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Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/closure/bsdf.h25
-rw-r--r--intern/cycles/kernel/closure/bsdf_hair.h279
-rw-r--r--intern/cycles/kernel/kernel_shader.h2
-rw-r--r--intern/cycles/kernel/kernel_types.h6
-rw-r--r--intern/cycles/kernel/osl/osl_closures.cpp32
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp4
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_hair_bsdf.osl56
-rw-r--r--intern/cycles/kernel/shaders/stdosl.h3
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h40
-rw-r--r--intern/cycles/kernel/svm/svm_types.h8
12 files changed, 453 insertions, 4 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 9db05693fc3..eaa4e304ebb 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -67,6 +67,7 @@ set(SRC_CLOSURE_HEADERS
closure/bsdf_util.h
closure/bsdf_ward.h
closure/bsdf_westin.h
+ closure/bsdf_hair.h
closure/bssrdf.h
closure/emissive.h
closure/volume.h
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index d81bbebd5a8..86fea48760f 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -28,6 +28,7 @@
#endif
#include "../closure/bsdf_westin.h"
#include "../closure/bsdf_toon.h"
+#include "../closure/bsdf_hair.h"
#ifdef __SUBSURFACE__
#include "../closure/bssrdf.h"
#endif
@@ -114,6 +115,14 @@ __device int bsdf_sample(KernelGlobals *kg, const ShaderData *sd, const ShaderCl
label = bsdf_westin_sheen_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
+ case CLOSURE_BSDF_HAIR_REFLECTION_ID:
+ label = bsdf_hair_reflection_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+ case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
+ label = bsdf_hair_transmission_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
#endif
default:
label = LABEL_NONE;
@@ -188,6 +197,12 @@ __device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const ShaderC
case CLOSURE_BSDF_WESTIN_SHEEN_ID:
eval = bsdf_westin_sheen_eval_reflect(sc, sd->I, omega_in, pdf);
break;
+ case CLOSURE_BSDF_HAIR_REFLECTION_ID:
+ eval = bsdf_hair_reflection_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
+ eval = bsdf_hair_transmission_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
#endif
default:
eval = make_float3(0.0f, 0.0f, 0.0f);
@@ -244,6 +259,12 @@ __device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const ShaderC
case CLOSURE_BSDF_WESTIN_SHEEN_ID:
eval = bsdf_westin_sheen_eval_transmit(sc, sd->I, omega_in, pdf);
break;
+ case CLOSURE_BSDF_HAIR_REFLECTION_ID:
+ eval = bsdf_hair_reflection_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
+ eval = bsdf_hair_transmission_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
#endif
default:
eval = make_float3(0.0f, 0.0f, 0.0f);
@@ -318,6 +339,10 @@ __device void bsdf_blur(KernelGlobals *kg, ShaderClosure *sc, float roughness)
case CLOSURE_BSDF_WESTIN_SHEEN_ID:
bsdf_westin_sheen_blur(sc, roughness);
break;
+ case CLOSURE_BSDF_HAIR_REFLECTION_ID:
+ case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
+ bsdf_hair_reflection_blur(sc, roughness);
+ break;
#endif
default:
break;
diff --git a/intern/cycles/kernel/closure/bsdf_hair.h b/intern/cycles/kernel/closure/bsdf_hair.h
new file mode 100644
index 00000000000..5791598459c
--- /dev/null
