Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/kernel_camera.h8
-rw-r--r--intern/cycles/kernel/shaders/node_color.h8
-rw-r--r--intern/cycles/kernel/shaders/node_environment_texture.osl3
-rw-r--r--intern/cycles/kernel/shaders/node_image_texture.osl15
-rw-r--r--intern/cycles/kernel/svm/svm_image.h31
5 files changed, 49 insertions, 16 deletions
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h
index 800daf40887..fe31419b11e 100644
--- a/intern/cycles/kernel/kernel_camera.h
+++ b/intern/cycles/kernel/kernel_camera.h
@@ -100,7 +100,6 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa
Transform rastertocamera = kernel_data.cam.rastertocamera;
float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f));
- ray->P = Pcamera;
ray->D = make_float3(0.0f, 0.0f, 1.0f);
/* modify ray for depth of field */
@@ -116,11 +115,12 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa
/* update ray for effect of lens */
float3 lensuvw = make_float3(lensuv.x, lensuv.y, 0.0f);
-
- ray->P += lensuvw;
+ ray->P = Pcamera + lensuvw;
ray->D = normalize(Pfocus - lensuvw);
}
-
+ else {
+ ray->P = Pcamera;
+ }
/* transform ray from camera to world */
Transform cameratoworld = kernel_data.cam.cameratoworld;
diff --git a/intern/cycles/kernel/shaders/node_color.h b/intern/cycles/kernel/shaders/node_color.h
index 80786e4e369..c6b5d740f6a 100644
--- a/intern/cycles/kernel/shaders/node_color.h
+++ b/intern/cycles/kernel/shaders/node_color.h
@@ -48,6 +48,14 @@ color color_scene_linear_to_srgb(color c)
color_scene_linear_to_srgb(c[2]));
}
+color color_unpremultiply(color c, float alpha)
+{
+ if(alpha != 1.0 && alpha != 0.0)
+ return c/alpha;
+
+ return c;
+}
+
/* Color Operations */
color rgb_to_hsv(color rgb)
diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl
index 33b30a27ee1..36b2f755c20 100644
--- a/intern/cycles/kernel/shaders/node_environment_texture.osl
+++ b/intern/cycles/kernel/shaders/node_environment_texture.osl
@@ -66,6 +66,9 @@ shader node_environment_texture(
/* todo: use environment for better texture filtering of equirectangular */
Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "alpha", Alpha);
+ if (isconnected(Alpha))
+ Color = color_unpremultiply(Color, Alpha);
+
if (color_space == "sRGB")
Color = color_srgb_to_scene_linear(Color);
}
diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl
index c94a3f7e76a..c7ec8726ae2 100644
--- a/intern/cycles/kernel/shaders/node_image_texture.osl
+++ b/intern/cycles/kernel/shaders/node_image_texture.osl
@@ -19,10 +19,13 @@
#include "stdosl.h"
#include "node_color.h"
-color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha)
+color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha, int use_alpha)
{
color rgb = (color)texture(filename, u, 1.0 - v, "wrap", "periodic", "alpha", Alpha);
+ if (use_alpha)
+ rgb = color_unpremultiply(rgb, Alpha);
+
if (color_space == "sRGB")
rgb = color_srgb_to_scene_linear(rgb);
@@ -44,9 +47,11 @@ shader node_image_texture(
if (use_mapping)
p = transform(mapping, p);
+
+ int use_alpha = isconnected(Alpha);
if (projection == "Flat") {
- Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha);
+ Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha, use_alpha);
}
else if (projection == "Box") {
/* object space normal */
@@ -111,15 +116,15 @@ shader node_image_texture(
float tmp_alpha;
if (weight[0] > 0.0) {
- Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha);
+ Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha, use_alpha);
Alpha += weight[0] * tmp_alpha;
}
if (weight[1] > 0.0) {
- Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha);
+ Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha, use_alpha);
Alpha += weight[1] * tmp_alpha;
}
if (weight[2] > 0.0) {
- Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha);
+ Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha, use_alpha);
Alpha += weight[2] * tmp_alpha;
}
}
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 0894c9c8290..b2f20366573 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -50,7 +50,7 @@ __device_inline float svm_image_texture_frac(float x, int *ix)
return x - (float)i;
}
-__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb)
+__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
{
/* first slots are used by float textures, which are not supported here */
if(id < TEX_NUM_FLOAT_IMAGES)
@@ -88,6 +88,13 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
r += ty*(1.0f - tx)*svm_image_texture_read(kg, offset + ix + niy*width);
r += ty*tx*svm_image_texture_read(kg, offset + nix + niy*width);
+ if(use_alpha && r.w != 1.0f && r.w != 0.0f) {
+ float invw = 1.0f/r.w;
+ r.x *= invw;
+ r.y *= invw;
+ r.z *= invw;
+ }
+
if(srgb) {
r.x = color_srgb_to_scene_linear(r.x);
r.y = color_srgb_to_scene_linear(r.y);
@@ -99,7 +106,7 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
#else
-__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb)
+__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha)
{
float4 r;
@@ -222,6 +229,13 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
}
#endif
+ if(use_alpha && r.w != 1.0f && r.w != 0.0f) {
+ float invw = 1.0f/r.w;
+ r.x *= invw;
+ r.y *= invw;
+ r.z *= invw;
+ }
+
if(srgb) {
r.x = color_srgb_to_scene_linear(r.x);
r.y = color_srgb_to_scene_linear(r.y);
@@ -241,7 +255,8 @@ __device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack
decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb);
float3 co = stack_load_float3(stack, co_offset);
- float4 f = svm_image_texture(kg, id, co.x, co.y, srgb);
+ uint use_alpha = stack_valid(alpha_offset);
+ float4 f = svm_image_texture(kg, id, co.x, co.y, srgb, use_alpha);
if(stack_valid(out_offset))
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
@@ -322,13 +337,14 @@ __device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *s
uint id = node.y;
float4 f = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ uint use_alpha = stack_valid(alpha_offset);
if(weight.x > 0.0f)
- f += weight.x*svm_image_texture(kg, id, co.y, co.z, srgb);
+ f += weight.x*svm_image_texture(kg, id, co.y, co.z, srgb, use_alpha);
if(weight.y > 0.0f)
- f += weight.y*svm_image_texture(kg, id, co.x, co.z, srgb);
+ f += weight.y*svm_image_texture(kg, id, co.x, co.z, srgb, use_alpha);
if(weight.z > 0.0f)
- f += weight.z*svm_image_texture(kg, id, co.y, co.x, srgb);
+ f += weight.z*svm_image_texture(kg, id, co.y, co.x, srgb, use_alpha);
if(stack_valid(out_offset))
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));
@@ -355,7 +371,8 @@ __device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float
else
uv = direction_to_mirrorball(co);
- float4 f = svm_image_texture(kg, id, uv.x, uv.y, srgb);
+ uint use_alpha = stack_valid(alpha_offset);
+ float4 f = svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha);
if(stack_valid(out_offset))
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z));