diff options
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/kernel_camera.h | 8 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_color.h | 8 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_environment_texture.osl | 3 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_image_texture.osl | 15 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_image.h | 31 |
5 files changed, 49 insertions, 16 deletions
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h index 800daf40887..fe31419b11e 100644 --- a/intern/cycles/kernel/kernel_camera.h +++ b/intern/cycles/kernel/kernel_camera.h @@ -100,7 +100,6 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa Transform rastertocamera = kernel_data.cam.rastertocamera; float3 Pcamera = transform_perspective(&rastertocamera, make_float3(raster_x, raster_y, 0.0f)); - ray->P = Pcamera; ray->D = make_float3(0.0f, 0.0f, 1.0f); /* modify ray for depth of field */ @@ -116,11 +115,12 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa /* update ray for effect of lens */ float3 lensuvw = make_float3(lensuv.x, lensuv.y, 0.0f); - - ray->P += lensuvw; + ray->P = Pcamera + lensuvw; ray->D = normalize(Pfocus - lensuvw); } - + else { + ray->P = Pcamera; + } /* transform ray from camera to world */ Transform cameratoworld = kernel_data.cam.cameratoworld; diff --git a/intern/cycles/kernel/shaders/node_color.h b/intern/cycles/kernel/shaders/node_color.h index 80786e4e369..c6b5d740f6a 100644 --- a/intern/cycles/kernel/shaders/node_color.h +++ b/intern/cycles/kernel/shaders/node_color.h @@ -48,6 +48,14 @@ color color_scene_linear_to_srgb(color c) color_scene_linear_to_srgb(c[2])); } +color color_unpremultiply(color c, float alpha) +{ + if(alpha != 1.0 && alpha != 0.0) + return c/alpha; + + return c; +} + /* Color Operations */ color rgb_to_hsv(color rgb) diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl index 33b30a27ee1..36b2f755c20 100644 --- a/intern/cycles/kernel/shaders/node_environment_texture.osl +++ b/intern/cycles/kernel/shaders/node_environment_texture.osl @@ -66,6 +66,9 @@ shader node_environment_texture( /* todo: use environment for better texture filtering of equirectangular */ Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "alpha", Alpha); + if (isconnected(Alpha)) + Color = color_unpremultiply(Color, Alpha); + if (color_space == "sRGB") Color = color_srgb_to_scene_linear(Color); } diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl index c94a3f7e76a..c7ec8726ae2 100644 --- a/intern/cycles/kernel/shaders/node_image_texture.osl +++ b/intern/cycles/kernel/shaders/node_image_texture.osl @@ -19,10 +19,13 @@ #include "stdosl.h" #include "node_color.h" -color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha) +color image_texture_lookup(string filename, string color_space, float u, float v, output float Alpha, int use_alpha) { color rgb = (color)texture(filename, u, 1.0 - v, "wrap", "periodic", "alpha", Alpha); + if (use_alpha) + rgb = color_unpremultiply(rgb, Alpha); + if (color_space == "sRGB") rgb = color_srgb_to_scene_linear(rgb); @@ -44,9 +47,11 @@ shader node_image_texture( if (use_mapping) p = transform(mapping, p); + + int use_alpha = isconnected(Alpha); if (projection == "Flat") { - Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha); + Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha, use_alpha); } else if (projection == "Box") { /* object space normal */ @@ -111,15 +116,15 @@ shader node_image_texture( float tmp_alpha; if (weight[0] > 0.0) { - Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha); + Color += weight[0] * image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha, use_alpha); Alpha += weight[0] * tmp_alpha; } if (weight[1] > 0.0) { - Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha); + Color += weight[1] * image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha, use_alpha); Alpha += weight[1] * tmp_alpha; } if (weight[2] > 0.0) { - Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha); + Color += weight[2] * image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha, use_alpha); Alpha += weight[2] * tmp_alpha; } } diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h index 0894c9c8290..b2f20366573 100644 --- a/intern/cycles/kernel/svm/svm_image.h +++ b/intern/cycles/kernel/svm/svm_image.h @@ -50,7 +50,7 @@ __device_inline float svm_image_texture_frac(float x, int *ix) return x - (float)i; } -__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb) +__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha) { /* first slots are used by float textures, which are not supported here */ if(id < TEX_NUM_FLOAT_IMAGES) @@ -88,6 +88,13 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u r += ty*(1.0f - tx)*svm_image_texture_read(kg, offset + ix + niy*width); r += ty*tx*svm_image_texture_read(kg, offset + nix + niy*width); + if(use_alpha && r.w != 1.0f && r.w != 0.0f) { + float invw = 1.0f/r.w; + r.x *= invw; + r.y *= invw; + r.z *= invw; + } + if(srgb) { r.x = color_srgb_to_scene_linear(r.x); r.y = color_srgb_to_scene_linear(r.y); @@ -99,7 +106,7 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u #else -__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb) +__device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, uint srgb, uint use_alpha) { float4 r; @@ -222,6 +229,13 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u } #endif + if(use_alpha && r.w != 1.0f && r.w != 0.0f) { + float invw = 1.0f/r.w; + r.x *= invw; + r.y *= invw; + r.z *= invw; + } + if(srgb) { r.x = color_srgb_to_scene_linear(r.x); r.y = color_srgb_to_scene_linear(r.y); @@ -241,7 +255,8 @@ __device void svm_node_tex_image(KernelGlobals *kg, ShaderData *sd, float *stack decode_node_uchar4(node.z, &co_offset, &out_offset, &alpha_offset, &srgb); float3 co = stack_load_float3(stack, co_offset); - float4 f = svm_image_texture(kg, id, co.x, co.y, srgb); + uint use_alpha = stack_valid(alpha_offset); + float4 f = svm_image_texture(kg, id, co.x, co.y, srgb, use_alpha); if(stack_valid(out_offset)) stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z)); @@ -322,13 +337,14 @@ __device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float *s uint id = node.y; float4 f = make_float4(0.0f, 0.0f, 0.0f, 0.0f); + uint use_alpha = stack_valid(alpha_offset); if(weight.x > 0.0f) - f += weight.x*svm_image_texture(kg, id, co.y, co.z, srgb); + f += weight.x*svm_image_texture(kg, id, co.y, co.z, srgb, use_alpha); if(weight.y > 0.0f) - f += weight.y*svm_image_texture(kg, id, co.x, co.z, srgb); + f += weight.y*svm_image_texture(kg, id, co.x, co.z, srgb, use_alpha); if(weight.z > 0.0f) - f += weight.z*svm_image_texture(kg, id, co.y, co.x, srgb); + f += weight.z*svm_image_texture(kg, id, co.y, co.x, srgb, use_alpha); if(stack_valid(out_offset)) stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z)); @@ -355,7 +371,8 @@ __device void svm_node_tex_environment(KernelGlobals *kg, ShaderData *sd, float else uv = direction_to_mirrorball(co); - float4 f = svm_image_texture(kg, id, uv.x, uv.y, srgb); + uint use_alpha = stack_valid(alpha_offset); + float4 f = svm_image_texture(kg, id, uv.x, uv.y, srgb, use_alpha); if(stack_valid(out_offset)) stack_store_float3(stack, out_offset, make_float3(f.x, f.y, f.z)); |