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Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/bvh/bvh_types.h2
-rw-r--r--intern/cycles/kernel/closure/bsdf_microfacet.h2
-rw-r--r--intern/cycles/kernel/filter/filter_transform_gpu.h4
-rw-r--r--intern/cycles/kernel/filter/filter_transform_sse.h2
-rw-r--r--intern/cycles/kernel/geom/geom_object.h4
-rw-r--r--intern/cycles/kernel/kernel_bake.h2
-rw-r--r--intern/cycles/kernel/kernel_film.h4
-rw-r--r--intern/cycles/kernel/kernel_jitter.h4
-rw-r--r--intern/cycles/kernel/kernel_path_branched.h2
-rw-r--r--intern/cycles/kernel/kernel_random.h2
-rw-r--r--intern/cycles/kernel/kernel_types.h4
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp2
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp2
-rw-r--r--intern/cycles/kernel/shaders/node_image_texture.osl2
-rw-r--r--intern/cycles/kernel/split/kernel_branched.h2
-rw-r--r--intern/cycles/kernel/split/kernel_do_volume.h2
-rw-r--r--intern/cycles/kernel/split/kernel_enqueue_inactive.h2
-rw-r--r--intern/cycles/kernel/split/kernel_shader_setup.h2
-rw-r--r--intern/cycles/kernel/svm/svm_hsv.h4
-rw-r--r--intern/cycles/kernel/svm/svm_image.h2
-rw-r--r--intern/cycles/kernel/svm/svm_noise.h4
-rw-r--r--intern/cycles/kernel/svm/svm_types.h4
22 files changed, 30 insertions, 30 deletions
diff --git a/intern/cycles/kernel/bvh/bvh_types.h b/intern/cycles/kernel/bvh/bvh_types.h
index b173568266b..9f0879a2069 100644
--- a/intern/cycles/kernel/bvh/bvh_types.h
+++ b/intern/cycles/kernel/bvh/bvh_types.h
@@ -42,7 +42,7 @@ CCL_NAMESPACE_BEGIN
#define BVH_FEATURE(f) (((BVH_FUNCTION_FEATURES) & (f)) != 0)
-/* Debugging heleprs */
+/* Debugging helpers. */
#ifdef __KERNEL_DEBUG__
# define BVH_DEBUG_INIT() \
do { \
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index d9e81535b62..32639ba24ec 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -125,7 +125,7 @@ ccl_device_inline void microfacet_beckmann_sample_slopes(KernelGlobals *kg,
}
*slope_y = fast_ierff(2.0f * randv - 1.0f);
#else
- /* Use precomputed table on CPU, it gives better perfomance. */
+ /* Use precomputed table on CPU, it gives better performance. */
int beckmann_table_offset = kernel_data.tables.beckmann_offset;
*slope_x = lookup_table_read_2D(
diff --git a/intern/cycles/kernel/filter/filter_transform_gpu.h b/intern/cycles/kernel/filter/filter_transform_gpu.h
index adc85881fe5..ec258a5212a 100644
--- a/intern/cycles/kernel/filter/filter_transform_gpu.h
+++ b/intern/cycles/kernel/filter/filter_transform_gpu.h
@@ -78,7 +78,7 @@ ccl_device void kernel_filter_construct_transform(const ccl_global float *ccl_re
/* === Generate the feature transformation. ===
* This transformation maps the num_features-dimensional feature space to a reduced feature
* (r-feature) space which generally has fewer dimensions.
