diff options
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/shaders/node_clamp.osl | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_gradient_texture.osl | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_map_range.osl | 8 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_mapping.osl | 10 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_math.osl | 82 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_mix.osl | 38 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_musgrave_texture.osl | 42 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_sky_texture.osl | 8 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_vector_math.osl | 50 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_vector_rotate.osl | 10 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_vector_transform.osl | 8 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_wave_texture.osl | 4 |
12 files changed, 134 insertions, 134 deletions
diff --git a/intern/cycles/kernel/shaders/node_clamp.osl b/intern/cycles/kernel/shaders/node_clamp.osl index ce9392a0d98..22a1cac7114 100644 --- a/intern/cycles/kernel/shaders/node_clamp.osl +++ b/intern/cycles/kernel/shaders/node_clamp.osl @@ -16,11 +16,11 @@ #include "stdcycles.h" -shader node_clamp(string type = "minmax", +shader node_clamp(string clamp_type = "minmax", float Value = 1.0, float Min = 0.0, float Max = 1.0, output float Result = 0.0) { - Result = (type == "range" && (Min > Max)) ? clamp(Value, Max, Min) : clamp(Value, Min, Max); + Result = (clamp_type == "range" && (Min > Max)) ? clamp(Value, Max, Min) : clamp(Value, Min, Max); } diff --git a/intern/cycles/kernel/shaders/node_gradient_texture.osl b/intern/cycles/kernel/shaders/node_gradient_texture.osl index e9acebc0572..c7faee0d022 100644 --- a/intern/cycles/kernel/shaders/node_gradient_texture.osl +++ b/intern/cycles/kernel/shaders/node_gradient_texture.osl @@ -62,7 +62,7 @@ float gradient(point p, string type) shader node_gradient_texture( int use_mapping = 0, matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - string type = "linear", + string gradient_type = "linear", point Vector = P, output float Fac = 0.0, output color Color = 0.0) @@ -72,6 +72,6 @@ shader node_gradient_texture( if (use_mapping) p = transform(mapping, p); - Fac = gradient(p, type); + Fac = gradient(p, gradient_type); Color = color(Fac, Fac, Fac); } diff --git a/intern/cycles/kernel/shaders/node_map_range.osl b/intern/cycles/kernel/shaders/node_map_range.osl index 1c49027e6dd..2fcc664a80e 100644 --- a/intern/cycles/kernel/shaders/node_map_range.osl +++ b/intern/cycles/kernel/shaders/node_map_range.osl @@ -27,7 +27,7 @@ float smootherstep(float edge0, float edge1, float x) return t * t * t * (t * (t * 6.0 - 15.0) + 10.0); } -shader node_map_range(string type = "linear", +shader node_map_range(string range_type = "linear", float Value = 1.0, float FromMin = 0.0, float FromMax = 1.0, @@ -38,15 +38,15 @@ shader node_map_range(string type = "linear", { if (FromMax != FromMin) { float Factor = Value; - if (type == "stepped") { + if (range_type == "stepped") { Factor = (Value - FromMin) / (FromMax - FromMin); Factor = (Steps > 0) ? floor(Factor * (Steps + 1.0)) / Steps : 0.0; } - else if (type == "smoothstep") { + else if (range_type == "smoothstep") { Factor = (FromMin > FromMax) ? 1.0 - smoothstep(FromMax, FromMin, Value) : smoothstep(FromMin, FromMax, Value); } - else if (type == "smootherstep") { + else if (range_type == "smootherstep") { Factor = (FromMin > FromMax) ? 