+++ b/intern/cycles/kernel/closure/bsdf_hair.h
@@ -0,0 +1,279 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __BSDF_HAIR_H__
+#define __BSDF_HAIR_H__
+
+CCL_NAMESPACE_BEGIN
+
+
+__device void bsdf_hair_reflection_blur(ShaderClosure *sc, float roughness)
+{
+}
+
+__device void bsdf_hair_transmission_blur(ShaderClosure *sc, float roughness)
+{
+}
+
+__device int bsdf_hair_reflection_setup(ShaderClosure *sc)
+{
+ sc->type = CLOSURE_BSDF_HAIR_REFLECTION_ID;
+ sc->data0 = clamp(sc->data0, 0.001f,1.0f);
+ sc->data1 = clamp(sc->data1, 0.001f,1.0f);
+ return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
+}
+
+__device int bsdf_hair_transmission_setup(ShaderClosure *sc)
+{
+ sc->type = CLOSURE_BSDF_HAIR_TRANSMISSION_ID;
+ sc->data0 = clamp(sc->data0, 0.001f,1.0f);
+ sc->data1 = clamp(sc->data1, 0.001f,1.0f);
+ return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
+}
+
+__device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+#ifdef __HAIR__
+ float offset = sc->offset;
+ float3 Tg = sc->T;
+#else
+ float offset = 0.0f;
+ float3 Tg = make_float3(1.0f,0.0f,0.0f);
+#endif
+ float roughness1 = sc->data0;
+ float roughness2 = sc->data1;
+
+ float Iz = dot(Tg, I);
+ float3 locy = normalize(I - Tg * Iz);
+ float3 locx = cross(locy, Tg);
+
+ float theta_r = M_PI_2_F - safe_acosf(Iz);
+
+ float omega_in_z = dot(Tg, omega_in);
+ float3 omega_in_y = normalize(omega_in - Tg * omega_in_z);
+
+ float theta_i = M_PI_2_F - safe_acosf(omega_in_z);
+ float cosphi_i = dot(omega_in_y, locy);
+
+ if(M_PI_2_F - fabsf(theta_i) < 0.001f || cosphi_i < 0.0f){
+ *pdf = 0.0f;
+ return make_float3(*pdf, *pdf, *pdf);
+ }
+
+ float phi_i = safe_acosf(cosphi_i) / roughness2;
+ phi_i = fabsf(phi_i) < M_PI_F ? phi_i : M_PI_F;
+ float costheta_i = cosf(theta_i);
+
+ float a_R = atan2f(((M_PI_2_F + theta_r) * 0.5f - offset) / roughness1, 1.0f);
+ float b_R = atan2f(((-M_PI_2_F + theta_r) * 0.5f - offset) / roughness1, 1.0f);
+
+ float theta_h = (theta_i + theta_r) * 0.5f;
+ float t = theta_h - offset;
+
+ float phi_pdf = cos(phi_i * 0.5f) * 0.25f / roughness2;
+ float theta_pdf = roughness1 / (2 * (t*t + roughness1*roughness1) * (a_R - b_R)* costheta_i);
+ *pdf = phi_pdf * theta_pdf;
+
+ return make_float3(*pdf, *pdf, *pdf);
+}
+
+__device float3 bsdf_hair_transmission_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+ return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+
+__device float3 bsdf_hair_reflection_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+ return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+#ifdef __HAIR__
+ float offset = sc->offset;
+ float3 Tg = sc->T;
+#else
+ float offset = 0.0f;
+ float3 Tg = make_float3(1.0f,0.0f,0.0f);
+#endif
+ float roughness1 = sc->data0;
+ float roughness2 = sc->data1;
+ float Iz = dot(Tg, I);
+ float3 locy = normalize(I - Tg * Iz);
+ float3 locx = cross(locy, Tg);
+
+ float theta_r = M_PI_2_F - safe_acosf(Iz);
+
+ float omega_in_z = dot(Tg, omega_in);
+ float3 omega_in_y = normalize(omega_in - Tg * omega_in_z);
+
+ float theta_i = M_PI_2_F - safe_acosf(omega_in_z);
+ float phi_i = safe_acosf(dot(omega_in_y, locy));
+
+ if(M_PI_2_F - fabsf(theta_i) < 0.001f){
+ *pdf = 0.0f;
+ return make_float3(*pdf, *pdf, *pdf);
+ }
+
+ float costheta_i = cosf(theta_i);
