NODE_HAIR_INFO, - NODE_POINT_INFO, - NODE_TEXTURE_MAPPING, - NODE_MAPPING, - NODE_MIN_MAX, - NODE_CAMERA, - NODE_TEX_ENVIRONMENT, - NODE_TEX_SKY, - NODE_TEX_GRADIENT, - NODE_TEX_VORONOI, - NODE_TEX_MUSGRAVE, - NODE_TEX_WAVE, - NODE_TEX_MAGIC, - NODE_TEX_CHECKER, - NODE_TEX_BRICK, - NODE_TEX_WHITE_NOISE, - NODE_NORMAL, - NODE_LIGHT_FALLOFF, - NODE_IES, - NODE_RGB_CURVES, - NODE_VECTOR_CURVES, - NODE_TANGENT, - NODE_NORMAL_MAP, - NODE_INVERT, - NODE_MIX, - NODE_SEPARATE_COLOR, - NODE_COMBINE_COLOR, - NODE_SEPARATE_VECTOR, - NODE_COMBINE_VECTOR, - NODE_SEPARATE_HSV, - NODE_COMBINE_HSV, - NODE_VECTOR_ROTATE, - NODE_VECTOR_TRANSFORM, - NODE_WIREFRAME, - NODE_WAVELENGTH, - NODE_BLACKBODY, - NODE_MAP_RANGE, - NODE_VECTOR_MAP_RANGE, - NODE_CLAMP, - NODE_BEVEL, - NODE_AMBIENT_OCCLUSION, - NODE_TEX_VOXEL, - NODE_AOV_START, - NODE_AOV_COLOR, - NODE_AOV_VALUE, - NODE_FLOAT_CURVE, - /* NOTE: for best OpenCL performance, item definition in the enum must - * match the switch case order in `svm.h`. */ +#define SHADER_NODE_TYPE(name) name, +#include "node_types_template.h" + NODE_NUM } ShaderNodeType; typedef enum NodeAttributeOutputType { |