1.0 - smootherstep(FromMax, FromMin, Value) : smootherstep(FromMin, FromMax, Value); } diff --git a/intern/cycles/kernel/shaders/node_mapping.osl b/intern/cycles/kernel/shaders/node_mapping.osl index 8d204999630..131640685bc 100644 --- a/intern/cycles/kernel/shaders/node_mapping.osl +++ b/intern/cycles/kernel/shaders/node_mapping.osl @@ -47,24 +47,24 @@ matrix euler_to_mat(point euler) return mat; } -shader node_mapping(string type = "point", +shader node_mapping(string mapping_type = "point", point VectorIn = point(0.0, 0.0, 0.0), point Location = point(0.0, 0.0, 0.0), point Rotation = point(0.0, 0.0, 0.0), point Scale = point(1.0, 1.0, 1.0), output point VectorOut = point(0.0, 0.0, 0.0)) { - if (type == "point") { + if (mapping_type == "point") { VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)) + Location; } - else if (type == "texture") { + else if (mapping_type == "texture") { VectorOut = safe_divide(transform(transpose(euler_to_mat(Rotation)), (VectorIn - Location)), Scale); } - else if (type == "vector") { + else if (mapping_type == "vector") { VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)); } - else if (type == "normal") { + else if (mapping_type == "normal") { VectorOut = normalize((vector)transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale))); } else { diff --git a/intern/cycles/kernel/shaders/node_math.osl b/intern/cycles/kernel/shaders/node_math.osl index dbaa7ccb60e..66884610561 100644 --- a/intern/cycles/kernel/shaders/node_math.osl +++ b/intern/cycles/kernel/shaders/node_math.osl @@ -18,91 +18,91 @@ #include "stdcycles.h" /* OSL asin, acos, and pow functions are safe by default. */ -shader node_math(string type = "add", +shader node_math(string math_type = "add", float Value1 = 0.5, float Value2 = 0.5, float Value3 = 0.5, output float Value = 0.0) { - if (type == "add") + if (math_type == "add") Value = Value1 + Value2; - else if (type == "subtract") + else if (math_type == "subtract") Value = Value1 - Value2; - else if (type == "multiply") + else if (math_type == "multiply") Value = Value1 * Value2; - else if (type == "divide") + else if (math_type == "divide") Value = safe_divide(Value1, Value2); - else if (type == "power") + else if (math_type == "power") Value = pow(Value1, Value2); - else if (type == "logarithm") + else if (math_type == "logarithm") Value = safe_log(Value1, Value2); - else if (type == "sqrt") + else if (math_type == "sqrt") Value = safe_sqrt(Value1); - else if (type == "inversesqrt") + else if (math_type == "inversesqrt") Value = inversesqrt(Value1); - else if (type == "absolute") + else if (math_type == "absolute") Value = fabs(Value1); - else if (type == "radians") + else if (math_type == "radians") Value = radians(Value1); - else if (type == "degrees") + else if (math_type == "degrees") Value = degrees(Value1); - else if (type == "minimum") + else if (math_type == "minimum") Value = min(Value1, Value2); - else if (type == "maximum") + else if (math_type == "maximum") Value = max(Value1, Value2); - else if (type == "less_than") + else if (math_type == "less_than") Value = Value1 < Value2; - else if (type == "greater_than") + else if (math_type == "greater_than") Value = Value1 > Value2; - else if (type == "round") + else if (math_type == "round") Value = floor(Value1 + 0.5); - else if (type == "floor") + else if (math_type == "floor") Value = floor(Value1); - else if (type == "ceil") + else if (math_type == "ceil") Value = ceil(Value1); - else if (type == "fraction") + else if (math_type == "fraction") Value = Value1 - floor(Value1); - else if (type == "modulo") + else if (math_type == "modulo") Value = safe_modulo(Value1, Value2); - else if (type == "trunc") + else if (math_type == "trunc") Value = trunc(Value1); - else if (type == "snap") + else if (math_type == "snap") Value = floor(safe_divide(Value1, Value2)) * Value2; - else if (type == "wrap") + else if (math_type == "wrap") Value = wrap(Value1, Value2, Value3); - else if (type == "pingpong") + else if (math_type == "pingpong") Value = pingpong(Value1, Value2); - else if (type == "sine") + else if (math_type == "sine") Value = sin(Value1); - else if (type == "cosine") + else if (math_type == "cosine") Value = cos(Value1); - else if (type == "tangent") + else if (math_type == "tangent") Value = tan(Value1); - else if (type == "sinh") + else if (math_type == "sinh") Value = sinh(Value1); - else if (type == "cosh") + else if (math_type == "cosh") Value = cosh(Value1); - else if (type == "tanh") + else if (math_type == "tanh") Value = tanh(Value1); - else if (type == "arcsine") + else if (math_type == "arcsine") Value = asin(Value1); - else if (type == "arccosine") + else if (math_type == "arccosine") Value = acos(Value1); - else if (type == "arctangent") + else if (math_type == "arctangent") Value = atan(Value1); - else if (type == "arctan2") + else if (math_type == "arctan2") Value = atan2(Value1, Value2); - else if (type == "sign") + else if (math_type == "sign") Value = sign(Value1); - else if (type == "exponent") + else if (math_type == "exponent") Value = exp(Value1); - else if (type == "compare") + else if (math_type == "compare") Value = ((Value1 == Value2) || (abs(Value1 - Value2) <= max(Value3, 1e-5))) ? 1.0 : 0.0; - else if (type == "multiply_add") + else if (math_type == "multiply_add") Value = Value1 * Value2 + Value3; - else if (type == "smoothmin") + else if (math_type == "smoothmin") Value = smoothmin(Value1, Value2, Value3); - else if (type == "smoothmax") + else if (math_type == "smoothmax") Value = -(smoothmin(-Value1, -Value2, Value3)); else warning("%s", "Unknown math operator!"); diff --git a/intern/cycles/kernel/shaders/node_mix.osl b/intern/cycles/kernel/shaders/node_mix.osl index a13b4bb7b96..dcd9f014f3e 100644 --- a/intern/cycles/kernel/shaders/node_mix.osl +++ b/intern/cycles/kernel/shaders/node_mix.osl @@ -279,7 +279,7 @@ color node_mix_clamp(color col) return outcol; } -shader node_mix(string type = "mix", +shader node_mix(string mix_type = "mix", int use_clamp = 0, float Fac = 0.5, color Color1 = 0.0, @@ -288,41 +288,41 @@ shader node_mix(string type = "mix", { float t = clamp(Fac, 0.0, 1.0); - if (type == "mix") + if (mix_type == "mix") Color = node_mix_blend(t, Color1, Color2); - if (type == "add") + if (mix_type == "add") Color = node_mix_add(t, Color1, Color2); - if (type == "multiply") + if (mix_type == "multiply") Color = node_mix_mul(t, Color1, Color2); - if (type == "screen") + if (mix_type == "screen") Color = node_mix_screen(t, Color1, Color2); - if (type == "overlay") + if (mix_type == "overlay") Color = node_mix_overlay(t, Color1, Color2); - if (type == "subtract") + if (mix_type == "subtract") Color = node_mix_sub(t, Color1, Color2); - if (type == "divide") + if (mix_type == "divide") Color = node_mix_div(t, Color1, Color2); - if (type == "difference") + if (mix_type == "difference") Color = node_mix_diff(t, Color1, Color2); - if (type == "darken") + if (mix_type == "darken") Color = node_mix_dark(t, Color1, Color2); - if (type == "lighten") + if (mix_type == "lighten") Color = node_mix_light(t, Color1, Color2); - if (type == "dodge") + if (mix_type == "dodge") Color = node_mix_dodge(t, Color1, Color2); - if (type == "burn") + if (mix_type == "burn") Color = node_mix_burn(t, Color1, Color2); - if (type == "hue") + if (mix_type == "hue") Color = node_mix_hue(t, Color1, Color2); - if (type == "saturation") + if (mix_type == "saturation") Color = node_mix_sat(t, Color1, Color2); - if (type == "value") + if (mix_type == "value") Color = node_mix_val(t, Color1, Color2); - if (type == "color") + if (mix_type == "color") Color = node_mix_color(t, Color1, Color2); - if (type == "soft_light") + if (mix_type == "soft_light") Color = node_mix_soft(t, Color1, Color2); - if (type == "linear_light") + if (mix_type == "linear_light") Color = node_mix_linear(t, Color1, Color2); if (use_clamp) diff --git a/intern/cycles/kernel/shaders/node_musgrave_texture.osl