+
+ float a_TT = atan2f(((M_PI_2_F + theta_r)/2 - offset) / roughness1, 1.0f);
+ float b_TT = atan2f(((-M_PI_2_F + theta_r)/2 - offset) / roughness1, 1.0f);
+ float c_TT = 2 * atan2f(M_PI_2_F / roughness2, 1.0f);
+
+ float theta_h = (theta_i + theta_r) / 2;
+ float t = theta_h - offset;
+ float phi = fabsf(phi_i);
+
+ float p = M_PI_F - phi;
+ float theta_pdf = roughness1 / (2 * (t*t + roughness1 * roughness1) * (a_TT - b_TT)*costheta_i);
+ float phi_pdf = roughness2 / (c_TT * (p * p + roughness2 * roughness2));
+
+ *pdf = phi_pdf * theta_pdf;
+ return make_float3(*pdf, *pdf, *pdf);
+}
+
+__device int bsdf_hair_reflection_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
+#ifdef __HAIR__
+ float offset = sc->offset;
+ float3 Tg = sc->T;
+#else
+ float offset = 0.0f;
+ float3 Tg = make_float3(1.0f,0.0f,0.0f);
+#endif
+ float roughness1 = sc->data0;
+ float roughness2 = sc->data1;
+ float Iz = dot(Tg, I);
+ float3 locy = normalize(I - Tg * Iz);
+ float3 locx = cross(locy, Tg);
+ float theta_r = M_PI_2_F - safe_acosf(Iz);
+
+ float a_R = atan2f(((M_PI_2_F + theta_r) * 0.5f - offset) / roughness1, 1.0f);
+ float b_R = atan2f(((-M_PI_2_F + theta_r) * 0.5f - offset) / roughness1, 1.0f);
+
+ float t = roughness1 * tanf(randu * (a_R - b_R) + b_R);
+
+ float theta_h = t + offset;
+ float theta_i = 2 * theta_h - theta_r;
+ float costheta_i = cosf(theta_i);
+ float sintheta_i = sinf(theta_i);
+
+ float phi = 2 * safe_asinf(1 - 2 * randv) * roughness2;
+
+ float phi_pdf = cos(phi * 0.5f) * 0.25f / roughness2;
+
+ float theta_pdf = roughness1 / (2 * (t*t + roughness1*roughness1) * (a_R - b_R)*costheta_i);
+
+ *omega_in =(cosf(phi) * costheta_i) * locy -
+ (sinf(phi) * costheta_i) * locx +
+ ( sintheta_i) * Tg;
+
+ //differentials - TODO: find a better approximation for the reflective bounce
+#ifdef __RAY_DIFFERENTIALS__
+ *domega_in_dx = 2 * dot(locy, dIdx) * locy - dIdx;
+ *domega_in_dy = 2 * dot(locy, dIdy) * locy - dIdy;
+#endif
+
+ *pdf = fabsf(phi_pdf * theta_pdf);
+ if(M_PI_2_F - fabsf(theta_i) < 0.001f)
+ *pdf = 0.0f;
+
+ *eval = make_float3(*pdf, *pdf, *pdf);
+
+ if(dot(locy, *omega_in) < 0.0f) {
+ return LABEL_REFLECT|LABEL_TRANSMIT|LABEL_GLOSSY;
+ }
+
+ return LABEL_REFLECT|LABEL_GLOSSY;
+}
+
+__device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
+#ifdef __HAIR__
+ float offset = sc->offset;
+ float3 Tg = sc->T;
+#else
+ float offset = 0.0f;
+ float3 Tg = make_float3(1.0f,0.0f,0.0f);
+#endif
+ float roughness1 = sc->data0;
+ float roughness2 = sc->data1;
+ float Iz = dot(Tg, I);
+ float3 locy = normalize(I - Tg * Iz);
+ float3 locx = cross(locy, Tg);
+ float theta_r = M_PI_2_F - safe_acosf(Iz);
+
+ float a_TT = atan2f(((M_PI_2_F + theta_r)/2 - offset) / roughness1, 1.0f);
+ float b_TT = atan2f(((-M_PI_2_F + theta_r)/2 - offset) / roughness1, 1.0f);
+ float c_TT = 2 * atan2f(M_PI_2_F / roughness2, 1.0f);
+
+ float t = roughness1 * tanf(randu * (a_TT - b_TT) + b_TT);
+
+ float theta_h = t + offset;
+ float theta_i = 2 * theta_h - theta_r;
+ float costheta_i = cosf(theta_i);
+ float sintheta_i = sinf(theta_i);
+
+ float p = roughness2 * tanf(c_TT * (randv - 0.5f));
+ float phi = p + M_PI_F;
+ float theta_pdf = roughness1 / (2 * (t*t + roughness1*roughness1) * (a_TT - b_TT) * costheta_i);