- * This mainly helps to prevent overfitting. */
+ * This mainly helps to prevent over-fitting. */
float feature_matrix[DENOISE_FEATURES * DENOISE_FEATURES];
math_matrix_zero(feature_matrix, num_features);
FOR_PIXEL_WINDOW
@@ -91,7 +91,7 @@ ccl_device void kernel_filter_construct_transform(const ccl_global float *ccl_re
math_matrix_jacobi_eigendecomposition(feature_matrix, transform, num_features, transform_stride);
*rank = 0;
- /* Prevent overfitting when a small window is used. */
+ /* Prevent over-fitting when a small window is used. */
int max_rank = min(num_features, num_pixels / 3);
if (pca_threshold < 0.0f) {
float threshold_energy = 0.0f;
diff --git a/intern/cycles/kernel/filter/filter_transform_sse.h b/intern/cycles/kernel/filter/filter_transform_sse.h
index 5a124b5d73b..0304d990f9f 100644
--- a/intern/cycles/kernel/filter/filter_transform_sse.h
+++ b/intern/cycles/kernel/filter/filter_transform_sse.h
@@ -93,7 +93,7 @@ ccl_device void kernel_filter_construct_transform(const float *ccl_restrict buff
math_matrix_jacobi_eigendecomposition(feature_matrix, transform, num_features, 1);
*rank = 0;
- /* Prevent overfitting when a small window is used. */
+ /* Prevent over-fitting when a small window is used. */
int max_rank = min(num_features, num_pixels / 3);
if (pca_threshold < 0.0f) {
float threshold_energy = 0.0f;
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index 1907f5d3935..fe73335a335 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -435,7 +435,7 @@ ccl_device_inline float bvh_instance_push(
return t;
}
-/* Transorm ray to exit static object in BVH */
+/* Transform ray to exit static object in BVH. */
ccl_device_inline float bvh_instance_pop(
KernelGlobals *kg, int object, const Ray *ray, float3 *P, float3 *dir, float3 *idir, float t)
@@ -497,7 +497,7 @@ ccl_device_inline float bvh_instance_motion_push(KernelGlobals *kg,
return t;
}
-/* Transorm ray to exit motion blurred object in BVH */
+/* Transform ray to exit motion blurred object in BVH. */
ccl_device_inline float bvh_instance_motion_pop(KernelGlobals *kg,
int object,
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h
index e876e5d8ca6..ddcf94be1de 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -251,7 +251,7 @@ ccl_device void kernel_bake_evaluate(
path_rng_2D(kg, rng_hash, sample, num_samples, PRNG_FILTER_U, &filter_x, &filter_y);
}
- /* Barycentric UV with subpixel offset. */
+ /* Barycentric UV with sub-pixel offset. */
float u = primitive[2];
float v = primitive[3];
diff --git a/intern/cycles/kernel/kernel_film.h b/intern/cycles/kernel/kernel_film.h
index 17b69b6198b..a6fd4f1dc7e 100644
--- a/intern/cycles/kernel/kernel_film.h
+++ b/intern/cycles/kernel/kernel_film.h
@@ -63,12 +63,12 @@ ccl_device float4 film_map(KernelGlobals *kg, float4 rgba_in, float scale)
{
float4 result;
- /* conversion to srgb */
+ /* Conversion to SRGB. */
result.x = color_linear_to_srgb(rgba_in.x * scale);
result.y = color_linear_to_srgb(rgba_in.y * scale);
result.z = color_linear_to_srgb(rgba_in.z * scale);
- /* clamp since alpha might be > 1.0 due to russian roulette */
+ /* Clamp since alpha might be > 1.0 due to Russian roulette. */
result.w = saturate(rgba_in.w * scale);
return result;
diff --git a/intern/cycles/kernel/kernel_jitter.h b/intern/cycles/kernel/kernel_jitter.h
index b9c48b86a5d..f4e60a807f7 100644
--- a/intern/cycles/kernel/kernel_jitter.h
+++ b/intern/cycles/kernel/kernel_jitter.h
@@ -21,7 +21,7 @@ CCL_NAMESPACE_BEGIN
/* "Correlated Multi-Jittered Sampling"
* Andrew Kensler, Pixar Technical Memo 13-01, 2013 */
-/* todo: find good value, suggested 64 gives pattern on cornell box ceiling */
+/* TODO: find good value, suggested 64 gives pattern on cornell box ceiling. */
#define CMJ_RANDOM_OFFSET_LIMIT 4096
ccl_device_inline bool cmj_is_pow2(int i)
@@ -179,7 +179,7 @@ ccl_device void cmj_sample_2D(int s, int N, int p, float *fx, float *fy)
smodm = cmj_fast_mod_pow2(s, m);
}
else {
- /* Doing s*inmv gives precision issues here. */
+ /* Doing `s * inmv` gives precision issues here. */
sdivm = s / m;
smodm = s - sdivm * m;
}
diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h
