diff options
Diffstat (limited to 'intern/cycles/kernel')
-rw-r--r-- | intern/cycles/kernel/geom/geom_shader_data.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_shader.h | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_types.h | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/geom/geom_shader_data.h b/intern/cycles/kernel/geom/geom_shader_data.h index 0e373c10086..5dc03940238 100644 --- a/intern/cycles/kernel/geom/geom_shader_data.h +++ b/intern/cycles/kernel/geom/geom_shader_data.h @@ -37,7 +37,7 @@ ccl_device void shader_setup_object_transforms(const KernelGlobals *ccl_restrict #endif /* TODO: break this up if it helps reduce register pressure to load data from - * global memory as we write it to shaderdata. */ + * global memory as we write it to shader-data. */ ccl_device_inline void shader_setup_from_ray(const KernelGlobals *ccl_restrict kg, ShaderData *ccl_restrict sd, const Ray *ccl_restrict ray, diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index e7133724c85..a50f3fb214b 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -780,8 +780,8 @@ ccl_device_inline void shader_eval_volume(INTEGRATOR_STATE_CONST_ARGS, break; } - /* setup shaderdata from stack. it's mostly setup already in - * shader_setup_from_volume, this switching should be quick */ + /* Setup shader-data from stack. it's mostly setup already in + * shader_setup_from_volume, this switching should be quick. */ sd->object = entry.object; sd->lamp = LAMP_NONE; sd->shader = entry.shader; diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 1a986c58878..6107e1028ba 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -190,7 +190,7 @@ enum SamplingPattern { SAMPLING_NUM_PATTERNS, }; -/* these flags values correspond to raytypes in osl.cpp, so keep them in sync! */ +/* These flags values correspond to `raytypes` in `osl.cpp`, so keep them in sync! */ enum PathRayFlag { /* -------------------------------------------------------------------- |