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Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/geom/geom_triangle.h14
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h8
2 files changed, 17 insertions, 5 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 208338a934b..1e7fbd9c7fb 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -107,6 +107,20 @@ triangle_smooth_normal(KernelGlobals *kg, float3 Ng, int prim, float u, float v)
return is_zero(N) ? Ng : N;
}
+ccl_device_inline float3
+triangle_smooth_normal_unnormalized(KernelGlobals *kg, float3 Ng, int prim, float u, float v)
+{
+ /* load triangle vertices */
+ const uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
+ float3 n0 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.x));
+ float3 n1 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.y));
+ float3 n2 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, tri_vindex.z));
+
+ float3 N = (1.0f - u - v) * n2 + u * n0 + v * n1;
+
+ return is_zero(N) ? Ng : N;
+}
+
/* Ray differentials on triangle */
ccl_device_inline void triangle_dPdudv(KernelGlobals *kg,
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index fc46bb584be..09ea11ee3ed 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -267,7 +267,7 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
if (space == NODE_NORMAL_MAP_TANGENT) {
/* tangent space */
- if (sd->object == OBJECT_NONE) {
+ if (sd->object == OBJECT_NONE || (sd->prim & PRIMITIVE_ALL_TRIANGLE) == 0) {
/* Fallback to unperturbed normal. */
stack_store_float3(stack, normal_offset, sd->N);
return;
@@ -276,10 +276,8 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
/* first try to get tangent attribute */
const AttributeDescriptor attr = find_attribute(kg, sd, node.z);
const AttributeDescriptor attr_sign = find_attribute(kg, sd, node.w);
- const AttributeDescriptor attr_normal = find_attribute(kg, sd, ATTR_STD_VERTEX_NORMAL);
- if (attr.offset == ATTR_STD_NOT_FOUND || attr_sign.offset == ATTR_STD_NOT_FOUND ||
- attr_normal.offset == ATTR_STD_NOT_FOUND) {
+ if (attr.offset == ATTR_STD_NOT_FOUND || attr_sign.offset == ATTR_STD_NOT_FOUND) {
/* Fallback to unperturbed normal. */
stack_store_float3(stack, normal_offset, sd->N);
return;
@@ -291,7 +289,7 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
float3 normal;
if (sd->shader & SHADER_SMOOTH_NORMAL) {
- normal = primitive_surface_attribute_float3(kg, sd, attr_normal, NULL, NULL);
+ normal = triangle_smooth_normal_unnormalized(kg, sd->Ng, sd->prim, sd->u, sd->v);
}
else {
normal = sd->Ng;