diff options
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/geom/geom_triangle.h | 14 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_tex_coord.h | 8 |
2 files changed, 17 insertions, 5 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h index 208338a934b..1e7fbd9c7fb 100644 --- a/intern/cycles/kernel/geom/geom_triangle.h +++ b/intern/cycles/kernel/geom/geom_triangle.h @@ -107,6 +107,20 @@ triangle_smooth_normal(KernelGlobals *kg, float3 Ng, int prim, float u, float v) return is_zero(N) ? Ng : N; } +ccl_device_inline float3 +triangle_smooth_normal_unnormalized(KernelGlobals *kg, float3 Ng, int prim, float u, float v) +{ + /* load triangle vertices */ + const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim); + float3 n0 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x)); + float3 n1 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y)); + float3 n2 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z)); + + float3 N = (1.0f - u - v) * n2 + u * n0 + v * n1; + + return is_zero(N) ? Ng : N; +} + /* Ray differentials on triangle */ ccl_device_inline void triangle_dPdudv(KernelGlobals *kg, diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h index fc46bb584be..09ea11ee3ed 100644 --- a/intern/cycles/kernel/svm/svm_tex_coord.h +++ b/intern/cycles/kernel/svm/svm_tex_coord.h @@ -267,7 +267,7 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st if (space == NODE_NORMAL_MAP_TANGENT) { /* tangent space */ - if (sd->object == OBJECT_NONE) { + if (sd->object == OBJECT_NONE || (sd->prim & PRIMITIVE_ALL_TRIANGLE) == 0) { /* Fallback to unperturbed normal. */ stack_store_float3(stack, normal_offset, sd->N); return; @@ -276,10 +276,8 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st /* first try to get tangent attribute */ const AttributeDescriptor attr = find_attribute(kg, sd, node.z); const AttributeDescriptor attr_sign = find_attribute(kg, sd, node.w); - const AttributeDescriptor attr_normal = find_attribute(kg, sd, ATTR_STD_VERTEX_NORMAL); - if (attr.offset == ATTR_STD_NOT_FOUND || attr_sign.offset == ATTR_STD_NOT_FOUND || - attr_normal.offset == ATTR_STD_NOT_FOUND) { + if (attr.offset == ATTR_STD_NOT_FOUND || attr_sign.offset == ATTR_STD_NOT_FOUND) { /* Fallback to unperturbed normal. */ stack_store_float3(stack, normal_offset, sd->N); return; @@ -291,7 +289,7 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st float3 normal; if (sd->shader & SHADER_SMOOTH_NORMAL) { - normal = primitive_surface_attribute_float3(kg, sd, attr_normal, NULL, NULL); + normal = triangle_smooth_normal_unnormalized(kg, sd->Ng, sd->prim, sd->u, sd->v); } else { normal = sd->Ng; |