b/intern/cycles/kernel/shaders/node_musgrave_texture.osl index d03b84c1ab4..0e71ce74c29 100644 --- a/intern/cycles/kernel/shaders/node_musgrave_texture.osl +++ b/intern/cycles/kernel/shaders/node_musgrave_texture.osl @@ -684,7 +684,7 @@ float noise_musgrave_ridged_multi_fractal_4d( shader node_musgrave_texture( int use_mapping = 0, matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - string type = "fBM", + string musgrave_type = "fBM", string dimensions = "3D", point Vector = P, float W = 0.0, @@ -707,21 +707,21 @@ shader node_musgrave_texture( if (dimensions == "1D") { float p = W * Scale; - if (type == "multifractal") { + if (musgrave_type == "multifractal") { Fac = noise_musgrave_multi_fractal_1d(p, dimension, lacunarity, octaves); } - else if (type == "fBM") { + else if (musgrave_type == "fBM") { Fac = noise_musgrave_fBm_1d(p, dimension, lacunarity, octaves); } - else if (type == "hybrid_multifractal") { + else if (musgrave_type == "hybrid_multifractal") { Fac = noise_musgrave_hybrid_multi_fractal_1d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "ridged_multifractal") { + else if (musgrave_type == "ridged_multifractal") { Fac = noise_musgrave_ridged_multi_fractal_1d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "hetero_terrain") { + else if (musgrave_type == "hetero_terrain") { Fac = noise_musgrave_hetero_terrain_1d(p, dimension, lacunarity, octaves, Offset); } else { @@ -730,21 +730,21 @@ shader node_musgrave_texture( } else if (dimensions == "2D") { vector2 p = vector2(s[0], s[1]) * Scale; - if (type == "multifractal") { + if (musgrave_type == "multifractal") { Fac = noise_musgrave_multi_fractal_2d(p, dimension, lacunarity, octaves); } - else if (type == "fBM") { + else if (musgrave_type == "fBM") { Fac = noise_musgrave_fBm_2d(p, dimension, lacunarity, octaves); } - else if (type == "hybrid_multifractal") { + else if (musgrave_type == "hybrid_multifractal") { Fac = noise_musgrave_hybrid_multi_fractal_2d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "ridged_multifractal") { + else if (musgrave_type == "ridged_multifractal") { Fac = noise_musgrave_ridged_multi_fractal_2d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "hetero_terrain") { + else if (musgrave_type == "hetero_terrain") { Fac = noise_musgrave_hetero_terrain_2d(p, dimension, lacunarity, octaves, Offset); } else { @@ -753,21 +753,21 @@ shader node_musgrave_texture( } else if (dimensions == "3D") { vector3 p = s * Scale; - if (type == "multifractal") { + if (musgrave_type == "multifractal") { Fac = noise_musgrave_multi_fractal_3d(p, dimension, lacunarity, octaves); } - else if (type == "fBM") { + else if (musgrave_type == "fBM") { Fac = noise_musgrave_fBm_3d(p, dimension, lacunarity, octaves); } - else if (type == "hybrid_multifractal") { + else if (musgrave_type == "hybrid_multifractal") { Fac = noise_musgrave_hybrid_multi_fractal_3d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "ridged_multifractal") { + else if (musgrave_type == "ridged_multifractal") { Fac = noise_musgrave_ridged_multi_fractal_3d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "hetero_terrain") { + else if (musgrave_type == "hetero_terrain") { Fac = noise_musgrave_hetero_terrain_3d(p, dimension, lacunarity, octaves, Offset); } else { @@ -776,21 +776,21 @@ shader node_musgrave_texture( } else if (dimensions == "4D") { vector4 p = vector4(s[0], s[1], s[2], W) * Scale; - if (type == "multifractal") { + if (musgrave_type == "multifractal") { Fac = noise_musgrave_multi_fractal_4d(p, dimension, lacunarity, octaves); } - else if (type == "fBM") { + else if (musgrave_type == "fBM") { Fac = noise_musgrave_fBm_4d(p, dimension, lacunarity, octaves); } - else if (type == "hybrid_multifractal") { + else if (musgrave_type == "hybrid_multifractal") { Fac = noise_musgrave_hybrid_multi_fractal_4d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "ridged_multifractal") { + else