+ float phi_pdf = roughness2 / (c_TT * (p * p + roughness2 * roughness2));
+
+ *omega_in =(cosf(phi) * costheta_i) * locy -
+ (sinf(phi) * costheta_i) * locx +
+ ( sintheta_i) * Tg;
+
+ //differentials - TODO: find a better approximation for the transmission bounce
+#ifdef __RAY_DIFFERENTIALS__
+ *domega_in_dx = 2 * dot(locy, dIdx) * locy - dIdx;
+ *domega_in_dy = 2 * dot(locy, dIdy) * locy - dIdy;
+#endif
+
+ *pdf = fabsf(phi_pdf * theta_pdf);
+ if(M_PI_2_F - fabsf(theta_i) < 0.001f){
+ *pdf = 0.0f;
+ }
+
+ *eval = make_float3(*pdf, *pdf, *pdf);
+
+ if(dot(locy, *omega_in) < 0.0f)
+ return LABEL_TRANSMIT|LABEL_GLOSSY;
+
+ return LABEL_GLOSSY;
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __BSDF_HAIR_H__ */
+
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index e8e9af64df6..bcc4c42c9cc 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -272,7 +272,7 @@ void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
#ifdef __INSTANCING__
sd->object = object;
#endif
- /* currently no access to bvh prim index for strand sd->prim - this will cause errors with needs fixing*/
+ /* currently no access to bvh prim index for strand sd->prim*/
sd->prim = prim;
#ifdef __UV__
sd->u = u;
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 98594df8b10..d039b708bd4 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -462,10 +462,14 @@ typedef struct ShaderClosure {
float data1;
float3 N;
-#if defined(__ANISOTROPIC__) || defined(__SUBSURFACE__)
+#if defined(__ANISOTROPIC__) || defined(__SUBSURFACE__) || defined(__HAIR__)
float3 T;
#endif
+#ifdef __HAIR__
+ float offset;
+#endif
+
#ifdef __OSL__
void *prim;
#endif
diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp
index 6a3f27fb7b1..221406a1716 100644
--- a/intern/cycles/kernel/osl/osl_closures.cpp
+++ b/intern/cycles/kernel/osl/osl_closures.cpp
@@ -54,6 +54,7 @@
#include "closure/bsdf_ward.h"
#include "closure/bsdf_westin.h"
#include "closure/bsdf_toon.h"
+#include "closure/bsdf_hair.h"
CCL_NAMESPACE_BEGIN
@@ -142,6 +143,32 @@ BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction, microfacet_beckmann_refra
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, sc.data1),
BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction)
+BSDF_CLOSURE_CLASS_BEGIN(HairReflection, hair_reflection, hair_reflection, LABEL_GLOSSY)
+ CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.N),
+ CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data0),
+ CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data1),
+#ifdef __HAIR__
+ CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.T),
+ CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.offset),
+#else
+ CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.N),
+ CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data1),
+#endif
+BSDF_CLOSURE_CLASS_END(HairReflection, hair_reflection)
+
+BSDF_CLOSURE_CLASS_BEGIN(HairTransmission, hair_transmission, hair_transmission, LABEL_GLOSSY)
+ CLOSURE_FLOAT3_PARAM(HairTransmissionClosure, sc.N),
+ CLOSURE_FLOAT_PARAM(HairTransmissionClosure, sc.data0),
+ CLOSURE_FLOAT_PARAM(HairTransmissionClosure, sc.data1),
+#ifdef __HAIR__
+ CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.T),
+ CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.offset),
+#else
+ CLOSURE_FLOAT3_PARAM(HairReflectionClosure, sc.N),
+ CLOSURE_FLOAT_PARAM(HairReflectionClosure, sc.data1),
+#endif
+BSDF_CLOSURE_CLASS_END(HairTransmission, hair_transmission)
+
/* Registration */
static void generic_closure_setup(OSL::RendererServices *, int id, void *data)
@@ -225,6 +252,11 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
closure_bssrdf_cubic_extended_params(), closure_bssrdf_cubic_prepare);
register_closure(ss, "bssrdf_gaussian", id++,
closure_bssrdf_gaussian_extended_params(), closure_bssrdf_gaussian_prepare);
+
+ register_closure(ss, "hair_reflection", id++,
+ bsdf_hair_reflection_params(), bsdf_hair_reflection_prepare);
+ register_closure(ss, "hair_transmission", id++,
+ bsdf_hair_transmission_params(), bsdf_hair_transmission_prepare);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 9ff3797b50f..625ad263f7f 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -180,6 +180,10 @@ static void flatten_surface_closure_tree(ShaderData *sd, int path_flag,
sc.data1 = bsdf->sc.data1;
sc.prim = bsdf->sc.prim;
+#ifdef __HAIR__
+ sc.offset = bsdf->sc.offset;
+#endif
+
/* add */
if(sc.sample_weight > 1e-5f && sd->num_closure < MAX_CLOSURE) {
sd->closure[sd->num_closure++] = sc;
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 660cfbce528..0f8542b0546 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -74,6 +74,7 @@ set(SRC_OSL
node_blackbody.osl
node_wave_texture.osl
node_wireframe.osl
+ node_hair_bsdf.osl
)
set(SRC_OSL_HEADERS
diff --git a/intern/cycles/kernel/shaders/node_hair_bsdf.osl b/intern/cycles/kernel/shaders/node_hair_bsdf.osl
new file mode 100644
index 00000000000..d1d7d0fb6a6
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_hair_bsdf.osl
@@ -0,0 +1,56 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_hair_bsdf(
+ color Color = 0.8,
+ string component = "Reflection",
+ float Offset = 0.0,
+ float RoughnessU = 0.1,
+ float RoughnessV = 1.0,
+ normal Normal = Ng,
+ output closure color BSDF = 0)
+{
+ float IsStrand;
+ float roughnessh = clamp(RoughnessU, 0.001,1.0);
+ float roughnessv = clamp(RoughnessV, 0.001,1.0);
+ getattribute("geom:is_curve", IsStrand);
+
+ if (!IsStrand) {
+ if (backfacing())
+ BSDF = transparent();
+ else {
+ if (component == "Reflection")
+ BSDF = Color * hair_reflection(Normal, roughnessh, roughnessv, normalize(dPdv), 0.0);
+ else
+ BSDF = Color * hair_transmission(Normal, roughnessh, roughnessv, normalize(dPdv), 0.0);
+ }
+ }
+ else {
+ if (backfacing())
+ BSDF = transparent();
+ else {
+ if (component == "Reflection")
+ BSDF = Color * hair_reflection(Normal, roughnessh, roughnessv, dPdu, -Offset);
+ else
+ BSDF = Color * hair_transmission(Normal, roughnessh, roughnessv, dPdu, -Offset);
+ }
+ }
+}
+
diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h
index 3ad2bbc0588..424ca335903 100644
--- a/intern/cycles/kernel/shaders/stdosl.h
+++ b/intern/cycles/kernel/shaders/stdosl.h
@@ -468,6 +468,9 @@ closure color ambient_occlusion() BUILTIN;
closure color bssrdf_cubic(normal N, vector radius, float texture_blur, float sharpness) BUILTIN;
closure color bssrdf_gaussian(normal N, vector radius, float texture_blur) BUILTIN;