index b9569f531e6..9ce7a147369 100644
--- a/intern/cycles/kernel/kernel_path_branched.h
+++ b/intern/cycles/kernel/kernel_path_branched.h
@@ -155,7 +155,7 @@ ccl_device_forceinline void kernel_branched_path_volume(KernelGlobals *kg,
else
# endif /* __VOLUME_DECOUPLED__ */
{
- /* GPU: no decoupled ray marching, scatter probalistically */
+ /* GPU: no decoupled ray marching, scatter probabilistically. */
int num_samples = kernel_data.integrator.volume_samples;
float num_samples_inv = 1.0f / num_samples;
diff --git a/intern/cycles/kernel/kernel_random.h b/intern/cycles/kernel/kernel_random.h
index a9b17854f25..49e5e25c2e0 100644
--- a/intern/cycles/kernel/kernel_random.h
+++ b/intern/cycles/kernel/kernel_random.h
@@ -304,7 +304,7 @@ ccl_device_inline bool sample_is_even(int pattern, int sample)
#elif defined(__KERNEL_OPENCL__)
return popcount(sample & 0xaaaaaaaa) & 1;
#else
- /* TODO(Stefan): popcnt intrinsic for Windows with fallback for older CPUs. */
+ /* TODO(Stefan): pop-count intrinsic for Windows with fallback for older CPUs. */
int i = sample & 0xaaaaaaaa;
i = i - ((i >> 1) & 0x55555555);
i = (i & 0x33333333) + ((i >> 2) & 0x33333333);
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index f0e65542693..82cc11922e0 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -1641,7 +1641,7 @@ enum RayState {
RAY_UPDATE_BUFFER,
/* Denotes ray needs to skip most surface shader work. */
RAY_HAS_ONLY_VOLUME,
- /* Donotes ray has hit background */
+ /* Denotes ray has hit background */
RAY_HIT_BACKGROUND,
/* Denotes ray has to be regenerated */
RAY_TO_REGENERATE,
@@ -1699,7 +1699,7 @@ typedef struct WorkTile {
ccl_global float *buffer;
} WorkTile;
-/* Precoumputed sample table sizes for PMJ02 sampler. */
+/* Pre-computed sample table sizes for PMJ02 sampler. */
#define NUM_PMJ_SAMPLES 64 * 64
#define NUM_PMJ_PATTERNS 48
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 2a4a1dfe325..2b7c21d0bc4 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -1033,7 +1033,7 @@ bool OSLRenderServices::get_background_attribute(
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_ndc) {
- /* NDC coordinates with special exception for otho */
+ /* NDC coordinates with special exception for orthographic projection. */
OSLThreadData *tdata = kg->osl_tdata;
OSL::ShaderGlobals *globals = &tdata->globals;
float3 ndc[3];
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 3d0813c15e3..8606c459375 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -129,7 +129,7 @@ static void shaderdata_to_shaderglobals(
/* clear trace data */
tdata->tracedata.init = false;
- /* used by renderservices */
+ /* Used by render-services. */
sd->osl_globals = kg;
sd->osl_path_state = state;
}
diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl
index 22d34a1082c..9e2ef84c872 100644
--- a/intern/cycles/kernel/shaders/node_image_texture.osl
+++ b/intern/cycles/kernel/shaders/node_image_texture.osl
@@ -42,7 +42,7 @@ point map_to_sphere(vector dir)
float v, u;
if (len > 0.0) {
if (dir[0] == 0.0 && dir[1] == 0.0) {
- u = 0.0; /* Othwise domain error. */
+ u = 0.0; /* Otherwise domain error. */
}
else {
u = (1.0 - atan2(dir[0], dir[1]) / M_PI) / 2.0;
diff --git a/intern/cycles/kernel/split/kernel_branched.h b/intern/cycles/kernel/split/kernel_branched.h
index bfcd21baac4..45f5037d321 100644
--- a/intern/cycles/kernel/split/kernel_branched.h
+++ b/intern/cycles/kernel/split/kernel_branched.h
@@ -41,7 +41,7 @@ ccl_device_inline void kernel_split_branched_path_indirect_loop_init(KernelGloba
# undef BRANCHED_STORE
- /* set loop counters to intial position */
+ /* Set loop counters to initial position. */
branched_state->next_closure = 0;
branched_state->next_sample = 0;
}
diff --git a/intern/cycles/kernel/split/kernel_do_volume.h b/intern/cycles/kernel/split/kernel_do_volume.h
index b24699ec39c..1775e870f07 100644
--- a/intern/cycles/kernel/split/kernel_do_volume.h
+++ b/intern/cycles/kernel/split/kernel_do_volume.h
@@ -35,7 +35,7 @@ ccl_device_noinline bool kernel_split_branched_path_volume_indirect_light_iter(K
PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
ShaderData *emission_sd = AS_SHADER_DATA(&kernel_split_state.sd_DL_shadow[ray_index]);