if (musgrave_type == "ridged_multifractal") { Fac = noise_musgrave_ridged_multi_fractal_4d( p, dimension, lacunarity, octaves, Offset, Gain); } - else if (type == "hetero_terrain") { + else if (musgrave_type == "hetero_terrain") { Fac = noise_musgrave_hetero_terrain_4d(p, dimension, lacunarity, octaves, Offset); } else { diff --git a/intern/cycles/kernel/shaders/node_sky_texture.osl b/intern/cycles/kernel/shaders/node_sky_texture.osl index a12e7a9dc17..43d7bd36973 100644 --- a/intern/cycles/kernel/shaders/node_sky_texture.osl +++ b/intern/cycles/kernel/shaders/node_sky_texture.osl @@ -212,7 +212,7 @@ shader node_sky_texture( int use_mapping = 0, matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), vector Vector = P, - string type = "hosek_wilkie", + string sky_type = "hosek_wilkie", float theta = 0.0, float phi = 0.0, string filename = "", @@ -228,10 +228,10 @@ shader node_sky_texture( if (use_mapping) p = transform(mapping, p); - if (type == "nishita_improved") + if (sky_type == "nishita_improved") Color = sky_radiance_nishita(p, nishita_data, filename); - if (type == "hosek_wilkie") + if (sky_type == "hosek_wilkie") Color = sky_radiance_hosek(p, phi, theta, radiance, config_x, config_y, config_z); - if (type == "preetham") + if (sky_type == "preetham") Color = sky_radiance_preetham(p, phi, theta, radiance, config_x, config_y, config_z); } diff --git a/intern/cycles/kernel/shaders/node_vector_math.osl b/intern/cycles/kernel/shaders/node_vector_math.osl index 218851598b4..30f0b1daf4c 100644 --- a/intern/cycles/kernel/shaders/node_vector_math.osl +++ b/intern/cycles/kernel/shaders/node_vector_math.osl @@ -17,7 +17,7 @@ #include "node_math.h" #include "stdcycles.h" -shader node_vector_math(string type = "add", +shader node_vector_math(string math_type = "add", vector Vector1 = vector(0.0, 0.0, 0.0), vector Vector2 = vector(0.0, 0.0, 0.0), vector Vector3 = vector(0.0, 0.0, 0.0), @@ -25,76 +25,76 @@ shader node_vector_math(string type = "add", output float Value = 0.0, output vector Vector = vector(0.0, 0.0, 0.0)) { - if (type == "add") { + if (math_type == "add") { Vector = Vector1 + Vector2; } - else if (type == "subtract") { + else if (math_type == "subtract") { Vector = Vector1 - Vector2; } - else if (type == "multiply") { + else if (math_type == "multiply") { Vector = Vector1 * Vector2; } - else if (type == "divide") { + else if (math_type == "divide") { Vector = safe_divide(Vector1, Vector2); } - else if (type == "cross_product") { + else if (math_type == "cross_product") { Vector = cross(Vector1, Vector2); } - else if (type == "project") { + else if (math_type == "project") { Vector = project(Vector1, Vector2); } - else if (type == "reflect") { + else if (math_type == "reflect") { Vector = reflect(Vector1, normalize(Vector2)); } - else if (type == "dot_product") { + else if (math_type == "dot_product") { Value = dot(Vector1, Vector2); } - else if (type == "distance") { + else if (math_type == "distance") { Value = distance(Vector1, Vector2); } - else if (type == "length") { + else if (math_type == "length") { Value = length(Vector1); } - else if (type == "scale") { + else if (math_type == "scale") { Vector = Vector1 * Scale; } - else if (type == "normalize") { + else if (math_type == "normalize") { Vector = normalize(Vector1); } - else if (type == "snap") { + else if (math_type == "snap") { Vector = snap(Vector1, Vector2); } - else if (type == "floor") { + else if (math_type == "floor") { Vector = floor(Vector1); } - else if (type == "ceil") { + else if (math_type == "ceil") { Vector = ceil(Vector1); } - else if (type == "modulo") { + else if (math_type == "modulo") { Vector = fmod(Vector1, Vector2); } - else if (type == "wrap") { + else if (math_type == "wrap") { Vector = wrap(Vector1, Vector2, Vector3); } - else