+closure color hair_reflection(normal N, float roughnessu, float roughnessv, vector T, float offset) BUILTIN;
+closure color hair_transmission(normal N, float roughnessu, float roughnessv, vector T, float offset) BUILTIN;
+
// Backwards compatibility
closure color bssrdf_cubic(normal N, vector radius) BUILTIN;
closure color bssrdf_gaussian(normal N, vector radius) BUILTIN;
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 9a9aefa5b29..6d9c4e215e6 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -337,6 +337,46 @@ __device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *st
}
break;
}
+#ifdef __HAIR__
+ case CLOSURE_BSDF_HAIR_REFLECTION_ID:
+ case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: {
+
+ if(sd->flag & SD_BACKFACING && sd->segment != ~0) {
+ ShaderClosure *sc = svm_node_closure_get_bsdf(sd, mix_weight);
+ if(sc) {
+ sc->weight = make_float3(1.0f,1.0f,1.0f);
+ sc->N = N;
+ sd->flag |= bsdf_transparent_setup(sc);
+ }
+ }
+ else {
+ ShaderClosure *sc = &sd->closure[sd->num_closure];
+ sc = svm_node_closure_get_bsdf(sd, mix_weight);
+
+ if(sc) {
+ sc->N = N;
+ sc->data0 = param1;
+ sc->data1 = param2;
+ sc->offset = -stack_load_float(stack, data_node.z);
+ if(sd->segment == ~0) {
+ sc->T = normalize(sd->dPdv);
+ sc->offset = 0.0f;
+ }
+ else
+ sc->T = sd->dPdu;
+ if(type == CLOSURE_BSDF_HAIR_REFLECTION_ID) {
+ sd->flag |= bsdf_hair_reflection_setup(sc);
+ }
+ else {
+ sd->flag |= bsdf_hair_transmission_setup(sc);
+ }
+ }
+ }
+
+ break;
+ }
+#endif
+
#ifdef __SUBSURFACE__
case CLOSURE_BSSRDF_COMPATIBLE_ID:
case CLOSURE_BSSRDF_CUBIC_ID:
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index e2b299e661d..50daf159f26 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -357,6 +357,8 @@ typedef enum ClosureType {
CLOSURE_BSDF_WESTIN_BACKSCATTER_ID,
CLOSURE_BSDF_PHONG_RAMP_ID,
CLOSURE_BSDF_GLOSSY_TOON_ID,
+ CLOSURE_BSDF_HAIR_REFLECTION_ID,
+
/* Transmission */
CLOSURE_BSDF_TRANSMISSION_ID,
@@ -367,6 +369,8 @@ typedef enum ClosureType {
CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID,
CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID,
CLOSURE_BSDF_SHARP_GLASS_ID,
+ CLOSURE_BSDF_HAIR_TRANSMISSION_ID,
+
/* Special cases */
CLOSURE_BSDF_BSSRDF_ID,
@@ -395,8 +399,8 @@ typedef enum ClosureType {
/* watch this, being lazy with memory usage */
#define CLOSURE_IS_BSDF(type) (type <= CLOSURE_BSDF_TRANSPARENT_ID)
#define CLOSURE_IS_BSDF_DIFFUSE(type) (type >= CLOSURE_BSDF_DIFFUSE_ID && type <= CLOSURE_BSDF_DIFFUSE_TOON_ID)
-#define CLOSURE_IS_BSDF_GLOSSY(type) (type >= CLOSURE_BSDF_GLOSSY_ID && type <= CLOSURE_BSDF_GLOSSY_TOON_ID)
-#define CLOSURE_IS_BSDF_TRANSMISSION(type) (type >= CLOSURE_BSDF_TRANSMISSION_ID && type <= CLOSURE_BSDF_SHARP_GLASS_ID)
+#define CLOSURE_IS_BSDF_GLOSSY(type) (type >= CLOSURE_BSDF_GLOSSY_ID && type <= CLOSURE_BSDF_HAIR_REFLECTION_ID)
+#define CLOSURE_IS_BSDF_TRANSMISSION(type) (type >= CLOSURE_BSDF_TRANSMISSION_ID && type <= CLOSURE_BSDF_HAIR_TRANSMISSION_ID)
#define CLOSURE_IS_BSDF_BSSRDF(type) (type == CLOSURE_BSDF_BSSRDF_ID)
#define CLOSURE_IS_BSSRDF(type) (type >= CLOSURE_BSSRDF_COMPATIBLE_ID && type <= CLOSURE_BSSRDF_GAUSSIAN_ID)
#define CLOSURE_IS_VOLUME(type) (type >= CLOSURE_VOLUME_ID && type <= CLOSURE_VOLUME_ISOTROPIC_ID)