- /* GPU: no decoupled ray marching, scatter probalistically */
+ /* GPU: no decoupled ray marching, scatter probabilistically. */
int num_samples = kernel_data.integrator.volume_samples;
float num_samples_inv = 1.0f / num_samples;
diff --git a/intern/cycles/kernel/split/kernel_enqueue_inactive.h b/intern/cycles/kernel/split/kernel_enqueue_inactive.h
index 31d2daef616..745313f89f1 100644
--- a/intern/cycles/kernel/split/kernel_enqueue_inactive.h
+++ b/intern/cycles/kernel/split/kernel_enqueue_inactive.h
@@ -20,7 +20,7 @@ ccl_device void kernel_enqueue_inactive(KernelGlobals *kg,
ccl_local_param unsigned int *local_queue_atomics)
{
#ifdef __BRANCHED_PATH__
- /* Enqeueue RAY_INACTIVE rays into QUEUE_INACTIVE_RAYS queue. */
+ /* Enqueue RAY_INACTIVE rays into QUEUE_INACTIVE_RAYS queue. */
if (ccl_local_id(0) == 0 && ccl_local_id(1) == 0) {
*local_queue_atomics = 0;
}
diff --git a/intern/cycles/kernel/split/kernel_shader_setup.h b/intern/cycles/kernel/split/kernel_shader_setup.h
index 900cbcb869c..551836d1653 100644
--- a/intern/cycles/kernel/split/kernel_shader_setup.h
+++ b/intern/cycles/kernel/split/kernel_shader_setup.h
@@ -25,7 +25,7 @@ CCL_NAMESPACE_BEGIN
ccl_device void kernel_shader_setup(KernelGlobals *kg,
ccl_local_param unsigned int *local_queue_atomics)
{
- /* Enqeueue RAY_TO_REGENERATE rays into QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue. */
+ /* Enqueue RAY_TO_REGENERATE rays into QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS queue. */
if (ccl_local_id(0) == 0 && ccl_local_id(1) == 0) {
*local_queue_atomics = 0;
}
diff --git a/intern/cycles/kernel/svm/svm_hsv.h b/intern/cycles/kernel/svm/svm_hsv.h
index 1f7bd421869..c299cf58c7f 100644
--- a/intern/cycles/kernel/svm/svm_hsv.h
+++ b/intern/cycles/kernel/svm/svm_hsv.h
@@ -37,7 +37,7 @@ ccl_device void svm_node_hsv(
color = rgb_to_hsv(color);
- /* remember: fmod doesn't work for negative numbers here */
+ /* Remember: `fmodf` doesn't work for negative numbers here. */
color.x = fmodf(color.x + hue + 0.5f, 1.0f);
color.y = saturate(color.y * sat);
color.z *= val;
@@ -48,7 +48,7 @@ ccl_device void svm_node_hsv(
color.y = fac * color.y + (1.0f - fac) * in_color.y;
color.z = fac * color.z + (1.0f - fac) * in_color.z;
- /* Clamp color to prevent negative values caused by oversaturation. */
+ /* Clamp color to prevent negative values caused by over saturation. */
color.x = max(color.x, 0.0f);
color.y = max(color.y, 0.0f);
color.z = max(color.z, 0.0f);
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index f57c85fc23e..742addab611 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -38,7 +38,7 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
return r;
}
-/* Remap coordnate from 0..1 box to -1..-1 */
+/* Remap coordinate from 0..1 box to -1..-1 */
ccl_device_inline float3 texco_remap_square(float3 co)
{
return (co - make_float3(0.5f, 0.5f, 0.5f)) * 2.0f;
diff --git a/intern/cycles/kernel/svm/svm_noise.h b/intern/cycles/kernel/svm/svm_noise.h
index 7db8ffcc6e1..7ad61f23cc1 100644
--- a/intern/cycles/kernel/svm/svm_noise.h
+++ b/intern/cycles/kernel/svm/svm_noise.h
@@ -615,8 +615,8 @@ ccl_device_noinline float perlin_3d(float x, float y, float z)
*
* Point Offset from v0
* v0 (0, 0, 0, 0)
- * v1 (0, 0, 1, 0) The full avx type is computed by inserting the following
- * v2 (0, 1, 0, 0) sse types into both the low and high parts of the avx.
+ * v1 (0, 0, 1, 0) The full AVX type is computed by inserting the following
+ * v2 (0, 1, 0, 0) sse types into both the low and high parts of the AVX.
* v3 (0, 1, 1, 0)
* v4 (1, 0, 0, 0)
* v5 (1, 0, 1, 0) (0, 1, 0, 1) = shuffle<0, 2, 0, 2>(shuffle<2, 2, 2, 2>(V, V + 1))
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index c228df14985..4a00afc1d7f 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -205,8 +205,8 @@ typedef enum NodeHairInfo {
NODE_INFO_CURVE_IS_STRAND,
NODE_INFO_CURVE_INTERCEPT,
NODE_INFO_CURVE_THICKNESS,
- /*fade for minimum hair width transpency*/
- /*NODE_INFO_CURVE_FADE,*/
+ /* Fade for minimum hair width transiency. */
+ // NODE_INFO_CURVE_FADE,
NODE_INFO_CURVE_TANGENT_NORMAL,
NODE_INFO_CURVE_RANDOM,
} NodeHairInfo;