if (type == "fraction") { + else if (math_type == "fraction") { Vector = Vector1 - floor(Vector1); } - else if (type == "absolute") { + else if (math_type == "absolute") { Vector = abs(Vector1); } - else if (type == "minimum") { + else if (math_type == "minimum") { Vector = min(Vector1, Vector2); } - else if (type == "maximum") { + else if (math_type == "maximum") { Vector = max(Vector1, Vector2); } - else if (type == "sine") { + else if (math_type == "sine") { Vector = sin(Vector1); } - else if (type == "cosine") { + else if (math_type == "cosine") { Vector = cos(Vector1); } - else if (type == "tangent") { + else if (math_type == "tangent") { Vector = tan(Vector1); } else { diff --git a/intern/cycles/kernel/shaders/node_vector_rotate.osl b/intern/cycles/kernel/shaders/node_vector_rotate.osl index 2efe3470ae2..e99bf7d81b0 100644 --- a/intern/cycles/kernel/shaders/node_vector_rotate.osl +++ b/intern/cycles/kernel/shaders/node_vector_rotate.osl @@ -18,7 +18,7 @@ #include "stdcycles.h" shader node_vector_rotate(int invert = 0, - string type = "axis", + string rotate_type = "axis", vector VectorIn = vector(0.0, 0.0, 0.0), point Center = point(0.0, 0.0, 0.0), point Rotation = point(0.0, 0.0, 0.0), @@ -26,19 +26,19 @@ shader node_vector_rotate(int invert = 0, float Angle = 0.0, output vector VectorOut = vector(0.0, 0.0, 0.0)) { - if (type == "euler_xyz") { + if (rotate_type == "euler_xyz") { matrix rmat = (invert) ? transpose(euler_to_mat(Rotation)) : euler_to_mat(Rotation); VectorOut = transform(rmat, VectorIn - Center) + Center; } else { float a = (invert) ? -Angle : Angle; - if (type == "x_axis") { + if (rotate_type == "x_axis") { VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(1.0, 0.0, 0.0)) + Center; } - else if (type == "y_axis") { + else if (rotate_type == "y_axis") { VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(0.0, 1.0, 0.0)) + Center; } - else if (type == "z_axis") { + else if (rotate_type == "z_axis") { VectorOut = rotate(VectorIn - Center, a, point(0.0), vector(0.0, 0.0, 1.0)) + Center; } else { // axis diff --git a/intern/cycles/kernel/shaders/node_vector_transform.osl b/intern/cycles/kernel/shaders/node_vector_transform.osl index 1db799cfc9e..b71c6ec4824 100644 --- a/intern/cycles/kernel/shaders/node_vector_transform.osl +++ b/intern/cycles/kernel/shaders/node_vector_transform.osl @@ -16,18 +16,18 @@ #include "stdcycles.h" -shader node_vector_transform(string type = "vector", +shader node_vector_transform(string transform_type = "vector", string convert_from = "world", string convert_to = "object", vector VectorIn = vector(0.0, 0.0, 0.0), output vector VectorOut = vector(0.0, 0.0, 0.0)) { - if (type == "vector" || type == "normal") { + if (transform_type == "vector" || transform_type == "normal") { VectorOut = transform(convert_from, convert_to, VectorIn); - if (type == "normal") + if (transform_type == "normal") VectorOut = normalize(VectorOut); } - else if (type == "point") { + else if (transform_type == "point") { point Point = (point)VectorIn; VectorOut = transform(convert_from, convert_to, Point); } diff --git a/intern/cycles/kernel/shaders/node_wave_texture.osl b/intern/cycles/kernel/shaders/node_wave_texture.osl index 874bfb8d3af..71d81dff7ec 100644 --- a/intern/cycles/kernel/shaders/node_wave_texture.osl +++ b/intern/cycles/kernel/shaders/node_wave_texture.osl @@ -86,7 +86,7 @@ float wave(point p_input, shader node_wave_texture(int use_mapping = 0, matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), - string type = "bands", + string wave_type = "bands", string bands_direction = "x", string rings_direction = "x", string profile = "sine", @@ -106,7 +106,7 @@ shader node_wave_texture(int use_mapping = 0, p = transform(mapping, p); Fac = wave(p * Scale, - type, + wave_type, bands_direction, rings_direction, profile, |